The HellBlade: 500dpr (and PEACH too)

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EDIT: build modified to account for the nerf of Hell's Burning Mark.

Hi guys! This is obviously a mostly theorycraft/DPR build, but I might end up using it in an upcoming game, so I'd be interested to hear anyone's advice regarding practical changes too.

The HellBlade is a build designed to take advantage of the combination of eldritch strike's slide, staggering weapon's slide boosting properties, and a pair spark slippers. It's goal is to boost it's at-will sliding capabilities as far as possible, while at the same time increasing the autodamage from spark slippers as high as possible. It also gains a pretty solid catch-22 setup to further increase it's DPR.
Here's the build:

HellBlade

Lyre, HellBlade, level 30
Tiefling, Warlock|Paladin, Morninglord, Radiant One
Eldritch Pact (Hybrid): Dark Pact (Hybrid)
Eldritch Strike: Eldritch Strike Charisma
Hybrid Warlock: Hybrid Warlock Will
Hybrid Paladin: Hybrid Paladin Fortitude
Hybrid Talent: Paladin Armor Proficiency
Arcane Admixture Damage Type: Arcane Admixture Lightning
Versatile Expertise: Versatile Expertise (Heavy Blade)
Versatile Expertise: Versatile Expertise (Holy Symbol)
Arcane Admixture Power: Eldritch Strike
Quickened Spellcasting: Eldritch Strike
Background: Auspicious Birth (Auspicious Birth Benefit)

FINAL ABILITY SCORES
Str 10, Con 14, Dex 12, Int 26, Wis 14, Cha 26.

STARTING ABILITY SCORES
Str 8, Con 12, Dex 10, Int 16, Wis 12, Cha 16.


AC: 45 Fort: 41 Reflex: 43 Will: 42
HP: 184 Surges: 16 Surge Value: 46

TRAINED SKILLS
Religion +28, Arcana +34, Intimidate +34, Perception +22

UNTRAINED SKILLS
Acrobatics +13, Bluff +25, Diplomacy +23, Dungeoneering +17, Endurance +14, Heal +17, History +23, Insight +17, Nature +17, Stealth +15, Streetwise +23, Thievery +13, Athletics +12

FEATS
Level 1: Mark of Storm
Level 2: Hybrid Talent
Level 4: Hellfire Blood
Level 6: Disciplined Talent
Level 8: Controlling Advantage
Level 10: Deadly Draw
Level 11: White Lotus Riposte
Level 12: Arcane Admixture
Level 14: Versatile Expertise
Level 16: Robust Defenses
Level 18: Battering Shield
Level 20: Forceful Challenge
Level 21: Warding Curse
Level 22: Hell's Burning Mark
Level 24: Hellfire Teleport
Level 26: Cursed Spells
Level 28: Quickened Spellcasting
Level 30: Secrets of Belial

POWERS
Disciplined Talent: Kinetic Trawl
Hybrid at-will 1: Eldritch Strike
Hybrid at-will 1: Ardent Strike
Hybrid encounter 1: Flickering Venom
Hybrid daily 1: Armor of Agathys
Hybrid utility 2: Bless Weapon
Hybrid encounter 3: Avenging Smite
Hybrid daily 5: Unyielding Faith
Hybrid utility 6: Wrath of the Gods
Hybrid encounter 7: Price of Cowardice
Hybrid daily 9: Curse of the Black Frost
Hybrid utility 10: Ethereal Sidestep
Hybrid encounter 13: Blaze of Ulban (replaces Flickering Venom)
Hybrid daily 15: Divine Vengeance (replaces Armor of Agathys)
Hybrid utility 16: Hero's Defense
Hybrid encounter 17: Strand of Fate (replaces Blaze of Ulban)
Hybrid daily 19: Righteous Inferno (replaces Unyielding Faith)
Hybrid utility 22: Martial Supremacy (Secrets of Belial)
Hybrid encounter 23: Demand Respect (replaces Price of Cowardice)
Hybrid daily 25: Exalted Retribution (replaces Divine Vengeance)
Hybrid encounter 27: Deific Vengeance (replaces Avenging Smite)
Hybrid daily 29: Caiphon's Abominable Melody (replaces Exalted Retribution)

