Stormbringer

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Stormbringer: Warlord/Battlelord of Kord/Warmaster


Bob_by_rothgar13.jpg


This Build uses the following sources:

AV - Adventurer's Vault
AV 2 - Adventurer's Vault 2

D XXX - Dragon Magazine, issue XXX
DSCS - Dark Sun Campaign Setting
EPG - Eberron Player’s Guide
MP - Martial Power
MP 2 - Martial Power 2
PHB - Player's Handbook

PHB 2 - Player's Handbook 2

PHB 3 - Player's Handbook 3

Level 1 Snapshot

Race: Dragonborn (PHB)
Class: Warlord (PHB)
Commanding Presence: Bravura Presence (MP)


Leader Feature: Battlefront Leader (MP 2)
Background: Auspicious Birth (D 366)
Theme: Dune Trader (DSCS)

Ability Scores, with racial adjustments:

Strength 18 (+4)
Constitution 12 (+1)
Dexterity 12 (+1)

Intelligence 10 (+0)

Wisdom 8 (-1)
Charisma 18 (+4)



HP: 30 --> 12 base, +18 Strength
Bloodied: 15 HP or less

Healing Surges: 8 --> 7 base, +1 Constitution

Healing Surge Value: 8 HP

AC: 18 --> 10 base, +6 armor, +2 shield
Fortitude: 15 --> 10 base, +4 ability (Strength), +1 class

Reflex: 13 --> 10 base, +1 ability (Dexterity), +2 shield

Will: 15 --> 10 base, +4 ability (Charisma), +1 class



Initiative: +1 --> +1 ability (Dexterity)

Speed: 5 --> 6 base, -1 armor



Inspiring Word:
Usage: Twice per encounter
Range: Close burst 5
Targets: You or one ally in burst
Effect: The target may spend a healing surge and regain 1d6 additional HP. Also, the target may make a saving throw.

Racial Powers:
Dragon Breath (Fire) (PHB)

Theme Powers:
Quick Formation (DSCS)

At-Will Attack Powers:
L1 - Commander's Strike (PHB)
L1 - Intuitive Strike (MP 2)

Encounter Attack Powers:
L1 - Vengeance is Mine (MP 2)



Daily Attack Powers:
L1 - Lamb to the Slaughter (D 381)

Skills:
Athletics (+8) --> +4 ability (Strength), +5 trained, -1 armor
Diplomacy (+9) --> +4 ability (Charisma), +5 trained
History (+7) --> +0 ability (Intelligence), +2 racial, +5 trained
Intimidate (+11) --> +4 ability (Charisma), +2 racial, +5 trained


Feats:
L1 - Mark of Healing (EPG)

Gear (Expected GP = 100):

Longsword (PHB) (15 gp)

Heavy shield (PHB) (10 gp)
Javelin (2) (PHB) (5 gp each, 10 gp total)
Chainmail armor (PHB) (40 gp)

Standard adventurer's kit (PHB) (15 gp)
10 gp



Discussion:
The initial ability score distribution is more important for our Stormbringer than for most other characters. Strength and Charisma get the majority of the build points (9 out of 22 each, for a 16 before racial modifiers) because most of the attack rolls this character will make are modified by Strength, and because most of the bonuses tied to those rolls will depend on Charisma, so this puts him at maximum efficiency. Constitution and Dexteirty receives the majority of the remaining build points (2 out 22 each, for a 12 before racial modifiers) for a bit of defensive well-roundedness and initiative, as well as a bit of extra toughness. You don’t want a penalty on your knowledge skill, though, so the 10 should go in Intelligence, leaving Wisdom as your lone 8.

Early in our Stormbringer's career, we want to establish two things: accuracy (accomplished by having Heavy Blades as the preferred weapon group), and defense (by taking up a shield to make up for the lower Dexterity score). You can't ignore Ranged combat, though, so the Javelins made their way into the build. The skills were taken based on synergy with the character’s primary ability scores and racial bonuses.



As far as powers go, the at-will power Commander's Strike gets one of your Melee allies to beat on a target for you, whereas Intuitive Strike buffs the benefit that combat advantage brings. Vengeance is Mine is a devastating reprisal power, and Lamb to the Slaughter can really pile on the damage on a single target (up to three charges and pull 5? Wow). Also, the Mark of Healing feat is a must-have for any Leader; granting saves is supremely useful to the party as a whole.


Level 2

Changes:


+5 HP
+1 to attacks, defenses, and checks
New Feat: Heavy Blade Expertise (HotFL)
New Utility Power: Knight’s Move (PHB)





Magic Items (Expected GP = 1,920):
L3 (680 gp): +1 Vanguard Longsword (AV)

L2 (520 gp): +1 Dwarven Chainmail Armor (PHB)
L2 (520 gp): +1 Cloak of Resistance (PHB)
Nonmagical: Heavy Shield (PHB)
TOTAL: 1,720 gp

Discussion:



A lot of changes occur at this level. You get a sweet accuracy bonus via the Heavy Blade Expertise feat, and you get you first taste of magic items. At this point, you may not be able to cherry-pick your magic items, but you should be able to grab Dwarven armor: it’s cheap, it provides free-action emergency healing with no spending of a healing surge, and a nice bonus to your Endurance skill as the cherry on top. Also, Vanguard Weapons offer your allies a nice buff and offer you a nice bonus to damage if you have the guts to charge your way into a fight.

As far as power selection goes, Knight’s Move offers you good bang for your buck in that get allies in position before (or after) you’ve moved in, bail them out when they bite off more than they can chew, or even get a shot in if they have an attack power that can be triggered as a minor action.


Level 3

Changes:
+5 HP
New Encounter Attack Power: No Gambit is Wasted (MP 2)

Magic Items (Expected GP = 2,560):

L3 (680 gp): +1 Vanguard Longsword (AV)

L2 (520 gp): +1 Dwarven Chainmail Armor (PHB)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Farbond Spellblade Longsword (AV 2)

Nonmagical: Heavy Shield (PHB)
TOTAL: 2,240 gp

Discussion:
This is another eventful level; you get your second Encounter power in No Gambit is Wasted, which lets you slide in a free hit while allowing an ally to recover a missed Encounter or Daily power, which is nice. On the item front, you grab a weapon enchantment to deal with distant enemies in the Farbond Spellblade.


Level 4

Changes:

+6 HP

+1 to attacks, defenses, and checks
Ability Score Boosts: Strength +1 (19), Charisma +1 (19)


New Feat: Armored Warlord (MP 2)





Magic Items (Expected GP = 3,200):
L3 (680 gp): +1 Vanguard Longsword (AV)

L2 (520 gp): +1 Dwarven Scale Armor (PHB)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Farbond Spellblade Longsword (AV 2)
Nonmagical: Heavy Shield (PHB)
TOTAL: 2,240 gp

Discussion:


A rather uneventful level, it consists mainly of an upgrade from Chainmail to Scale and an extra healing surge from Armored Warlord, an upgrade to your main ability scores (Strength and Charisma), and the level-based bonus to attacks, defenses, and checks. On the item front, we’re gonna save some money, because what’s available next level is much more appealing.


