Dragon Names

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Hey Gamers!

I want to use the classic dragons keep long ass incomprehensible names (ex. Voaraghamanthar). Also I would like to know why the great wyrms keep their bizarre names a secret and go by aliases. 

And if I am playing in a world where magic is EXTREMELY rare, why should a dragon even bother keeping a secret name?
 
Yes, I do regret my Forum Name...Tech N9ne is clearly the best rapper of all time. I am currently looking to get in on a Real Adventures PbP game. PM me if you are looking for another PC.
Back when the first Forgotten Realms came out (late 1E), I made a young blue dragon named Arcomanxiohergramin (or Arcomane, for short). That dragon has some of the best staying-power around, as she has gone through 1E, 2E, 3E, and is now very much alive and well in 4E as an Ancient blue dragon who controls a huge area of Icewind Dale.

She had a small cult of followers that started in early 2E (when she reached adulthood) that has now grown to one of the largest dragon-cults in my FR games. She has survived turf wars with red dragons and white dragons, a brief mix-up with a dracolich, an infestation of displaced demons, and dozens of adventuring parties. She had the nerf-bat taken to her pretty severely for 4E (as did all dragons), but she still holds her own and hasn't even come close to being killed yet (well...close is a relative term, isn't it?).

In other words, I have absolutely no good answers for your questions, but felt like sharing a dragon-story for the sake of doing so.
Methinks Hocus-Smokus is trying to get his post count up to 5k :P

Seriously though, was Arcomanxiohergramin known only to her? Or did she keep it a secret?
Yes, I do regret my Forum Name...Tech N9ne is clearly the best rapper of all time. I am currently looking to get in on a Real Adventures PbP game. PM me if you are looking for another PC.
Methinks Hocus-Smokus is trying to get his post count up to 5k :P

Seriously though, was Arcomanxiohergramin known only to her? Or did she keep it a secret?



Her cult knew her full name, as did some of her rival dragons. Some people knew it, but got the information from either studying the cult or consulting her rival dragons. I never made it a secret, but the fact that she lived in a fairly isolated area in the far north of Icewind Dale made it so that not many knew her nickname, either.

The only times I used aliases with old-E dragons was when they assumed human(oid) forms and didn't want to be called by the name of a dragon that was probably being hunted. There was never any "magic" to it, so to speak, like the old-E thing about knowing the true name of a devil giving you power over it or anything like that.

The longer and more arcane (and secret) the name, the less likely a truenamer can successfully pronounce it.  Dragons are paranoid and don't like to take chances, even on low-magic worlds.

I handle dragon names for the same reason that ChrisTheS described: the existence of true names. In my game world, I have it flavored that extremely long-lived species are much more protective about their true name than a shorter lived race like a human would be. Dragons are very much static in a large sense, often remaining the same over the course over hundreds of years. That's not to say that dragons don't change, they can, and do, but it's at a much slower rate. A true name is intrinsically tied to one's sense of self, thus, dragons guard their true names far more vigilantly than other beings do, sense a human's sense of self is constantly changing, even though their name might remain the same.

Basically, what I'm trying to say is, I use names like Jim Butcher does in the Dresden Files series. So all of my dragons have their actual name, which is the usual twenty-letters-or-more, as while as a shortened form of it, or else a nickname or title that they find amusing. This is why I have dragons named Razorthorn and Nalliyatirieldurmielashtar, in the same world (she goes by Nalliya, in common conversation.)

If you're in a low magic world... I suppose you could easily come up with any number of reasons why a dragon would guard their name. Perhaps it's simply a matter of pride; a dragon considers it a grave insult to have their actual name spoken by lesser beasts, so a dragon that isn't known by some title or alias loses prestige, maybe. Maybe it's part of dragon psychology; to have a being's name is to wield some measure of power over it, even in a nonmagical sense, which is something that dragons cannot tolerate. There's a lot you can do with it, really; personally, I'm growing more and more partial to the arrogance aspect, which I might just introduce into my game world now that I think about it. Hmmm.
Ya I like that a lot Xan.

