The Hall of Heroes: A Legendary Collective

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The Hall of Heroes

A Legendary Collective

Welcome friends to the Hall of Heroes!  Come close young ones and listen to the tales of those mighty adventurers who have come before us, may their deeds inspire a new generation of worthy successors.  Let this place serve to remind us all of their diligence, bravery, and sacrifice!


 What makes a great hero?


Here at the Char Op community we have seen builds come and go, from the mundane to the most awe inspiring.  The purpose of this thread is to serve as a collection of the great builds that have graced the pages of the Char Op boards.  In this endeavor we will seek to record the achievements of those who have painstakingly refined a concept from its gestation to a complete and optimized hero.


Obviously the sheer number of builds out there is staggering.  With that said how do we as a community decide which builds belong here?  Below are a few guidelines that should help us all in deciding those who tread these halls.


For a builds inclusion to be considered it must be complete.  Partial builds, builds with illegible convoluted formatting, and builds which have not undergone sufficent critique and refinement will not be accepted.


Flesh out your Build.  The build does not necessarily have to be broken down level by level; however, the build should contain snapshots of the characters progress thru its career.  The tried and true tier system of 1st, 11th, 21st, and 30th is recommended.


The build must be balanced and inherently playable.  This simply means that just because a hero is capable of delivering earth shattering damage or jacking a particular skill or defense through the roof does not mean that they are destined for greatness.  A true hero is well thought out, and should be a viable role in any adventuring party from 1st level to the 30th.  This simple guideline will hopefully prevent endless submissions of Glass Cannons and One Trick Ponies.


Be Original.  Plagiarism can be considered to be the highest form of flattery.  However, if a build is a blatant copy of a pre-existing archetype and differs in only the slightest of variations (ability scores, item selections, etc) then the build will most likely not be considered.


Be Legit.  The build must adhere to the standards of Char Op in regards to Errata, item purchasing, and any other factors decided by majority consensus.  Builds inherently dependent upon nerfed/errated material or deemed broken by the Char Op majority will not be admissible.


 With that said…


Who decides which builds make it in?


For submissions there will be a recommendation process which will hopefully include each avid member of the Char Op community.  Three votes in, three votes out.  If for any reason there is a discrepancy with a build that is included or not included herein, if the claim is valid, then the build will be included or removed as the case may be.


How will these builds be categorized?


To keep things simple all builds will be broken into the respective role which they best exemplify.  There will be no rating system, no color codes, and no relevance to which order the build is listed.



This list is by no means a definitive compilation.  There are inumerable builds that Char Op has to offer.  The builds herein are quality offerings in both their mechanical impact at the table, and the manner in which they are presented.   

These are builds that showcase Practical Optimization, and can be used as inspiration and frameworks for your own characters. 

Practical Optimization can be defined as simply optimizing a build for actual use at the table; 

from level 1 to level 30.
 
It is the paramount goal of this thread to provide a convenient resource for both veteran and fledgling Char Op's alike.

Special Thanks

AlphatheGreat for format ideas.
All Char Op posters for their superb works.
Members of the IRC community whose views have helped shape the nature of this thread.


 And without further ado!

Defenders


Beowolf: Master of Grabs, Brawler Fighter/Kensei/Ceaseless Guardian - Lordduskblade

The Gist

Beowulf is the definitive grabber.  He knocks you prone and locks you up in a literally unbreakable grip of iron.  Be prepared to get drug around the battlefield and pummeled into oblivion should you cross him.  Beowulf has solid defenses, a huge fortitude, and a beefy allotment of HP’s ensuring he will be standing after the dust clears.

Darth Vader, Warlock|Swordmage/Avernian Knight/Sage of Ages – AlphatheGreat

The Gist

This is one of my favorite adaptions on the forums.  AlphatheGreat does a superb job in nailing down the flavor and science of recreating a figure of fantastic legend.  Combining defenderlock, swordmage debuffs, and a powerful Catch-22 between strong marking and lofty defenses, this build is a wonderful testimony to the thematic and mechanical elements that make 4e great.

Inexhaustable Dragon Sovereign, Paladin/Questing Knight/Legendary Sovereign – Litigation

The Gist

This character is nothing short of remarkable.  An incredible array of Divine Sanctioning powers, awesome punishment stacking, defensive counterstrikes, excellent survivability, and did I mention he’s a team player?  This guy is a joy to read up on and I bet even more fun to play with.  Good Stuff.

