Chain Reaction- Barbarian/Shock Trooper/Fury of the Wild Whirling Slayer

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After making my first complete build on here about a week ago (a Rageblood hammer barbarian), I decided to make a barbarian using each of the 4 Feral Mights. This week's winner: Whirling Slayer.

In my opinion, Whirling Slayers are highly underrated. They don't have the best focus-fire abilities, but they are a great secondary striker, softening up every enemy so that your normal striker can take them out quickly and efficiently.

So, without further ado, the build:

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Level 1 Snapshot

Race: Half-Orc
Class: Barbarian
Feral Might: Whirling Slayer

Ability Scores (with racial adjustments):
Strength 18 (+4)
Constitution 14 (+2)
Dexterity 16 (+3)
Intelligence 8 (-1)
Wisdom 13 (+1)
Charisma 10 (+0)

HP: 29-->15 base, +14 Constitution
Bloodied: 14 HP or less
Healing Surge Value: 7
Surges per Day: 10

AC: 17--> 10 base, +3 Dexterity, +3 Hide, +1 Barbarian Agility
Fortitude: 16--> 10 base, +4 Strength, +2 class
Reflex: 14--> 10 base, +3 Dexterity, +1 Barbarian Agility
Will: 11--> 10 base, +1 Wisdom

Initiative: +3

Speed: 6

Racial Powers:
Furious Assault

At-Will Powers:
L1: Pressing Strike
L1: Whirling Rend

Encounter Powers:
L1: Whirling Frenzy

Daily Powers:
L1: Thunder Hooves Rage

Feats:
L1: Weapon Proficiency: Double Axe

Gear (Expected GP=100)
Double Axe (40 gp)
Hide Armor (30 gp)
Standard Adventurer's Kit (15 gp)
15 gp

Discussion:
The starting ability distribution is very important for our Whirling Slayer. Strength gets most of the points (for a 16 pre-racial) because most attacks are going to be made using that ability. Dexterity and Constitution follow for 14s pre-racial, which lets me have solid AC and solid HP. Wisdom gets the remaining points to qualify for the Battle Awareness feat later on and to increase my Will defense.

The Double Axe is a convenient weapon in that you only need 1 enchantment (if I'm wrong, feel free to correct me), and it lets me take advantage of Shock Trooper's increase in damage die, which is nice. Pressing Strike lets me shift through enemy spaces, which activates Thunder Hooves Rage's extra damage, and Whirling Rend will be your go-to at-will. Whirling Frenzy actually does pretty large amounts of damage for level 1, and it's your only build-specific encounter power at this level.


Level 2

Changes:
+6 HP
+1 to attacks/defenses/checks
New Utility Power: Shrug it Off
New Feat: Weapon Expertise (Axes)

Magic Items (expected GP=1,920)
L3 (680 gp): +1 Frost Double Axe
L2 (540 gp): +1 Screaming Hide
L2 (540 gp): Cloak of Resistance
TOTAL: 1,760

Discussion:
This is a big level in your development. You get Weapon Expertise to offset the low accuracy of your Waraxes, you pick up 2 nice Frost Waraxes, increasing your damage and accuracy, and you get a way to ignore a status effect per encounter. Nice.


Level 3

Changes:
+6 HP
New Encounter Power: Whirling Step

Magic Items (expected GP=2560):
L3 (680 gp): +1 Frost Double Axe
L2 (540 gp): +1 Screaming Hide
L2 (540 gp): Cloak of Resistance
TOTAL: 1,760

Discussion:
Your new encounter power Whirling Step gives you some nice mobility in addition to some automatic damage to some adjacent enemies, which is always nice. As far as magic items go, you should probably just wait this one out.


Level 4

Changes:
+6 HP
+1 to attacks/defenses/checks
Ability Score Boosts: +1 Strength (19), +1 Dexterity (17)
New Feat: Weapon Focus (Axes)

Magic Items (Expected GP=3,200)
L4 (840 gp): Twice-Clawed Gauntlets
L3 (680 gp): +1 Frost Double Axe
L2 (540 gp): +1 Screaming Hide
L2 (540 gp): Cloak of Resistance
TOTAL: 2,600

Discussion:
You get your first ability scores boosts, and they go in Strength and Dexterity, which they will for your whole career. You also gain Weapon Focus, increasing your damage by a little bit, and you pick up some Twice-Clawed Gauntlets, which increase your damage while raging, which is always nice.


Level 5

Changes:
+6 HP
New Daily Power: Rage of the Crimson Hurricane

Magic Items (Expected GP=4,480):
L4 (840 gp): Counterstrike Guards
L4 (840 gp): Twice-Clawed Gauntlets
L3 (680 gp): +1 Frost Double Axe
L2 (540 gp): +1 Screaming Hide
L2 (540 gp): Cloak of Resistance
TOTAL: 3,440

Discussion:
You get your second rage at this level, and it's a good one. Rage of the Crimson Hurricane gives you a very significant boost in your damage, and it scales nicely (not the entry attack, the effect). For magic items, you pick up your arms-slot item in the form of Counterstrike Guards, which provide a secondary way to get opportunity attacks, and thus, more chances for a critical hit.


Level 6

Changes:
+6 HP
+1 to attacks/defenses/checks
New Utility: Combat Surge
New Feat: Two-Weapon Fighting

Magic Items (Expected GP=6,400):
L4 (840 gp): Counterstrike Guards
L4 (840 gp): Twice-Clawed Gauntlets
L3 (680 gp): +1 Frost Double Axe
L2 (540 gp): +1 Screaming Hide
L2 (540 gp): Cloak of Resistance
TOTAL: 3,440

Discussion:
A decent offensive level, you pick up Two-Weapon Fighting, giving you a measly +1 to damage but it opens up some very nice feats. You also get a new Utility in the form of Combat Surge, letting you reroll an attack once per day, which is nice.