Level 5

Changes:

+5 HP


New Daily Attack Power: Stand the Fallen (PHB)

Magic Items (Expected GP = 4,480):

L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L3 (680 gp): +1 Vanguard Longsword (AV)

L2 (520 gp): +1 Dwarven Scale Armor (PHB)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Farbond Spellblade Longsword (AV 2)
Nonmagical: Heavy Shield (PHB)
TOTAL: 4,040 gp

Discussion:
This is a big level for your character; not only do you get your first mass healing power in Stand the Fallen, but you also get a welcome damage buff in the Iron Armbands of Power. Nice.


Level 6

Changes:
+10 HP

+1 to attacks, defenses, and checks


New Feat: Toughness (PHB)
New Utility Power: Inspiring Reaction (PHB)

Magic Items (Expected GP = 6,400):
L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)


L3 (680 gp): +1 Vanguard Longsword (AV)

L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Farbond Spellblade Longsword (AV 2)
Nonmagical: Heavy Shield (PHB)
TOTAL: 6,120 gp

Discussion:

This level increases your core competence by granting you an out-of-turn healing effect in Inspiring Reaction and some nice extra HP in Toughness. Additionally, you upgrade your armor at this level, which is always good.


Level 7

Changes:

+5 HP
New Encounter Attack Power: Provoke Overextension (MP)



Magic Items (Expected GP = 9,600):

L8 (3,400 gp): +2 Vanguard Longsword (AV)

L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)


L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Farbond Spellblade Longsword (AV 2)
Nonmagical: Heavy Shield (PHB)
TOTAL: 8,840 gp

Discussion:

A fairly important level, you pick up another two-for-one punch Encounter power in Provoke Overextension, as well as a weapons upgrade.


Level 8

Changes:


+6 HP
+1 to attacks, defenses, and checks

Ability Score Boosts: +1 Strength (20), +1 Charisma (20)


New Feat: Inspiring Breath (MP 2)





Magic Items (Expected GP = 12,800):
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L8 (3,400 gp): +2 Vanguard Longsword (AV)

L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)


L2 (520 gp): +1 Farbond Spellblade Longsword (AV 2)
Nonmagical: Heavy Shield (PHB)
TOTAL: 11,720 gp

Discussion:
At this level, the fruits of your ability-boosting labor finally pay off when you receive the bump to your scores that raises the modifier. You also get the Inspiring Breath feat to turn your Dragon Breath into a quality damage buff, as well as an upgrade for your Neck item into the Steadfast Amulet.


Level 9

Changes:

+5 HP


New Daily Attack Power: Iron Dragon Charge (PHB)



Magic Items (Expected GP = 16,000):


L8 (3,400 gp): +2 Steadfast Amulet (AV)
L8 (3,400 gp): +2 Vanguard Longsword (AV)

L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L7 (2,600 gp): +2 Farbond Spellblade Longsword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)


Nonmagical: Heavy Shield (PHB)
TOTAL: 13,800 gp

Discussion:

At this level, you receive the awesome Iron Dragon Charge (one of the best encounter-changing powers in the Warlord’s arsenal, though it requires some thought as to use). You also upgrade your Ranged weapon.


Level 10

Changes:

+5 HP

+1 to attacks, defenses, and checks
New Feat: Improved Inspiring Word (MP)


New Utility Power: Instant Planning (MP)

Magic Items (Expected GP = 22,400):
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L8 (3,400 gp): +2 Vanguard Longsword (AV)

L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L7 (2,600 gp): +2 Farbond Spellblade Longsword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 18,800 gp

Discussion:

This level is a big leap in effectiveness from last; you grab the Improved Inspiring Word feat to make you a better healer, and Instant Planning allows for huge nova buffs at a moment’s notice. Not only that, but the Helm of Heroes can trigger off a multitude of your abilities (including your Commanding Presence) to turn your ally’s AP turn into a thing of beauty.


Level 11 Snapshot

Race: Dragonborn (PHB)
Class: Warlord (PHB)
Commanding Presence: Bravura Presence (MP)

Leader Feature: Battlefront Leader (MP 2)
Paragon Path: Battlelord of Kord (MP)
Background: Auspicious Birth (D 366)
Theme: Dune Trader (DSCS)

Ability Scores, with racial adjustments:


Strength 21 (+5)

Constitution 13 (+1)


Dexterity 13 (+1)


Intelligence 11 (+0)


Wisdom 9 (-1)
Charisma 21 (+5)

HP: 93 --> 12 base, +21 Constitution, +50 levels, +10 Toughness
Bloodied: 46 HP or less
Healing Surges: 9 --> 7 base, +1 Constitution, +1 Armored Warlord
Healing Surge Value: 24 HP





AC: 27 --> 10 base, +8 armor, +5 levels, +2 enhancement, +2 shield

Fortitude: 24 --> 10 base, +5 ability (Strength), +1 class, +5 level, +2 enhancement, +1 Diamond Cincture
Reflex: 20 --> 10 base, +1 ability (Dexterity), +5 level, +2 enhancement, +2 shield
Will: 23 --> 10 base, +5 ability (Charisma), +1 class, +5 level, +2 enhancement



Initiative: +6 --> +1 ability (Dexterity), +5 level

Speed: 5 --> 6 base, -1 armor





Inspiring Word:
Usage: Twice per encounter
Range: Close burst 10
Targets: You or one ally in burst
Effect: The target may spend a healing surge and regain 3d6+5 additional HP. Also, the target may make a saving throw. The target gains a +2 bonus to attack rolls and a +5 bonus to damage rolls until the end of your next turn.



Racial Powers:


Dragon Breath (Fire) (PHB)

Theme Powers:
Quick Formation (DSCS)

At-Will Attack Powers:
L1 - Direct the Strike (MP 2)


L1 - Viper's Strike (PHB)

Encounter Attack Powers:
L1 - Vengeance is Mine (MP 2)
L3 - No Gambit is Wasted (MP 2)
L7 - Provoke Overextension (MP)

L11 - Tempest of Triumph (MP)



Daily Attack Powers:

L1 - Lamb to the Slaughter (D 381)

L5 - Stand the Fallen (PHB)
L9 - Iron Dragon Charge (PHB)





Utility Powers:

L2 - Knight's Move (PHB)
L6 - Inspiring Reaction (PHB)

L10 - Instant Planning (MP)



Skills:
Athletics (+13) --> +5 ability (Strength), +5 trained, +5 level, -2 shield

Diplomacy (+15) --> +5 ability (Charisma), +5 trained, +5 level
History (+12) --> +0 ability (Intelligence), +2 racial, +5 trained, +5 level
Intimidate (+17) --> +5 ability (Charisma), +2 racial, +5 trained, +5 level

Feats:

L1 - Mark of Healing (EPG)
L2 - Heavy Blade Expertise (HotFL)

L4 - Armored Warlord (MP 2)
L6 - Toughness (PHB)
L8 - Inspiring Breath (MP 2)

L10 - Improved Inspiring Word (MP)
L11 - Improved Battlefront Shift (MP 2)





Changes:

+11 HP
Ability Score Boosts: Strength +1 (21), Constitution +1 (13), Dexterity +1 (13), Intelligence +1 (11), Wisdom +1 (9), Charisma +1 (21)

New Encounter Attack Power: Tempest of Triumph (MP)
New Feat: Improved Battlefront Shift (MP 2)
New Paragon Path: Battlelord of Kord (MP)

Magic Items (Expected GP = 32,000):
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L8 (3,400 gp): +2 Vanguard Longsword (AV)

L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L7 (2,600 gp): +2 Farbond Spellblade Longsword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 23,800 gp

Discussion:

This level marks the beginning of the transformation of this Warlord into a true juggernaut; the Battlelord of Kord gets things started with a fantastic buff for your Inspiring Word, making it a very powerful ability. Also, the Improved Battlefront Shift feat makes it so that repositioning your party is even easier, which means your party is a lot more efficient at getting things done and getting them done fast.

