Budget Duals and Fetches in Multiplayer

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Carrying on from this thread, and the discussion it generated...

So, given that we're all in the multiplayer realm, it's fairly obvious that we're playing on kitchen tabletops, not the PTQ feature table. And with that comes budgets. Not everyone is going to be able to splash for a pack-mint playset of Revised duals. So what are the alternatives? Let's go through them. I'll list them, you tell me your faves and preferences.

Laying this out nicely, incase we want to sticky this thread some day. If you think this could be laid out a little more intuitively, let me know - for now, I've put this under multiple sblocks, as the bottom bracket is monstrous, and I'd rather not have you all having to fight past a wall of text to read comments.
Currently ordered by cost, high to low. Prices are current median price on TCGPlayer as of this post (for the uninitiated, an average across about fifty online stores, which seems to match MOTL prices fairly well also).

Last Price Update: 20th Dec 2012

More Than $5


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Onslaught/Zendikar Fetch Lands
                                                                  







Bloodstained MireThe Cards: Arid Mesa, Bloodstained Mire, Flooded Strand, Marsh Flats, Misty Rainforest, Polluted Delta, Scalding Tarn, Verdant Catacombs, Windswept Heath, Wooded Foothills.

The Cost: $20 - $56 for the Onslaught copies, $17 - $32 for the Zendikar enemy fetches. And let's not talk about foils.

Pros: The basic land you want, first turn. Great with landfall. Fetch original duals and Ravnica shocks.

Cons: Clearly the most expensive option available. Good luck getting a playset, especially now that the Zendikar fetches are becoming popular in Modern.



Ravnica-Block Shock Lands
                                                                  







Watery GraveThe Cards: Blood Crypt, Breeding Pool, Godless Shrine, Hallowed Fountain, Overgrown Tomb, Sacred Foundry, Steam Vents, Stomping Ground, Temple Garden, Watery Grave.

The Cost: $14-25 for the original Ravnica-block copies. $9-12 for those printed so far in Return to Ravnica.

Pros: Can come in untapped. Both colours on the first turn. Counts as basic land types. Becoming cheaper now that they've been reprinted.

Cons: Still somewhat expensive - not likely to drop further, given that the allied colour copies are the first choice in Modern (as the Onslaught fetches aren't Modern legal).



Shadowmoor-Block Filter Lands
                                                                    







Twilight MireThe Cards: Cascade Bluffs, Fetid HeathFire-Lit Thicket, Flooded GroveGraven Cairns, Mystic Gate, Rugged Prairie, Sunken Ruins, Twilight Mire, Wooded Bastion.

The Cost: $3 - $15

Pros: Comes into play untapped. Guaranteed both colours of mana on the second turn. Rumours of a reprint in Modern Masters may see these become cheaper.

Cons: Needs a second land next to it to work. Cannot give coloured mana on the first turn. The Eventide enemy-colur copies are particularly expensive (as they are one of the few options available in Modern).


Individual Cards
                                       











































Cavern of SoulsAround $21. Wonderful five-colour tribal land. Unlikely to drop too far once it rotates, as it has so many homes in eternal and casual formats.
GlimmervoidAround $13. Price has gone bananas thanks to Modern (and the artifact combos available to it, post-Scars). Situational, but great in the right deck.
Grove of the Burnwillows$12. Both red and green mana on the first turn with little drawback. Combo with Punishing Fire has made this a Modern staple (and its price has gone nuts accordingly). Hilarious in a Kavu Predator deck. Shiny alt-art copies available from FtV:Realms.
Horizon CanopyA little over $9. Getting played in Modern, and has therefore had a significant price-rise. Really good with Crucible of Worlds.
Reflecting Pool$8.50-9 for either Tempest or Shadowmoor versions. Still one of the gold standard non-basics, though not good in an opening hand. Surprisingly yet to become heinously expensive despite being Modern-legal (and therefore very good for its price point).
Undiscovered ParadiseAround $7.50. Definitely not budget, and definitely not a card that inspires land advantage, but deservedly has an excellent reputation.
Thawing GlaciersAround $6.50. The ultimate fetch land. Fantastic with landfall, and budget in comparison to how it was priced a few years back. Well worth its price.
Tarnished CitadelAround $5. A bad City of Brass that can be used the turn it comes into play. Now dropping again following a massive price spike, presumably due to being played in Dredge and EDH.
Forbidden OrchardAround $5. No longer works with Brand, but has a limitation you can work around easily. Dropping in price, and available as a shiny reprint with gorgeous art thanks to FtV:Realms.
Lotus ValeAround $5. Takes a good three turns to get on the table, and is vulnerable to return-to-hand effects, but very good once in play.




