The Dragon with a Stick - A Dragonborn Polearm Build

25 posts / 0 new
Last post

Updated to use a Greatspear over our Glaive, which opens up a lot of different aspects of the build that the Glaive simply could not compete with (namely Swift Spear):


f8f7217f876e42e52f493484b93229ca.jpg?v=227250

Level 1 Snapshot

Race: Dragonborn
Breath Weapon Type: Lightning
Class: Fighter
Fighter Feature: Combat Superiority
Fighter Talent: 2-Handed Weapon Talent

Ability Scores:
Strength 18 (+4)
Constitution 11 (+0)
Dexterity 14 (+2)
Intelligence 8 (-1)
Wisdom 15 (+2)
Charisma 12 (+1)

HP: 26--> 15 base, +11 Constitution
Bloodied: 13 HP or less
Surges: 9
Surge Value: 6

AC: 17--> 10 base, +7 armor
Fortitude: 16--> 10 base, +4 Strength, +2 class
Reflex: 12--> 10 base, +2 Dexterity
Will: 12--> 10 base, +2 Wisdom

Initiative: +2--> +2 Dexterity

Speed: 5--> 6 base, -1 armor

Racial Powers:
L1: Dragon Breath (Lightning)

At-Wills:
L1: Cleave
L1: Footwork Lure

Encounter Powers:
L1: Hack and Hew

Daily Powers:
L1: Driving Attack

Feats:
L1: Weapon Proficiency Greatspear

Gear (Expected GP=100)
Scale Armor (45 gp)
Greatspear (25 gp)
3 Javelins (15 gp)
Standard Adventurer's Kit (15 gp)

Discussion:
The starting ability score distribution is a bit odd compared to most typical builds, but it lets us qualify for some very nice feats that are essential to the build. Strength gets most of the points for a 16 pre-racial as most of the attacks we make use that ability. Wisdom follows for Will defense and to qualify for polearm feats, and Dexterity is next for the same reason, except Reflex instead.

Cleave will be our go-to at-will in a few levels, and Footwork Lure gives us a nice slide effect (as well as some extra mobility) without the need for Mark of Storm. Hack and Hew is standard fair for Fighters, and Driving Attack is a very nice push and mobility attack.

Using a Greatspear both opens up some nice feats and makes us accurate and damaging, so it's our weapon of choice in this build.


Level 2

Changes:
+6 HP
+1 to attacks/defenses/checks
New Feat: Swift Spear
New Utility: Pass Forward

Magic Items (Expected GP=1,920)
L4 (840): +1 Battlecrazed Greatspear
L2 (520): +1 Dwarven Scale Armor

Discussion:
Already, a huge level for our proggression. We pick up Swift Spear to slide on all of our OAs, and we grab some nice Dwarven armor, which gives us some nice emergencey healing if we need it. Battlecrazed weapons are fantastic at low levels, only requiring you to deal 1 damage to yourself to get a +1 to hit and +1d6 damage.


Level 3

Changes:
+6 HP
New Encounter Power: Rain of Blows

Magic Items (Expected GP=2,560)
L4 (840): +1 Battlecrazed  Greatspear
L2 (520): +1 Dwarven Scale Armor

Discussion:
Rain of Blows will give us a nice multi-slide already, but that's all at this level.


Level 4

Changes:
+6 HP
+1 to attacks/defenses/checks
Ability Score Boosts: +1 Strength (19), +1 Dexterity (15)
New Feat: Polearm Momentum

Magic Items (Expected GP=3,200)
L4 (840):
+1 Battlecrazed Greatspear
L2 (520): +1 Dwarven Scale Armor

Discussion:
We finally grab Polearm Momentum, which will make all of our hits knock the enemy prone (in 1 level that is). We'll hold off on magic items for now.


Level 5

Changes:
+6 HP
New Daily Power: Rain of Steel

Magic Items (Expected GP=4,480)
L7 (2,600):
Rushing Cleats
L4 (840):
+1 Battlecrazed Greatspear
L2 (520): +1 Dwarven Scale Armor

Discussion:
At last, sliding + prone at-will. We suddenly become a very effective defender at this level, which is nice because the first 4 levels were a little lack-luster, to be honest. Rain of Steel is just too good to pass up here.


Level 6

Changes:
+6 HP
+1 to attacks/defenses/checks
New Feat: Longhand Student
New Utility Power: Daring Shout

Magic Items (Expected GP=6,400)
L7 (2,600):
Rushing Cleats
L4 (840):
+1 Battlecrazed Greatspear
L2 (520): +1 Dwarven Scale Armor

Discussion:
Longhand Student makes Cleave your definant go-to at-will, as pushing 2 is nice to have for when we get swarmed. This is really powerful for an at-will attack. We also pick up the nice utility Daring Shout.


Level 7

Changes:
+6 HP
New Encounter Power: Come and Get It

Magic Items (Expected GP=9,600)
L8 (3,400):
+2 Steadfast Amulet
L7 (2,600):
+2 Dwarven Drakescale
L7 (2,600):
Rushing Cleats
L4 (840):
+1 Battlecrazed Greatspear

Discussion:
At this level, Come and Get It is a power no fighter should pass up, and we upgrade our defenses by a bit, and the Steadfast Amulet lets us ignore daze and stun.