What I think I will do is have rituals be uber powerful against true names on epic creatures. But since there is hardly any magic the name thing has devolved into an arrogance thing combined with a security mentality.
Yes, I do regret my Forum Name...Tech N9ne is clearly the best rapper of all time. I am currently looking to get in on a Real Adventures PbP game. PM me if you are looking for another PC.
to borrow from terry pratchett on vampires: they get bored.  If you live for a few hundred years, eating maidens, roasting knights, sitting on piles of gold, you would make your name longer too.

My other theory about long dragon names is it designates how senior they are (dont remember what book this is from, but it is from one). When you are born you get a one syllable name.  The next milestone you reach (no longer a hatchling) gains you another syllable, and so on.  The ones powerful enough that we have heard of them are already very wise and old, and so have long names.  They understand mortal races find their names... difficut and so shorten them for ease.
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Yeah, there used to be a True Name thing, but it never really made any sense and felt tacked on. Back in AD&D the biggest, baddest dragon (Ancient Huge Red) would get spanked pretty hard, and subdued by a solo 10th level (or less) fighter or a party of 7th level characters. But they were paranoid about an 18th level mage that could turn them to dust with a wink and a nod would know their true name. Right.
Well I only started D&D in 4e. I have only heard tails of the old days.
Yes, I do regret my Forum Name...Tech N9ne is clearly the best rapper of all time. I am currently looking to get in on a Real Adventures PbP game. PM me if you are looking for another PC.
Yeah, there used to be a True Name thing, but it never really made any sense and felt tacked on. Back in AD&D the biggest, baddest dragon (Ancient Huge Red) would get spanked pretty hard, and subdued by a solo 10th level (or less) fighter or a party of 7th level characters. But they were paranoid about an 18th level mage that could turn them to dust with a wink and a nod would know their true name. Right.




Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh


What dragons were you looking at in AD&D, where the biggest one would get soloed by a 10th level fighter?

Certainly not the same ones in my MM, unless the fighter had every artifact in the game.
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I name dragons, chuck, frank, john, bob and stuff like that. I'm not gonna spend a month stringing gibberish together to make something that sounds kinda like a name. Actually I give them names that PEOPLE call them, as "MY" dragons never tell you their real names and generally when asked their names, reply, "you may call me lord or master if you wish." Unless it's a friendly dragon, in which case they give you the company line of, "your mortal mind cannot comprehend the complex and intricate pronunciations of my name, Simply call me fred."

Infernaltatersaladusranchdressingwithsteakneggsmaxus..... Bob works just fine.





[edit] Funny enough, spell check found no misspelled words....
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What dragons were you looking at in AD&D, where the biggest one would get soloed by a 10th level fighter?

Certainly not the same ones in my MM, unless the fighter had every artifact in the game.



I was gonna ask the same thing.
Either his DM was MUCH too kind in reflavoring dragon-powers, or his characters were allowed to all have as many highly potent magical items as they wanted or could come up with. The oldest red dragon has an AC of -11. At 10th level, a fighter had a (typical) THAC0 of 11. I hope he had his 22-sided dice, 'cuz that's what he's gonna need to hit that thing. Aside from the 24d10+12 breath weapon and 65% magic resistence, the damn things knew too many spells at that age for it to even be a remotely fair fight for a 10th level party, let alone a solo fighter.

What dragons were you looking at in AD&D, where the biggest one would get soloed by a 10th level fighter?

Certainly not the same ones in my MM, unless the fighter had every artifact in the game.




I was gonna ask the same thing.
Either his DM was MUCH too kind in reflavoring dragon-powers, or his characters were allowed to all have as many highly potent magical items as they wanted or could come up with. The oldest red dragon has an AC of -11. At 10th level, a fighter had a (typical) THAC0 of 11. I hope he had his 22-sided dice, 'cuz that's what he's gonna need to hit that thing. Aside from the 24d10+12 breath weapon and 65% magic resistence, the damn things knew too many spells at that age for it to even be a remotely fair fight for a 10th level party, let alone a solo fighter.



I think this is an edition misunderstanding. You're talking about SECOND edition AD&D dragons. The guy that made the solo by 10th level fighter comment is obviously talking about FIRST edition AD&D dragons, totally different thing.