$2 to $5


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Core Set/Innistrad Neo-Duals
                                                                   







Glacial FortressThe Cards: Clifftop Retreat, Dragonskull Summit, Drowned Catacomb, Glacial Fortress, Hinterland Harbor, Isolated Chapel, Rootbound Crag, Sulfur Falls, Sunpetal Grove, Woodland Cemetery.

The Cost: $2.50 - $10

Pros: Can come in untapped. The core set allied duals have now been reprinted enough that they are serious budget options. The new Innistrad copies are still relatively high in price due to being the current Standard flavour of the month, but should drop to a similar level over time.

Cons: A glorified Invasion dual land in a deck with a lot of nonbasic land.


Scars of Mirrodin Duals
                                                                  







Darkslick ShoresThe Cards: Blackcleave Cliffs, Copperline Gorge, Darkslick Shores, Razorverge Thicket, Seachrome Coast.

The Cost: $2 - $5.

Pros: Capable of coming in untapped and giving colours on the first turn. Acts like a full dual land early. A somewhat decent budget option now that Scars has rotated.

Cons: In most situations, acts like an expensive Invasion dual land. Given that multiplayer games inevitably run longer, these are less effective in this environment. Better options available for cheaper prices.


Worldwake Man-Lands
                                                                     







Stirring WildwoodThe Cards: Celestial Colonnade, Lavaclaw Reaches, Raging Ravine.

The Cost: $1 - $3

Pros: A land that can become a dude. Good with Wrath effects. Finally becoming a good budget option now (especially the non-blue copies, which are all under $2).

Cons: Comes into play tapped. Vulnerable to creature removal when activated.


Pain Lands
                                                                  







Shivan ReefThe Cards: Adarkar Wastes, Battlefield Forge, Brushland, Caves of Koilos, Karplusan Forest, Llanowar Wastes, Shivan Reef, Sulfurous Springs, Underground River, Yavimaya Coast.

The Cost: $1.50 - $4.50.

Pros: Comes in untapped. Both colours on the first turn. Relatively cheap (only Shivan Reef is over $3). Easily available due to basic set reprints (particularly the Ice Age painlands, which appear in 6th Ed - 10th Ed).

Cons: Unable to produce coloured mana without pain. Other lands in the same price range are probably better.


Individual Cards
                                     







































City of BrassAround $4-5, assuming you don't want the original Arabian Nights version ($50 if you do!). The ultimate painland.
Gemstone MineAround $4. What Vivid lands wish they were. Mana of any colour on the first turn. Very good, especially with proliferate.
Thran QuarryAround $3.50. Weak in an environment heavy with Wrath effects, but brilliant outside of that. Steadily dropping in price.
Crystal QuarryAround $3.50. Slow to provide colours, but great for rainbow decks (and Legacy Weapon or Door to Nothingness).
Pillar of the Paruns$2.70. Fantastic in gold decks, horrid elsewhere.
Command TowerAround $2.60. The EDH rainbow land. If Commander is your game, this is actually turning into a pretty good budget option, considering what it does.
Nimbus Maze$2.35. Essentially a powered-down Glacial Fortress nowadays, but still a good colour-fixer. Rising slightly thanks to Modern.
River of Tears$2.30. Comes into play untapped and gives you both colours on the second turn. If they printed a cycle of these, there wouldn't be too many unhappy people. Dropping in price, too.
Tendo Ice BridgeAround $2. Was a horrid one-shot Vivid land before proliferate gave it a new lease on life. Now dropping back to where it should be.