On the item front, you pick up a very useful item in the quest to keep yourself upright in the Diamond Cincture.


Level 12

Changes:
+5 HP


+1 to attacks, defenses, and checks
New Feat: Fight On (MP 2)


New Utility Power: Blood-Tested Inspiration (MP)

Magic Items (Expected GP = 48,000):
L13 (17,000 gp): +3 Vanguard Longsword (AV)
L12 (13,000 gp): +3 Dwarven Wyvernscale Armor (PHB)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Farbond Spellblade Longsword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 47,800 gp

Discussion:
This level expands upon your abilities as a healer with the Fight On feat granting you an additional use of Inspiring Word every encounter. Also, the Blood-Tested Inspiration allows you to invest an unneeded use of the ability to obtain an Encounter power in return. On the item front, both your main weapon and armor are upgraded here.


Level 13

Changes:

+5 HP
New Encounter Attack Power: Death from Two Sides (MP 2) (replaces Vengeance is Mine)



Magic Items (Expected GP = 64,000):
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L13 (17,000 gp): +3 Vanguard Longsword (AV)
L12 (13,000 gp): +3 Dwarven Wyvernscale Armor (PHB)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L7 (2,600 gp): +2 Farbond Spellblade Longsword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 63,080 gp

Discussion:

This level marks your first power-swap: you lose Vengeance is Mine for the critical-manufacturig might of Death from Two Sides. Also, you finally scrounge up enough gold to upgrade your Neck Slot item here, as well as a small Encounter damage bonus in the form of the Ruby Scabbard and a way to spread the healing love around via the Battle Standard of Healing.


Level 14

Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: Strength +1 (22), Charisma +1 (22)
New Feat: Improved Defenses (HotFL)





Magic Items (Expected GP = 80,000):


L13 (17,000 gp): +3 Steadfast Amulet (AV)
L13 (17,000 gp): +3 Vanguard Longsword (AV)
L12 (13,000 gp): +3 Dwarven Wyvernscale Armor (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L7 (2,600 gp): +2 Farbond Spellblade Longsword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 76,080 gp

Discussion:
At this level, you grab the Improved Defenses feat in order to buff your NADs, and you also get the Gloves of the Healer to enhance your healing abilities.




Level 15

Changes:

+5 HP
New Daily Attack Power: War Master’s Assault (MP) (replaces Lamb to the Slaughter)

Magic Items (Expected GP = 112,000):

L13 (17,000 gp): +3 Steadfast Amulet (AV)
L13 (17,000 gp): +3 Vanguard Longsword (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): +3 Dwarven Wyvernscale Armor (PHB)
L12 (13,000 gp): +3 Farbond Spellblade Longsword (AV 2)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 111,480 gp

Discussion:
This level offers a very powerful Daily in War Master’s Assault, which will replace Lamb to the Slaughter, since it's basically the same thing, only better. Additionally, you upgrade the Diamond Cincture to the Cord of Divine Favor at this level, you grab an upgrade for your Ranged weapon, and you get a good mobility booster in the Battlestrider Greaves.


Level 16

Changes:

+5 HP

+1 to attacks, defenses, and checks
New Feat: Improved Initiative (PHB)


New Utility Power: Tactical Orders (MP 2)



Magic Items (Expected GP = 160,000):

L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L13 (17,000 gp): +3 Vanguard Longsword (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): +3 Dwarven Wyvernscale Armor (PHB)
L12 (13,000 gp): +3 Farbond Spellblade Longsword (AV 2)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 158,880 gp

Discussion:
This level has a bit of everything for you; the Improved Initiative gets you going first more often, the Battlelord of Kord’s final feature makes you hard to scare or mark, and the Tactical Orders power will get you and your allies where you need to go. Don’t forget; you can use Inspiring Word a whopping four times per encounter now, too. The item front brings a mean item in the Backlash Tattoo to respond to attacks against you. Nice.


Level 17

Changes:
+5 HP
New Encounter Attack Power: Hail of Steel (PHB) (replaces Provoke Overextension)



Magic Items (Expected GP = 240,000):
L18 (85,000 gp): +4 Vanguard Longsword (AV)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): +3 Dwarven Wyvernscale Armor (PHB)
L12 (13,000 gp): +3 Farbond Spellblade Longsword (AV 2)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 226,880 gp

Discussion:

This level offers the one, the only, the great Hail of Steel Encounter power, which is a massive boost to your offensive enabling skills, as well as a weapons upgrade to improve your base capability.


Level 18

Changes:
+6 HP

+1 to attacks, defenses, and checks

Ability Score Boosts: Strength +1 (23), Charisma +1 (23)
New Feat: Impetuous Charger (MP)

Magic Items (Expected GP = 320,000):
L18 (85,000 gp): +4 Vanguard Longsword (AV)
L17 (65,000 gp): +4 Dwarven Wyrmscale Armor (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): +3 Farbond Spellblade Longsword (AV 2)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 278,880 gp

Discussion:

This level features investment for the future in the ability score boosts, as well as a nice add-on to your charges in Impetuous Charger. Also, you get some better armor at this level.


Level 19

Changes:

+5 HP

New Daily Attack Power: Victory Surge (PHB) (replaces Iron Dragon Charge)



Magic Items (Expected GP = 400,000):

L18 (85,000 gp): +4 Steadfast Amulet (AV)
L18 (85,000 gp): +4 Vanguard Longsword (AV)
L17 (65,000 gp): +4 Dwarven Wyrmscale Armor (PHB)
L17 (65,000 gp): +4 Farbond Spellblade Longsword (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 398,880 gp

Discussion:
This level’s highlight is that you substitute Iron Dragon Charge's conditional attack swarm for the consistency and power of Victory Surge (not to mention it plays nice with Ranged allies). You also get a better Ranged weapon and Neck Slot item.


Level 20

Changes:
+5 HP
+1 to attacks, defenses, and checks


New Daily Attack Power: Path of the Storm (MP)


New Feat: Weapon Focus (Heavy Blades) (PHB)

Magic Items (Expected GP = 560,000):


L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L18 (85,000 gp): +4 Vanguard Longsword (AV)
L17 (65,000 gp): +4 Dwarven Wyrmscale Armor (PHB)
L17 (65,000 gp): +4 Farbond Spellblade Longsword (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 543,880 gp

Discussion:

This level features the final gift from the Battlelord of Kord Paragon Path in the havoc-wreaking Path of the Storm power, as well as upgrades in your enabling (via your Helm of Heroes and your Ring of the Dragonborn Emperor) and your offense (Weapon Focus).