Level 7

Changes:
+6 HP
New Encounter Power: Slash and Slash Again

Magic Items (Expected GP=9,600):
L8 (3,400): +2 Frost Double Axe
L7 (2,600): +2 Screaming Hide
L4 (840 gp):
Counterstrike Guards
L4 (840 gp): Twice-Clawed Gauntlets
L2 (540 gp): Cloak of Resistance
TOTAL: 8,220

Discussion:
Another big offensive boost, you get your third encounter power with Slash and Slash Again, which deals some very respectable auto-damage. You also upgrade your weapon and your armor.


Level 8

Changes:
+6 HP
+1 to attacks/defenses/checks
Ability Score Boosts: +1 Strength (20), +1 Dexterity (18)
New Feat: Battle Awarness

Magic Items (Expected GP=12,800):
L8 (3,400):
+2 Frost Waraxe
L8 (3,400): +2 Steadfast Amulet
L7 (2,600): +2 Screaming Hide
L4 (840 gp):
Counterstrike Guards
L4 (840 gp): Twice-Clawed Gauntlets
TOTAL: 11,620

Discussion:
A nice offensive boost, you pick up Battle Awareness for an extra attack, and your ability modifier go up by 1. You also get your Steadfast Amulet, which prevents daze and stun, and increases your NADs.


Level 9

Changes:
+6 HP
New Daily Power: Rage of the Death Spirit

Magic Items (Expected GP=16,000):
L8 (3,400):
+2 Frost Double Axe
L8 (3,400): +2 Steadfast Amulet
L7 (2,600): +2 Screaming Hide
L4 (840 gp):
Counterstrike Guards
L4 (840 gp): Twice-Clawed Gauntlets
TOTAL: 11,620

Discussion:
You pick up Rage of the Death Spirit for some crazy to-hit chances, which is always welcome, but besides that, not a very exciting level. We love our rages though.


Level 10

Changes:
+6 HP
+1 to attacks/defenses/checks
New Feat: Wintertouched
New Utility Power: Howl of the Alpha Wolf

Magic Items (Expected GP=22,400):
L8 (3,400):
+2 Frost Double Axe
L8 (3,400): +2 Steadfast Amulet
L7 (2,600): +2 Screaming Hide
L4 (840 gp):
Counterstrike Guards
L4 (840 gp): Twice-Clawed Gauntlets
TOTAL: 11,620

Discussion:
You gain a solid utility in Howl of the Alpha Wolf, which lets you shuffle around the battlefield as you please. Half of Permafrost is set with Wintertouched, and you should wait for magic items at this level.


Level 11 Snapshot

Race: Half-Orc
Class: Barbarian
Feral Might: Whirling Slayer
Paragon Path: Shock Trooper

Ability Scores (with racial adjustments):
Strength 21 (+5)
Constitution 15 (+2)
Dexterity 19 (+4)
Intelligence 9 (-1)
Wisdom 14 (+2)
Charisma 11 (+0)

HP: 90-->15 base, +15 Constitution, +60 levels
Bloodied: 45 HP or less
Healing Surge Value: 22
Surges per Day: 10

AC: 26--> 15 base, +4 Dexterity, +3 Hide,+2 Enhancement, +2 Barbarian Agility
Fortitude: 23--> 15 base, +4 Strength, +2 class, +2 Enhancement
Reflex: 23--> 15 base, +4 Dexterity, +2 Enhancement, +2 Barbarian Agility
Will: 19--> 15 base, +2 Wisdom, +2 Enhancement

Initiative: +9

Speed: 6

Racial Powers:
Furious Assault

At-Will Powers:
L1: Pressing Strike
L1: Whirling Rend

Encounter Powers:
L1: Whirling Frenzy
L3: Whirling Step
L7: Slash and Slash Again
L11: Shocking Twister

Daily Powers:
L1: Thunder Hooves Rage
L5: Rage of the Crimson Hurricane
L9: Rage of the Death Spirit

Utility Powers:
L2: Shrug it Off
L6: Combat Surge
L10: Howl of the Alpha Wolf

Feats:
L1: Weapon Proficiency: Double Axe
L2: Weapon Expertise
L4: Weapon Focus
L6: Two-Weapon Fighting
L8: Battle Awareness
L10: Wintertouched
L11: Lasting Frost

Magic Items (Expected GP=32,000):
L13 (17,000):
+3 Frost Double Axe
L8 (3,400): +2 Steadfast Amulet
L7 (2,600): +2 Screaming Hide
L4 (840):
Counterstrike Guards
L4 (840): Twice-Clawed Gauntlets
TOTAL: 24,680

Discussion:
Like always, a huge level for you. You grab the Fighter's Shock Trooper PP, increasing your off-hand weapon size and giving you some nice AC and Reflex boosts. You grab Lasting Frost, which lets you deal a very respectable amount of damage to your targets now, and you upgrade your weapon.


Level 12


Changes:
+6 HP
+1 to attacks/defenses/checks
New Feat: Deadly Axe
New Utility Power: Assault Footwork

Magic Items (Expected GP=48,000):
L15 (25,000):
+3 Lifeblood Armor
L13 (17,000):
+3 Frost Double Axe
L8 (3,400): +2 Steadfast Amulet
L4 (840):
Counterstrike Guards
L4 (840): Twice-Clawed Gauntlets
TOTAL: 47,080

Discussion:
A nice level for you, you make your Double Axe into a High Crit weapon with the Deadly Axe feat (this will come into effect more at epic, when you're chance to crit will increase dramatically), and you upgrade from Screaming Armor to Lifeblood, which takes some of the sting off of your low Constitution score.


Level 13

Changes:
+6 HP
New Encounter Power: Rolling Boulder/Storm of Blades (replaces Whirling Step)

Magic Items (Expected GP=64,000):
L15 (25,000):
+3 Lifeblood Armor
L13 (17,000):
+3 Frost Double Axe
L12 (13,000): Siberys Shard of Merciless Cold
L8 (3,400): +2 Steadfast Amulet
L4 (840):
Counterstrike Guards
L4 (840): Twice-Clawed Gauntlets
TOTAL: 60,080

Discussion:
A very good encounter power comes from this level, but the 2 choice here are too hard to choose from for me. Either option is extremely competitive, so it's really up to the player. For me, I'm just going to go with Storm of Blades for now, but really, choose either option. They both work just fine. You also get a nice damage boost in Siberys Shard of Merciless Cold.