Gorgeous George: The Irresistible Defender,  Dwarven Warden/Breach Warden/Chosen of Moradin – MC-DrowBane

The Gist

George is a sticky sticky defender.  Employs a diverse strategy of zones, warden forms, slowing, and punishment via Crippling Crush and Breach Warden techniques, George is fully optimized to withstand almost anything you throw his way with ridiculous defenses and 5 second winds.


The Spartan, Fighter/Kensei/Ceaseless Guardian – obtusehobbit
The Gist

The Spartan is an exemplary Battlefield controller.  Employing pushing, sliding, and prone techniques, The Spartan makes it his duty to ensure he keeps the enemies from his allies.  OA attacks and CC attacks only serve to enforce this.  Combine that with an excellent stratagem of mobility and The Spartan makes certain he and the enemy are exactly where he wants them.  To top it off high HP’s and Defenses, along with self healing ability, puts this excellent melee controller top of the class.

Achilles, Battlemind Persistent Harrier/Son of Mercy/Reincarnate Champion - langeweile

The Gist

Let’s face it.  Battleminds get a pretty bad rap here on the Char Op boards.  Is it the funny little thing around their head?  Who knows, but one thing is for sure, this builds creator hasn’t let popular opinion stop him.  It can be argued that Achilles is more of a striker than a true defender given his awesome DPR, but I feel this build is a well thought out, damaging defender with a plethora of stratagems for almost any situation.


Mr. Smith, Warforged Fighter/Kensei/Ceaseless Guardian – Lordduskblade
The Gist

Another fantastic adoption build, tailored perfectly thematically and mechanically to reflect Agent Smith’s relentless in your face style.  Everything a defender build could ever ask for; mark punishment, high initiative, high defenses, great HP’s and surges, and lock downs make Mr. Smith a force to be reckoned with. 


Ioun Grey Stone Marker
, Half-Elf Fighter Battlemind/Daring Blade/Invincible Mind - Mommy_is_an_Orc
The Gist

A superb Catch 22 paradox lies at the heart of this build.  Daring Blade happens to be one of my favorite PP's and it is used to great effect here.  This is definitely an inventive and extremely effective build.  I would love to see it taken to level 30 (hint hint).


Thanatos, God of Death: Revenant Fighter/Dreadnought/Undying Warrior - Rathyr
The Gist

A party friendly, status shedding (party and self alike), self sufficient monstrosity.  This build screams "Go ahead, Mess with me... I DARE YOU!  It is wonderful to see a great party oriented build reach the light of day.  Most excellent friend.  Oh ya and good luck killing him.


Dr. No the Sigil Cartificer, Artificer|Swordmage/Sigil Carver/Ceaseless Guardian - Ytterbium_Dragon
The Gist

The Sigil Carver has one of the best multimarking punishments in the game: opportunity attacks against violators of your mark.  Don't let the "adjacent ally" requirements fool you, this is both one of the first Ultimate Defenders and one of the best.  I have posted the build here with the author's permission.  AlphatheGreat - Ultimate Defenders Ho!

This is on my top of my "Please flesh this build out
 for us!" list.  This build comes highly recomended and thus has made it's way here.


The Build

 Sigil Cartificer (aka Dr. No), level 30
Shadar-kai, Artificer|Swordmage/Sigil Carver/Ceaseless Guardian
Hybrid Talent: Swordmage Warding
 
FINAL ABILITY SCORES
Str 15, Con 24, Dex 15, Int 28, Wis 12, Cha 10
 
STARTING ABILITY SCORES
Str 13, Con 16, Dex 11, Int 16, Wis 10, Cha 8
 
AC: 49 Fort: 47 Reflex: 46 Will: 42, resist 5 all w/ 2 enemies marked
HP: 182 Surges: 15 Surge Value: 45
 