A 1e Ancient Huge Red Dragon has 88 hit points, AC -1, and makes 3 attacks at 1-8/1-8/3-30 and can breath fire 3x per day for 88 damage (44 on a save). So a 10th level fighter will have NO problem hitting, needing a 12 before any bonuses (and at 10th level will probably have something like a +3 sword and quite probably has another +2 from strength items). A 7+ should let your fighter hit. Of course said fighter will likely do something like 3d6+9 damage and maybe some extra depending on what exactly his sword does. He'll be getting 3 attacks per 2 rounds, but obviously will need something like 4 rounds to kill the dragon. If he can come up with immunity to fire he might live long enough to do it. This all assumes of course he can engineer a situation where he can come toe-to-toe with the dragon and force it to duke it out. It also assumes the dragon is non-spell-using (about 30% of Red Dragons can use spells). In 1e dragons have NO magic resistance at all, so whatever spell-like effects our fighter can get from items will work.

Basically its unlikely a single 10th level PC can solo a dragon of that power, but it is technically possible in 1e. In 2e dragons are MUCH MUCH MUCH stronger. A 10th level 2e PC would simply be annihilated, though a wizard would have SOME chance. He'd have to have a way to fire off some kind of SoD before the dragon could react and hope and pray to overcome its MR and high save (said dragon IIRC basically counts as a 22nd level monster for save purposes).

Basically in 2e you called a dragon "Your Infinitely Potent Majesty, how can I serve you?" and hoped the answer wasn't "serve yourself on toasted rye with dijon". Of course a low paragon 4e character faced with an epic dragon is in pretty much the same boat.

If you want some decent dragon names Draconomicon: Chromatic Dragons has a nice list of words in Draconic to use.
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Well I only started D&D in 4e. I have only heard tails of the old days.



THAC0!

I was SO glad when they got rid of it.  It made explaining things alot easier.


I've got one dragon so far in my campaign, but he was named by a human.  Therefore he's stuck with the moniker of Auric Gildenfang.
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Well, the young green dragon my players just offed was called Velox. He was overconfident, and they were insistent on fighting him. [His job was to test anybody who wanted to see the mysterious master smith Terios]
I cast REZ! Because making a new thread would be lamer.  

I have to name 10 red adult pact dragons. 

I like the syllables added for experience or milestones. However, the closest I have come to finding a name generator is www.rinkworks.com/namegen/

Where I use the template svsvsvsv


So I got ten names out of it:

Ightoentharisooldo
Elmeaughuashiusti
Tanyseradanoumo
Verialeyhatochee
Rodyhateyeruraka
Taniqueodanutiai
Torakelaoughuinga
Lerotaiaengangi
Kaluworiqueikino
Mosirothyesseuska

But they are only adults so I thought maybe just svsv would be better.

Nysuisu
Kinutura
Leroanu
Rodousky
Queayeri
Endeawe
Chaelyeo
Ingacky
Taiurisa
Oldawaro

The game is play by post, so I will let the players keep track of their dragons rather than put way too much infor for what might just be ignored. 
 

Concisely: I want a system where players don't have to pick between mechanics and roleplaying. I hope 5E fails asap so a better system can be made asap.

( I can't believe what they did to the forums. The sterile lack or color is rather depressing. )

 

More like Animate Thread, lol.

But it's interesting, so I'll put in my 2 cp.

I use an old convention when naming my dragons, and that is for the names to start with the first 2 letters of the color's latin name or first 2 letter of a variant color (for Chromatics) and the first 2 letters of a Metallic Dragon's name to be the symbol on the periodic table (for non-alloy metallics).

Examples:
Green - Verde - Vercinatres
Blue - Azul (or Azure, if you prefer) -  Azaggerax
Black - Negro - Nephyltaril
Red - (here I prefer to use variant of red, such as Scarlet) - Scajjothelet

You get the idea.
Metallic names would be:
Copper - Cu - Cutharnarian
Gold - Au - Aureleturel 
Silver - Ag - Ageriathecen

Alloy dragons would require a little more creativity. 
I use an old convention when naming my dragons, and that is for the names to start with the first 2 letters of the color's latin name or first 2 letter of a variant color (for Chromatics) and the first 2 letters of a Metallic Dragon's name to be the symbol on the periodic table (for non-alloy metallics).

Alloy dragons would require a little more creativity. 



What about using the metals in the alloy? 