Level 14

Changes:
+6 HP
+1 to attacks/defenses/checks
Ability Score Boosts: Strength +1 (22), Dexterity +1 (20)
New Feat: Deadly Rage

Magic Items (Expected GP=80,000):
L15 (25,000):
+3 Lifeblood Armor
L13 (17,000):
+3 Frost Double Axe
L13 (17,000): +3 Steadfast Amulet
L12 (13,000): Siberys Shard of Merciless Cold
L4 (840):
Counterstrike Guards
L4 (840): Twice-Clawed Gauntlets
TOTAL: 73,680

Discussion:
You get your ability scores boosted again, this time upgrading your modifier once again, and you upgrade your amulet.


Level 15

Changes:
+6 HP
New Daily Power: Thunderfury Rage (replaces Thunder Hooves Rage)

Magic Items (Expected GP=112,000):
L15 (25,000):
+3 Lifeblood Earthhide Armor
L14 (21,000): Helm of Opportunity (paragon)
L13 (17,000):
+3 Frost Double Axe
L13 (17,000): +3 Steadfast Amulet
L12 (13,000): Siberys Shard of Merciless Cold (paragon)
L4 (840):
Counterstrike Guards
L4 (840): Twice-Clawed Gauntlets
TOTAL: 94,680

Discussion:
You get a very powerful rage in the form of Thunderfury Rage, giving your enemies a strong disincentive to not attack you. You also pick up the Helm of Opportunity, which gives you some additional accuracy whenever you make an OA (which might happen a lot thanks to enemies taking a lot of auto-damage when adjacent to you, giving them incentive to move away).


Level 16

Changes:
+6 HP
+1 to attacks/defenses/checks
New Feat: Overwhelming Critical
New Utility: Spur the Cycle

Magic Items (Expected GP=160,000):
L15 (25,000):
+3 Lifeblood Earthhide Armor
L14 (21,000): Helm of Opportunity (paragon)
L14 (21,000): Twice-Clawed Gauntlets (paragon)
L14 (21,000): Counterstrike Guards (paragon)
L13 (17,000): +3 Frost Double Axe
L13 (17,000): +3 Steadfast Amulet
L12 (13,000): Siberys Shard of Merciless Cold (paragon)
TOTAL: 135,000

Discussion:
A good level for your magic items, you get to both upgrade your Counterstrike Guards and your Twice-Clawed Gauntlets, which increases your damage output rather nicely. You also pick up some extra-action goodness in Spur the Cycle, and you get a way to increase the deadliness of your crits by knocking prone with Overwhelming Critical.


Level 17

Changes:
+6 HP
New Encounter Power: Whirling Skirmish (replaces Whirling Frenzy)

Magic Items (Expected GP=240,000):
L18 (85,000):
+4 Frost Double Axe
L15 (25,000):
+3 Lifeblood Earthhide Armor
L14 (21,000): Helm of Opportunity (paragon)
L14 (21,000): Twice-Clawed Gauntlets (paragon)
L14 (21,000): Counterstrike Guards (paragon)
L13 (17,000): +3 Steadfast Amulet
L12 (13,000): Siberys Shard of Merciless Cold (paragon)
TOTAL: 216,600

Discussion:
Whirling Skirmish adds a nice increase in damage over Whirling Frenzy, and you also upgrade your wepaon. Not bad.


Level 18

Changes:
+6 HP
+1 to attacks/defenses/checks
Ability Score Boosts: Strength +1 (23), Dexterity +1 (21)
New Feat: Paragon Defenses

Magic Items (Expected GP=320,000):
L18 (85,000):
+4 Frost Double Axe
L18 (85,000):
+4 Steadfast Amulet
L15 (25,000):
+3 Lifeblood Earthhide Armor
L14 (21,000): Helm of Opportunity (paragon)
L14 (21,000): Twice-Clawed Gauntlets (paragon)
L14 (21,000): Counterstrike Guards (paragon)
L12 (13,000): Assault Boots
L12 (13,000):
Siberys Shard of Merciless Cold (paragon)
TOTAL: 284,000

Discussion:
You pick up Paragon Defenes, which ups your NADs by a bit and you boost your scores once again. You also upgrade your amulet and pick up some Assault Boots, which I really really like.


Level 19

Changes:
+6 HP
New Daily Power: Desert Wind Rage (replacing Rage of the Death Spirit)

Magic Items (Expected GP=400,000):
L18 (85,000):
+4 Frost Double Axe
L18 (85,000):
+4 Steadfast Amulet
L16 (45,000): +4 Grasping Javelin
L15 (25,000): +3 Lifeblood Earthhide Armor
L14 (21,000): Helm of Opportunity (paragon)
L14 (21,000): Twice-Clawed Gauntlets (paragon)
L14 (21,000): Counterstrike Guards (paragon)
L12 (13,000): Assault Boots
L12 (13,000):
Siberys Shard of Merciless Cold (paragon)
TOTAL: 329,000

Discussion:
Desert Wind Rage will provide us with a reliable source of auto-damage within 5 squares, and blinding the big baddie is always nice. We also pick up a Grasping Javelin, which lets us pull an enemy into melee range quite easily.


Level 20

Changes:
+6 HP
+1 to attacks/defenses/checks
New Feat: Hide Armor Specialization
New Encounter Power: Shocking Skewer

Magic Items (Expected GP=560,000):
L20 (125,000):
+4 Lifeblood Darkhide Armor
L18 (85,000):
+4 Frost Double Axe
L18 (85,000):
+4 Steadfast Amulet
L16 (45,000): +4 Grasping Javelin
L14 (21,000): Helm of Opportunity (paragon)
L14 (21,000): Twice-Clawed Gauntlets (paragon)
L14 (21,000): Counterstrike Guards (paragon)
L12 (13,000): Assault Boots
L12 (13,000):
Siberys Shard of Merciless Cold (paragon)
TOTAL: 429,000

Discussion:
A decent level, but you are 1 more away form Epic, so you can't really expect big changes to occur. You do upgrade your armor once again, and you pick up Hide Armor Spec. to boost your AC by a little bit. Not too exciting, but hey, we'll take it.