TRAINED SKILLS
Arcana, Endurance, Perception
 
FEATS
Free: Versatile Expertise (Heavy Blades, Light Blades)
Free: Melee Training (Intelligence)
Level 1: Hybrid Talent
Level 2: White Lotus Riposte
Level 4: Shield of Hestavar
Level 6: Mark of Warding
Level 8: Devious Jaunt
Level 10: Improved Initiative (retrained to Enhanced Resistive Formula at level 11)
Level 11: Psychic Lock
Level 12: Double Aegis (retrained to Total Aegis at level 21)
Level 14: Greater Swordmage Warding
Level 16: Greater Aegis of Shielding
Level 18: Improved Initiative (retrained to Superior Initiative at level 23)
Level 20: Improved Swordmage Warding (retrained to Swordmage Implement Expertise at level 22)
Level 21: Rapid Aegis Reaction
Level 22: Strength Through Challenge
Level 24: Triumphant Attack
Level 26: Epic Will
Level 28: Epic Fortitude
Level 30: Epic Reflex
 
POWERS
Hybrid at-will 1: Sword Burst
Hybrid at-will 1: Static Shock
Hybrid encounter 1: Scouring Weapon (retrained to Sword of Sigils at level 7)
Hybrid daily 1: Punishing Eye
Hybrid utility 2: Channeling Shield (retrained to Swift Mender at level 14)
Hybrid encounter 3: Transposing Lunge
Hybrid daily 5: Shielding Fire
Hybrid utility 6: Regeneration Infusion (retrained to Swordmage's Decree at level 10)
Hybrid encounter 7: Repulsion Strike
Hybrid daily 9: Radiant Sigil
Hybrid utility 10: Healing Figurine
Hybrid encounter 13: Hypnotic Swordplay (replaces Sword of Sigils)
Hybrid daily 15: Hunter's Pursuit (replaces Shielding Fire)
Hybrid utility 16: Iron-Hide Infusion
Hybrid encounter 17: none taken
Hybrid daily 19: Hellfire Sigil (replaces Radiant Sigil)
Hybrid utility 22: Oni's Gift
Hybrid encounter 23: Prismatic Strike (replaces Repulsion Strike)
Hybrid daily 25: Planar Shock (replaces Hunter's Pursuit)
Hybrid encounter 27: none taken
Hybrid daily 29: Astral Thunder Blade (replaces Planar Shock)
 
ITEMS
+6 Shared Valor Starleather Armor (2,125,000), +6 Githyanki Silver Longsword (2,625,000), Opal Ring of Remembrance (2,625,000), Siberys Shard of the Mage (epic, 425,000), Shadowfell Gloves (epic, 1,125,000),  Dice of Auspicious Fortune x2 (18,000), Diamond Cincture (paragon, 125,000), +6 Cloak of Distortion (2,625,000), Ring of Giants (17,000), Iron Armbands of Power (1,125,000), Eye of Awareness (425,000), Planestrider Boots (85,000)


The Anointed Knight - Half Elf Knight, Anointed Champion/Ceaseless Guardian - I33
The Gist

A recent fan favorite.  The Anointed knight specializes in neutering an enemies' ability to deal damage.  Slowing, Knocking prone, Dazing effects butter the biscuit.  Add the jelly in the form of Allied Defense boosts, save granting, and temporary hit points and you have yourself a fat and mean defending machine.


The Inescapeable Fisherman 2.0: Revenant Battlemind/Swordmage, Gladiator Champion, Destined Scion - SongNSilence
The Gist

forthcoming.

Controllers


An Illusion of Hope, Deva, Invoker Wizard/Flame of Hope/Soul of the World - Mommy_was_an_Orc

The Gist

I am very happy to include this build.  What started as a cool concept has been lovingly crafted into this lean, mean, lock down machine.  Allies get buffs, baddies get neutered, Team Hero wins.


The Instinctive Summoner, Druid/Primal Summoner/Indomitable Champion - obtusehobbit
The Gist

Tough as nails for a controller with superb tactical options via Instinctive Summons.

Leaders


Master of Puppets, a Lazylord/Bard, Tiefling Hybrid Bard – Warlord/Infernal Eye/War MasterDielzen

The Gist

Master of Puppets is a formidable character.  Pulling the strings of both enemy and ally, the Puppetmaster sets up the field of battle to his liking.  He moves allies around the battlefield and makes them attack his foes with just a casual flick of his wand.  Enemies?  Enemies have it much worse.  Enemies are pushed around by Master of Puppets if they're lucky, and if Master of Puppets desires it, he can make them attack their own allies, sowing chaos along the enemy line.

If that's not compelling enough, Master of Puppets also virtually ensures that his group will go first, provides a high level of healing, and can serve as the party's most skilled member.