ITEMS
Iron of Spite (epic tier), Iron Armbands of Power (epic tier), Spark Slippers (paragon tier), Staggering Longsword +6, Eberron Shard of Lightning (epic tier), Backlash Tattoo (heroic tier), Razor Shield Heavy Shield (epic tier), Strikebacks (heroic tier), Ring of Tenacious Will (epic tier), Ring of Free Time (epic tier), Belt of Vim (epic tier), Dancing Greatsword +4 (4), Bag of Holding (heroic tier), Symbol of the Champion's Code +5, Amulet of Protection +6, Voidhide of Resistance +6


DPR


Attack/Crit

Attack bonus [Eldritch strike, Staggering Longsword]:
15lvl +8cha +6enh +3exp +3prof +1hellfire blood +2CA(deadly draw)
=38 vs AC 44
=%75 to-hit plus Martial Supremacy reroll
Final to-hit: %93.75

Attack bonus [Eldritch strike, Dancing Longsword]:
15lvl +8cha +4enh +3exp +3prof +1hellfire blood +2CA(deadly draw)
=36 vs AC 44
=%65 to-hit plus Martial Supremacy reroll
Final to-hit: %87.75

Crit Chance/Damage:
~%6.25 (reroll misses with martial supremacy)
7(max weapon dice) 7.5(max curse dice) 21(6d6) = +35.5 additional crit damage (28 w/o curse)
%6.24 times 35.5 or 28 = +2.21 or +1.75 DPR per attack



Damage


Damage (Eldritch Strike, Staggering Longsword):
313.71 x %93.75 =265.98
9lightning (2d8 longsword) +8 cha +6 enh +1 hellfire blood + 6 iron armbands +5 shard of lightning +8Fire/Radiant (Starborn, Int mod) +10 (morninglord, radiant vuln) +5 (hell's burning mark, fire vuln) +2 (pelor's sun blessing, wis mod) +10.5 (curse, 1/round) +8 (cursed spells, 1/round) +168 (6 out/in slides @28dmg ea.) +2.21 (crit)

Damage (Eldritch Strike, Dancing Longsword): 158.75 x %87.75 =126.14
9lightning (2d8 longsword) +8 cha +4 enh +1 hellfire blood + 6 iron armbands +5 shard of lightning +8Fire/Radiant (Starborn, Int mod) +10 (morninglord, radiant vuln) +5 (hell's burning mark, fire vuln) +2 (pelor's sun blessing, wis mod) +84 (3 out/in slides @28 ea.) +1.75(crit)

Damage (Spark Slippers): 28
8lightning (spark slippers, Cha mod) +8Fire/Radiant (Starborn, Int mod) +10 (morninglord, radiant vuln) +2 (pelor's sun blessing, wis mod)

Damage (Hellfire Teleport): 33
13fire (hellfire tele) +8fire/radiant (starborn) +10 (radiant vuln) +2 (pelor's sun blessing)

Damage (White Lotus Riposte): 28
8lightning (Cha mod) +8Fire/Radiant (Starborn, Int mod) +10 (morninglord, radiant vuln) +2 (pelor's sun blessing, wis mod)

Damage (Divine Challenge): 37
(65 if within 2 squares of hellblade)
12radiant (divine challenge) +8fire/radiant (starborn) +10 (radiant vuln) +2 (pelor's sun blessing) +5 (symbol of the champions code) +28 (forcful challenge slide, only if within 2)

Damage (Darkspiral Aura): 25.5
5.5necrotic/psychic (1d10 = 1 kill) +8fire/radiant (starborn) +10 (radiant vuln) +2 (pelor's sun blessing)

Total DPR:

Standard: 265.98 (Eldritch Strike w/Staggering Longsword and curse)
Minor: 126.14 (Eldritch Strike w/Dancing Longsword)
Move: 33 (Hellfire Teleport)
Immediate/non-Actions: 53.5 (white lotus riposte + darkspiral aura. note: The hellblade has many sources of out of turn triggered damage, and will often do much more than this.)

Total DPR: 478.62





Whenever we hit someone with eldritch strike, we slide them a total of 12 squares, for a total of 6 passes through our deadly lightning field created by the spark slippers.

Slide 1 (eldritch strike) + 6 (staggering weapon +6) + 1 (battering shield) +1 (controlling advantage)
plus
Slide 1 (arcane admixture plus mark of storm) +1 (battering shield) +1 (controlling advantage)
total =12


As a HellBlade, our role leans heavily toward striker, but our mark punishment is painful enough that we could still be a strong secondary defender. We have nothing to improve our stickiness though.