Level 21 Snapshot

Race: Half-Orc
Class: Barbarian
Feral Might: Whirling Slayer
Paragon Path: Shock Trooper
Epic Destiny: Fury of the Wild

Ability Scores (with racial adjustments):
Strength 26 (+8)
Constitution 16 (+3)
Dexterity 22 (+6)
Intelligence 10 (+0)
Wisdom 15 (+2)
Charisma 12 (+1)

HP: 151-->15 base, +16 Constitution, +120 levels
Bloodied: 75 HP or less
Healing Surge Value: 37
Surges per Day: 11

AC: 38--> 20 base, +6 Dexterity, +4 armor, +4 Enhancement, +3 Barbarian Agility, +1 feat
Fortitude: 36--> 20 base, +8 Strength, +2 class, +4 Enhancement, +2 feat
Reflex: 35--> 20 base, +6 Dexterity, +4 Enhancement, +3 Barbarian Agility, +2 feat
Will: 28--> 20 base, +2 Wisdom, +4 Enhancement, +2 feat

Initiative: +16

Speed: 6

Racial Powers:
Furious Assault

At-Will Powers:
L1: Pressing Strike
L1: Whirling Rend

Encounter Powers:
L7: Slash and Slash Again
L11: Shocking Twister
L13: Storm of Blades
L17: Whirling Skirmish

Daily Powers:
L5: Rage of the Crimson Hurricane
L15: Thunderfury Rage
L19: Desert Wind Rage
L20: Shocking Skewer

Utility Powers:
L2: Shrug it Off
L6: Combat Surge
L10: Howl of the Alpha Wolf
L12: Assault Footwork
L16: Spur the Cycle

Feats:
L1: Weapon Proficiency: Double Axe
L2: Weapon Expertise
L4: Weapon Focus
L6: Two-Weapon Fighting
L8: Battle Awareness
L10: Wintertouched
L11: Lasting Frost
L12: Deadly Axe
L14: Deadly Rage
L16: Two-Weapon Opening
L18: Paragon Defenses
L20: Armor Secialization (Hide)
L21: Axe Mastery

Magic Items (Expected GP=800,000):
L22 (325,000):
Siberys Shard of Merciless Cold (epic)
L20 (125,000):
+4 Lifeblood Darkhide Armor
L18 (85,000):
+4 Frost Double Axe
L18 (85,000):
+4 Steadfast Amulet
L16 (45,000): +4 Grasping Javelin
L14 (21,000): Helm of Opportunity (paragon)
L14 (21,000): Twice-Clawed Gauntlets (paragon)
L14 (21,000): Counterstrike Guards (paragon)
L12 (13,000): Assault Boots
TOTAL: 741,000

Discussion:
A HUGE level for us Whirlers, we grab the excellent Epic Destiny Fury of the Wild, which boosts our Strength by 2 and will grant us some great critical hit shenanigans when we reach level 24.

As far as items go, you upgrade your shard one last time, but everything else stays the same. We also upgrade all of our ability scores, increasing the modifiers once again.


Level 22

Changes:
+6 HP
+1 to attacks/defenses/checks
New Feat: Two-Weapon Flurry
New Utility Power: Unexpected Clarity
New Feat: Robust Defenses (replaces Paragon Defenses)

Magic Items (Expected GP=1,200,000):
L23 (425,000):
+5 Frost Double Axe
L22 (325,000):
Siberys Shard of Merciless Cold (epic)
L20 (125,000):
+4 Lifeblood Darkhide Armor
L18 (85,000):
+4 Steadfast Amulet
L16 (45,000): +4 Grasping Javelin
L14 (21,000): Helm of Opportunity (paragon)
L14 (21,000): Twice-Clawed Gauntlets (paragon)
L14 (21,000): Counterstrike Guards (paragon)
L12 (13,000): Assault Boots
TOTAL: 1,081,000

Discussion:
I'm really liking this level. We get more accuracy and damage by upgrading our weapon to a +5, we pick up some extra action goodies in Unexpected Clarity (which lets us put on ENORMOUS amounts of auto-damage by using your encounter powers for both actions), and you pick up a way to make those criticals even more deadly with Two-Weapon Flurry.


Level 23

Changes:
+6 HP
New Encounter Power: Berserker's Fury (replacing Slash and Slash Again)

Magic Items (Expected GP=1,600,000):
L23 (425,000):
+5 Frost Double Axe
L23 (425,000):
+5 Steadfast Amulet
L22 (325,000):
Siberys Shard of Merciless Cold (epic)
L20 (125,000):
+4 Lifeblood Stalkerhide Armor
L16 (45,000): +4 Grasping Javelin
L14 (21,000): Helm of Opportunity (paragon)
L14 (21,000): Twice-Clawed Gauntlets (paragon)
L14 (21,000): Counterstrike Guards (paragon)
L12 (13,000): Assault Boots
TOTAL: 1,421,000

Discussion:
We upgrade our Steadfast Amulet at this level, and we get a nice upgrade over Slash and Slash Again in the form of Berserker's Fury, which is basically a more damaging version of the previous power. Decent level, but not many changes here.


Level 24

Changes:
+6 HP
+1 to attacks/defenses/checks
Ability Score Boosts: +1 Strength (27), +1 Dexterity (23)
New Feat: Ferocious Critical

Magic Items (Expected GP=2,100,000):
L25 (625,000):
+5 Lifeblood Stalkerhide Armor
L23 (425,000):
+5 Frost Double Axe
L23 (425,000):
+5 Steadfast Amulet
L22 (325,000):
Siberys Shard of Merciless Cold (epic)
L16 (45,000): +4 Grasping Javelin
L14 (21,000): Helm of Opportunity (paragon)
L14 (21,000): Twice-Clawed Gauntlets (paragon)
L14 (21,000): Counterstrike Guards (paragon)
L12 (13,000): Assault Boots
TOTAL: 1,921,000

Discussion:
Ferocious Critical really ups our damage output by quite a lot, adding a significant boost to your accuracy and damage every time you crit (which will be a lot, trust me). We also get the great Epic Destiny feature in Land's Fury. Now, everytime we crit, we get a free attack, we get a +4 bonus to attack and damage rolls (which helps out the free attack), and we deal at LEAST 32 damage to each unbloodied enemy within 10. That's some nice damage output right there. You also upgrade your armor at this level.