Level 8

Changes:
+6 HP
+1 to attacks/defenses/checks
Ability Score Boosts: +1 Strength (20), +1 Wisdom (16)
New Feat: Mobile Challenge

Magic Items (Expected GP=12,800)
L9 (4,200):
+2 Feyslaughter Greatspear
L8 (3,400):
+2 Steadfast Amulet
L7 (2,600):
+2 Dwarven Drakescale
L7 (2,600):
Rushing Cleats

Discussion:
Mobile Challenge is a great way to increase our mobility when sliding enemies, and we upgrade our Strength and Wisdom (which we'll be doing for the rest of our lives). We also upgrade our weapon to a Feyslaughter Greatspear, making enemies not be able to teleport. We will keep this until much later in our career.


Level 9

Changes:
+6 HP
New Daily Power: Thicket of Blades

Magic Items (Expected GP=16,000)
L9 (4,200):
+2 Feyslaughter Greatspear
L8 (3,400):
+2 Steadfast Amulet
L7 (2,600):
+2 Dwarven Drakescale
L7 (2,600):
Rushing Cleats

Discussion:
We grab Thicket of Blades for some mass-slowing, which we will combine with our sliding effects to put the enemy into a position where it takes them an extra turn to get into melee.


Level 10

Changes:
+6 HP
+1 to attacks/defenses/checks
New Feat: Weapon Expertise (Spears)
New Utility Power: Fighter's Grit

Magic Items (Expected GP=22,400):
L10 (5,000): Strikebacks
L9 (4,200): +2 Feyslaughter Greatspear
L8 (3,400): +2 Steadfast Amulet
L7 (2,600): +2 Dwarven Drakescale
L7 (2,600):
Rushing Cleats
L4 (840): Helm of Opportunity (heroic)

Discussion:
Weapon Expertise makes us a little more accurate, and we upgrade our spear at this level to make us more accurate/damaging.


Level 11 Snapshot

Race: Dragonborn
Breath Weapon Type: Lightning
Class: Fighter
Fighter Feature: Combat Superiority
Fighter Talent: 2-Handed Weapon Talent
Paragon Path: Polearm Master

Ability Scores:
Strength 21 (+5)
Constitution 12 (+1)
Dexterity 16 (+3)
Intelligence 9 (-1)
Wisdom 17 (+3)
Charisma 13 (+1)

HP: 87--> 15 base, +12 Constitution, +60 levels
Bloodied: 43 HP or less
Surges: 10
Surge Value: 22

AC: 25--> 10 base, +5 levels, +8 armor, +2 enhancement
Fortitude: 25--> 10 base, +5 levels, +5 Strength, +2 class, +2 enhancement, +1 DC
Reflex: 20--> 10 base, +5 levels, +3 Dexterity, +2 enhancement
Will: 20--> 10 base, +5 levels, +3 Wisdom, +2 enhancement

Initiative: +8--> +3 Dexterity, +5 levels

Speed: 5--> 6 base, -1 armor

Racial Powers:
L1: Dragon Breath (Lightning)

At-Wills:
L1: Cleave
L1: Footwork Lure

Encounter Powers:
L1: Hack and Hew
L3: Rain of Blows
L7: Come and Get it
L11: Leveraging Strike

Daily Powers:
L1: Driving Attack
L5: Rain of Steel
L9: Thicket of Blades

Feats:
L1: Weapon Proficiency Greatspear
L2: Swift Spear
L4: Polearm Momentum
L6: Longhand Student
L8: Mobile Challenge
L10: Weapon Expertise (Spears)
L11: Polearm Gamble

Magic Items (Expected GP=22,400)
L10 (5,000):
Diamond Cincture (heroic)
L10 (5,000): Strikebacks
L9 (4,200): +2 Feyslaughter Greatspear
L8 (3,400): +2 Steadfast Amulet
L7 (2,600): +2 Dwarven Drakescale
L7 (2,600):
Rushing Cleats
L4 (840): Helm of Opportunity (heroic)

Discussion:
A huge level in our advancement, maybe the biggest change in our career. We pick up the Polearm Master PP, which basically has everything we could possibly want in terms of boosting our capabilities as a Defender.

Polearm Gamble is one of my favorite feats: with it, we can deflect enemies left and right while still keeping our stickiness intact. We also grab a Diamond Cincture for some more self-healing and a boost to our Fortitude defense.


Level 12

Changes:
+6 HP
+1 to attacks/defenses/checks
New Feat: Draconic Arrogance
New Utility Power: Reaching Stance

Magic Items (Expected GP=48,000)
L12 (13,000):
+3 Dwarven Wyvernscale Armor
L10 (5,000):
Diamond Cincture (heroic)
L10 (5,000): Strikebacks
L9 (4,200): +2 Feyslaughter Greatspear
L8 (3,400): +2 Steadfast Amulet
L7 (2,600):
Rushing Cleats
L4 (840): Helm of Opportunity (heroic)

Discussion:
Draconic Arrogance adds a solid amount of extra damage to all of our attacks, which is always welcome, and we upgrade our armor.