Killswitch: A “We Win” button for your party, Hybrid Artificer – Warlord/Spell Commander/Planeshaper – Auspex7

The Gist

Initiative optimization, Battlefield positioning, a slew of THP’s, and a mind blowing amount of granted attacks place this exemplary build well ahead of the pack.  Marvelous.

Genasi Novalord, Genasi Tactical Presence Warlord/Battle Captain/Warmaster – Lordduskblade

The Gist

This build's goal is simple: hit 'em fast, hit 'em hard, and hit 'em until they stop moving. To accomplish that end, all resources have been geared around getting you and your allies in better positions, and then granting them attack bonuses and additional attacks so they can finish the enemy off cleanly and efficiently. That said, it's also capable of dealing with things if they don't go according to plan.  Alpha striking at its best.

Aeris, Shielding Pacifist Cleric, Kalashtar Cleric/Messenger of Peace/Saint - Nausicca

The Gist

No one can disregard the power of the healic, and no one does it better than this builds creator.  Note the build is further down in the healic guide, but I felt this was a noteworthy/mandatory inclusion.

Stormbringer, Warlord/Battlelord of Kord/Warmaster - Lordduskblade

The Gist

The goal of this build was to make a Warlord that could enable his party to perform offensive explosions, or novas, more efficiently. To that end, this build has two specialties: granting attacks and buffing attacks, which makes your allies exponentially more dangerous. Don’t think he’s all about his allies, though; some of these buffs can apply to him, and he is well-armored and deals solid damage; especially while charging (which also enables your allies). However, this build is not for the faint of heart; you take plenty of risks to get these abilities (I am of the opinion it's well worth the price).

The tactics differ somewhat from other Warlords; this build is made to be in the front-line, giving and taking damage. He uses his healing powers to keep himself and his allies on their feet while they relentlessly pound the front. Also look to buff your allies; you believe in conserving resources by not giving your opponents a chance to hit you back if you can avoid it. A lot of powers grant allies free attacks, so look to be adjacent or flanking with them to maximize potential damage. Every once in a while, you can cut loose and unleash the nova, at which point you show why you're the boss.

A Lazy, Lazy Clever Commander, Eladrin Tactical Presence Warlord Invoker/Battle Captain - Adslahnit

The Gist

There are builds that come along and change the way we look at Char Op.  This is one of them.  Original, inventive, and simply awesome.  This build concept to me defines what it means to be  selfless Leader.  The woman behind the curtain if you will.


Fuel: Human Ardent/Bard War Chanter/Indomitable Champion - Dielzen
The Gist

All the things a good leader does.  Fuel the party with THP's, sound healing, defensive bonuses, damage bonuses, save grantings, and sounding bad ass while doing it.  Give me Fuel me fire give me that which I desire!



Strikers


 


Barbarian Bruiser, Barbarian/Kensei/Reincarnate Champion - Lordduskblade

The Gist

This build is the consummate charger.  Employing every dirty trick in the book, this guy is sure to obliterate anything in his path.  Check out the nifty Reincarnate Champion/Dragonborn/Gnoll trick!  Solid defenses and durability round out this superb build and make it a fine addition to kick off the Strikers section.  Obviously the people agree with 35k views!


The Most Annoying Rogue Ever – Optimized Halfling Rogue, Halfling Artful Dodger Rogue/Shadow Assassin, Demigod - Philip
The Gist

There is a very good reason this build has been viewed in excess of 30k.  Optimized for elusiveness, mobility, accuracy, and serious damage; this rogue is bar none one of the finest of the Char Op boards.  Well done!

The Time Bomb, Ranger/Adroit Explorer/Master of Moments – Lordduskblade

The Gist

Leave it to LDB to put together the first action Optimization build utilizing Master of Moments.  A solid and balanced build that can dish out terrifying damage; a personal inspiration to me.

Damage Inc. – An Exercise in Brutality, Ranger/Bloodfury Hunter/Eternal Seeker – MC-DrowBane

The Gist

Solid defenses, amazing Nova potential, playable at all levels.  King of the Encounter Epic Nova. 


Challenger, Githzerai Pursuit Avenger/Ardent Champion/Demigod – Auspex7
The Gist

Excellent DPR, Immediate Action attacks, Crits for days… what more could you ask for?  How about great defenses?  A wonderful build.

