if you target the Clique, doesn't the Champion ability still go on the stack to tap your lands? please someone explain.
if you target the Clique, doesn't the Champion ability still go on the stack to tap your lands? please someone explain. As I understand it, the order of play goes:-Opponent plays Mistbind Clique. Champion trigger goes on the stack.-With the ability on the stack, you target the Clique with Crib Swap.-The clique is removed from play. The "return to play" trigger goes on the stack, and returns nothing because nothing's been removed yet. -The Champion trigger resolves. Your opponent can remove or not remove a faerie as he chooses fit.Even if your opponent chooses to remove a faerie-The faerie won't be coming back into play, because the "comes into play" trigger already resolved.-Your lands won't be tapped, because the Mistbind Clique wasn't in play when the champion trigger resolved (the "when a faerie is championed" ability is tied to the Mistbind Clique, and not to the Champion trigger. So if the clique isn't in play anymore, the land tap ability never triggers).
... The List: The (very) raw deck I came up with looks something like this:Spells:4 x Reveillark4 x Fauna Shaman4 x Mulldrifter2 x Qasali Pridemage2 x Venser, Shaper Savant 2 x Saffi Eriksdotter2 x Body Double3 x Glen Elendra Archmage2 x Ondu Giant1 x Ravenous Rats1 x Viscera Seer1 x Bloodthrone Vampire1 x Squee, Goblin Nabob4 x Primal Command2 x Wrath of God4 x Seaside Citadel 3 x Ancient Ziggurat3 x Misty Rainforest 1 x Marsh Flats1 x Swamp5 x Plains4 x Island4 x Forest...I apologize for the lack of hyperlinks for the card names but I don't actually know how, if anyone were to teach me, I would much appreciate it. Thanks,-RAR
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Yeah! The 5 color elemental deck was among my favorites from that Standard. Based on my experience with that deck, I have these points:Although the Flamekin Harbinger toolbox is cool, it tends to come late sometimes and the worst is that the opponents gets the announcement and will play accordingly (you went for Cloudthresher? Oh, I see, remind me to not tap out for the next turns until you're dead). It's really miserable to keep a two land hand with a Harbinger and tutor the Smokebraider only to have it removed. Overall, I ended taking out all the harbingers, replaced them with Brighthearth Banneret to have more accelerants and keep a more consistent list with 4 ofs.4 Reveillark is too much. Drawing two on the early stage of the game is bad and with the Horde recursion only one is necessary on the yard. Cutting to three is better.Upping to 4 Cloudthresher maindeck sounds good. You never draw too many against Faeries and it is nearly impossible to take out with Punishing Fire.Speaking of Punishing Fire, why not putting here both the Grove and the Fire? Pretty good to both handle Faeries and early Cobras and Bloodbraid Elves. This deck has the advantage in the late game against UGR Junk.Love the Fulminator Mages here, though.