$1 to $2


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Lorwyn-Block Tribal Lands
                                                                   







Murmuring BoskThe Cards: Ancient Amphitheater, Auntie's HovelGilt-Leaf Palace, Murmuring Bosk, Primal BeyondSecluded Glen, Wanderwine Hub.

The Cost: 80c - $3.50.

Pros: Can come in untapped and give both colours on the  first turn. Relatively cheap (especially Ancient Amphitheater and Primal Beyond, which are now very, very budget - only Murmuring Bosk is over $2). Murmuring Bosk is capable of three colours on the first turn, Primal Beyond of all five.

Cons: Situational. Outside of the appropriate tribal deck, they become glorified Invasion dual-lands. Primal Beyond in particular is useless outside of an Elemental deck. Murmuring Bosk has become a little more expensive than the others.


Odyssey Signet Lands
                                                       







Mossfire ValleyThe Cards: Darkwater Catacombs, Mossfire ValleyShadowblood Ridge, Skycloud Expanse, Sungrass Prairie.

The Cost: $1 - $2.50.

Pros: Cheap - a good budget option that is immune to Modern-induced price rises. Guaranteed two colours on the second turn.

Cons: Needs a land alongside it to work. In most cases, worse than the Shadowmoor-block filter lands.



Alara Tri-Lands
                                                                     







Arcane SanctumThe Cards: Arcane Sanctum, Crumbling NecropolisJungle Shrine, Savage LandsSeaside Citadel.

The Cost: $1.20 - $1.90.

Pros: Brilliantly cheap for their function. Guaranteed three colours on the second turn, which is more than enough for most decks. Strictly better than the Invasion duals. Pretty copies of FNM foil Savage Lands are available cheaply too.

Cons: Comes into play tapped.



Torment Tainted Lands
                                                                       







Tainted FieldThe Cards: Tainted Field, Tainted IsleTainted Peak, Tainted Wood.

The Cost: 90c - $1.50.

Pros: Exceptional in a dual colour deck where one of the colours is black. Very good for its price. Amazing next to Urborg, Tomb of Yawgmoth. Immune to Modern-induced price rises, so will likely remain budget.

Cons: Needs a swamp in play next to it for full benefits. Not good in a deck with many nonbasic lands.



Individual Cards
                                     



























Ancient ZigguratAround $1.75. Not as good as Exotic Orchard, which is also from Conflux, but still very useful in the right decks. Shiny copies from FNM and the Slivers deck available for around $2.
Grand ColiseumAround $1.60. The poor man's City of Brass, but can give you colourless mana without pain. Not too bad.
Springjack PastureAround $1.45c. Slow, but funny.
Forsaken CityAround $1. Situational, but good in the right deck, particularly with Seedborn Muse or Awakening.
Meteor CraterAround $1. Powered-down Reflecting Pool isn't great in an opening hand, but is excellent later on.
Exotic OrchardAround $1. Like Fellwar Stone, it improves greatly in multiplayer. A good budget option. Reprinted in Planechase 2012.






Less Than $1


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Lorwyn Vivid Lands
                                                                          







Vivid GroveThe Cards: Vivid Crag, Vivid Creek,   Vivid Grove, Vivid MarshVivid Meadow.

The Cost: 70c - $1.

Pros: Capable of producing any colour. Shiny copies from Slivers foil deck available cheaply and easily, as well as Commander reprints. Good with proliferate.

Cons: Enters the battlefield tapped. Only able to produce all colours for a limited time.



Coldsnap Duals
                                                                      







Tresserhorn SinksThe Cards: Arctic Flats, Boreal ShelfFrost Marsh, Highland WealdTresserhorn Sinks.

The Cost: 65c - 95c.

Pros: Guaranteed two colours on the second turn. Fetchable with Into the North. Pays costs!

Cons: Comes into play tapped. More expensive than the Guildgates.



Planeshift Lairs
                                                                        







Treva's RuinsThe Cards: Crosis's Catacombs, Darigaaz's Caldera,   Dromar's Cavern, Rith's GroveTreva's Ruins.

The Cost: 65c - 80c.