The lighning field is boosted by our radiant one ED, which in turn allows it to take advantage of radiant vulnerability from Morninglord and the extra damage from Pelor's sun blessing.

Our divine challenge also benefits from our damage boosting, becoming very imposing (37 damage @30th), while forceful challenge will allow us to add a slide 2, which if they're within 2 squares of us means more auto-damage (for a total of 65 damage @30th).

The HellBlade's defenses are pretty solid. With good hp, plenty of surges and warding curse they're far from fragile, and with White Lotus Riposte, Darkspiral Aura, Iron of Spite, Backlash Tattoo, Strikebacks, and a Razor shield we are downright deadly to attack, especially in melee.

Whenever we have a spare move action, we use hellfire teleport to add in some more autodamage.

So, any thoughts?
If Eldrich Strike is an @Will, Couldn't you use an Action point!!!
Prejudice and Discrimination CardUtility 1
[Insert flavor text here ...]
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Target:Trolls
Effect: You summon every internet troll within 2 clicks.
Size : Gigantic Immune Psychic (It doesn't care what you think) Immune Fire (Special): Flaming powers are what internet troll's feed on. Every flaming point regenerates them by the same amount. Special: If their target has a vulnerability their attacks inflict damage of that type.

If Eldrich Strike is an @Will, Couldn't you use an Action point!!!



Certainly. And since it's an MBA, you can use it on opportunity attacks, Leader granted attacks, etc.
The Hellblade would also have an awesome synergy with wizard or invoker team members, with all their nasty zones to abuse.
Assuming you like this build, why not pick up sorcerer somehow, and become a Lightning Fury - every time you slide them near you, you'd get to hit them again.  You'd lose Morninglord vuln, but getting an extra damage source is invariably better than simply more damage on your existing sources.  I don't know how many of your feats are tied to your classes though, so I don't know if you can afford to take Sorcerer.
Assuming you like this build, why not pick up sorcerer somehow, and become a Lightning Fury - every time you slide them near you, you'd get to hit them again.  You'd lose Morninglord vuln, but getting an extra damage source is invariably better than simply more damage on your existing sources.  I don't know how many of your feats are tied to your classes though, so I don't know if you can afford to take Sorcerer.



Wow. Yeah that'd be nice. Is there any way to get the storm magic class feature  without going hybrid? I'd lose a lot if I took out paladin (though it still might be worth it).
The wording of spark slippers says " When a creature moves adjacent to you...". Are you sure that the autodamage will trigger on sliding the creature adjacent to you?

Forced movement is still movement, it just specifies that it doesn't provoke opportunity attacks. At least that is my understanding.

Forced movement is still movement and has been ruled that... ninja'd.


 


@Nelphine: Not true! I built a an ongoing damage build before the last nerf with which swapping out Radiant One to get an extra source of damage dropped my dpr about about 60... I was applying Radiant One alot... lol.


Wolf.

What do you guys think about the stacking slide boosts? Take controlling advantage as an example; would it be added to the original slide and then again to the slide from mark of storm?

So far as lightning fury goes, it definitely has potential (especially since it activates without having to move the tofu away first), but I'd have to give up paladin hybriding, so I would lose my catch-22, my Hell's burning mark, radiant vulnerability, and easy heavy shield access, among other things. It probably would still result in an increase in DPR in the end though. I'll look into it further. Thanks!

What Wolf said.  It really depends how often you are applying extra damage.  On the Slasher pre-nerf, adding some extra damage to every teleport was worth a fair bit more than adding a few teleports.

To the best of my knowledge, only things that specify hit wouldn't repeat, like Mark of Storm.


Wolf.

It will not if that is indeed the wording. This was clarified. 'Move' limits it to voluntary, non-forced movement. If it used "enters" then forced movement could still trigger it.
It will not if that is indeed the wording. This was clarified. 'Move' limits it to voluntary, non-forced movement. If it used "enters" then forced movement could still trigger it.



Really? Well if that's true then that'd pretty well put this build out of it's misery, unless I can substitute another consistently available autodamage effect that uses the "enters" terminology.

Do have any idea which errata/FAQ/whatever that ruling is in? I would like to read it.