Level 25

Changes:
+6 HP
New Daily Power: Stone Tempest Rage (replaces Rage of the Crimson Hurricane)

Magic Items (Expected GP=2,800,000):
L25 (625,000):
+5 Lifeblood Stalkerhide Armor
L 24 (525,000): Twice-Clawed Gauntlets (epic)
L23 (425,000):
+5 Frost Double Axe
L23 (425,000):
+5 Steadfast Amulet
L22 (325,000):
Siberys Shard of Merciless Cold (epic)
L16 (45,000): +4 Grasping Javelin
L14 (21,000): Helm of Opportunity (paragon)
L14 (21,000): Counterstrike Guards (paragon)
L12 (13,000): Assault Boots
TOTAL: 2,425,000

Discussion:
Stone Tempest Rage is perhaps the single thing that takes this build from solid to rediculous when it's activated. Having a crit chance of 18-20 makes getting those crits a LOT easier, and now you're criticals are extremely deadly. We also upgrade our Gauntlets, giving us some increased damage once again.


Level 26

Changes:
+6 HP
+1 to attacks/defenses/checks
New Feat: Sweeping Blade
New Utility Power: Fury's Form

Magic Items (Expected GP=4,000,000):
L25 (625,000):
+5 Lifeblood Stalkerhide Armor
L25 (625,000): Belt of Titan Strength
L 24 (525,000): Twice-Clawed Gauntlets (epic)
L23 (425,000):
+5 Frost Double Axe
L23 (425,000):
+5 Steadfast Amulet
L22 (325,000):
Siberys Shard of Merciless Cold (epic)
L21 (225,000): +5 Grasping Javelin
L14 (21,000): Helm of Opportunity (paragon)
L14 (21,000): Counterstrike Guards (paragon)
L12 (13,000): Assault Boots
TOTAL: 3,230,000

Discussion:
We pick up some extra damage in the form of Sweeping Blade, giving us some extra auto-damage on our OAs. We also get the very solid Fury's Form utility from our ED, making us just generally stronger. Finally, we upgrade our javelins and pick up our waist-slot item in the form of Belt of Titan Strength, giving us some nice damage boosts.


Level 27

Changes:
+6 HP
New Encounter Power: Hurricane of Blades (replacing Storm of Blades)

Magic Items (Expected GP=6,000,000):
L28 (2,125,000):
+6 Frost Double Axe
L25 (625,000):
+5 Lifeblood Stalkerhide Armor
L25 (625,000): Belt of Titan Strength
L 24 (525,000): Twice-Clawed Gauntlets (epic)
L23 (425,000):
+5 Steadfast Amulet
L22 (325,000):
Siberys Shard of Merciless Cold (epic)
L21 (225,000): +5 Grasping Javelin
L14 (21,000): Helm of Opportunity (paragon)
L14 (21,000): Counterstrike Guards (paragon)
L12 (13,000): Assault Boots
TOTAL: 4,930,000

Discussion:
A solid offensive level, we upgrade Storm of Blades to the devastating Hurricane of Blades, and we upgrade our weapon for the last time.


Level 28

Changes:
+6 HP
+1 to attacks/defenses/checks
Ability Score Boosts: +1 Strength (28), +1 Dexterity (24)
New Feat: Primal Resurgence

Magic Items (Expected GP=8,000,000):
L30 (3,125,000):
+6 Lifeblood Elderhide Armor
L28 (2,125,000):
+6 Frost Double Axe
L25 (625,000): Belt of Titan Strength
L 24 (525,000): Twice-Clawed Gauntlets (epic)
L23 (425,000):
+5 Steadfast Amulet
L22 (325,000):
Siberys Shard of Merciless Cold (epic)
L21 (225,000): +5 Grasping Javelin
L14 (21,000): Helm of Opportunity (paragon)
L14 (21,000): Counterstrike Guards (paragon)
L12 (13,000): Assault Boots
TOTAL: 7,430,000

Discussion:
We get a way to use Stone Tempest Rage 2/day with Primal Resurgence, and since we love our crits, that's a very big thing. Our armor also gets upgraded for the last time.


Level 29

Changes:
+6 HP
New Daily Power: World Serpent Rage (replaces Desert Wind Rage)

Magic Items (Expected GP=10,000,000):
L30 (3,125,000):
+6 Lifeblood Elderhide Armor
L28 (2,125,000):
+6 Frost Double Axe
L28 (2,125,000): +6 Steadfast Amulet
L25 (625,000): Belt of Titan Strength
L 24 (525,000): Twice-Clawed Gauntlets (epic)
L22 (325,000):
Siberys Shard of Merciless Cold (epic)
L21 (225,000): +5 Grasping Javelin
L14 (21,000): Helm of Opportunity (paragon)
L14 (21,000): Counterstrike Guards (paragon)
L12 (13,000): Assault Boots
TOTAL: 9,130,000

Discussion:
World Serpent Rage is a nice pickup that lets us make some more attacks (and thus increase our crit chance). We like being immortal as well, so we'll level up just 1 more time.


