As far as the benefit of the rest of Magic is concerned, gold cards in Legends were executed perfectly. They got all the excitement a designer could hope out of a splashy new mechanic without using up any of the valuable design space. Truly amazing.
--Aaron Forsythe's Random Card Comment on Kei Takahashi
I still have my Standard decks from Time Spiral/Lorwyn and Lorwyn/Shards put together, does that count? I don't have any Extended-legal decks that weren't Standard legal according to some Standard. (Although my Soul Sisters-like deck is close; I think it would be Extended legal if you added Coldsnap and Ravnica - Proclamation of Rebirth is awesome.)
Coldsnap and Ravnica aren't legal in extended anymore, fractal. It's Time Spiral block and onward, and even that one rotates in a month. Hmm, maybe Kitchen Finks for the soul sisters?
Good article, and ME3 was well done. This does bring to mind though that options will be strongly limited for ME4, as it pretty much just as to take "whatever's left over" does it not?
I answered the survey in the spirit of being Extended for Extended sake, not assuming Standard decks are defacto legal. Which means that no I don't have one built. But that's less about hating the format and more about being busy with other ones.
If you're on MTGO check out the Free Events via PDCMagic and Gatherling.
Other games you should try:DC Universe Online - action-based MMO. Free to play. Surprisingly well-designed combat and classes.
Planetside 2 - Free to play MMO-meets-FPS and the first shooter I've liked in ages.Simunomics - Free-to-play economy simulation game.
No I don't have a current ext deck. My ext decks suddenly became worthless overnight a few on the back so I havnt put any effort into building something that prolly is just going to be done away with altogether.
That's the second time you guys have used that Inception "statistic", which I cannot find anywhere else on the web. Is it too difficult for you to actually source such a claim or what?
It appears that the other three non-animated, original concept movies which broke $100 million their opening week are Avatar, The Day After Tomorrow, and Bruce Almighty.The Day After Tomorrow and Bruce Almighty? O.o
It appears that the other three non-animated, original concept movies which broke $100 million their opening week are Avatar, The Day After Tomorrow, and Bruce Almighty.
A massive revelation this week! I've always hated the idea of rare "bombs" in limited, and figured that making the game this way was just a cheap cash-grab (to be fair, it still probably is that). It had never occurred to me to think of what Tom points out in this column: powerful rares create variance in a format that would otherwise be extremely consistent. I still think that a way exists to make all cards equally powerful regardless of rarity, but the result might be an overly homogenous Limited environment. At some point I'll want to research this question in depth and find out if the alternative could be done, but for now I'll accept that Wizards has a best-of-both-worlds answer on their hands rather than just a marketing ploy.
The poll seems a little misleading. Yes, I have an Extended-legal deck built. Yes, it is also Standard-legal. No, I would never consider playing it in Extended..
This is the first Masters Edition I've really wanted in paper, just because I've always wanted to drop Horsemanship on my little brother but getting P3K stuff is hard.
Wait, after reading articles about it, this had seriously never occured to you?
Also, in terms of "cheap cash-grab," what you fail to recognize is that Magic exists to sell itself. It does that largely by being fun and enjoyable, but also by having rare cards that are really good.
decently synergistic cards before you had a good deck. Then, the only time you would need to buy new cards was when you wanted to try out another deck - assuming the land quality wasn't high enough that there were actually different decks, and not just collections of the top 35 cards that work best together. Sure, some people would buy just as many cards, but most would not. There are a variety of other factors that I'm not getting into, but the basic idea holds true.
"So what?" you may ask. So, if Wizards did not make as much money off of Magic, then the entire Pro Tour infrastructure would not exist as we know it. Additionally, aside from the game play potentially growing stale, the potential collapse of Magic would be all the more likely, simply from an economic standpoint. By making "cheap cash-grabs," Wizards is retaining their ability to deliver a quality product.