Maybe I'm mixing enter with moves... Hmm.


Wolf.

PHB3 has the latest definition of move if anyone wants to look it up.
It will not if that is indeed the wording. This was clarified. 'Move' limits it to voluntary, non-forced movement. If it used "enters" then forced movement could still trigger it.



Really? Well if that's true then that'd pretty well put this build out of it's misery, unless I can substitute another consistently available autodamage effect that uses the "enters" terminology.

Do have any idea which errata/FAQ/whatever that ruling is in? I would like to read it.



I'll look. I get the feeling it came up with regards to Blood Pulse. I'll let you know when I find it.
So it wasn't a FAQ, it was CS. Take it with a grain of salt, I suppose:

Originally Posted by CustServ

When a character "moves" into an area, it implies action (like a move action would) and refers to intentional movement.

When a character "enters" an area, this refers to entering an area by any means, including forced movement.


The discussion was actually about Storm Pillar.

www.enworld.org/forum/4e-discussion/2551...
PHB3 says:

Whenever a creature, an object, or an effect leaves a square to enter another, it is moving, whether tha tmove is done willingly or forced.  This means shifting, teleporting, and being pushed are all moves, for example.




(It goes on to talk about willingly moving or forcing less movement than allowed, and then about destination based moves, neither of which are relevant here.)


I also checked the errata documents and could find nothing about 'move into' meaning only willing movement.

edit;

The CS answer predates PHB3 and should probably be ignored , given that PHB3 is pretty clear about forced movement being movement.
The difference between madness and genius is determined only by degrees of success.

PHB3:


 


Move: Whenever a creature, an object, or an effect
leaves a square to enter another, it is moving,
whether that move is done willingly or is forced.
This means shifting, teleporting, and being
pushed are all moves, for example.


 


According to PHB3, this works.


 


Wolf was NINJA'D!!!

PHB3 says:

Whenever a creature, an object, or an effect leaves a square to enter another, it is moving, whether tha tmove is done willingly or forced.  This means shifting, teleporting, and being pushed are all moves, for example.




(It goes on to talk about willingly moving or forcing less movement than allowed, and then about destination based moves, neither of which are relevant here.)


I also checked the errata documents and could find nothing about 'move into' meaning only willing movement.

edit;

The CS answer predates PHB3 and should probably be ignored , given that PHB3 is pretty clear about forced movement being movement.



Cool, that answers that question. So next question would be, does staggering add to the slide from mark of storm? I'd lean towards not, but what do you guys think?
You want a Ring of Hrumdar's Halls.  11 square slide as a minor action.  Hell, you're not using dailies as far as I can see; take two.
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You want a Ring of Hrumdar's Halls.  11 square slide as a minor action.  Hell, you're not using dailies as far as I can see; take two.



So far I'm using dancing weapons, which come out ahead because they're more accurate with my martial supremacy reroll, and they end up sliding just as far on a hit because they allow me to use eldritch strike + staggering.
I do believe that with mark of storm, you get two separate slides, and that each slide gets increased by your bonuses. I remember a build focusing on thunderwave that atleast interpreted it that way (named"get of my lawn" or something). 
I do believe that with mark of storm, you get two separate slides, and that each slide gets increased by your bonuses. I remember a build focusing on thunderwave that atleast interpreted it that way (named"get of my lawn" or something). 



I think your right about that old build. I vaguely remember it. I should see if I can find it.

Of course, even if that is the case, I probably still don't get to add on the bonus from the staggering weapon twice, as it says "when you use a power with a weapon keyword that slides a target" , and mark of storm is just a feat that happens to activate when a power hits.
can someone write in the movement bit from the PHB3 glossary? seems thats yet another thing the DDI has failed to update and i cant remember hwo that interacts with this
Very nice build! I think you misssed the July Update on Hell's burning mark: It only works with attack powers (so it won't trigger off the slippers), but this doesn't hurt very much.

You also forgot to include the damage from your iron of spite, which increases the dropped damage a bit.