Level 13

Changes:
+6 HP
New Encounter Power: Scattering Swing (replaces Hack and Hew)

Magic Items (Expected GP=64,000)
L14 (21,000):
+3 Feyslaughter Greatspear
L12 (13,000):
+3 Dwarven Wyvernscale Armor
L10 (5,000):
Diamond Cincture (heroic)
L10 (5,000): Strikebacks
L8 (3,400): +2 Steadfast Amulet
L7 (2,600):
Rushing Cleats
L4 (840): Helm of Opportunity (heroic)

Discussion:
Scattering Swing is a nice burst slide, with a push on a miss, so it's always beneficial to us. We also pick up a +3 weapon, making us a little more accurate and damaging.


Level 14

Changes:
+6 HP
+1 to attacks/defenses/checks
Ability Score Boosts: +1 Strength (22), +1 Wisdom (18)
New Feat: Impaling Spear

Magic Items (Expected GP=80,000)
L14 (21,000):
+3 Feyslaughter Greatspear
L13 (17,000): +3 Steadfast Amulet
L12 (13,000):
+3 Dwarven Wyvernscale Armor
L10 (5,000):
Diamond Cincture (heroic)
L10 (5,000): Strikebacks
L9 (4,200): Backlash Tattoo
L7 (2,600): Rushing Cleats
L4 (840): Helm of Opportunity (heroic)

Discussion:
We pick up the excellent Impaling Spear feat, making us a lot more accurate on our OAs, and we pick up the Backlash Tattoo, giving us a nice way to respond to being bloodied.


Level 15

Changes:
+6 HP
New Daily Power: Gale of Steel (replaces Driving Attack)

Magic Items (Expected GP=112,000)
L14 (21,000):
+3 Feyslaughter Greatspear
L14 (21,000): Helm of Opportunity (paragon)
L13 (17,000): +3 Steadfast Amulet
L12 (13,000):
+3 Dwarven Wyvernscale Armor
L10 (5,000):
Diamond Cincture (heroic)
L10 (5,000): Strikebacks
L9 (4,200): Backlash Tattoo
L7 (2,600): Rushing Cleats

Discussion:
Gale of Steel is a very solid burst power, capable of hitting a very good amount of enemies. We also upgrade our Helm to make us more accurate.


Level 16

Changes:
+6 HP
+1 to attacks/defenses/checks
New Feat: Marked Scourge
New Utility Power: Tangle Up

Magic Items (Expected GP=160,000)
L15 (25,000): Ring of the Dragonborn Emperor
L14 (21,000): +3 Feyslaughter Greatspear
L14 (21,000): Helm of Opportunity (paragon)
L13 (17,000): +3 Steadfast Amulet
L12 (13,000):
+3 Dwarven Wyvernscale Armor
L10 (5,000):
Diamond Cincture (heroic)
L10 (5,000): Strikebacks
L9 (4,200): Backlash Tattoo
L7 (2,600): Rushing Cleats

Discussion:
Marked Scourge gives us a nice boost in damage, as our Wisdom modifier is pretty high compared to other builds, and we also pick up a damage boost with Ring of the Dragonborn Emperor.


Level 17

Changes:
+6 HP

Magic Items (Expected GP=240,000)
L19 (105,000):
+4 Feyslaughter Greatspear
L15 (25,000): Ring of the Dragonborn Emperor
L14 (21,000): Helm of Opportunity (paragon)
L13 (17,000): +3 Steadfast Amulet
L12 (13,000):
+3 Dwarven Wyvernscale Armor
L10 (5,000):
Diamond Cincture (heroic)
L10 (5,000): Strikebacks
L9 (4,200): Backlash Tattoo
L7 (2,600): Rushing Cleats

Discussion:
None of the encounter powers here really suit our needs, so we just upgrade our weapon and call it a day.


Level 18

Changes:
+6 HP
+1 to attacks/defenses/checks
Ability Score Boosts: +1 Strength (23), +1 Wisdom (19)
New Feat: Hafted Defense

Magic Items (Expected GP=320,000)
L19 (105,000):
+4 Feyslaughter Greatspear
L17 (65,000): +4 Dwarven Wyrmscale Armor
L15 (25,000): Ring of the Dragonborn Emperor
L14 (21,000): Helm of Opportunity (paragon)
L13 (17,000): +3 Steadfast Amulet
L10 (5,000):
Diamond Cincture (heroic)
L10 (5,000): Strikebacks
L9 (4,200): Backlash Tattoo
L7 (2,600): Rushing Cleats

Discussion:
Hafted Defense gives us a much-needed boost to our AC, since it's relatively low at this point, and we upgrade our armor for some more AC.


Level 19

Changes:
+6 HP
New Daily Power: Strike of the Watchful Guard (replaces Rain of Steel)

Magic Items (Expected GP=400,000)
L19 (105,000):
+4 Feyslaughter Greatspear
L18 (85,000): +4 Steadfast Amulet
L17 (65,000): +4 Dwarven Wyrmscale Armor
L15 (25,000): Ring of the Dragonborn Emperor
L14 (21,000): Helm of Opportunity (paragon)
L11 (9,000): Dice of Auspicious Fortune
L10 (5,000): Diamond Cincture (heroic)
L10 (5,000): Strikebacks
L9 (4,200): Backlash Tattoo
L7 (2,600): Rushing Cleats

Discussion:
Strike of the Watchful Guard is a nice way to get an extra attack (and thus take some pressure off of you) as a free action, and we upgrade our amulet and pick up some rerolling goodies in Dice of Auspicious Fortune.