Pros: Guaranteed three colours on the second turn. Good with some of the common Zendikar lands that have enter-the-battlefield effects. Somehow becoming even cheaper (likely because they're not Modern-legal).

Cons: Bounce a land as it enters the battlefield.



Tempest Pain Lands
                                                                    







ScablandThe Cards: Caldera Lake, Pine Barrens, Salt Flats, ScablandSkyshroud Forest.

The Cost: 55c - 65c.

Pros: Cheap. Colourless as well as coloured mana. Works on its own.

Cons: Strictly worse version of the enemy painlands from Apocalypse. Comes into play tapped.



Invasion Duals
                                                                        







Coastal TowerThe Cards: Coastal Tower, Elfhame Palace,   Salt Marsh, Shivan OasisUrborg Volcano.

The Cost: 40c - 65c.

Pros: Guaranteed two colours on the  second turn. Reprinted in 8th Ed and duel decks, so easy to find. Reprints from Planechase or Phyrexia vs. Coalition are especially cheap and easy to pick up.

Cons: Comes into play tapped. Strictly worse than the Guildgates and Snow Duals.



Mirage Fetch Lands
                                                                     







Rocky Tar PitThe Cards: Bad River, Flood Plain, Grasslands, Mountain ValleyRocky Tar Pit.

The Cost: 25c - 50c.

Pros: The cheapest fetches money can buy. Not limited to basic land, so they can fetch Revised Duals and Ravnica shocks. Don't have to pay life to use them. Flood Plain and Grasslands have some cheap and easy-to-find modern-bordered reprints from Duel Decks.

Cons: Enters the battlefield tapped, so slow to use.



Ice Age Depletion Lands
                                                                     







River DeltaThe Cards: Land Cap, Lava Tubes, River DeltaTimberline Ridge, Veldt.

The Cost: Around 40c.

Pros: Really cheap. Mana of either colour on the first turn.

Cons: Slow once they are in play. Strictly worse  version of the uncommon lands from Tempest and Kamigawa block.



Zendikar Refuges
                                                                      







Graypelt RefugeThe Cards: Akoum Refuge, Graypelt Refuge, Jwar Isle RefugeKazandu Refuge, Sejiri Refuge.

The Cost: 30c - 50c.

Pros: Strictly better than the Invasion duals, and cheaper. Some even available as reprints from special decks.

Cons: Enters the battlefield tapped.



Time Spiral Storage Lands
                                                                    







Molten SlagheapThe Cards: Calciform Pools, Dreadship Reef, Fungal Reaches, Molten SlagheapSaltcrusted Steppe.

The Cost: 25c - 35c.

Pros: Very cheap. Capable of producing large amounts of coloured mana. Great with Doubling Season and proliferate. Some available as Commander reprints.

Cons: Needs another land alongside to work. Slow to use.



Ravnica-Block Bounce Lands
                                                                      







Izzet BoilerworksThe Cards: Azorius Chancery, Boros GarrisonDimir Aqueduct, Golgari Rot Farm, Gruul Turf, Izzet Boilerworks, Orzhov Basilica, Rakdos Carnarium, Selesnya Sanctuary, Simic Growth Chamber.

The Cost: 30c - 50c.

Pros: Very  cheap. Produces double mana, so gives the illusion of playing with more land than you actually are. All available as a multitude of Archenemy, Commander or Planechase reprints.

Cons: Needs another land alongside  to work. Comes into play tapped.



Tempest / Kamigawa Depletion Lands
                                                                   







Rootwater DepthsThe Cards: Cinder Marsh, Cloudcrest Lake, Lantern-Lit Graveyard, Mogg HollowsPinecrest Ridge, Rootwater Depths, Thalakos Lowlands, Tranquil Garden, Vec Townships, Waterveil Cavern.

The Cost: 20c - 25c.

Pros: Really cheap. Capable of both colours on the first turn. Can give colourless mana without drawback. Strictly better than the Ice Age depletion lands they were based on, despite being half the cost.

Cons: Slow to use once out.



Homelands Filter Lands
                                                                     







Aysen AbbeyThe Cards: An-Havva Township, Aysen Abbey, Castle SengirKoskun Keep, Wizards' School.