--
Same build, with a minor change:

pick fighter instead of psion MC
pick staggering flail instead of staggering longsword
pick lashing flail

you loose some slide distance (-1 from psion), but you gain a third slide source, so in total its +3x slide damage  

standard action:

1) at-will -> 5x
2) mark of storms -> 5x
3) lashing flail -> 5x

the number of slides on the floating weapon don't change (3*2 vs 2*3)

You also get a freebie feat from not needing battering shield -> maybe use the mc fighter for stance and pick a great utility power from another class...
I must say I feel inspired by your build. I made a similiar themed build(Slides triggering damage) but its a Genasi Monk|Sorcerer Hybrid, Lightning Fury, Sovereign Storm. Nowhere near your estimated DPR but it hits pretty much everything around it and has a rather game breaking semi-nova to turn the whole map into a death trap. It averages ~196 DPR using no Dailies and one Encounter which lasts all encounter.

Anyways keep up the good work.
Very nice build!



Thanks!

I think you misssed the July Update on Hell's burning mark: It only works with attack powers (so it won't trigger off the slippers), but this doesn't hurt very much.



Hmm... I did miss that somehow, and ignorance was bliss.

You also forgot to include the damage from your iron of spite, which increases the dropped damage a bit.



While in actual combat that would probably come into play occasionally, the fact that the hellblade has iron of spite and WLR and multiple immediate action attacks that all trigger when someone attacks you in melee, means that probably most of the time team monster will choose to go after either your allies (and trigger divine challenge) or attack you from range (triggering just the WLR). White lotus riposte being the smallest damage of the 3 options, I decided to be conservative and just assume WLR was triggered for the purposes of DPR.


Same build, with a minor change:

pick fighter instead of psion MC
pick staggering flail instead of staggering longsword
pick lashing flail

you loose some slide distance (-1 from psion), but you gain a third slide source, so in total its +3x slide damage  

standard action:

1) at-will -> 5x
2) mark of storms -> 5x
3) lashing flail -> 5x

the number of slides on the floating weapon don't change (3*2 vs 2*3)



Are you adding the staggering weapon property to all three slides? I didn't think it worked that way because of the wording of staggering weapon. If you can add it all three times, that would be a huge boost in dpr! (right now I just get 6 slides total on the eldritch strike) If not though, I think controlling advantage and lashing flail come out the same, except that controlling advantage works with forceful challenge too.


Thanks again for the input. Always appreciated!

You also forgot to include the damage from your iron of spite, which increases the dropped damage a bit.



While in actual combat that would probably come into play occasionally, the fact that the hellblade has iron of spite and WLR and multiple immediate action attacks that all trigger when someone attacks you in melee, means that probably most of the time team monster will choose to go after either your allies (and trigger divine challenge) or attack you from range (triggering just the WLR). White lotus riposte being the smallest damage of the 3 options, I decided to be conservative and just assume WLR was triggered for the purposes of DPR.


Ah ok. Melee only enemies (which are quite a few, btw) will have to choose between iron of spite+WLR+immediate action attacks and diviine challenge, but thats not generally true of course. 


Are you adding the staggering weapon property to all three slides? I didn't think it worked that way because of the wording of staggering weapon. If you can add it all three times, that would be a huge boost in dpr! (right now I just get 6 slides total on the eldritch strike) If not though, I think controlling advantage and lashing flail come out the same, except that controlling advantage works with forceful challenge too.



Hm, i guess you are right. You add to the power's sliding distance, you don't increase the distance of a slide effect like some feats & items do.

I noticed you always slide the target away before sliding it back adjacent - can't you just move adjacent from an adjacent square ?

E.g., you get an OA is someone leaves an adjacent square (even if he moves to another adjacent square). So you should also get a spark from someone entering an adjacent square (even if he moves from another adjacent square)...

Btw, i'm trying to build a Battlemind version of your buld, getting 32 squares of sliding right now (Battlemind|Paladin hybrid with brutal barrage and storm gauntlets -> thunder/fire/radiant, but no floating weapon attack unfortunately)





I noticed you always slide the target away before sliding it back adjacent - can't you just move adjacent from an adjacent square ?



Possibly. I think there could be a difference between say "When a creature moves into a square adjacent to you" and "When a creature moves adjacent too you". The latter is the wording of spark slippers, and I tend to think that it implies that you were not adjacent before. But it's not very clear.