Level 20

Changes:
+6 HP
+1 to attacks/defenses/checks
New Feat: Armor Specialization Scale
New Daily Power: Polearm Sweep

Magic Items (Expected GP=560,000)
L20 (125,000): Diamond Cincture (paragon)
L19 (105,000): +4 Feyslaughter Greatspear
L18 (85,000): +4 Steadfast Amulet
L17 (65,000): +4 Dwarven Wyrmscale Armor
L15 (25,000): Ring of the Dragonborn Emperor
L14 (21,000): Helm of Opportunity (paragon)
L11 (9,000): Dice of Auspicious Fortune
L10 (5,000): Strikebacks
L9 (4,200): Backlash Tattoo
L7 (2,600): Rushing Cleats

Discussion:
Armor Spec. gets rid of that annoying speed penalty, which we really like, and we upgrade our Diamond Cincture. Polearm Sweep is a very good daily to get from a PP, so that's a welcome addition to our already powerful arsenal.


Level 21 Snapshot

Race: Dragonborn
Breath Weapon Type: Lightning
Class: Fighter
Fighter Feature: Combat Superiority
Fighter Talent: 2-Handed Weapon Talent
Paragon Path: Polearm Master
Epic Destiny: Eternal Defender

Ability Scores:
Strength 26 (+8)
Constitution 13 (+1)
Dexterity 17 (+3)
Intelligence 10 (+0)
Wisdom 20 (+5)
Charisma 14 (+2)

HP: 148--> 15 base, +13 Constitution, +120 levels
Bloodied: 79 HP or less
Surges: 10
Surge Value: 40

AC: 37--> 10 base, +10 levels, +11 armor, +5 enhancement, +1 Hafted Defense
Fortitude: 36--> 10 base, +10 levels, +8 Strength, +2 class, +4 enhancement, +2 DC
Reflex: 28--> 10 base, +10 levels, +3 Dexterity, +4 enhancement, +1 Hafted Defense
Will: 29--> 10 base, +10 levels, +5 Wisdom, +4 enhancement

Initiative: +13--> +3 Dexterity, +10 levels

Speed: 6

Racial Powers:
L1: Dragon Breath (Lightning)

At-Wills:
L1: Cleave
L1: Footwork Lure

Encounter Powers:
L3: Rain of Blows
L7: Come and Get it
L11: Leveraging Strike
L13: Scattering Swing

Daily Powers:
L9: Thicket of Blades
L15: Gale of Steel
L19: Strike of the Watchful Guard
L20: Polearm Sweep

Feats:
L1: Weapon Proficiency Greatspear
L2: Swift Spear
L4: Polearm Momentum
L6: Longhand Student
L10: Weapon Expertise (Spears)
L11: Polearm Gamble
L12: Draconic Arrogance
L14: Impaling Spear
L16: Marked Scourge
L18: Hafted Defense
L20: Armor Specialization Scale
L21: Rapid Combat Challenge
L21: Mobile Warrior

Magic Items (Expected GP=800,000)
L22 (325,000):
+5 Dwarven Nagascale Armor
L20 (125,000): Diamond Cincture (paragon)
L19 (105,000): +4 Feyslaughter Greatspear
L18 (85,000): +4 Steadfast Amulet
L15 (25,000): Ring of the Dragonborn Emperor
L14 (21,000): Helm of Opportunity (paragon)
L11 (9,000): Dice of Auspicious Fortune
L10 (5,000): Strikebacks
L9 (4,200): Backlash Tattoo
L7 (2,600): Rushing Cleats

Discussion:
A big level as always, we get more reach out of Eternal Defender, and we greatly increase our marking capabilities with Rapid Combat Challenge. Retraining Mobile Challenge to Mobile Warrior increases our overall mobility, and we upgrade our armor for some more defense.


Level 22

Changes:
+6 HP
+1 to attacks/defenses/checks
New Feat: Reaching Whirlwind
New Utility Power: Unyielding

Magic Items (Expected GP=1,200,000)
L23 (425,000):
+5 Steadfast Amulet
L22 (325,000):
+5 Dwarven Nagascale Armor
L20 (125,000): Diamond Cincture (paragon)
L19 (105,000): +4 Feyslaughter Greatspear
L15 (25,000): Ring of the Dragonborn Emperor
L14 (21,000): Helm of Opportunity (paragon)
L11 (9,000): Dice of Auspicious Fortune
L10 (5,000): Strikebacks
L9 (4,200): Backlash Tattoo
L7 (2,600): Rushing Cleats

Discussion:
Reaching Whirlwind single-handedly makes all those burst powers 100% worth taking, and Unyielding makes us a lot more sturdy. We also upgrade our amulet at this level.