Level 21 Snapshot

Race: Dragonborn (PHB)

Class: Warlord (PHB)

Commanding Presence: Bravura Presence (MP)
Leader Feature: Battlefront Leader (MP 2)
Paragon Path: Battlelord of Kord (MP)
Epic Destiny: Warmaster (MP)
Background: Auspicious Birth (D 366)
Theme: Dune Trader (DSCS)

Ability Scores, with racial adjustments:
Strength 24 (+7)
Constitution 14 (+2)


Dexterity 14 (+2)
Intelligence 12 (+1)

Wisdom 10 (+0)


Charisma 24 (+7)

HP: 151 --> 12 base, +24 Strength, +100 levels, +15 Toughness
Bloodied: 75 HP or less
Healing Surges: 15 --> 7 base, +7 Charisma, +1 Armored Warlord
Healing Surge Value: 39 HP

AC: 36 --> 10 base, +10 armor, +10 levels, +4 enhancement, +2 shield
Fortitude: 35 --> 10 base, +7 ability (Strength), +1 class, +10 level, +4 enhancement, +3 feat

Reflex: 31 --> 10 base, +2 ability (Dexterity), +10 level, +4 enhancement, +3 feat, +2 shield


Will: 35 --> 10 base, +7 ability (Charisma), +1 class, +10 level, +4 enhancement, +3 feat

Initiative: +16 --> +2 ability (Dexterity), +10 level


, +4 feat

Speed: 6 --> 6 base, +1 item, -1 armor



Inspiring Word:
Usage: Four times per encounter
Range: Close burst 15
Targets: You and one ally in burst, or two allies in burst
Effect: The target may spend a healing surge and regain and additional 6d6+7 HP. Also, the target may make a saving throw. The target gains a +2 bonus to attack rolls and a +7 bonus to damage rolls until the end of your next turn.

Racial Powers:
Dragon Breath (Fire) (PHB)

Theme Powers:
Quick Formation (DSCS)

At-Will Attack Powers:
L1 - Direct the Strike (MP 2)


L1 - Viper's Strike (PHB)

Encounter Attack Powers:
L3 - No Gambit is Wasted (MP 2)
L11 - Tempest of Triumph (MP)
L13 - Death from Two Sides (MP 2)
L17 - Hail of Steel (PHB)



Daily Attack Powers:

L5 - Stand the Fallen (PHB)


L15 - War Master’s Assault (MP)
L19 - Victory Surge (PHB)
L20 - Path of the Storm (MP)

Utility Powers:
L2 - Knight's Move (PHB)
L6 - Inspiring Reaction (PHB)
L10 - Instant Planning (MP)
L10 - Tactical Orders (MP 2)
L12 - Blood-Tested Inspiration (MP)

Skills:
Athletics (+20) --> +7 ability (Strength), +5 trained, +10 level, -2 shield
Diplomacy (+22) --> +7 ability (Charisma), +5 trained, +10 level
History (+18) --> +1 ability (Intelligence), +2 racial, +5 trained, +10 level
Intimidate (+24) --> +7 ability (Charisma), +2 racial, +5 trained, +10 level

Feats:
L1 - Mark of Healing (EPG)
L2 - Heavy Blade Expertise (HotFL)
L4 - Armored Warlord (MP 2)


L6 - Toughness (PHB)

L8 - Inspiring Breath (MP 2)
L10 - Improved Inspiring Word (MP)
L12 - Fight On (MP 2)
L14 - Improved Defenses (HotFL)
L16 - Improved Initiative (PHB)
L18 - Impetuous Charger (MP)
L20 - Weapon Focus (Heavy Blades) (PHB)
L21 - Shift the Field (MP 2)
L21 - Supreme Inspiration (MP)





Changes:

+11 HP
Ability Score Boosts: Strength +1 (24), Constitution +1 (14), Dexterity +1 (14), Intelligence +1 (12), Wisdom +1 (10), Charisma +1 (24)

New Epic Destiny: Warmaster (MP)
New Feats: Shift the Field (MP 2), Supreme Inspiration (MP) (replaces Improved Battlefront Shift)

Magic Items (Expected GP = 800,000):
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L18 (85,000 gp): +4 Vanguard Longsword (AV)
L17 (65,000 gp): +4 Dwarven Wyrmscale Armor (PHB)
L17 (65,000 gp): +4 Farbond Spellblade Longsword (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 792,880 gp

Discussion:
This level is important in that it grants you the Warmaster Epic Destiny, which will make you a true enabling force. Your toughness and versatility go up to the moon here, thanks to the awesome Ring of Tenacious Will. Last but not least, you pick up the godly Shift the Field and Supreme Inspiration feats, which serve to allow your entire party to shift pre-emptively and doubles your Inspiring Word's healing and buffing output, making you a veritable support force.


Level 22

Changes:
+5 HP

+1 to attacks, defenses, and checks

New Feat: Martial Mastery (MP)

, Superior Initiative (PHB 3) (replaces Improved Initiative)
New Utility Power: Rush of Battle (MP)





Magic Items (Expected GP = 1,200,000):
L23 (425,000 gp): +5 Vanguard Longsword (AV)
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L17 (65,000 gp): +4 Dwarven Wyrmscale Armor (PHB)
L17 (65,000 gp): +4 Farbond Spellblade Longsword (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 1,154,880 gp

Discussion:
This level features a great additional attack power in Rush of Battle, as well as a way to recharge some of them in the form of Martial Mastery and some extra initiative in Superior Initiative. On the item front, you receive an upgrade to your main weapon, as well as some items to ensure that your blows find their mark.


Level 23

Changes: 
+5 HP


New Encounter Attack Power: Hold that Thought (MP 2) (replaces No Gambit is Wasted)

Magic Items (Expected GP = 1,600,000):

L23 (425,000 gp): +5 Vanguard Longsword (AV)
L22 (325,000 gp): +5 Dwarven Nagascale Armor (PHB)
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L17 (65,000 gp): +4 Farbond Spellblade Longsword (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 1,414,880 gp

Discussion:
At this level, you upgrade No Gambit is Wasted into the very powerful Hold that Thought for a free swing for you and a free reroll for an ally, and you upgrade your armor to Nagascale.


Level 24

Changes:

+6 HP

+1 to attacks, defenses, and checks
Ability Score Boosts: Strength +1 (25), Charisma +1 (25)

New Feat: Call to Glory (MP)



Magic Items (Expected GP = 2,100,000):
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): +5 Vanguard Longsword (AV)
L22 (325,000 gp): +5 Dwarven Nagascale Armor (PHB)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L17 (65,000 gp): +4 Farbond Spellblade Longsword (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 2,044,880 gp

Discussion:
At this level, we decide to focus on our abilities as a buffer by taking the Call to Glory feat, as well as our abilities as a healer (upgrade to the Gloves) and Neck Slot items.


Level 25

Changes:

+5 HP



New Daily Attack Power: Relentless Assault (PHB) (replaces War Master’s Assault)

Magic Items (Expected GP = 2,800,000):


L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): +5 Vanguard Longsword (AV)
L22 (325,000 gp): +5 Dwarven Nagascale Armor (PHB)
L22 (325,000 gp): +5 Farbond Spellblade Longsword (AV 2)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 2,326,880 gp

Discussion:


You grab the awesome Relentless Assault power here; with allies that have greater-than-normal chances of scoring a critical (Avengers or Rangers, for instance), this power can be absolutely nuts. Either way, someone’s bound to crit once in the encounter, and by then it’s better than the power it replaced (War Master’s Assault). Also, you upgrade your backup weapon here.