The Cost: 25c - 30c.

Pros: Really, really cheap...

Cons: ...and nasty. Can't produce coloured mana until turn two. Can't produce two of the three colours until turn three. Slow and expensive to use. For some reason, these have gone up in price over the last twelve months (probably due to the increase in the overall player base, and having new players looking for budget dual options)... don't be fooled by these, they're not worth the 25c you're shelling out for them. There are far better options available at the same price point.



The Guildgates
                                                                       







Golgari GuildgateThe Cards: Azorius Guildgate, Golgari GuildgateIzzet Guildgate, Rakdos Guildgate, Selesnya Guildgate (plus the other five dropping in Gatecrash come February 2013).

The Cost: 20 - 25c.

Pros: Really, really cheap. Fetchable with Gatecreeper Vine. Strictly better than the Invasion duals (and cheaper too).

Cons: Comes into play tapped.



Invasion Sacrifice Lands
                                                                       







Tinder FarmThe Cards: Ancient Spring, Geothermal CreviceIrrigation Ditch, Sulfur Vent, Tinder Farm.

The Cost: Around 20c.

Pros: Really, really cheap.

Cons: Comes into play tapped. Sacrifices to give what is essentially two enemy colours' worth of mana. Really only useful in Shards-style tricolour decks.



Shards of Alara Panoramas
                                                                         







Naya PanoramaThe Cards: Bant Panorama, Esper Panorama, Grixis Panorama, Jund Panorama, Naya Panorama.

The Cost: Around 15c.

Pros: Ridiculously cheap. Comes into play untapped. The land you want second turn (albeit after a land drop). Can give mana on the first turn (albeit colourless). Can fetch three different basic land types, as opposed to the more common two.

Cons: Needs another land to work alongside. Slower than traditional fetch lands. Limited to basic lands (so can't fetch Revised Duals and Ravnica shocks).



Odyssey Sacrifice Lands
                                                                           







Seafloor DebrisThe Cards: Abandoned Outpost, Bog Wreckage, Ravaged Highlands, Seafloor Debris, Timberland Ruins.

The  Cost: 13c - 14c.

Pros: Ridiculously cheap. Capable of any colour of mana on the second turn.

Cons: Comes into play tapped. Essentially a very bad Vivid land.



Individual Cards
                                     























































Gemstone CavernsAround 90c. Good for zero-turn kills, and that's about it.
Mirrodin's CoreAround 70c. Capable of producing all five colours, but takes two turns to do so each time. Good with proliferate.
Rainbow ValeAround 50c. Essentially a worse Lotus Petal in multiplayer.
Krosan VergeAround 45c. An interesting budget fetch. Reprinted in Archenemy and Planechase 2012.
Riftstone PortalAround 40c. Situational, but good if you have ways of discarding it. Not that that's easy in a green/white deck.
Archaeological DigAround 40c. Better than Rainbow Vale. Just.
Rhystic CaveAround 25c. From Prophecy. And therefore, not worth the cardboard it's printed on.
Terramorphic Expanse / Evolving Wilds15c - 30c. The basic land you want, the same turn. Common, and yet better than half the fetches printed. If they ever print a version that brings the land into play untapped, it'll easily be a $20 card.
Terminal MoraineAround 20c. The poor man's Terramorphic Expanse,but can at least give you colourless mana before you fetch.
Rupture Spire / Transguild Promenade15 - 25c. A turn's pain, followed by many turns of joy. While essentially losing two mana the turn it comes into play, eating this for a turn is more manageable in multiplayer, so it is strictly better in this environment.
Unstable FrontierAround 20c. Kind of, sort of a five-colour land. Needs another land next to it to work, but not bad considering its price.
Henge of Ramos / School of the UnseenAround 20c. Slow. For use when you really have no other land to manafix with.
Shimmering Grotto10 - 15c. Half the price of Henge of Ramos, and probably twice as good.