Level 23

Changes:
+6 HP
New Encounter Power: Warrior's Urging (replaces Come and Get It)

Magic Items (Expected GP=1,600,000)
L24 (525,000):
+5 Feyslaughter Greatspear
L23 (425,000):
+5 Steadfast Amulet
L22 (325,000):
+5 Dwarven Nagascale Armor
L20 (125,000): Diamond Cincture (paragon)
L15 (25,000): Ring of the Dragonborn Emperor
L14 (21,000): Helm of Opportunity (paragon)
L11 (9,000): Dice of Auspicious Fortune
L10 (5,000): Strikebacks
L9 (4,200): Backlash Tattoo
L7 (2,600): Rushing Cleats

Discussion:
Warrior's Urging is one of those powers that no Fighter should go without, and we are no exception. We upgrade our Greatspear here as well.


Level 24

Changes:
+6 HP
+1 to attacks/defenses/checks
Ability Score Boosts: +1 Strength (27), +1 Wisdom (21)
New Feat: Slashing Storm

Magic Items (Expected GP=2,100,000)
L24 (525,000):
+5 Feyslaughter Greatspear
L24 (525,000): Helm of Opportunity (epic)
L23 (425,000): +5 Steadfast Amulet
L22 (325,000):
+5 Dwarven Nagascale Armor
L20 (125,000): Diamond Cincture (paragon)
L15 (25,000): Ring of the Dragonborn Emperor
L11 (9,000): Dice of Auspicious Fortune
L10 (5,000): Strikebacks
L9 (4,200): Backlash Tattoo
L7 (2,600): Rushing Cleats

Discussion:
We get another damage boost here, this time dealing our Wisdom modifier to all adjacent enemies when you hit. This combines with your sliding effects to make for quite a bit of damage. An upgrade to our helm makes us a little more accurate as well.


Level 25

Changes:
+6 HP
New Daily Power: Marking Barrage (replaces Thicket of Blades)

Magic Items (Expected GP=2,800,000)
L24 (525,000):
+5 Feyslaughter Greatspear
L24 (525,000): Helm of Opportunity (epic)
L23 (425,000): +5 Steadfast Amulet
L22 (325,000):
+5 Dwarven Nagascale Armor
L20 (125,000): Diamond Cincture (paragon)
L15 (25,000): Ring of the Dragonborn Emperor
L11 (9,000): Dice of Auspicious Fortune
L10 (5,000): Strikebacks
L9 (4,200): Backlash Tattoo
L7 (2,600): Rushing Cleats

Discussion:
Marking Barrage is a fantastic way to mark a handful of enemies, and we'll wait for magic items.


Level 26

Changes:
+6 HP
+1 to attacks/defenses/checks
New Feat: Epic Resurgence
New Utility Power: Implacable Destruction

Magic Items (Expected GP=4,000,000)
L27 (1,625,000):
+6 Dwarven Titanscale Armor
L24 (525,000):
+5 Feyslaughter Greatspear
L24 (525,000): Helm of Opportunity (epic)
L23 (425,000): +5 Steadfast Amulet
L20 (125,000): Diamond Cincture (paragon)
L15 (25,000): Ring of the Dragonborn Emperor
L11 (9,000): Dice of Auspicious Fortune
L10 (5,000): Strikebacks
L9 (4,200): Backlash Tattoo
L7 (2,600): Rushing Cleats

Discussion:
Epic Resurgence lets us regain some of our powers, Implacable Destruction makes us feel better about missing, and an upgrade to our armor makes us harder to hit.


Level 27

Changes:
+6 HP
New Encounter Power: Cruel Reaper (replaces Rain of Blows)

Magic Items (Expected GP=6,000,000)
L28 (2,125,000):
+6 Steadfast Amulet
L27 (1,625,000):
+6 Dwarven Titanscale Armor
L24 (525,000):
+5 Feyslaughter Greatspear
L24 (525,000): Helm of Opportunity (epic)
L20 (125,000): Diamond Cincture (paragon)
L15 (25,000): Ring of the Dragonborn Emperor
L11 (9,000): Dice of Auspicious Fortune
L10 (5,000): Strikebacks
L9 (4,200): Backlash Tattoo
L7 (2,600): Rushing Cleats

Discussion:
Combining Reaching Whirlwind and Cruel Reaper makes for an extremely lethal combination, so we don't hesitate to drop the outdated Rain of Blows. Upgrading our neck slot increases our NADs as well.


Level 28

Changes:
+6 HP
+1 to attacks/defenses/checks
Ability Score Boosts: +1 Strength (28), +1 Wisdom (22)
New Feat: Robust Defenses

Magic Items (Expected GP=8,000,000)
L28 (2,125,000):
+6 Steadfast Amulet
L27 (1,625,000):
+6 Dwarven Titanscale Armor
L24 (525,000):
+5 Feyslaughter Greatspear
L24 (525,000): Helm of Opportunity (epic)
L20 (125,000): Diamond Cincture (paragon)
L15 (25,000): Ring of the Dragonborn Emperor
L11 (9,000): Dice of Auspicious Fortune
L10 (5,000): Strikebacks
L9 (4,200): Backlash Tattoo
L7 (2,600): Rushing Cleats

Discussion:
We get our final ability score boosts here, as well as Robust Defenses for some very solid NADs.