Level 26

Changes:

+5 HP
+1 to attacks, defenses, and checks
New Feat: Vexing Flanker (PHB 2)


New Utility Power: Spring the Trap (MP)

Magic Items (Expected GP = 4,000,000):
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): +5 Vanguard Longsword (AV)
L22 (325,000 gp): +5 Dwarven Nagascale Armor (PHB)
L22 (325,000 gp): +5 Farbond Spellblade Longsword (AV 2)
L22 (325,000 gp): Boots of Speed (AV)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 3,718,880 gp

Discussion:
At this level, you make your final Arms Slot upgrade, and you also pick up some mobility in the Boots of Speed, and you pick up the mindblowingly good nova enabler Spring the Trap. On the feat front, Vexing Flanker helps your allies get more out of your flanking an enemy.


Level 27

Changes:

+5 HP

New Encounter Attack Power: A Plan Comes Together (D 384) (replaces Death from Two Sides)

Magic Items (Expected GP = 6,000,000):
L28 (2,125,000 gp): +6 Vanguard Longsword (AV)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L22 (325,000 gp): +5 Dwarven Nagascale Armor (PHB)
L22 (325,000 gp): +5 Farbond Spellblade Longsword (AV 2)
L22 (325,000 gp): Boots of Speed (AV)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 5,418,880 gp

Discussion:

This level grants you a very nasty power in A Plan Comes Together, which can essentially end the enemy's turn before it starts by letting two allies thwack the enemy, daze him, and knock him down. Also, you grab your final weapon upgrade at this level.




Level 28

Changes:

+6 HP
+1 to attacks, defenses, and checks


Ability Score Boosts: Strength +1 (26), Charisma +1 (26)
New Feat: Epic Reflexes (PHB 2)

Magic Items (Expected GP = 8,000,000):

L28 (2,125,000 gp): +6 Vanguard Longsword (AV)
L27 (1,625,000 gp): +6 Dwarven Elderscale Armor (PHB)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L22 (325,000 gp): +5 Farbond Spellblade Longsword (AV 2)
L22 (325,000 gp): Boots of Speed (AV)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 6,718,880 gp

Discussion:

This level features the last ability score boost to Strength and Charisma, as well as a boost for what is by far your weakest defense in the Epic Reflexes feat. Additionally, you purchase your last suit of armor here.


Level 29

Changes:

+5 HP
New Daily Attack Power: Defy Death (PHB) (replaces Stand the Fallen)

Magic Items (Expected GP = 10,000,000):


L28 (2,125,000 gp): +6 Steadfast Amulet (AV)
L28 (2,125,000 gp): +6 Vanguard Longsword (AV)
L27 (1,625,000 gp): +6 Dwarven Elderscale Armor (PHB)
L27 (1,625,000 gp): +6 Farbond Spellblade Longsword (AV 2)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L22 (325,000 gp): Boots of Speed (AV)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 9,718,880 gp

Discussion:
This level features the incredible Defy Death power; while it may not provide mass healing the way Stand the Fallen did, it makes the enemy miss, punishes him with an out-of-turn 7[W] wallop, and allows your ally to heal! It just doesn’t get much better than that. You also get your final Neck slot and backup weapon upgrades here.




Level 30 Snapshot

Race: Dragonborn (PHB)

Class: Warlord (PHB)

Commanding Presence: Bravura Presence (MP)
Leader Feature: Battlefront Leader (MP 2)
Paragon Path: Battlelord of Kord (MP)
Epic Destiny: Warmaster (MP)




Background: Auspicious Birth (D 366)
Theme: Dune Trader (DSCS)

Ability Scores, with racial adjustments:


Strength 26 (+8)


Constitution 14 (+2)
Dexterity 14 (+2)
Intelligence 12 (+1)
Wisdom 10 (+0)
Charisma 26 (+8)

HP: 198 --> 12 base, +26 Strength, +145 levels, +15 Toughness
Bloodied: 99 HP or less


Healing Surges: 16 --> 7 base, +8 Charisma, +1 Armored Warlord
Healing Surge Value: 51 HP

AC: 46 --> 10 base, +13 armor, +15 levels, +6 enhancement, +2 shield

Fortitude: 43 --> 10 base, +8 ability (Strength), +1 class, +15 level, +6 enhancement, +3 feat
Reflex: 42 --> 10 base, +2 ability (Dexterity), +15 level, +6 enhancement, +4 Epic Reflexes, +3 feat, +2 shield

Will: 43 --> 10 base, +8 ability (Charisma), +1 class, +15 level, +6 enhancement, +3 feat

Initiative: +25 --> +2 ability (Dexterity), +15 level
, +8 feat

Speed: 7 --> 6 base, +2 item, -1 armor



Inspiring Word:
Usage: Four times per encounter
Range: Close burst 15
Targets: You and one ally in burst, or two allies in burst
Effect: The target may spend a healing surge and regain an additional 8d6+8 HP. Also, the target may make a saving throw. The target gains a +2 bonus to attack rolls and a +8 bonus to damage rolls until the end of your next turn.


Racial Powers:
Dragon Breath (Fire) (PHB)

Theme Powers:
Quick Formation (DSCS)

At-Will Attack Powers:
L1 - Direct the Strike (MP 2)
L1 - Viper's Strike (PHB)

Encounter Attack Powers:


L11 - Tempest of Triumph (MP)
L17 - Hail of Steel (PHB)
L23 - Hold that Thought (MP 2)
L27 - A Plan Comes Together (D 384)

Daily Attack Powers:

L19 - Victory Surge (PHB)

L20 - Path of the Storm (MP)


L25 - Relentless Assault (PHB)
L29 - Defy Death (PHB)

Utility Powers:
L2 - Knight's Move (PHB)
L6 - Inspiring Reaction (PHB)

L10 - Instant Planning (MP)
L10 - Tactical Orders (MP 2)
L12 - Blood-Tested Inspiration (MP)
L22 - Rush of Battle (MP)
L26 - Spring the Trap (MP)



Skills:
Athletics (+26) --> +8 ability (Strength), +5 trained, +15 level, -2 shield
Diplomacy (+28) --> +8 ability (Charisma), +5 trained, +15 level
History (+23) --> +1 ability (Intelligence), +2 racial, +5 trained, +15 level
Intimidate (+30) --> +8 ability (Charisma), +2 racial, +5 trained, +15 level

Feats
L1 - Mark of Healing (EPG)
L2 - Heavy Blade Expertise (HotFL)
L4 - Armored Warlord (MP 2)
L6 - Toughness (PHB)


L8 - Inspiring Breath (MP 2)
L10 - Improved Inspiring Word (MP)
L12 - Fight On (MP 2)
L14 - Improved Defenses (HotFL)
L18 - Impetuous Charger (MP)
L20 - Weapon Focus (Heavy Blades) (PHB)
L21 - Shift the Field (MP 2)
L21 - Supreme Inspiration (MP)
L22 - Superior Initiative (PHB 3)
L22 - Martial Mastery (MP)
L24 - Call to Glory (MP)
L26 - Vexing Flanker (PHB 2)
L28 - Epic Reflexes (PHB)
L30 - Aggressive Leadership (MP)

Changes:

+5 HP
+1 to attacks, defenses, and checks
New Feat: Aggressive Leadership (MP)

Magic Items (Expected GP = 14,625,000):


L29 (2,625,000 gp): Ring of Free Time (AV 2)
L28 (2,125,000 gp): +6 Steadfast Amulet (AV)
L28 (2,125,000 gp): +6 Vanguard Longsword (AV)
L28 (2,125,000 gp): Boots of Teleportation (AV)
L27 (1,625,000 gp): +6 Dwarven Elderscale Armor (PHB)
L27 (1,625,000 gp): +6 Farbond Spellblade Longsword (AV 2)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 14,096,880 gp

Discussion:
This is basically a victory-lap, let's-go-save-the-cosmos sort of level; all the upgrades have been made, and the all the gear you could want (and afford) has been purchased. Enjoy the power while you can; you earned it.