~ Guides I Have Been Silly Enough To Write ~
Budget Duals and Fetches in Multiplayer
CadaverousBl00m's Guide To Multiplayer Artifice
Multiplayer Tribal Format

~ Latest Multiplayer Ramblings: Appearing on my blog when I feel like it ~
Kitchen Table Pricewatch: Rise of the Eldrazi Post-Rotation
Kitchen Table Pricewatch: Worldwake Post-Rotation
Kitchen Table Pricewatch: Zendikar Post-Rotation
Previous Multiplayer Concoctions
Elemental, My Dear Watson (Rainbow Elementals)
Watch The Little Birdies! (Bird Tribal with Proliferate)
Kavu Kavu Kavu Banana (Kavu Predator aggro)
Faerie Bleeder (The "Death By A Thousand Cuts" Faerie deck)
Braaiiins! (Mono-black Zombie control)
Verhexterring (Jinxed Ring / Grave Pact)
Flourishing Blowflies ( -1/-1 Counters)
Now I can reply to my own wall of text.
I am becoming more and more of a fan of the Shadowmoor filter lands. Judging by using the few that I have, having to wait for a second land to end up alongside them is a small price to pay in a multiplayer environment. Of course, they're a little bit more expensive than the old favourites...

... the Shards tri-lands and the Invasion duals have long been staples in my decks. But having to wait that turn to untap them... maybe I'm getting impatient in my old age or something.
~ Guides I Have Been Silly Enough To Write ~
Budget Duals and Fetches in Multiplayer
CadaverousBl00m's Guide To Multiplayer Artifice
Multiplayer Tribal Format

~ Latest Multiplayer Ramblings: Appearing on my blog when I feel like it ~
Kitchen Table Pricewatch: Rise of the Eldrazi Post-Rotation
Kitchen Table Pricewatch: Worldwake Post-Rotation
Kitchen Table Pricewatch: Zendikar Post-Rotation
Previous Multiplayer Concoctions
Elemental, My Dear Watson (Rainbow Elementals)
Watch The Little Birdies! (Bird Tribal with Proliferate)
Kavu Kavu Kavu Banana (Kavu Predator aggro)
Faerie Bleeder (The "Death By A Thousand Cuts" Faerie deck)
Braaiiins! (Mono-black Zombie control)
Verhexterring (Jinxed Ring / Grave Pact)
Flourishing Blowflies ( -1/-1 Counters)
STICKY!!!

Saves a lot of us the work of going through all the lands in gatherer everytime we want to build a new deck. (Yes, I pretty much always do that just to check that I am playing the right lands for the deck).

edit: missed the comment on still needing to do the common lands.
Kamikazegerbil wrote: Coke Spill Level 1 Encounter Attack Power Trigger: You must be pouring yourself a drink Range: Close Blast 1D10 from Player Target: All creatures and objects within blast Attack: Any vs. Reflex Hit: 1d6 Fizzy damage and target is wet (save ends) Aftereffect: Target is sticky (save ends)
Definitely sticky this.

A pro of the Snow-duals is that they can be fetched with Into the North; not the greatest bonus, but nice, considering how few cards fetch nonbasics that do not also count as Forests or other land types.

A pro of the damage-dealing lands, like Tarnished Citadel, is the situational advantage caused by taking damage.  Examples being decks built around Darien, King of Kjeldor and Searing Meditation.

Thank you for taking the time to do this, CadaverousBl00m.

Cheers!
A shout out to Gaming Grounds in Kent, Ohio and Gamers N Geeks in Mobile, Alabama. www.zombiehunters.org for all your preparation needs. http://shtfschool.com/ - why prepping is useful, from one who has been there.
Thanks a lot for doing this CadaverousBl00m. 