Level 29

Changes:
+6 HP
New Daily Power: Force the Battle (drop Strike of the Watchful Guard)

Magic Items (Expected GP=10,000,000)
L29 (2,625,000):
+6 Feyslaughter Greatspear
L28 (2,125,000):
+6 Steadfast Amulet
L27 (1,625,000):
+6 Dwarven Titanscale Armor
L24 (525,000): Helm of Opportunity (epic)
L20 (125,000): Diamond Cincture (paragon)
L15 (25,000): Ring of the Dragonborn Emperor
L11 (9,000): Dice of Auspicious Fortune
L10 (5,000): Strikebacks
L9 (4,200): Backlash Tattoo
L7 (2,600): Rushing Cleats

Discussion:
Force the Battle is an amazing power, and we get more benefit out of the 1[W] damage than most, mainly because it does more damage to each target of a burst. We also upgrade our weapon for the final time.


Level 30 Snapshot

Race: Dragonborn
Breath Weapon Type: Lightning
Class: Fighter
Fighter Feature: Combat Superiority
Fighter Talent: 2-Handed Weapon Talent
Paragon Path: Polearm Master
Epic Destiny: Eternal Defender

Ability Scores:
Strength 28 (+9)
Constitution 13 (+1)
Dexterity 17 (+3)
Intelligence 10 (+0)
Wisdom 22 (+6)
Charisma 14 (+2)

HP: 202--> 15 base, +13 Constitution, +174 levels
Bloodied: 101 HP or less
Surges: 10
Surge Value: 51

AC: 44--> 10 base, +15 levels, +12 armor, +6 enhancement, +1 Hafted Defense
Fortitude: 47--> 10 base, +15 levels, +9 Strength, +2 class, +6 enhancement, +3 DC, +2 feat
Reflex: 41--> 10 base, +15 levels, +3 Dexterity, +6 enhancement, +1 Hafted Defense, +6 feat
Will: 39--> 10 base, +15 levels, +6 Wisdom, +6 enhancement, +2 feat

Initiative: 18--> +3 Dexterity, +15 levels

Speed: 6

Racial Powers:
L1: Dragon Breath (Lightning)

At-Wills:
L1: Cleave
L1: Footwork Lure

Encounter Powers:
L11: Leveraging Strike
L13: Scattering Swing
L23: Warrior's Urging
L27: Cruel Reaper

Daily Powers:
L15: Gale of Steel
L20: Polearm Sweep
L25: Marking Barrage
L29: Force the Battle

Feats:
L1: Weapon Proficiency Greatspear
L2: Swift Spear
L4: Polearm Momentum
L6: Longhand Student
L10: Weapon Expertise (Spears)
L11: Polearm Gamble
L12: Draconic Arrogance
L14: Impaling Spear
L16: Marked Scourge
L18: Hafted Defense
L20: Armor Specialization Scale
L21: Rapid Combat Challenge
L21: Mobile Warrior
L22: Reaching Whirlwind
L24: Slashing Storm
L26: Epic Resurgence
L28: Robust Defenses
L30: Epic Reflexes

Magic Items (Expected GP=14,625,000)
L30 (3,125,000):
Diamond Cincture (epic)
L29 (2,625,000):
+6 Feyslaughter Greatspear
L28 (2,125,000):
+6 Steadfast Amulet
L27 (1,625,000):
+6 Dwarven Titanscale Armor
L24 (525,000): Helm of Opportunity (epic)
L15 (25,000): Ring of the Dragonborn Emperor
L11 (9,000): Dice of Auspicious Fortune
L10 (5,000): Strikebacks
L9 (4,200): Backlash Tattoo
L7 (2,600): Rushing Cleats

Discussion:
This is it, the epitome of your power. Everything you need is here, now it's time to slide some Gods around. You've earned it.


Build Goal and Tactics:
This build really thrives on enemies being too aggresive. Keeping enemies in-check is the name of the game for us, and we have a multitude of ways to do this, the main one being knocking enemies prone. Sliding enemies next to us triggers Polearm Momentum, which triggers Draconic Arrogance for some extra oomph on our OAs. Any marked enemy also takes our Wisdom modifier of damage on CC attacks, and every adjacent enemy takes Wis modifier again if I hit. This all adds up for some pretty hefty damage, especially considering we're a Defender.

You always want to put yourself into a position where enemies can't get around you to go attack your allies, so bottlenecks are your best friend. If you happen to get surrounded, we have a lot of burst attacks that can do some hefty damage, and will also have a large AoE thanks to Reaching Whirlwind.

This build is one of the most sticky builds I've played, being able to keep enemies adjacent to you with very little effort. Knocking enemies prone next to you is the best part, making them need to stand up (triggering CC), stand up again because we canceled their action, and then they are out of actions (except minor actions). This build is definately powerful if played right, and is loads of fun to play.