Build Goal and Tactics


The goal of this build was to make a Warlord that could enable his party to perform offensive explosions, or novas, more efficiently. To that end, this build has two specialties: granting attacks and buffing attacks, which makes your allies exponentially more dangerous. Don’t think he’s all about his allies, though; some of these buffs can apply to him, and he is well-armored and deals solid damage, especially while charging (which also enables your allies). However, this build is not for the faint of heart; you take plenty of risks to get these abilities (I am of the opinion it's well worth the price).

The tactics differ somewhat from other Warlords; this build is made to be in the front-line, giving and taking damage. He uses his healing powers to keep himself and his allies on their feet while they relentlessly pound the front. Also look to buff your allies; you believe in conserving resources by not giving your opponents a chance to hit you back if you can avoid it. A lot of powers grant allies free attacks, so look to be adjacent or flanking with them to maximize potential damage. Every once in a while, you can cut loose and unleash the nova, at which point you show why you're the boss. 



Questions/thoughts/comments are welcome.
Variants
Data
Miscellaneous: Character Builder Summary

CB Summary

====== Created Using Wizards of the Coast D&D Character Builder ======

LDB Nova Bravelord, level 30

Dragonborn, Warlord, Battlelord of Kord, Warmaster

Build: Bravura Warlord

Warlord: Battlefront Leader

Commanding Presence: Bravura Presence

Dragonborn: Dragon Breath

Dragon Breath Key Ability: Dragon Breath Strength

Dragon Breath Damage Type: Dragon Breath Fire

 

FINAL ABILITY SCORES

Str 26, Con 14, Dex 14, Int 12, Wis 10, Cha 26.

 

STARTING ABILITY SCORES

Str 16, Con 12, Dex 12, Int 10, Wis 8, Cha 16.

 

 

AC: 46 Fort: 42 Reflex: 41 Will: 42

HP: 186 Surges: 16 Surge Value: 48

 

TRAINED SKILLS

Intimidate +30, History +23, Athletics +26, Diplomacy +28

 

UNTRAINED SKILLS

Acrobatics +15, Arcana +16, Bluff +23, Dungeoneering +15, Endurance +21, Heal +15, Insight +15, Nature +15, Perception +15, Religion +16, Stealth +15, Streetwise +23, Thievery +15

 

FEATS

Level 1: Mark of Healing

Level 2: Weapon Expertise (Heavy Blade)

Level 4: Armored Warlord

Level 6: Toughness

Level 8: Inspiring Breath

Level 10: Improved Inspiring Word

Level 11: Improved Battlefront Shift (retrained to Shift the Field at Level 21)

Level 12: Fight On

Level 14: Vexing Flanker

Level 16: Impetuous Charger

Level 18: Weapon Focus (Heavy Blade)

Level 20: Improved Initiative (retrained to Superior Initiative at Level 22)

Level 21: Supreme Inspiration

Level 22: Martial Mastery

Level 24: Call to Glory

Level 26: Robust Defenses

Level 28: Epic Reflexes
 
Level 30: Long Step


POWERS

Warlord at-will 1: Direct the Strike

Warlord at-will 1: Viper's Strike

Warlord encounter 1: Vengeance is Mine

Warlord daily 1: Lamb to the Slaughter

Warlord utility 2: Knight's Move

Warlord encounter 3: No Gambit Is Wasted

Warlord daily 5: Stand the Fallen

Warlord utility 6: Inspiring Reaction

Warlord encounter 7: Provoke Overextension

Warlord daily 9: Iron Dragon Charge

Warlord utility 10: Instant Planning

Warlord encounter 13: Death from Two Sides (replaces Vengeance is Mine)

Warlord daily 15: War Master's Assault (replaces Lamb to the Slaughter)

Warlord utility 16: Tactical Orders

Warlord encounter 17: Hail of Steel (replaces Provoke Overextension)

Warlord daily 19: Victory Surge (replaces Iron Dragon Charge)

Warlord utility 22: Rush of Battle

Warlord encounter 23: Hold that Thought (replaces No Gambit Is Wasted)

Warlord daily 25: Relentless Assault (replaces War Master's Assault)

Warlord encounter 27: A Plan Comes Together (replaces Death from Two Sides)

Warlord daily 29: Defy Death (replaces Stand the Fallen)

 

ITEMS

Ring of Free Time (epic tier), Steadfast Amulet +6, Vanguard Longsword +6, Dwarven Elderscale Armor +6, Farbond Spellblade Longsword +6, Iron Armbands of Power (epic tier), Diamond Scabbard (epic tier), Boots of Speed (epic tier), Gloves of the Healer (epic tier), Ring of Tenacious Will (epic tier), Helm of Heroes (paragon tier), Cord of Divine Favor (paragon tier), Backlash Tattoo (heroic tier), Battle Standard of Healing (heroic tier), Heavy Shield

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I have to say it, there's something appropriate about this: The moment I clicked this thread, a huge peal of thunder rolled across the sky outside. Interesting timing.
A Beginners Primer to CharOp. Archmage's Ascension - The Wizard's Handbook. Let the Hammer Fall: Dwarf Warpriest/Tactical Warpriest/Indomitable Champion, a Defending Leader. Requiem for Dissent: Cleric/Fighter/Paragon of Victory Melee Leader Ko te manu e kai i te miro, nona te ngahere. Ko te manu e kai i te matauranga e, nano te ao katoa. It's the proliferation of people who think the rules are more important than what the rules are meant to accomplish. - Dedekine
All you can expect is a weak albino elven fighter/sorcerer who will try to wield you !

If you think my english is bad, just wait until you see my spanish and my italian. Defiling languages is an art.


Cute. I play something like this (Human, and don't have my pick of items) in our online game, and she's awfully popular as an adventuring companion. Everyone cheers when she gets Bloodied too, they know it's time for the gloves to really come off. 
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Join us at Terres: Shadow of the Dark Gods, a free online Dungeons & Dragons 4th Edition campaign.
Strong work, as per usual.

Highlights for me are:

-- Battlelord of Kord juice.
-- Death from Two Sides. I'm in love with this power, and Knight's Move gives you an easy way to set this up, should you need to.
-- War Master's Assault with high Cha mod = very strong. Love that.
-- Hail of Steel...

Basically, it seems to do what many builds do through Heroic, which is cover the basics, and begin to establish its long-term identity by late tier. The big draw for me here is that this build seems to explode into Paragon. I vastly prefer builds that bloom at 11th to builds that take off at 16 or later. Features, feats, and powers all set this build up to gain power steadily from 11 all the way through end of tier. Lots of highlights through this block of levels.

Also... you have CB now? Nice!
What would you say are the key differentiating characteristics as compared with your existing Dragonborn Nova Bravelord build?

Also... do you find you can get much mileage from Brash Assault with many DMs?  It's a very DM-dependent power, and my DM just doesn't take the bait.  It made me wonder if Harlequin Style was actually downgrading the power, by making the bait even less tempting.