The Hurricane, Half-Orc Ranger MC Spiked Chain/Stormwarden/Demigod - Lordduskblade

Show

This build is mobile, dangerous, and excellent at conserving resources while dropping bombs on the unfortunate.  Oh AND he wields a spiked chain, how cool is that?  A classic (recently updated!) and important inclusion to the Hall of Heroes.


Trailblazer, Longtooth Shifter Ranger/Pathfinder/Demigod - Lordduskblade
The Gist

The goal of this build is to defy the "glass cannon" stereotype: in other words, make a Striker that can hit hard, yet is not that vulnerable. This build accomplishes that by taking the Pathfinder Paragon Path, which provides a strong source of durability in the form of a sizable batch of temporary hit points that are renewed every turn. Additionally, the build has all of the defenses a typical Ranger enjoys at its fingertips.


Mora the Unkillable Avenger, Revenant Avenger/Horizon Walker/Raven Consort - mellored
The Gist

Mora is the toughest striker, ever.  At high levels, she's able to heal every turn she needs to, without a surge, without outside help, and irrelevent of any other condition.  She either needs to take super massive damage in 1 turn, or have a major penalty to death saves inorder to die.

And she does all this while still being a strong striker.  She's got great mobility, high DPR, and high nova.  She also minors in defender.

Hybrids and Multi Role Builds


BLITZ!: SorcLord Alpha Burst Build, Hybrid Warlord-Sorcerer/Adroit Explorer/Demigod – Auspex7

The Gist

The name of this one pretty much sums it up.  This is our first build in the Hybrid category as it is a fine mesh of various elements which contribute to it's title.


Ninja Team Leader: Kobold Rogue Warlord/Guildmaster Thief/Dispossed Champion - CriticalBastard
The Gist

He's a Kobold.  He's a Ninja.  He strikes, he leads, he rocks.


Buddy Jesus: Dwarf, Invoker|Warlock, Astral Ascendant, Demigod - Auspex7
The Gist

The most selfless build on the Char Op boards.  All he cares about is making you look good.  Somehow this build turns a warlock and a invoker into a pseudo leader mesiah type.  Amen!


Sainted Justice: Tiefling Warlord/Paladin, Hospitaler, Saint - Kerrus
The Gist

Forthcoming.


Battery: Circle of Destruction - Half orc Ranger/Warlord, Divine Oracle, Warmaster - MC-DrowBane
The Gist

Battery is intended to optimize your party for maximum Nova potential.  Not only does Battery pack one hell of a personal wallop, while he unleashes, he provides the party with the means to unleash as well via a massive amount of granted Standard Actions.  High defenses, amazing initiative, and solid leader potential round out the build.




The Classics Section – Builds of Yore


Peruse the Vaults


Orbizard, Wizard - MC Swordmage/Wizard of the Spiral Tower/Archmage - Lordduskblade

Hexhammer Gish, Dwarf Warlock/Iron Vanguard - Nifft

Arcane Slasher, Githyanki Sword Mage Warlock/Long Night Scion/Radiant One - AlphatheGreat

Gigantor, Ranger/Travelers Harlequin/Eternal Seeker - Damon_Tor

Arcane Feycharger, Eladrin Warlock Swordmage/Academy Master/Sage of Ages - SongNSilence

Lord of the Pits, Ranger/Pit Fighter/Demigod - Lordduskblade

The Inescapable Fisherman, Changeling Warlock Swordmage/Academy Master/Sage of Ages - SongNSilence

MC Hammer, Warforged Fighter/Kensei/Demigod - Titanium_Dragon

Swordburst Maximus, Shardmind Wizard Swordmage/Master of Flame/Sage of Ages - mellored

Dr. Mindbender, Warlock/Divine Oracle

Da Bleeder, Longtooth Shifter Beastmaster Ranger/Ruthless Punisher

 

Current Submitted Builds for Consideration


well I had a builds that would have worked at lvl 16 (with a paragon path feature) but it is no longer possible cause of revised regeneration rules and healing rules. pretty much take any class, be a revenant, take shifter soul longtooth, take avenging haunt as pp, and at the begining of each turn you will have 4 hp no matter what as long as you concious (and you concious until you are negative half your bloodied value) and therefore never needed to make death savings throws at lvl 16. it only gets better at epic specially for warlord or beast master ranger with the epic features that allow you or others to stay alive no matter how dead they are (though they will still make death savings throws lol)

But sadly the builds no longer work but they are still very good I suppose

IMAGE(http://www.nodiatis.com/pub/1.jpg)

Gnoob's Tank v3 didn't make the list?
Gnoob's Tank v3 didn't make the list?