Special Thanks To:
LDB for the great build format
Shokatsuryou for the great Polearm Fighter mini-guide
(you can find it here community.wizards.com/go/thread/view/758... )
Everyone posting
Variants- feel free to post

Updated to level 21. Any comments/suggestions/thoughts are welcome

I'd say go back and reexamine what exactly you're getting out of the glaive.  Once you're willing to assume Mark of Storms and a lightning weapon, it's not as impressive as it might be.  Consider:
- You have blade opportunist.  This makes you somewhat more accurate on opportunity attacks.  If we swap this for a greatspear, we lose +2 to hit on our opportunity attacks (which are already pretty impressive) and get +1 to hit on everything.
- You have Heavy Blade Opportunity.  This lets you use at-wills on opportunity attacks - making your opportunity attacks push... but your opportunity attacks already slide.  Unless you feel the need to really send them flying across the room, the only real benefit here is an extra str damage from draconic arrogance.  (and the same could be said of cleave in general).  By comparison, going with greatspear would let you take the feat to cause your MBAs to target reflex, boosting accuracy significantly on your opportunity attacks, your CC attacks, your Polearm Master psuedo-CC attacks, your granted MBAs, and your charges.

Basically, once you have opportunity attacks that slide, knockdown, and get +wismod to hit, you just don't need to crank them up that much more before the enemy is just going to do their best to stop provoking opportunity attacks.  It really does start to be overkill.

Now, if you don't assume the availability of eberron marks, suddenly the glaive becomes a much better idea, as it's suddenly one of a relatively small number of ways to abuse the polearm gamble/polearm momentum combo.
Thanks for the reply.

I was actually already thinking of posting a Greatspear variant in the variants section, but I might go ahead and change it around so that the Greatspear user is the main build and the glaive user is a variant.

I do agree that it is a bit of overkill, and some other feats/items could be put in place to make me more sturdy or damaging.

I'll most likely swap out my Glaive for a Greatspear and take impaling spear and Swift Spear, which also eliminates the need for Mark of Storm, which frees up your weapon slot also.

What way are you talking about when you say the glaive is better without Mark of Storm?

The only reason I use Mark of Storm is because any other way of forced movement (at least that I know of) is very situational (Swift Spear and Forceful Opportunist only work on OAs, Longhand Student only works for Cleave, etc.). Am I missing something?
I think your accuracy will suffer a little from not being proficient, Greatspear is a superior weapon.

I don't think there is anything you are missing generally speaking it seems that Greatspear is generally a better polearm then a Glaive back before Swift Spear that may have been different but with Swift Spear it is not an issue.

Though a glaive can open up Footwork Lure on OA which is an interesting option when combined with Mobile Warrior. Slide and Knock the enemy prone and then shift 2 is an interesting idea. However the restriction on where the enemy has to end up makes it less useful.

@Rim: Oops, I meant to switch out Expertise for proficiency. My mistake.

@obtuse: can you give me the exact wording on Swift Spear? I'm not at my normal computer so I don't have access to any books right now

I don't have the exact wording with me right now either but from what I recall it is something like this. 

When you hit with an OA, you can slide the enemy 1 square to a space adjacent to you.

I know it specified 1 square and that they had to end adjacent to you, but the exact wording may be slightly different. Which isn't a big issue as the point of a fighters OA is to draw enemies in and to keep them there.

So, basically, the point of it would be to slide them 2 squares (with Rushing Cleats or the Polearm Master's feature) adjacent to you, knock them prone, and then when they stand up cancel their action with your Combat Challenge? Sounds like a fun build to me, and I might switch it in for the build I have posted now, because Mark of Storm isn't readily available to everyone.


I'll update the build most likely tonight and get back to you on that one.


Keep the comments coming!

I updated the build to use Swift Spear over Mark of Storm, mainly because marks aren't available for everyone. Also because I like how the word 'Feyslaughter' just rolls off the tongue Laughing.

I'll probably finish up tomorrow morning, and start working on a Trident + Shield version for the variants section, as well as a Glaive variant right after.
If you want to do t a Trident+Shield version you should check out The Spartan in my signature while the base build is human I do have a dragonborn variant up. It might give you a nice base to work with.
Actually, you have a point.  Now that swift spear is out there, there's really very little reason to go with the glaive at all (unless you're playing a half-elf and can dip into barbarian for Pressing Strike or something).

For feats, you shouldn't ignore Expertise entirely.  It is at least superior to weapon focus., and I suspect that if you look you'll be able to find something else that's not terribly useful.

Combat Challenge doesn't prevent people from standing up, but if they're starting adjacent and prone, their ability to get away from you without additional punishment is rather compromised.

Note that pinning challenge is actually pretty limited in value for you, if you're keeping your enemies prone and adjacent.  Consider:

- Enemy doesn't stand up:
  - he can crawl, taking an opportunity attack to move slowly.
    - if the opportunity attack hits, he didn't go anywhere (except where you slid him).  He is adjacent, and prone, and you've expended your opp action
      - he can stand
      - he can crawl away, and end the turn close and prone
      - he can attack you at a -2 prone penalty
      - he can attack one of your in-range friends at a -2 prone penalty (melee or ranged) and take a CC attack for his trouble
   - If the opportunity attack misses, he can stand up, crawl again (remaining well within your movement range) or attack an ally with a -2 prone penalty.
- Enemy stands up:
    - he can attack you without penalty
    - he can attack one of your adjacent friends in melee, taking a CC attack.
    - he can shift, ending his turn close and standing
    - he can move or charge away, provoking an opportunity attack.  If that attack hits, he winds up prone and where you want him, with no more actions.