I have to say it, there's something appropriate about this: The moment I clicked this thread, a huge peal of thunder rolled across the sky outside. Interesting timing.


'Tis an Omen, I say.
Not very many differences between this and the old Nova Bravelord (mostly power selection tweaks); in fact, this thread is meant to replace that one (gives me more room to post stuff).

I actually like a Harlequin Style'd Brash Assault as a defense-buffing At-Will. If you notice, this build's defenses are not all that mindblowing, so an At-Will way to buff them works out pretty good. That said, it does burn up a feat, and I am considering swapping it out in favor of something else in order to free up that feat.

@Auspex7: No, I don't have CB yet, but I do have someone who is nice enough to load my characters up into it and provide me with summaries.

And yeah, L11-L16 is a big, big time for this build. Combat Commander, Tempestuous Inspiration, Fight On, Death from Two Sides, War Master's Assault, even Vexing Flanker is a darned nice feat.

@RuinsFate: I agree with VaultDweller; 'tis an omen.
Very, very nice. Even being the TacLord geek that I am, I can't cruise through the powers list without muttering about all the wonderful BravuraLord potential in there. I wouldn't hesitate to have one of each in a party and call it optimized, especially a build as explosive as this one.

All you can expect is a weak albino elven fighter/sorcerer who will try to wield you !

I think I might model Elric as a Chaladin|Sorcerer, instead. One who thinks he's unaligned and doesn't realize he's slidden south of that border. That's always been a failing of this system; everyone knows exactly where they stand. If only that were true in real life. ;)

I vastly prefer builds that bloom at 11th to builds that take off at 16 or later.

Can I get an amen? I've gotten so bad that I mentally pigeon-hole the levels 8 and 10 feat slots as placeholders for level 11 and 12 retraining. Early paragon is the sweet spot in this system and I want my builds in full-blown kick-ass mode by then ...

Preach it, brother.
A nice new incarnation of the Bravelord (who still is by far my favourite Warlord).

But I'm still still partial about your love for Brash Assault. Against the very most DM it will hardly do much - and while that feat combos nice with Harlequin Style, it still is only against that one mob.
The feat could IMO be well placed in unconditional defense instead, if so desired. And for at-wills we have the great Rousing Words (which I prefer during early levels to give Inspiring Word and my Dailys the last kick), and Intuitive Strike which is a sweet attack boost, particularly if you have Vexing Flanker and Impetous Charger.
... speaking off - I still think it's a sin to build a Battlefront Leader Bravelord without Risky Charge. ;) One charge against the right mob can do so much to disrupt the mob formation, and it can really ruin an Artillery's turn.

Oh, and I wholehartedly agree - builds should be full and kicking latest by L12.
Although I still prefer those that do something special and/or perform above the norm no later than mid Heroic.

PS: Cool and spot on picture !
Thanks for the comments, guys.

I agree on that it seems that Brash Strike + Harlequin Style is no longer needed here. I'll rework this build a bit and see what I can do. I'll think of something to take the place of Harlequin Style (probably move Weapon Focus up, then pick up something nice at Epic).

I'm divided on the Risky Charge feat. While knocking prone is indeed a strong benefit, the earliest I can afford to pick it up would be late Paragon, and by then I have access to Impetuous Charger, which provides most of the benefit (combat advantage to everyone), and none of the risk, which is very real considering this build doesn't have Reach to avoid the reprisal attack. I'll have to mull that over.
Well, I don't see why you couldn't use both - they combine quite well (always given the room... WF is tempting).
I certainly see it's a risk, but against the right mob (weak AC, preferably focus on ranged attacks) it's quite bearable for the benefits. The core idea is that you can become an backup Defender in a pinch if needed.
And, as anecdotical closure, I used it for great effect in a low level dungeon crawl. Charge + AP Intuitive Strike made quite an effective setup - and I my case were complented by a Blade Melee Ranger with Headman's Chop, and Inspiring Breath on my side. It completely devastated an Elite.
I'm also iffy on Risky Charge, but I would lean towards liking it.  The enemies I find myself charging most often are Artillery, who won't have a terribly strong reprisal anyway.

Also, you can charge a Marked foe (or someone adjacent to a Ranger or Barb with Battle Awareness) and just dare him to make the reprisal attack.
Well, if you want to do backup Defender duty, it's hard to beat Viper's Strike, which is the At-Will I have chosen to replace Brash Assault with, and the two feats are quite redundant with each other (being prone grants CA, after all). While it certainly plays nice with Headsman's Chop users, I'm still unconvinced that it's all that much better than Impetuous Charger given the way this character is built (were I going for Kulkor Arms Master, we wouldn't be having this debate).
My bravelord/battlelord is a bit different from yours in a few ways (I use a spear, got risky charge...), but I recently experimented with something I actually ended up liking that might be relevant:

I take Reserve Maneuver to ditch the fairly lackluster Tempest of Triumph for any of the nice heroic immediates (Join the Crowd, No Gambit is Wasted, Vengeance is Mine, etc). It's not like you have a lot of spare feats, but it's worth consideration especially if you get Expertise or any other feats as a bonus.
Keith Richmond Living Forgotten Realms Epic Writing Director
I very much endorse this idea. A Warlord's Heroic Encounter power selection offers choices that are much better than Tempest of Triumph, and the ability to have another go with those is very nice. I might just move things around to get that...
Tempest of Triumph is pretty decent as a Minion popper, which is something a good number of leaders spend actions doing.  Of course, that requires the presence of minions, something often lacking in paragon.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection.
Still looks great!

I'm on a Rainbringer kick, and  I think a bravelord could actually make a quite interesting Rainbringer (stock up on tons of minor action healing keyword utilities, take Fight On, and you can generate temp hps like 6 rounds a fight) without giving up too much.  Rainbringer is one of those rare pps that actually rivals the big ones like Battlelord of Kord, Battle Captain, etc., just a different focus.  Might use this build as a template and whip up a Rainbringer version =)
This build has been added to The Hall of Heroes thread.
Alright, so here's the setup. We're running a 4-man main group with a 5th who isn't always able to attend due to work obligations. Our main group consists of Warlock, Predator Druid, Ardent Paladin, and myself who will be taking over the leader role. Our 5th man is a Hunter Fighting Style Ranger. We are currently at lvl 13. Starting ability score array as given by the DM is 16, 14, 13, 12, 11, 10. We are allowed 4 magic items at this point in the campaign.
So, 3 questions for you LDB.
Do you think this build would work well with the party we have?
How would you assign the ability scores with the given array?
What are the essential magic items for this build?
Much obliged for the help.
What is best in life? To crush your enemies, see them driven before you, and to hear the lamentation of their women.
I think whether you'll get maximum mileage out of this build depends on what the Paladin's build is, and how interested your Warlock and Druid are in dealing damage (hint: you want them to be at least somewhat interested). Either way, I would suggest a little bit of tweaking to make sure your powers can help both your Melee and Ranged allies (aka grant basic attacks in general).