Btw, i'm trying to build a Battlemind version of your buld, getting 32 squares of sliding right now (Battlemind|Paladin hybrid with brutal barrage and storm gauntlets -> thunder/fire/radiant, but no floating weapon attack unfortunately)



Nice! I'm really only familiar with warlocks and wizards, so I figured when I posted it that there'd be some way to do it better. You should post the build when you finish it. I'd love to see!
I maded a Monk|Sorc Hybrid version of this. It's not nearly as impressive but its still pretty decent in my opinion. As for "a square adjacent" vs "adjacent", thats the conclusion I reached too. Lighting Field from Lighting Fury PP specifies a square adjacent which is what I abuse in my build while the slippers are simply adjacent which implies not being adjacent before the move.


Btw, i'm trying to build a Battlemind version of your buld, getting 32 squares of sliding right now (Battlemind|Paladin hybrid with brutal barrage and storm gauntlets -> thunder/fire/radiant, but no floating weapon attack unfortunately)



Nice! I'm really only familiar with warlocks and wizards, so I figured when I posted it that there'd be some way to do it better. You should post the build when you finish it. I'd love to see!



Ok, here is the build. Its not fleshed out, the damage could probably be optimized alot (off-turn catch 22, conditional damage etc). I currently don't have enough time to make a real build, but maybe you want to finish it a bit more. Off-turn damage might be quite good, due to HBO with (unaugmented) brutal barrage + following shifts with brutal barrage (shift + ranged attack = OA, shift + melee attack other = challenge, move = OA, charge = OA, melee attack Battlemind = iron of spite + armor)

600 DPR battlemind

Renevant Tiefling

Paladin|Battlemind
MC Psion
Morninglord
Radiant One

Str: 13->15
Con: 14-16->24
Int: 12->14
Dex: 12-14->16
Cha: 16->24

Mark of Storm, Hell's Burning Mark, Versatile Expertise, Deadly Draw, Battering shield, Forceful Challenge, , Hellfire Blood, Heavy Blade Opportunity, Psion MC, Psion Controlling Advantage

Hellfire Blood migrates the lowered to hit/damage  (so the character has a equivalent of starting 26 con/cha)

15lvl +7con +6enh +3exp +3prof +1hellfire blood +2CA(deadly draw) = 37 vs 44


heroiuc Storm Gauntlets x5, Staggering Weapon+6, shift-teleport staff


damage/hit: con 7 + 3 (radiant one) + 1(thunder) + 10 (radiant vuln) + 5 (fire vuln) + 7 (boon) = 33

damage spark slippers: 7(cha) +3(radiant one) + 10 (radiant vuln) + 7 (boon) = 27

hellfire teleport: 7(cha) +3(radiant one) + 10 (radiant vuln) + 7 (boon) = 27

brutal barrage: 4*0.7*33+0.83*5+0.97*5 = 101.4

brilliant recovery: (1-(0.7⁴))*0.7*2*51 = 54.26

teleport: 27
 
4*0.7*4*27 + (1-(0.7⁴))*0.7*2*4*27 = 417.3
-----------
600

(without any off-turn damage like mark, armor, iron of spite, or specific damage from prone etc)

Based on the PHB3 definition of move (leaving a square to enter another), it seems that the Wizard power Tomebound Bloodbeast be used for this.  Might be good for a nova with Bracers of Zeal (level 29).


Whenever a creature adjacent to the bloodbeast moves, that creature takes damage equal to your Constitution modifier, and you gain the same number of temporary hit points. These temporary hit points stack with each other and with temporary hit points from other sources.



Btw, i'm trying to build a Battlemind version of your buld, getting 32 squares of sliding right now (Battlemind|Paladin hybrid with brutal barrage and storm gauntlets -> thunder/fire/radiant, but no floating weapon attack unfortunately)



Nice! I'm really only familiar with warlocks and wizards, so I figured when I posted it that there'd be some way to do it better. You should post the build when you finish it. I'd love to see!