I just wanted to say that my experiences with Murmuring Bosk in a non-treefolk deck have been awesome.  Despite that fact that it will always come into play tapped, the three colors of mana it gives you access to makes it solid.  The land is also a Forest, which can get you tons of advantages/way to actively search for it.
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Now that I've typed the whole thing out, the ones that really surprised me in terms of their budgetness...
The Tainted cycle of lands.
The Zendikar Refuges.
Exotic Orchard.
Gee these bad boys are good for their price. Especially the Tainted lands - if you already have a swamp out (or Urborg, Tomb of Yawgmoth!), they act, behave and even smell like dual lands.
~ Guides I Have Been Silly Enough To Write ~
Budget Duals and Fetches in Multiplayer
CadaverousBl00m's Guide To Multiplayer Artifice
Multiplayer Tribal Format

~ Latest Multiplayer Ramblings: Appearing on my blog when I feel like it ~
Kitchen Table Pricewatch: Rise of the Eldrazi Post-Rotation
Kitchen Table Pricewatch: Worldwake Post-Rotation
Kitchen Table Pricewatch: Zendikar Post-Rotation
Previous Multiplayer Concoctions
Elemental, My Dear Watson (Rainbow Elementals)
Watch The Little Birdies! (Bird Tribal with Proliferate)
Kavu Kavu Kavu Banana (Kavu Predator aggro)
Faerie Bleeder (The "Death By A Thousand Cuts" Faerie deck)
Braaiiins! (Mono-black Zombie control)
Verhexterring (Jinxed Ring / Grave Pact)
Flourishing Blowflies ( -1/-1 Counters)

Added the Scars lands for your enjoyment.
Probably need to update the price ranges, but a cursory check indicates they haven't moved too much.
~ Guides I Have Been Silly Enough To Write ~
Budget Duals and Fetches in Multiplayer
CadaverousBl00m's Guide To Multiplayer Artifice
Multiplayer Tribal Format

~ Latest Multiplayer Ramblings: Appearing on my blog when I feel like it ~
Kitchen Table Pricewatch: Rise of the Eldrazi Post-Rotation
Kitchen Table Pricewatch: Worldwake Post-Rotation
Kitchen Table Pricewatch: Zendikar Post-Rotation
Previous Multiplayer Concoctions
Elemental, My Dear Watson (Rainbow Elementals)
Watch The Little Birdies! (Bird Tribal with Proliferate)
Kavu Kavu Kavu Banana (Kavu Predator aggro)
Faerie Bleeder (The "Death By A Thousand Cuts" Faerie deck)
Braaiiins! (Mono-black Zombie control)
Verhexterring (Jinxed Ring / Grave Pact)
Flourishing Blowflies ( -1/-1 Counters)
Googled this thread up.  What an AWESOME thread!  I appreciate what you did here.

Note: You might move the M10/M11 duals down to the $2-5 area since they have dropped with M11 reprinting.
I just noticed that Grove of the Burnwillows' price has fallen into the second category.  It's price range on Blackborder.com is now $2.75 - $4.94 (average is $3.53).  It also might be good to mention its interaction with Punishing Fire to repeatedly stock your hand with burn.
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Who Am I?
I am Blue/Black
I am Blue/Black
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.
I'm both selfish and rational. I'm scheming, secretive and manipulative; I use knowledge as a tool for personal gain, and in turn obtaining more knowledge. At best, I am mysterious and stealthy; at worst, I am distrustful and opportunistic.
IMAGE(http://wiki.mtgsalvation.com/images/2/23/Phyrexian_Loyalty.png)
Before they banned the format out of existence, I was a proud supporter of Modern.

The snow duals actually have another side benefit, you can fetch them with Into the North
My Trade Thread Control capabilities are in all the colors. The difference is in the way they say no.

Thanks guys. I've updated the prices. M10/M11 duals starting to become a much better budget option. Yay!
~ Guides I Have Been Silly Enough To Write ~
Budget Duals and Fetches in Multiplayer
CadaverousBl00m's Guide To Multiplayer Artifice
Multiplayer Tribal Format

~ Latest Multiplayer Ramblings: Appearing on my blog when I feel like it ~
Kitchen Table Pricewatch: Rise of the Eldrazi Post-Rotation
Kitchen Table Pricewatch: Worldwake Post-Rotation
Kitchen Table Pricewatch: Zendikar Post-Rotation
Previous Multiplayer Concoctions
Elemental, My Dear Watson (Rainbow Elementals)
Watch The Little Birdies! (Bird Tribal with Proliferate)
Kavu Kavu Kavu Banana (Kavu Predator aggro)
Faerie Bleeder (The "Death By A Thousand Cuts" Faerie deck)
Braaiiins! (Mono-black Zombie control)
Verhexterring (Jinxed Ring / Grave Pact)
Flourishing Blowflies ( -1/-1 Counters)

Thanks guys. I've updated the prices. M10/M11 duals starting to become a much better budget option. Yay!



