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Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
I think its not just compatible with D&D Essentials, it is not made for D&D 4th... these feats are not balanced... clearly not D&D 4th material
Resolute Stamina is incredibly strong. Compare it to Third Wind, the level 6 daily Endurance skill power.
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I feel that a better approach to prerequisites, if they must be included, would be something along the lines of, "Dwarf or Con 13" (etc) - this makes them automatically available to dwarves but usable by others as long as they make a modicum of effort to qualify. For that reason though, the prerequisites shouldn't be more than 13 or 15 - putting it to 17 is too high unless perhaps it's an epic tier feat (but I don't think we'll be getting those from here on in)..
I did not like a race article making feats largely available to everyone. Part of the coolness of races is having distinctive characteristics and options. The majority of these feats are very "dwarfy" - let's keep them that way. The same goes for any articles about other races - keep that separation clean because it gives the game better flavor. A homegame can always remove a prerequisite.
If your only tool is a warhammer, every problem looks like a gnoll.
I prefer that they be generally available, since that makes them a lot more usable. (Gee, another article full of feats that no one can use because none of us are playing that race?) I feel that a better approach to prerequisites, if they must be included, would be something along the lines of, "Dwarf or Con 13" (etc) - this makes them automatically available to dwarves but usable by others as long as they make a modicum of effort to qualify. For that reason though, the prerequisites shouldn't be more than 13 or 15 - putting it to 17 is too high unless perhaps it's an epic tier feat (but I don't think we'll be getting those from here on in)..
I have no problem with most of the feats not having Dwarf as a racial requirement because most of them don't interact with any of the Dwarf race's mechanics. I don't think feats should have racial requirements unless that feat enhances or alters an extant racial mechanic. Ergo, I'm quite good with this (even if the feats themselves leave a bit to be desired).
I'll come in on the other side. If racial feats only have to do with a race's mechanical features, then you leave out any sort of flavor that can be tied to culture. Bred for Battle (a mul feat) and Dutiful Servant (a half-giant feat) both show a strong tie to the culture and backstories of those races within Athas, and they're perfectly appropriate as racial feats.For those feats which do have some connection to a race, but which don't have a strong thematic tie, I'm a fan of prerequisites like the ones Neutronium Dragon suggested (Prerequisite: Race or X). There's even some examples of those feats from the Deva Heritage bloodline.
finally got a chance to read it ....really really wish that the author played the game more.most of the feats were either soo bad that they would never be used or completely overpowered.dwarven article with two (2) dwarven feats .... yeaif you want stuff thrown up on a wall that looks good and is balanced , you can most likely get free submissions from your player base that are MUCH MUCH better then this
Are we sure this is about Dwarves?No where do I see any feats mentioning - Ale or Gold.
Nice ideas in this feature, and I like the way it's all organized.However, the feats are TERRIBLE. Apart from Resolute Stamina, most are absolutely worthless. Boo!In addition to what's mentioned above, Dwarf Protector is strictly worse than Weapon Expertise or Versatile Expertise. It should probably not be a feat bonus.
I'll come in on the other side. If racial feats only have to do with a race's mechanical features, then you leave out any sort of flavor that can be tied to culture.
My biggest issue with the article is that some of the situational damage feats are nice, but then they make them feat bonuses. If you have Weapon Focus then they become useless. Make it an untyped bonus and they'd be better.