That is the sound of people all over the globe selling their primeval titans.
Are you an artificer? Join the club!
You had me at "rare dual-land hate".
You had me at "rare dual-land hate". It only stops you from using fetchlands. It doesn't stop you from using other rare dual lands such as Dragonskull Summit.It can stop you from using Scalding Tarn to search for an Underground Sea. It won't stop you from using Underground Sea. So saying that it causes "rare dual-land hate" isn't really true.
Fight rares with rares!
Fight rares with rares!Yes, it would be better at a lower rarity, but as I keep saying, it's at least something; a step in the right direction.
To be honest it's not going to do much about multicolor, although it does hose landfall in Standard. And as fetches aren't really even proxy-duals in Standard, multicolored decks are mostly unaffected by this card and can easily adjust. The fetchlands are pricey in part because other formats use them, and this card will be used in those formats to hose far more than land fetching. All of the rare duals can be had for $3-5 now. Of course, they're also not very good. It seems the solution WOTC came up with was to make duals at rare that really aren't much better than the ones at uncommon.
What I really like about this card is that it represents a series of incremental Time Walks while you are swinging for two—or more—a turn.