Basically, in order for slowing to be at all pertinent, he has to risk your opportunity attack and you have to miss.  Builds of this sort get to be quite good at not missing with their opportunity attacks.  (by paragon, it's a +3 prof weapon attack vs reflex with a +wismod to hit and whatever item bonuses you've managed to find.  You won't be missing often.)
I've already looked at the build. It's very nice. I'll definately be using that for some inspiration for the build I post.

@Faerie: I've got to go back and fix some things up in the build, since when I edited the build last night, I didn't have full access to all of the books. I'll go through now and fix some things up.

Thanks for all the help, it's really appreciated.

UPDATE: took out Pinning Challenge for Marked Scourge, letting us deal even more damage now (we add our Strength modifier and Wisdom modifier to all our CC attacks thanks to Swift Spear), and everything seems to be fixed up. Will start working on 22-30 now

Finally finished, everything looks relatively solid, but I could always use the brilliant minds of the Char Op forum to improve on it Wink

Any and all suggestions are welcome

Seems a shame to miss out on weapon focus.  Also, unless I'm missing somehting, it seems like scale spec (+1 AC, +1 move) is strictly better than hafted defense (+1 AC) for you, and ought to come first.

I admit, I don't knwo what rapid challenge, reachign whirlwind, and Mobile Combat Challenge do.

Also worth noting that you can afford to skimp a bit on the AC.  Your character is going to be spending a lot of time sending people prone and far away (and marked) for having the temerity to get close to him.  He won't actually be fieldign attacks against AC as much as one might think.

Consider again which epic defenses you want to push.  raising all of your defenses to "only gets hit most of the time" often isn't worth as much as raising a few defenses to "generally won't get hit" and letting the others tank.  Of course, this also depends on the effects that your worried about and which defenses usually carry those sorts of riders.  I personally am not as good at this game as some, but I know that it's out there and pertinent, and it doesn't really look like you're taking it into account.

So, basically, the point of it would be to slide them 2 squares (with Rushing Cleats or the Polearm Master's feature) adjacent to you, knock them prone, and then when they stand up cancel their action with your Combat Challenge? Sounds like a fun build to me, and I might switch it in for the build I have posted now, because Mark of Storm isn't readily available to everyone.


I'll update the build most likely tonight and get back to you on that one.


Keep the comments coming!


Nice build.

Just a minor note you still have Mark of Storm in your second level write up, and the benefits for Robust Defense and Epic Reflexes stack so your Reflexe Defense should be 2 higher.  

On another note I think there may be a better epic feat for the build then Dual Challenge. With Reaching Whirlwind and the number of Close Burst you have you should be able to easily mark everyone with out the need for dual challenge. Would Suggest Epic Will to help improve yoru Will defense.

@Sanity: I agree that I should boost the defense that I'm worried about most, which would most likely be fortitude, but since I have the Steadfast Amulet to get rid of Daze and Stun, I'm not too worried about it. I'm switching out Epic Reflexes for Epic Will to shore up my will defense, mainly because I'm worried about the effects that come with it.

That's exactly why I didn't worry about getting plate armor or getting other AC-related feats. Sure, I got spec. and Hafted Defense, but those are more for their secondary effects.

@Obtuse: I do think there's something I could use their over Dual Challenge, I just sort of ran out of ideas. But yes, Epic Will would be better for the build and will probably be in the final draft.

As noted, you're missing weapon focus.  That's almost always a good idea to fit in somewhere.

What *is* the secondary effect of hafted defense?
Seems a shame to miss out on weapon focus.  Also, unless I'm missing somehting, it seems like scale spec (+1 AC, +1 move) is strictly better than hafted defense (+1 AC) for you, and ought to come first.



Actually, hafted defense is +1 AC, +1 Reflex.  It's a pretty nice feat for a polearm user, letting them close the AC/Reflex gap with shield users somewhat.

That said, I agree with squeezing in Weapon Focus if you can manage it at all.
Polearm Fighter Build Thread:The Reacher
I'm just not really sure what I would take out, as feats are really tight for this build. Maybe Longhand Student? I'm not really sure.
In the level 6 snapshot, you indicate that with the addition of Longhand Style, Cleave now pushes 2 and slides 2.

I know that Longhand gives it push 1. What is giving it the slide 1? 
My bad. That was pre-update when I had Mark of Storm. I updated a lot of parts of the build and some sections remained unchanged. I will fix that now.

I was actually thinking of getting rid of Longhand Student. Any suggestions on what I could put in instead?
note that without Mark of Storms, if you get rid of Longhand Student, you won't have any good at-will ways to push people away from you while knocking them prone.  It also (due to Draconic Arrogance) gives a nice little bump to your at-will DPR.  It may not be worth keeping on the MoS version (in which case you may also wish to reconsider Cleave) but it's well worth it on the non-mark version.
Yeah, upon further review (that is, me reading your post Laughing), I've decided to keep Longhand Student mainly because it's a nice way to get some pressure off of you if you do happen to get overrun (mainly from some bad roles letting enemies move adjacent without eating an OA).