For those of us who have some fetches lying around does it make sense to add them in place of some mountains? How many? It might be that adding fetchlands make the Searing Blaze more playable.
Seeing as the deck runs a playset of Howling Mine, wouldn't Runeflare Trap be a blast to play with? Also punishes people for not playing spells due to Manabarbs.
I have been wondering how this deck plays against jund and NLB. It doesn't seem like it would be very good against jund, but might have a decent chance against NLB. I'm not too sure how this should play against UW control or any jace/gideon deck either, but overall it does have some potential.
"Collectability is just a code-word for ripping you off." - David Sirlin
I run the non-budget version of RDW (Kargan dragonlord and fetches), and this seems like an interesting take on it. I would like to do a little more matchup testing with this deck before passing judgment on it, but the howling mines seem pretty bad in the Jund/UW matchups, where pulse and o-ring are rampant. I like searing blaze a lot in the other RDW and was surprized that is is in this deck's sideboard (6 burn for 2 is pretty good), but it may be worse in this deck.