Level 30 Snapshot

Race: Half-Orc
Class: Barbarian
Feral Might: Whirling Slayer
Paragon Path: Shock Trooper
Epic Destiny: Fury of the Wild

Ability Scores (with racial adjustments):
Strength 28 (+9)
Constitution 16 (+3)
Dexterity 24 (+7)
Intelligence 10 (+0)
Wisdom 15 (+2)
Charisma 12 (+1)

HP: 205-->15 base, +16 Constitution, +174 levels
Bloodied: 102 HP or less
Healing Surge Value: 51
Surges per Day: 11

AC: 48--> 25 base, +7 Dexterity, +5 armor, +6 Enhancement, +3 Barbarian Agility, +2 feat
Fortitude: 44--> 25 base, +9 Strength, +2 class, +6 Enhancement, +2 feat
Reflex: 43--> 25 base, +7 Dexterity, +6 Enhancement, +3 Barbarian Agility, +2 feat
Will: 37--> 25 base, +2 Wisdom, +6 Enhancement, +4 feat

Initiative: +22

Speed: 6

Racial Powers:
Furious Assault

At-Will Powers:
L1: Pressing Strike
L1: Whirling Rend

Encounter Powers:
L11: Shocking Twister
L17: Whirling Skirmish
L23: Berserker's Fury
L27: Hurricane of Blades

Daily Powers:
L15: Thunderfury Rage
L20: Shocking Skewer
L25: Stone Tempest Rage
L29: World Serpent Rage

Utility Powers:
L2: Shrug it Off
L6: Combat Surge
L10: Howl of the Alpha Wolf
L12: Assault Footwork
L16: Spur the Cycle
L22: Unexpected Clarity
L26: Fury's Form

Feats:
L1: Weapon Proficiency: Double Axe
L2: Weapon Expertise
L4: Weapon Focus
L6: Two-Weapon Fighting
L8: Battle Awareness
L10: Wintertouched
L11: Lasting Frost
L12: Deadly Axe
L14: Deadly Rage
L16: Two-Weapon Opening
L20: Armor Specialization (Hide)
L21: Robust Defenses
L21: Axe Mastery
L22: Two-Weapon Flurry
L24: Ferocious Critical
L26: Sweeping Blade
L28: Primal Resurgence
L30: Epic Will

Magic Items (Expected GP=14,625,000):
L30 (3,125,000):
+6 Lifeblood Elderhide Armor
L28 (2,125,000):
+6 Frost Double Axe
L28 (2,125,000): +6 Steadfast Amulet
L27 (1,625,000): Shadow Band
L27 (1,625,000): Ring of the Phoenix
L26 (1,125,000): +6 Grasping Javelin
L25 (625,000): Belt of Titan Strength
L 24 (525,000): Twice-Clawed Gauntlets (epic)
L22 (325,000):
Siberys Shard of Merciless Cold (epic)
L14 (21,000): Helm of Opportunity (paragon)
L14 (21,000): Counterstrike Guards (paragon)
L12 (13,000): Assault Boots
TOTAL: 13,280,000

Discussion:
At last, we've reached immortality. All of your items are bought, you've picked all of your feats, and your powers are ready to go.

At this level, we upgrade our javelins one last time, and we pick up both a Shadow Band for the increased defences from being concealed and a Ring of the Phoenix, because we don't like dying (and our ED has no way of preventing it like most do). You have a little leeway to whatever items you decide to pick up, so feel free to supplement this item list with anything different (this build isn't item-dependant at all).

Enjoy hacking away at everything in sight with your Double Axe. You've earned it.


Build Goal and Tactics:
The build does two things extremely well: it spreads out quite a lot of auto-damage to mostly adjacent enemies, which softens those enemies up before your other party members can kill them, and it really capitalizes on getting a critical on an attack. We'll examine the first part first.

Spreading around damage tends to be seen as not as good as focus-fire style damage. Well, I agree with that a little bit, but there's also a big part of me that says they both have their own places within certain builds. To me, I really like the 5th man in a party to be good at spreading around damage, because it makes those enemies easier to kill for the rest of us.

This build accomplishes this mainly by having encounter powers, along with Whirling Rend, that deal [W] damage to each adjacent enemy. Since this is increased by anything that increases a damage roll, this can add up fast. You also gain a bonus to this in the form of Shock Trooper, gaining Dex modifier damage to a damage roll (adding it to auto-damage instead of an attack is nice becuase you don't need to worry about it not hitting), and from Fury of the Wild's level 24 feature (which triggers on a crit, btw). Add all of these together and you have a build that can punish enemies just for standing next to him.

Your criticals with this build are just downright nasty. You get your first major boost to criticals with Overwhelming Critical, which lets you knock the target prone on any critical. Nice. This gets further boosted from Axe Mastery, because doubling your crit chance means double the attacks. Picking up Ferocious Critical will make you both very accurate and very damaging, and your Double Axe being a high-crit weapon (thanks to Deadly Axe) adds even more power. Combining this with the auto-damage function of a typical Whirler can make for some devastating results.

Your tactics for this build should be to get adjacent to as many enemies as possible without being overrun to trigger your auto-damage the most. To accomplish this, we have the Whirlers general mobility power Whirling Lunge, and we pick up Howl of the Alpha Wolf, which lets us rearrange the battlefield how we see fit. You also have above-average AC for a barbarian, which you can really take advantage of with auto-damage. Overall, I really enjoy this build, as criticals and auto-damage are two aspects of the game people sometimes overlook, but they can be extremely deadly, especially when that's your focus.

Variants:

Our first variant build focuses more on Opportunity Attacks than downright damage. We trade in our Double Axe for the Spiked Chain, and switch PPs to Twinclaw Slayer. What this allows is to take Chain Ward as a level 6 Utility, thus giving us threatening reach, and combined with the Twinclaw's reroll property on OAs, it makes for a very potent combination.

Spiked Chain build

Race: Half-Orc
Class: Barbarian
Feral Might: Whirling Slayer
Paragon Path: Twinclaw Slayer
Epic Destiny: Fury of the Wild

Ability Scores (with racial adjustments):
Strength 28 (+9)
Constitution 16 (+3)
Dexterity 24 (+7)
Intelligence 10 (+0)
Wisdom 15 (+2)
Charisma 12 (+1)

HP: 205-->15 base, +16 Constitution, +174 levels
Bloodied: 102 HP or less
Healing Surge Value: 51
Surges per Day: 11

AC: 47--> 25 base, +7 Dexterity, +5 armor, +6 Enhancement, +3 Barbarian Agility, +1 feat
Fortitude: 44--> 25 base, +9 Strength, +2 class, +6 Enhancement, +2 feat
Reflex: 43--> 25 base, +7 Dexterity, +6 Enhancement, +3 Barbarian Agility, +2 feat
Will: 37--> 25 base, +2 Wisdom, +6 Enhancement, +4 feat