Ok, here is the build. Its not fleshed out, the damage could probably be optimized alot (off-turn catch 22, conditional damage etc). I currently don't have enough time to make a real build, but maybe you want to finish it a bit more. Off-turn damage might be quite good, due to HBO with (unaugmented) brutal barrage + following shifts with brutal barrage (shift + ranged attack = OA, shift + melee attack other = challenge, move = OA, charge = OA, melee attack Battlemind = iron of spite + armor)

550 DPR battlemind

Renevant Tiefling

Paladin|Battlemind
MC Psion
Morninglord
Radiant One

Str: 13->15
Con: 14-16->24
Int: 12->14
Dex: 12-14->16
Cha: 16->24

Mark of Storm, Hell's Burning Mark, Versatile Expertise, Deadly Draw, Battering shield, Forceful Challenge, Secrets of Belial(fighter stance), Hellfire Blood, Heavy Blade Opportunity, Psion MC, Psion Controlling Advantage

Hellfire Blood migrates the lowered to hit/damage  (so the character has a equivalent of starting 26 con/cha)

15lvl +7con +6enh +3exp +3prof +1hellfire blood +2CA(deadly draw) = 37 vs 44


heroiuc Storm Gauntlets x5, Staggering Weapon+6, shift-teleport staff


damage/hit: con 7 + 3 (radiant one) + 1(thunder) + 10 (radiant vuln) + 5 (fire vuln) + 7 (mark) = 33

damage spark slippers: 7(cha) +3(radiant one) + 10 (radiant vuln) + 7 (mark) = 27

hellfire teleport: 7(cha) +3(radiant one) + 10 (radiant vuln) + 7 (mark) = 27

brutal barrage: 4*0.91*33+0.83*5+0.97*5 = 129.12

teleport: 27
 
4*0.91*4*27 = 393.12
-----------
549.12

(without any off-turn damage like mark, armor, iron of spite, or specific damage from prone etc)




What is the 7 damage from "(mark)"? Is it a battlemind thing?
Based on the PHB3 definition of move (leaving a square to enter another), it seems that the Wizard power Tomebound Bloodbeast be used for this.  Might be good for a nova with Bracers of Zeal (level 29).


Whenever a creature adjacent to the bloodbeast moves, that creature takes damage equal to your Constitution modifier, and you gain the same number of temporary hit points. These temporary hit points stack with each other and with temporary hit points from other sources.




whoah... so with a high con you could feasibly add 100+ damage and gain as many thp as your first turn of every combat!

What is the 7 damage from "(mark)"? Is it a battlemind thing?



Oops, thats supposed to be pelor's boon, don't know why i called it mark...

Based on the PHB3 definition of move (leaving a square to enter another), it seems that the Wizard power Tomebound Bloodbeast be used for this.  Might be good for a nova with Bracers of Zeal (level 29).


Whenever a creature adjacent to the bloodbeast moves, that creature takes damage equal to your Constitution modifier, and you gain the same number of temporary hit points. These temporary hit points stack with each other and with temporary hit points from other sources.




whoah... so with a high con you could feasibly add 100+ damage and gain as many thp as your first turn of every combat!



Nice encounter nova ! However, you pay for it with loss of psion, thus -1 slide distance, so you'd slide 7 squares per hit, which reduces the boot trigger by one per hit, so you loose 0.91*4*27= 98.28 dpr for a 1/enc spike of 7*28*2=392 damage spike, which is not a very good trade, considering you also loose a standard action by casting it... 
Based on the PHB3 definition of move (leaving a square to enter another), it seems that the Wizard power Tomebound Bloodbeast be used for this.  Might be good for a nova with Bracers of Zeal (level 29).


Whenever a creature adjacent to the bloodbeast moves, that creature takes damage equal to your Constitution modifier, and you gain the same number of temporary hit points. These temporary hit points stack with each other and with temporary hit points from other sources.




whoah... so with a high con you could feasibly add 100+ damage and gain as many thp as your first turn of every combat!



Nice encounter nova ! However, you pay for it with loss of psion, thus -1 slide distance, so you'd slide 7 squares per hit, which reduces the boot trigger by one per hit, so you loose 0.91*4*27= 98.28 dpr for a 1/enc spike of 7*28*2=392 damage spike, which is not a very good trade, considering you also loose a standard action by casting it... 



Yeah, the thp was probably the more impressive part. Speaking of slide distance, are you adding a staggering weapon to the slide from mark of storm? my read of staggering weapon leads me to believe it would only apply to slides that were part of a power, hence my use of eldritch strike. Would you interpret it differently or are you getting your slide distance from some other source?

Yeah, the thp was probably the more impressive part. Speaking of slide distance, are you adding a staggering weapon to the slide from mark of storm? my read of staggering weapon leads me to believe it would only apply to slides that were part of a power, hence my use of eldritch strike. Would you interpret it differently or are you getting your slide distance from some other source?