Ex:
Bronze - Copper and Tin - CuSn/SnCu - Cusnartheoin
Brass - Copper and Zinc - CuZn/ZnCu -  Cuznepartias
Iron - Iron and Carbon - FeC/CFe - Fecronterius 
This is actually a very cool thread. I don't see why it didn't last longer. We have less creative discussions *looks at the is there Roleplaying in 4e thread* threads than this.

Sadly I'm not very good with Dragon names. But back towards the original poster I think a dragon would protect his true name under any circumstances, even from other dragons (well actually especially other dragons). But TrainedChimp gave me and Idea to make dragons based off the entire Periodic table... A Uranium Dragon would be cool, it could give of radiation and cause radiation poisoning to anyone within 100 feet. And its breath weapon could be a blast of nuclear power, like a mini nuke going off.

Come to 4ENCLAVE for a fan based 4th Edition Community.

 

I use an old convention when naming my dragons, and that is for the names to start with the first 2 letters of the color's latin name or first 2 letter of a variant color (for Chromatics) and the first 2 letters of a Metallic Dragon's name to be the symbol on the periodic table (for non-alloy metallics).

Alloy dragons would require a little more creativity. 



What about using the metals in the alloy? 

Ex:
Bronze - Copper and Tin - CuSn/SnCu - Cusnartheoin
Brass - Copper and Zinc - CuZn/ZnCu -  Cuznepartias
Iron - Iron and Carbon - FeC/CFe - Fecronterius 


The two that start with CU become too confused with actual Copper Dragons.  So...that doesn't work for me.  When I first started being a DM, back in 3.0, I used a brass named Brazden, though.

And Iron is not an alloy, it's an element.  You are referring to Steel.  And neither of which apply in this case, because I haven't used this method in 4e, as my 4e campaigns I've DM'ed so far, I have only used one dragon, and it was a green who went by the false name Redfang when he took over leadership of a tribe of orcs (which had the added benefit of my players believing him to be a red dragon...caught them by surprise). 
I tend to both ascribe to the True Name concept, in that dragons keep long, slightly incomprehensible names that often grow as they get older due to the fact that their names have some measure of power over them, and they therefore want them to be unpronounceable by any humanoid tongue, and also to the theory that dragons simply hold such things as a pride factor.  Longer the name, the longer you've been around, the more power and prestige you hold in the dragon world.  Furthermore, many of my campaign world's dragons came by their titles as a result of human(oid) reaction, so it's often something they didn't intend upon.  Also, some of them simply prefer having an alias that lets them move in human circles, should they choose, I imagine.

In my game setting, I have four dragons I've detailed out (though there may be more noteable dragons in my world; I just haven't come up with them), mostly because they were what came to me at the time.  Their names tend to fall into one of two categories: an actual "dragon-y" name, or some sort of title, often implied to be in some long-forgotten tongue that has been out of use for so long that most don't know the meaning of it, and therefore assume that it is the dragon's proper name.  Most of the dragons don't care to discourage it, or they simply would point out--in the case of the chromatics--what that title means, in order to further their self-aggrandizement.

There's Sang Vermiel, a red dragon of fairly old age who's settled into a comfortable relationship with the people of a castle-city now named for him, because he has taken to extorting a massive tithe of food, treasure, and what-have-you from the citizens in favor of him not eating them.  Think of him as a mafia boss in dragon's clothing, as it were.  This is more a title than a proper name--a combination of the French word for blood, and a sort of mangling of the terms "vermeil" and vermilion--implying both blood red and a sense of "blood money".  He's old, set in his ways, and doesn't care to put out much effort unless he has to.  And with an entire city all too happy to do what he wishes under threat of having their crops burned, their livestock (and possibly families) devoured, and their city demolished, he doesn't have to do much of anything but sit around and watch his hoard grow.  He doesn't have to worry about keeping his True Name hidden, because more folks fear his title at this point.

Next is Asketanaraisha, a silver dragon who's better known as Raisha.  She is a sort of mother-hen type, who finds humans and other such beings fascinating in their absolutely deuced determination to do things that could likely get them killed.  She's quite willing to help travelers where she can, for the right price, and on the promise that they'll return to tell her what became of their strange plans to do...whatever it is they were setting off to do.  She's chatty, a bit fussy, and has a sort of empty nest syndrome, as her only offspring is off doing gods only know what somewhere far away from her.  In her case, the name shortening is only for the sake of making her name easy to pronounce, as well as keeping it from being readily known to those who might use a True Name against her.