Our first submission!  Yes you are correct, this build would make a fine addition.  Any one second that motion?

I'm blown away that you were able to assemble links to some of these builds so readily. There are things here that aren't on the front page often, or are only linked in collection threads, etc. Some could even be said to be kind of obscure...

Great job with the research, sir.

*edited to add:

things to dig up--

Dr. No, by Ytterbium Dragon
a CB summary of YD's 'Hobgoblin'

LDB's 'Stormwarden', which is probably one of the best known Striker builds here, if not the most known Striker build here.


Fantastic grab picking up Dielzen's "Puppetmaster". That build is way too good to have drawn as little recognition as it has.
Might want to check my revenant avenger in my revenant guide.  Though he could be tweaked a bit more.

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

@Auspex7- thank you sir!  ya it was a bit arduous, but thats kind of the point of this endeavor, not to erect some shrine or create some sort of "club" but it literally took me hours to JUST find the builds i was looking for.  This meant going thru search page after search page, character sigs, etc... I see this as a collective for reference purposes.  As far as the StormWarden goes, ya... he was going to actually be the first one I put up of LDB's... but given he has so many I was kinda waiting on him to suggest his favorite!  But ya I will include it now that you have suggested it.

As far as Dr. No he was at the top of the list even tho his build is only a CB summary (unless you have a link?)  however as I was adding it I noticed AlphatheGreats commment on the Ultimate defender thread that he posted it with the authors permission, so I'd thought I would hold off.  I would love to include it.

@mellored - I'm on it like white on rice

Thanks guys!

I think you should add the LazyLord.  More of it's uniqueness then anything else.

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

I think you should add the LazyLord.  More of it's uniqueness then anything else.



you are refering to Adslahnit's lazy Lazy Clever Commander build right?
Mc-DrowBane "For some reason i can not access the forums.  While I was updating the Defenders threads the internet crashed and when I was able to return it had erased half of the links.  If for some reason your build is not showing in the Defenders Thread section that is why.  Sorry for the inconvenience."
Feel free to add The Thunder Titan (AoE defender) or Bob 2.0 (Incredibly difficult to stop) to the list, should they meet your standards.
stormwarden if it hasn't been mentioned, and the feycharger and it's variants.  The slasher too.  Even though they aren't currently legal they should be mentioned as legends.
the netizard also deserves honorable mention, as being the first to combine all the right feats for extreemly unintended results. 
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?

Thanks for including the Radiant Summoner, MC. Appreciate it.
How did you rename your links? I'm having trouble with mine on my handbook.
Good stuff here. This is a really valuable resource, since the CB link is never really updated all too much.

EDIT: MC is having troubles with logging in to the forums right now, so if you're waiting for a build to be added or whatever, be patient, he'll get to it as soon as he's able to. Suggestions are fine, but please be patient and wait for his internet to stop having a heart attack. Thanks.

Not to come off as a hater, but I dispute the addition of Tank in there. It doesn't really do anything special beyond just be tough (not to mention it's in need of an update to reflect the Dwarf's new racial bonus, though you're better off with a Mul on that build anyway), and it doesn't address some key points that I feel are downright necessary on a Battlerager, or on a Fighter in general (no Shield of Fellowship, no Rain of Steel, and no Come and Get It? C'mon, man!).

I see you've placed the Dragonborn Nova Bravelord in this thread; the Stormbringer is a more up-to-date version of that very same build. I would also nominate the Trailblazer to the list; while he may not have the flash and flair of the Time Bomb or the Stormwarden, my playtesting has shown that he is arguably more effective than either, and that counts for a lot in my book.
Ok first off I apologize for the mass forum post spams.  Just wanted to knock it out and do a little networking.  If your topic got pushed down as a result of my madness please feel free to bump it and blame ole MC DrowBane!

At any rate hope everyone enjoys the new thread and it serves to efficiently collect all out great accomplsihments in one easily accesible format.

Please keep the great builds coming, it's all about the builds.

Peace.
Not to come off as a hater, but I dispute the addition of Tank in there. It doesn't really do anything special beyond just be tough (not to mention it's in need of an update to reflect the Dwarf's new racial bonus, though you're better off with a Mul on that build anyway), and it doesn't address some key points that I feel are downright necessary on a Battlerager, or on a Fighter in general (no Shield of Fellowship, no Rain of Steel, and no Come and Get It? C'mon, man!).