Initiative: +22

Speed: 6

Racial Powers:
Furious Assault

At-Will Powers:
L1: Pressing Strike
L1: Whirling Rend

Encounter Powers:
L11: Twinclaw Rend
L17: Whirling Skirmish
L23: Berserker's Fury
L27: Hurricane of Blades

Daily Powers:
L15: Thunderfury Rage
L20: Twinclaw Berserker Rage
L25: Stone Tempest Rage
L29: World Serpent Rage

Utility Powers:
L2: Shrug it Off
L6: Chain Ward
L10: Howl of the Alpha Wolf
L12: Dangerous Blur
L16: Spur the Cycle
L22: Unexpected Clarity
L26: Fury's Form

Feats:
L1: Spiked Chain Training
L2: Weapon Expertise
L4: Weapon Focus
L6: Spiked Chain Expert
L8: Two-Weapon Fighting
L10: Two-Weapon Threat
L11: Nimble Blade
L12: Lashing Flail
L14: Deadly Draw
L16: Deft Blade
L18: Deadly Rage
L20: Armor Specialization (Hide)
L21: Light Blade Mastery
L22: Two-Weapon Flurry
L24: Ferocious Critical
L26: Overwhelming Critical
L28: Primal Resurgence
L30: Epic Will

Magic Items (Expected GP=14,625,000):
L30 (3,125,000):
+6 Lifeblood Elderhide Armor
L28 (2,125,000): +6 Graceful Spiked Chain
L28 (2,125,000): +6 Steadfast Amulet
L27 (1,625,000): Shadow Band
L27 (1,625,000): Ring of the Phoenix
L26 (1,125,000): +6 Grasping Javelin
L25 (625,000): Belt of Titan Strength
L 24 (525,000): Twice-Clawed Gauntlets (epic)
L22 (325,000):
Siberys Shard of Merciless Cold (epic)
L14 (21,000): Helm of Opportunity (paragon)
L14 (21,000): Counterstrike Guards (paragon)
L12 (13,000): Assault Boots
TOTAL: 13,280,000

Discussion:
With your Graceful Spiked Chain, you can make a melee basic attack against any target attacking you once/day, which is nice. However, the real bonus is the critical bonus. 6x your Dexterity modifier on a crit is ENORMOUS amounts of extra damage, which really helps this build out.

We love threatening reach with this build. Threatening reach + deadly OAs=a fun time. Our OAs get further boosted by a Helm of Opportunity, Two-Weapon Threat, and Two-Weapon Flurry. They also slide a target 1 square and target Reflex. So, basically, you're at your best when enemies are moving away from you, and you give them a very strong incentive to do so with your auto-damage. You also have World Serpent Rage and Thunderfury Rage to increase the amount of attacks you make by a hefty amount when you can't use Stone Tempest Rage anymore.


This next build is a variation of the first variant. With this build, we hybrid Fighter to be able to take Fighter powers, take Fighter feats, and also gain Combat Challenge. With this in mind, our OAs trigger on a lot more than just moving away from you, which lets us deal much more damage in the long run.

The build trades the usefullness of Barbarian powers (we can't mark with them) for the chance to make more OAs, which essentially makes this a build entirely focused on those OAs.

Barbarian|Fighter hybrid

Race: Half-Orc
Class: Barbarian|Fighter
Hybrid Talent: Whirling Slayer
Paragon Path: Twinclaw Slayer
Epic Destiny: Fury of the Wild

Ability Scores (with racial adjustments):
Strength 28 (+9)
Constitution 16 (+3)
Dexterity 24 (+7)
Intelligence 10 (+0)
Wisdom 15 (+2)
Charisma 12 (+1)

HP: 205-->15 base, +16 Constitution, +174 levels
Bloodied: 102 HP or less
Healing Surge Value: 51
Surges per Day: 11

AC: 44--> 25 base, +7 Dexterity, +5 armor, +6 Enhancement, +1 feat
Fortitude: 44--> 25 base, +9 Strength, +2 class, +6 Enhancement, +2 feat
Reflex: 40--> 25 base, +7 Dexterity, +6 Enhancement, +2 feat
Will: 35--> 25 base, +2 Wisdom, +6 Enhancement, +2 feat

Initiative: +22

Speed: 6

Racial Powers:
Furious Assault

At-Will Powers:
L1: Dual Strike
L1: Whirling Rend

Encounter Powers:
L11: Twinclaw Rend
L17: Whirling Skirmish
L23: Weaponmaster's Lure
L27: Stabbing Torrent

Daily Powers:
L15: Unyielding Avalanche
L20: Twinclaw Berserker Rage
L25: Stone Tempest Rage
L29: World Serpent Rage

Utility Powers:
L2: Shrug it Off
L6: Chain Ward
L10: Fighter's Grit
L12: Dangerous Blur
L16: Spur the Cycle
L22: Martial Supremecy
L26: Fury's Form

Feats:
L1: Hybrid Talent (Whirling Slayer)
L2:
Spiked Chain Training
L4: Weapon Expertise
L6: Weapon Focus
L8: Spiked Chain Expert
L10: Two-Weapon Fighting
L11: Two-Weapon Threat
L12: Nimble Blade
L14: Lashing Flail
L16: Deadly Draw
L18: Deft Blade
L20: Hide Armor Specialization
L21: Light Blade Mastery
L22: Two-Weapon Flurry
L24: Ferocious Critical
L26: Overwhelming Critical
L28: Primal Resurgence
L30: Robust Defenses

Magic Items (Expected GP=14,625,000):
L30 (3,125,000):
+6 Lifeblood Elderhide Armor
L28 (2,125,000): +6 Graceful Spiked Chain
L28 (2,125,000): +6 Steadfast Amulet
L27 (1,625,000): Shadow Band
L27 (1,625,000): Ring of the Phoenix
L26 (1,125,000): +6 Grasping Javelin
L25 (625,000): Belt of Titan Strength
L 24 (525,000): Twice-Clawed Gauntlets (epic)
L22 (325,000):
Siberys Shard of Merciless Cold (epic)
L14 (21,000): Helm of Opportunity (paragon)
L14 (21,000): Counterstrike Guards (paragon)
L12 (13,000): Assault Boots
TOTAL: 13,280,000

Discussion:
I'm really liking this build. You trade some of your defenses, as well as some of the nice Barbarian powers, but you get way more chances for OAs. Unyielding Avalanche is taken to give some nice auto-damage that stacks with our Barbarian powers, and the encounter powers are picked for marking en-masse. This build is actually very effective, and is playable through all levels.