Then there's Tefydarian, the young copper dragon who tends to wander the world masquerading as an Elf Bard.  He's more often known as Fidarian, with a completely different pronunciation than the fragment of his draconic name (Fih-dar-ee-an, as opposed to Teh-fie-dar-ee-an), and he likes the anonymity of it.  It lets him find out more things of interest, and keep abreast of the goings on in the world, if people are unaware they're speaking to a dragon.  For him, it's all about hiding in plain sight, as opposed to anything mystical.

And then there's the resident terror of my campaign world, one Xzeviticus Galloreiin.  A black dragon who's quite likely the oldest dragon in the world, and the most sadistic, cruel, downright foul beast you'd ever meet.  He's also actually a hybrid of red and black dragons, as I tend to ascribe to a belief that dragons are a rare thing, and thus chromatics can interbreed, as can metallics, and the resultant offspring has the appearance/breath weapon of one parent, but might have traits/mannerisms of the other.  Xzeviticus has the red dragon tendency toward meglomania and the like, in spades.  He's also quite arrogant, though with good reason--he's gotten and kept his power by being both cunning and powerful, treacherous and brutal.  He knows when it's best to simply kill someone outright, or when they might be useful to him if they remain alive.  He's an incredibly well-studied mage, but also is willing to disguise himself as a warrior of great physical prowess, such that no one expects his mystical might.  He's also quite the tyrannical brute; mispronouncing his name is grounds for getting bitten in half, though he'd never lower himself to the savage practice of devouring someone for it.  Such things are for those oafish, bestial white and blue brutes, in his mind.  His name is actually nearly unpronounceable by human tongue, requiring a great amount of hissing and growling to be said properly; no one's sure where the name originates from, but it means "Destroyer of Worlds" in some long-lost tongue.  He has no care for what one might do with his True Name, nor does he use his title for any sort of implications of power.  All fear the mere mention of him, for that name has been passed down from antiquity as a thing of terror.

I imagine that a low-magic setting would be any number of such things.  Maybe there's just a draconic custom of lengthening the name for every decade/century/stage of life.  Maybe it began as a practice against True Name-based rituals, though these rituals might actually have been lost to the sands of time.  Nonetheless, the dragons remain steadfast in adhering to this practice, be it out of habit or for fear that someone may find the spells again.  That said, you could also go the way of giving the dragons titles and other names, as something that other races use to either show that these dragons inspire great fear, foster great hope, etc., or as a way around some unpronounceable stew of draconic.
I name most dragons either with traditional suffixes (-s, -x, etc.) or with the Elder Scrolls dragon language. The latter is more interesting since I can incorporate aspects of the dragon itself into its name - my players once fought a Dracolich named Vulqethkulaan, which literally means "Dark Bone Prince".
I name most dragons either with traditional suffixes (-s, -x, etc.) or with the Elder Scrolls dragon language. The latter is more interesting since I can incorporate aspects of the dragon itself into its name - my players once fought a Dracolich named Vulqethkulaan, which literally means "Dark Bone Prince".

The dragon my group is currently facing is called Kaldwarag. the accent falls on the first syllable.

The name came about as a combination of Y Draig Goch (the Welsh Dragon), the North European Draugar (meaning "ghost" but derived from Gaelic "driug" meaning "portent/meteor"), and some other fantasy dragon name that began with a K that I can't recall. 
Dragons in the campaign I'm currently in: Borastion, Cyan Bloodbane, Apopholiat (Or as our wizard calls her, Apocalypsogonorrheasyphilis), Zatairak. Only one of these is a true name. Can you guess which one?
I name most dragons either with traditional suffixes (-s, -x, etc.) or with the Elder Scrolls dragon language. The latter is more interesting since I can incorporate aspects of the dragon itself into its name - my players once fought a Dracolich named Vulqethkulaan, which literally means "Dark Bone Prince".


Thought there should be a translator for skyrim's dragon language and I found one. 

kelvinpeach.com/programs/skyrim-dragon-t...