Well, Mark of Storm has no extra actrion, free action or other own power descriptor to seperate the the slide from the power, so i don't see why it should work any different from other feats that modify powers. The staggering distance won't be added to e.g. mark of storms AND dragging flail AND eldrich strike, since it adds the slide distance to a power that slides, not to the slide effect itself (i.e. the attack might have 3 slide sources, but you can add staggering just to one of them, any one of them). 


Yeah, the thp was probably the more impressive part. Speaking of slide distance, are you adding a staggering weapon to the slide from mark of storm? my read of staggering weapon leads me to believe it would only apply to slides that were part of a power, hence my use of eldritch strike. Would you interpret it differently or are you getting your slide distance from some other source?



Well, Mark of Storm has no extra actrion, free action or other own power descriptor to seperate the the slide from the power, so i don't see why it should work any different from other feats that modify powers. The staggering distance won't be added to e.g. mark of storms AND dragging flail AND eldrich strike, since it adds the slide distance to a power that slides, not to the slide effect itself (i.e. the attack might have 3 slide sources, but you can add staggering just to one of them, any one of them). 



Well, that's certainly not an unreasonable interpretation, but I think to be precise the slide comes from the feat, and is merely triggered by hitting with a power. The feat is not worded in such a way as to modify the power.

Yeah, the thp was probably the more impressive part. Speaking of slide distance, are you adding a staggering weapon to the slide from mark of storm? my read of staggering weapon leads me to believe it would only apply to slides that were part of a power, hence my use of eldritch strike. Would you interpret it differently or are you getting your slide distance from some other source?



Well, Mark of Storm has no extra actrion, free action or other own power descriptor to seperate the the slide from the power, so i don't see why it should work any different from other feats that modify powers. The staggering distance won't be added to e.g. mark of storms AND dragging flail AND eldrich strike, since it adds the slide distance to a power that slides, not to the slide effect itself (i.e. the attack might have 3 slide sources, but you can add staggering just to one of them, any one of them). 



Well, that's certainly not an unreasonable interpretation, but I think to be precise the slide comes from the feat, and is merely triggered by hitting with a power. The feat is not worded in such a way as to modify the power.



Hm, i can see what you mean. However, since silde is no power descriptor keyword, no feats etc. will be worded how you would need them to be "... this makes this power a sliding/slowing/pushing etc power)".A power that slides is a power that results in a slide (for me , might be wrong).

Yeah, the thp was probably the more impressive part. Speaking of slide distance, are you adding a staggering weapon to the slide from mark of storm? my read of staggering weapon leads me to believe it would only apply to slides that were part of a power, hence my use of eldritch strike. Would you interpret it differently or are you getting your slide distance from some other source?



Well, Mark of Storm has no extra actrion, free action or other own power descriptor to seperate the the slide from the power, so i don't see why it should work any different from other feats that modify powers. The staggering distance won't be added to e.g. mark of storms AND dragging flail AND eldrich strike, since it adds the slide distance to a power that slides, not to the slide effect itself (i.e. the attack might have 3 slide sources, but you can add staggering just to one of them, any one of them). 



Well, that's certainly not an unreasonable interpretation, but I think to be precise the slide comes from the feat, and is merely triggered by hitting with a power. The feat is not worded in such a way as to modify the power.



Hm, i can see what you mean. However, since silde is no power descriptor keyword, no feats etc. will be worded how you would need them to be "... this makes this power a sliding/slowing/pushing etc power)".A power that slides is a power that results in a slide (for me , might be wrong).



Must... keep... arguing... Tongue out

An example of the wording I would expect would be something like "Benefit: your lightning and thunder powers slide their targets 1 square on a hit." 
And yeah, you're right that such a feat doesn't exist, which is why imho it wouldn't work.

The problem with allowing something that is the "result" of a power to count as the power itself, is that there's no clear line where such logic would stop. If I grant a save against stunned for my ally, who then spends his second wind, should that ally get a bonus from my healer's brooch? After all, I did "use a power that enables you or an ally to regain hit points". Would the bonus from the Cloak of translocation be improved by a Mark of Warding when you use a teleport power? Many of these aren't terribly broken interpretations, but I don't think they are RAW or RAI and this sort of logic would result in a lot of abilities being misused.
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