I see you've placed the Dragonborn Nova Bravelord in this thread; the Stormbringer is a more up-to-date version of that very same build. I would also nominate the Trailblazer to the list; while he may not have the flash and flair of the Time Bomb or the Stormwarden, my playtesting has shown that he is arguably more effective than either, and that counts for a lot in my book.



Heard LDB, your input is invaluable.  I will make the appropriate changes.

Stormbringer and Trailblazer added.
I appreciate all the adds.
It's not completely fleshed out (to my knowledge, Nifft only ever posted 20 levels of the build), but I'd like to nominate the Hexhammer Gish: community.wizards.com/go/thread/view/758...

It was one of the earliest builds and it really gave us an idea of what the new edition was capable of.  It's inspired countless other builds; it's made such an impact that the current Warlock guide still makes mention of which things are good for gishes.  I strongly suspect that the build is the reason the Eldritch Strike power was created.  It definitely deserves a place here.
It's not completely fleshed out (to my knowledge, Nifft only ever posted 20 levels of the build), but I'd like to nominate the Hexhammer Gish: community.wizards.com/go/thread/view/758...

Agreed.  It's not completely up to date, but it's VERY time tested.

"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus
Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima

And the people have spoken.  This build shall be added.

In my wizard handbook there are a couple of builds (tiefling dominatrix and the genasi blaster) that are very well done. I suggest you to add both, or at least one.

Chauntea/Lathander/Torm Cleric since 1995 My husband married a DM - καλὸς καὶ ἀγαθός

IMAGE(http://www.nodiatis.com/pub/14.jpg)

Well how about that check out my sig...

To tell the truth I didnt realize anybody actually made stylish things like Darth Vader and put them on the Optimization boards. I had started compiling some of mine in the Wiki pages for one thing. (I did include a link to the LazyLord but figured that was an exception)
  Creative Character Build Collection and The Magic of King's and Heros  also Can Martial Characters Fly? 

Improvisation in 4e: Fave 4E Improvisations - also Wrecans Guides to improvisation beyond page 42
The Non-combatant Adventurer (aka Princess build Warlord or LazyLord)
Reality is unrealistic - and even monkeys protest unfairness
Reflavoring the Fighter : The Wizard : The Swordmage - Creative Character Collection: Bloodwright (Darksun Character) 

At full hit points and still wounded to incapacitation? you are playing 1e.
By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one
"Wizards and Warriors need abilities with explicit effects for opposite reasons. With the wizard its because you need to create artificial limits on them, they have no natural ones and for the Warrior you need to grant permission to do awesome."

 

Well how about that check out my sig...

To tell the truth I didnt realize anybody actually made stylish things like Darth Vader and put them on the Optimization boards. I had started compiling some of mine in the Wiki pages for one thing. (I did include a link to the LazyLord but figured that was an exception)



Hail there brother in arms from across the Sea of Wiki!  Nice list ya got there, might have to "use" some of those ideas.  I am huge into adaption builds.  This thread is of course strictly Char Op orieneted whereas yours is geared more towards a development standpoint. 

I love the Elric and Iron Man builds btw... been working at that myself tho mine is self forged...
Well how about that check out my sig...

To tell the truth I didnt realize anybody actually made stylish things like Darth Vader and put them on the Optimization boards. I had started compiling some of mine in the Wiki pages for one thing. (I did include a link to the LazyLord but figured that was an exception)



Hail there brother in arms from across the Sea of Wiki!  Nice list ya got there, might have to "use" some of those ideas.  I am huge into adaption builds.  This thread is of course strictly Char Op orieneted whereas yours is geared more towards a development standpoint. 

I love the Elric and Iron Man builds btw... been working at that myself tho mine is self forged...



I definitely have some that do not qualify as Char Op oriented in fact more than a couple are entirely focused on the flavoring...(check out Joxer) whew 
I actually have a number of other possibilities for Elric sitting in my character builder.

I did a chunk of the stuff on there although there are a couple of other contributors

I think I will have to include links that cross the realm. The idea is to fit form to the flavor and some of the builds you are linking in definitely have some of that going on.


  Creative Character Build Collection and The Magic of King's and Heros  also Can Martial Characters Fly? 