It's not perfect.

Big Red Dragon translated to:
Big Sahqo Dovah 

Found another one though, and it translated the same way.
geekti.me/utils/dtrans.html

More translated to more
big to big

Maybe they are suppose to. I didn't research the manual way to translate.  

Concisely: I want a system where players don't have to pick between mechanics and roleplaying. I hope 5E fails asap so a better system can be made asap.

( I can't believe what they did to the forums. The sterile lack or color is rather depressing. )

 

I name most dragons either with traditional suffixes (-s, -x, etc.) or with the Elder Scrolls dragon language. The latter is more interesting since I can incorporate aspects of the dragon itself into its name - my players once fought a Dracolich named Vulqethkulaan, which literally means "Dark Bone Prince".


Thought there should be a translator for skyrim's dragon language and I found one. 

kelvinpeach.com/programs/skyrim-dragon-t...

It's not perfect.

Big Red Dragon translated to:
Big Sahqo Dovah 

Found another one though, and it translated the same way.
geekti.me/utils/dtrans.html

More translated to more
big to big

Maybe they are suppose to. I didn't research the manual way to translate.  


Just google Skyrim/Elder Scrolls Dragon Language or something like that and you can find several dictionaries easily.

I've compiled most of the nouns and adjectives that I could find that would make sense for a dragon to be named:

Nouns















































































































































































































































Bah



Wrath



Krah



Cold



Qo



Lightning



Al



Destroyer



Qeth



Bone



Sil



Soul



Krosis



Sorrow



Kulaan/Kulaas



Prince/Princess



Dinok



Death



Sos



Blood



Strunmah



Mountain



Strun



Storm



Lok



Sky



Od



Snow



Yol



Fire



Vul(om)



Dark(ness)



Vulon



Night



Vokul



Evil



Vokun



Shadow



Nahkriin



Vengeance



Nah



Fury



Ven



Wind



Hun



Hero



Paar



Ambition



Hokoron



Enemy



Fo



Frost



Kriid



Slayer



Vahlok



Guardian



Maar



Terror



Feyn



Bane



Laas



Life



Kest



Tempest



Jot



Maw



Iiz



Ice



In



Master



Jun



King



Ah



Hunter



Kaal



Champion



Gol



Earth



Kul



Son



Dez



Fate



Kro



Sorceror



Qolaas



Herald



Klo



Sand



Yuvon



Gold



Oblaan



End



Hahdrim



Mind



Hahnu



Dream



Joor



Mortal



Viing



Wing



Nax



Cruelty



Tu



Hammer



Tux



Blade



Toor



Inferno



Miin



Eye



Zind



Triumph



Haal



Hand



Grah



Battle




 
 

Adjectives



























































































Sahrot



Mighty



Krah



Cold



Hevno



Brutal



Vul



Dark



Nahl



Living



Ved



Black



Lot



Great



Mul



Strong



Revak



Sacred



Dilon



Dead



Bruniik



Savage



Yuvon



Golden



Kinzon



Sharp



Daanik



Doomed



Krent



Broken



Munax



Cruel



Viintaas



Shining



Morokei



Glorious



Odus



Snowy



Norok



Fiercest



Nonvul



Noble 





Other







































Qahnaar



Vanquish



Naak



Eat



Vo...



Opposite of...



Ag



Burn



Do



Of/About



Ahrk



And



Nimaar



Itself



(Fin)



(The)





And some examples of names:





























































Nahlstrun



Living Storm



Blue



Miindotoor



Eye of the Inferno



Red



Hevnokrahven



Brutal Cold Wind



White



Vahlokdogol



Guardian of Earth (element)



Purple, Brown



Kuldofeynsos



Son of Bloodbane



Green



Hevnokriid



Brutal Slayer



Grey, Any



Qolaasdoal



Herald of the Destroyer



Chromatic



Viingdovokun



Wings of Shadow



Black, Undead



Zindmorokei



Glorious Triumph



Metallic



Qolaasdojunyuvon



Herald of the Golden Emperor



Gold



Qolaasdokrenttux



Herald of Broken Swords



Any





Direct translations rarely make sense in any language; it's better to pick something from a language that's already there.