The ability scores I would place in the following order:

16 - Strength
14 - Charisma
13 - Constitution
12 - Dexterity
11 - Intelligence
10 - Wisdom

One of the perks of this build is actually the fact that it doesn't care overly much about what magic items it has available - he can make do with pretty much plain Magic stuff across the board. If I were to pick a few, I like the Dwarven Armor to stay upright and the Farbond Spellblade to give me something to do if I'm not in Melee Range. Another one I like is the Helm of Heroes for attack-granting carnage.
My wife is playing the Druid, and she is a Primal Predator who was our striker until we found our 4th party member (the Warlock). The majority of her powers are Beast Form and deal decent damage + lots of slow/immobilize/prone. Our Warlock player is new to 4e, so we helped her build her character and it pretty much is all about Fey Pact powers and teleports. Not the best DPR, but she pulls her weight. The Paladin is of the Ardent variety, which if you're familiar with WoW, is basically the Retribution Paladin. I've looked over his powers, and he's a Barbarian in plate with Divine Challenge and Divine Sanction for contoling mobs.
What is best in life? To crush your enemies, see them driven before you, and to hear the lamentation of their women.
I've been looking over the Gensai Novalord as well. It looks pretty sweet. Would that line work better maybe?
What is best in life? To crush your enemies, see them driven before you, and to hear the lamentation of their women.
The Genasi will suffer a bit, since his AC depends on his Intelligence and that will take a hit because you're using standard array. He's also more dependent on his secondary effects to be awesome, which again is hurt by your array. I think Stormbringer is probably the better deal here.

A Strength-based Ardent Paladin would be perfect for your purposes.
Rock and roll. Thanks for the help LDB.
What is best in life? To crush your enemies, see them driven before you, and to hear the lamentation of their women.
What about Dragon Fear in place of Dragon breath. Seems more in line with what the bravelord does and would negate the "granting combat advantage" risk of some powers.
What about Dragon Fear in place of Dragon breath. Seems more in line with what the bravelord does and would negate the "granting combat advantage" risk of some powers.

After finally reading what Dragon Fear does, it seems like a superd Bravelord power. Makes it easier for all the attacks youre gonna grant to hit and makes it harder for the troops doing your work to get wrecked.

What is best in life? To crush your enemies, see them driven before you, and to hear the lamentation of their women.
Dragonfear is nice, but Inspiring Breath is nicer, and I can't take it without Dragon Breath. I guess it does save me a feat, though, so it's a neat variant.
I've been playing my own Stormbringer (Torrin) and loving it. I'm following LDB's base pretty closely, the only differences being I went with Dragonfear, we have a DM imposed 16, 14, 13, 12, 11, 10 stat array, and we don't have near the items that his does.
I'm sure I'm going to be flamed for not having Dragonbreath + Inspiring Breath, but Dragonfear feels more leader-like and helps set up my allies to hit stuff, which you gotta do in order to deal damage. So, this has left me with a freed up feat spot. I moved Improved Inspiring Word up to level 8 and picked up Improved Defenses at 10. I'm trying to figure out what I want at level 14.
LDB's picking up Imp Def which I've already done. Next up is Improved Initiative at 16 followed by Impetuous Charger at 18. He then chooses Weapon Focus at 20.
I'm looking for opinions as to whether I should follow LDB and just move feats up or go with more offensive stuff i.e. Impetuous Charger/Vexing Flanker and skimp on initiative boosting until Superior Initiative.

Feats:
L1 - Mark of Healing
L2 - Armored Warlord
L4 - Toughness
L6 - Heavy Blade Expertise
L8 - Improved Inspiring Word
L10 - Improved Defenses
L11- Fight On
L12 - Improved Battlefront Shift
L14 - Improved Initiative
L16 - Impetuous Charger
L18 - Vexing Flanker
L20 - Weapon Focus (Heavy Blades)

is the progression I'm looking at.
Or should I stop making myself flame bait and talk my DM into letting me switch to Dragonbreath?

What is best in life? To crush your enemies, see them driven before you, and to hear the lamentation of their women.
I've actually been considering the Dragonfear option myself. This build was made before Dragonfear was released, and that frees up a feat, which is a good thing. I like what you've done with the feats, personally.
I've actually been considering the Dragonfear option myself. This build was made before Dragonfear was released, and that frees up a feat, which is a good thing. I like what you've done with the feats, personally.

Well, I feel pretty good about going this route then. My group's at level 15 right now, so I'll be picking up some more offensive boosts soon. I considered not bothering with Imp Init, but with the powers I have that allow the group to move into postion, going asap seems like a good thing. The offensive capabilities of this build are already very good imo so the sooner the steel starts flying, the better.

What is best in life? To crush your enemies, see them driven before you, and to hear the lamentation of their women.
Here's where I'm at now.
Torrin: Level 15 Marshal, Battlelord of Kord
====== Created Using Wizards of the Coast D&D Character Builder ======
Dragonborn, Marshal, Battlelord of Kord
Warlord Option: Battlefront Leader
Commanding Presence Option: Bravura Presence
Dragonborn Racial Power Option: Dragonfear
Dark Sun Theme: Dune Trader
Auspicious Birth (Auspicious Birth Benefit)
 
FINAL ABILITY SCORES
STR 22, CON 14, DEX 13, INT 12, WIS 11, CHA 20
 
STARTING ABILITY SCORES
STR 16, CON 13, DEX 12, INT 11, WIS 10, CHA 14
 
 
AC: 31 Fort: 29 Ref: 25 Will: 28
HP: 114 Surges: 10 Surge Value: 30
 
TRAINED SKILLS
Athletics +16, Diplomacy +17, History +15, Intimidate +19
 
UNTRAINED SKILLS
Acrobatics +6, Arcana +8, Bluff +12, Dungeoneering +7, Endurance +10, Heal +7, Insight +7, Nature +7, Perception +7, Religion +8, Stealth +6, Streetwise +12, Thievery +6
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Dune Trader Feature: Quick Formation
Dragonborn Racial Power: Dragonfear
Warlord Feature: Battlefront Shift
Warlord Feature: Inspiring Word
Wild Talent Cantrip: Body Equilibrium
Warlord Attack 1: Direct the Strike
Warlord Attack 1: Intuitive Strike
Warlord Attack 1: Vengeance is Mine
Warlord Attack 1: Lamb to the Slaughter
Warlord Utility 2: Knight's Move
Warlord Attack 3: No Gambit Is Wasted
Warlord Attack 5: Stand the Fallen
Warlord Utility 6: Inspiring Reaction
Warlord Attack 7: Provoke Overextension
Warlord Attack 9: Iron Dragon Charge
Warlord Utility 10: Instant Planning
Battlelord of Kord Attack 11: Tempest of Triumph
Battlelord of Kord Utility 12: Blood-Tested Inspiration
Warlord Attack 13: Death from Two Sides (replaces Vengeance is Mine)
Warlord Attack 15: War Master's Assault (replaces Lamb to the Slaughter)
 
FEATS
Level 1: Mark of Healing
Level 2: Heavy Blade Expertise
Level 4: Armored Warlord
Level 6: Toughness
Level 8: Improved Inspiring Word
Level 10: Improved Defenses
Level 11: Fight On
Level 12: Improved Battlefront Shift
Level 14: Improved Initiative
 
ITEMS
Dwarven Mekillot Scale Armor +3 x1
Frozen Mekillot Scale Armor +3
Heavy Shield x1
Adventurer's Kit
Desert Clothing
Distillation Kit
Golden Crown of Battle Command (paragon tier)
Periapt of Cascading Health +3 x1
Cord of Divine Favor (paragon tier) x1
Vanguard Longsword +3 x1
====== End ======
The Frozen armor was picked up as loot.
What is best in life? To crush your enemies, see them driven before you, and to hear the lamentation of their women.
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