Improvisation in 4e: Fave 4E Improvisations - also Wrecans Guides to improvisation beyond page 42
The Non-combatant Adventurer (aka Princess build Warlord or LazyLord)
Reality is unrealistic - and even monkeys protest unfairness
Reflavoring the Fighter : The Wizard : The Swordmage - Creative Character Collection: Bloodwright (Darksun Character) 

At full hit points and still wounded to incapacitation? you are playing 1e.
By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one
"Wizards and Warriors need abilities with explicit effects for opposite reasons. With the wizard its because you need to create artificial limits on them, they have no natural ones and for the Warrior you need to grant permission to do awesome."

 


I think I will have to include links that cross the realm. The idea is to fit form to the flavor and some of the builds you are linking in definitely have some of that going on.



I concur!
With all due respect to LDB, I think Orbizard should be removed from this thread. The build is woofully out of date. It was hit hard by errata to items, and OoI feature (removing permanent locking) and new feats have made things like the Spiral Tower PP unnecessary. 

I would be tempted to submit my own Illusionist build but I never fully optimized it avoiding things I personally view as cheesy but are acceptable on CharOps like mass implement juggling and Improved Tome of Readiness to make Blur/Illusionary Wall usable every encounter.
Not to come off as a hater, but I dispute the addition of Tank in there. It doesn't really do anything special beyond just be tough (not to mention it's in need of an update to reflect the Dwarf's new racial bonus, though you're better off with a Mul on that build anyway), and it doesn't address some key points that I feel are downright necessary on a Battlerager, or on a Fighter in general (no Shield of Fellowship, no Rain of Steel, and no Come and Get It? C'mon, man!).

I wouldn't mind seeing a version of tank that's built more like a tank, that can also bulldoze over enemies and blow them to bits, sort of a reverse Trailblazer.
I agree with this assessment; the Orbizard build has not been updated in years, and has been basically errata'd into submission. Maybe mention it under a Classics section with your remaining post?
ya... it is true.  I was considering a classics section in the fifth post.  I am rather controller starved right now.  The build is hereby being removed.
A classics section is where the earlier mentioned Hexhammer belongs right now too.  It hasn't been nerfed into submission, but it's setup makes it very hard to get the Epic Warlock patch-feats it would want.

"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus
Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima

One way to do this is to evaluate the # of pages in the thread/i.e. interest/view count/etc. By that criterion, Tank certainly makes the cut.  I think my Sir Slidesalot build (see sig) belongs in here also (and maybe Rain Lord too, shaman|warlord is pretty sick now), as I haven't seen anything that beats it in its particular niche (mulitarget nova enabling, multitarget sliding/slowing/positioning), although it could use some updating for essentials and some snapshots.
One way to do this is to evaluate the # of pages in the thread/i.e. interest/view count/etc. By that criterion, Tank certainly makes the cut.  I think my Sir Slidesalot build (see sig) belongs in here also (and maybe Rain Lord too, shaman|warlord is pretty sick now), as I haven't seen anything that beats it in its particular niche (mulitarget nova enabling, multitarget sliding/slowing/positioning), although it could use some updating for essentials and some snapshots.



That's a horrible criteria.  Post counts/views have very little bearing on how GOOD a thread is.  Two pages of "that's a bad idea" isn't better than ten posts of "nice build."
I don't mean as sole criterion, sorry if that wasn't clear.  Just mean worth a look if something has 10 pages worth of posts, and they're not "your build sucks".

I also love that Puppetmaster build.  Where's it been hiding!?
I think the proposed classic section is a necessity.

1. The thread is trying to compile "time-tested" builds, but one of the criteria is that it be completely viable and up-to-date....so many of the most legendary builds have fallen to the hammer of errata that your hall of heroes would be missing most of the heroes!

2. Many groups still play without certain rules updates, or even without any updates at all.  For such groups, "nerfed" builds are anything but.  It's why I tagged the Slasher with "nerfed" in the Collection rather than removing it entirely: someday someone may want to go back and have a look.  I've done the same thing in the Modularity thread.

3. Builds that are foundational (like the hexhammer) deserve a place here, but they do need to be demarcated from builds that are currently optimal/legal.
Actually one of your builds has been under consideration but it wasn't Sir Slidesalot... I was more looking at Bugzilla, but I was waiting for it to flesh out a bit more and get some reccomendations.  But I didn't overlook you!
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