When starting out I'd recommend a +3 prof main weapon and keeping the off hand axe.
Hitting is everything ;)
Otherwise I think it looks pretty solid.
Doesnt shock trooper require weapons with the off hand property though?

I'm quite certain that Shocktrooper upgrades the damage die of weapons with the Off-hand property regardless of what hand you hold them in, so you won't be getting anything out of that feature.
"I'm quite certain that Shocktrooper upgrades the damage die of weapons with the Off-hand property regardless of what hand you hold them in, so you won't be getting anything out of that feature."

I think so too.
Kensai is much better
This what I'm waiting is Thri -kreen (I assume that it will have weapon prof racial feats and +2 to str)
You guys are right, my mistake. I always thought it upgraded the die size of your off-hand weapon, my mistake. I'll fix that now.

Kensei is the obvious choice for PP, but is there another PP that is two-weapon oriented that would work? I was thinking Twin-Claw Slayer but that will be in the variants section (a different kind of build focused on OAs).

I picked Axes for the High-crit property I would attain by the Punishing Axe feat I was going to get later on. That, combined with Stone Tempest Rage and Fury of the Wild's feature, makes for some deadly crits.

But I did think about Bastard Swords when making this build. Do you think those would be a better choice? Or should I just stick with Axes?
Im partial too accurate attacks esp. with barbarian high damage when they do hit, but whirlers can use an high dice high crit off hand weapon to good effect at least before you specialize too much on a certain weapon group with feats :s

On the other hand weapon focus should get priority IMO so staying with the same group is still more common Id think. Perhaps shift weapons a bit into your adventuring career?

If you opt to start with 20 Str a +2 proficiency might be good too though?
Alright, I updated the build to use a Double Axe instead. The bonus from Shock Trooper now applies without needing to wield 2 weapons.

I just like my starting ability scores too much to invest that heavily into Strength. I could switch weapons at some point, but I still like keeping this up.

Any more thoughts?
Alright, I updated the build to use a Double Axe instead. The bonus from Shock Trooper now applies without needing to wield 2 weapons.

I just like my starting ability scores too much to invest that heavily into Strength. I could switch weapons at some point, but I still like keeping this up.

Any more thoughts?




With the Double Axe, I think only the secondary end has the off-hand property, so only that one will get the damage die increase to 1d12, if I recall correctly.  Though this may not mean much, since I believe when making a weapon attack you can choose which end of a double weapon you are using, so you can choose to use the off-end for the d12 most of the time. 

On the plus side, the main end (that is 1d10) does have the Stout property, meaning you can treat it as a 2handed weapon, and if you like can drop Pressing Strike or Whirling Rend to partake in Howling Strike goodness, as well as any other "requires two-handed weapon" powers that catch your fancy.  The base damage die may drop to 1d10, but if you are choosing such a power at that point I am sure it is more for the charge-friendliness or bonus effects it brings.

I say the option looks very interesting.  You lose some specialization and raw power because of it, but your viable power selection opens up since you can nab two-hander stuff as well as the whirling slayer-oriented powers.  Versatility can be fun, too!

I don't have any really specific advice or thoughts at this point, but am definitely looking forward to you expanding/continuing with the build, as a friend of mine is trying a Whirling Barbarian in a campaign, and we're also experimenting with different paths and choices he could make.
Updated the build all the way up to 21. What are your thoughts on paragon tier?

@TiranElKanual: Thanks, glad to hear your opinions

I did not know it had the Stout property. If so, I might take Howling Strike (maybe retrain Pressing Strike as soon as I lose Thunder Hooves Rage?). I will look into this.

Yeah, Whirlers aren't the best for raw power, but they're solid at softening up targets for your allies, and they are extremely cool (who doesn't like dual-wielders?).

Another way you can build this kind of build (I'm going to post it in the variants section when I actually build it) is to focus on OAs. With taking Twinclaw Slayer as a PP (ED doesn't matter as much), and hybriding Fighter for Combat Superiority, you can mark an enemy and get a lot of chances to get free MBAs (backed up by Two-Weapon Flurry/Opening, Thunderfury Rage, etc.), and you could take feats like Deft Blade and Lashing Flail (use a Spiked Chain w/ Spiked Chain Training, btw) to take advantage of all the MBAs you will be making. Sounds like a fun build to me.

Keep the comments coming everyone
Finally updated the build to level 30. Everything looks solid from my end, but I would really like to hear some opinions on what you guys think.

PEACH away Laughing
By changing from a weapon feat for Double Axe to MC Spiked Chain, off hand applies to both ends as both count as a light blade.  You would then be able to trade your level 6 utility for the Chain Ward stance, giving you Threatening Reach for an encounter.  More OAs is better than the one reroll, but is the lower W damage worth it to you, when you have to pay a feat for the stance?
I was actually going to post that in the variants section anyways Smile.

But I definately see where you're coming from, and I do love the spiked chain. I just wanted to use Shock Trooper as a PP so I needed to go MC Fighter, and Double Axe is the most damaging off-hand weapon there is. However, I do see your point of view and I will most definately look at Chain Ward stance in the variants section. Thanks Fing_Fang_Foom.

I'll start my variants build tonight (It'll only be a Level 30 snapshot), and I'll get back to you when it's finished. Thanks for the help
A sad note; under the current free action attack rule, Two-Weapon Opening is virtually worthless (grants an attack on a free action, same as Rampage). So you may want to swap that out.
Ah, man. I am (well was now) a really big fan of that feat too. Well, Overwhelming Critical does look nice Smile I also just realized I don't qualify for Second Skin, so I need to take out that retraining.

Any other thoughts/suggestions?
I posted two variant builds that I think you guys should take a look at. They both focus on OAs, with the second one hybriding Fighter to get Combat Challenge.
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