Thank God for reprints?

 
"Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager." --Arcanis the Omnipotent
Who Am I?
I am Blue/Black
I am Blue/Black
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.
I'm both selfish and rational. I'm scheming, secretive and manipulative; I use knowledge as a tool for personal gain, and in turn obtaining more knowledge. At best, I am mysterious and stealthy; at worst, I am distrustful and opportunistic.
IMAGE(http://wiki.mtgsalvation.com/images/2/23/Phyrexian_Loyalty.png)
Before they banned the format out of existence, I was a proud supporter of Modern.

I really think you're a little harsh on a lot of these lands. Multiplayer means casual, and many casual players are not going to feel the need to play with the best or most powerful card possible all the time.
I really think you're a little harsh on a lot of these lands. Multiplayer means casual, and many casual players are not going to feel the need to play with the best or most powerful card possible all the time.



So? The goal of the thread is to show what options you have and what are the better choices for whatever budget you may have. Saying a land is better than another just helps people make the right picks when they want to buy lands...
Bounce!
Updated the prices for the first time since January, and the advent of Modern has changed things significantly.

Up: Ravnica shock-lands, Scars duals, Grove of the Burnwillows, Horizon Canopy, Tarnished Citadel, Nimbus Maze. Almost all of these are due to Modern. Not much idea what's up with Tarnished Citadel, though, given it's not Modern-legal.

Down: Vivid lands, Ravnica bounce-lands, Worldwake man-lands. The Vivids and bounce-lands were reprinted heavily in the Commander decks, while the Worldwake man-lands rotated out of Standard and have just started to drop slightly.

New: Innistrad neo-duals ($4-$7, but dropping now after the usual initial surge), Command Tower (around $2.75).
~ Guides I Have Been Silly Enough To Write ~
Budget Duals and Fetches in Multiplayer
CadaverousBl00m's Guide To Multiplayer Artifice
Multiplayer Tribal Format

~ Latest Multiplayer Ramblings: Appearing on my blog when I feel like it ~
Kitchen Table Pricewatch: Rise of the Eldrazi Post-Rotation
Kitchen Table Pricewatch: Worldwake Post-Rotation
Kitchen Table Pricewatch: Zendikar Post-Rotation
Previous Multiplayer Concoctions
Elemental, My Dear Watson (Rainbow Elementals)
Watch The Little Birdies! (Bird Tribal with Proliferate)
Kavu Kavu Kavu Banana (Kavu Predator aggro)
Faerie Bleeder (The "Death By A Thousand Cuts" Faerie deck)
Braaiiins! (Mono-black Zombie control)
Verhexterring (Jinxed Ring / Grave Pact)
Flourishing Blowflies ( -1/-1 Counters)
Not much idea what's up with Tarnished Citadel, though, given it's not Modern-legal.



Dredge lists are starting to use it.
My guide to Black multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/18893722?sdb=1&post_num=1#322195706 My guide to Red multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/28999213/?sdb=1&post_num=1#517562879 My guide to White multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29011349/?sdb=1&pg=last#517773211 My guide to Green multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29034323/Tichs_Guide_to_Green_Multiplayer_Cards_and_Strategies
Not much idea what's up with Tarnished Citadel, though, given it's not Modern-legal.



Dredge lists are starting to use it.



Legacy Dredge, I take it?
~ Guides I Have Been Silly Enough To Write ~
Budget Duals and Fetches in Multiplayer
CadaverousBl00m's Guide To Multiplayer Artifice
Multiplayer Tribal Format

~ Latest Multiplayer Ramblings: Appearing on my blog when I feel like it ~
Kitchen Table Pricewatch: Rise of the Eldrazi Post-Rotation
Kitchen Table Pricewatch: Worldwake Post-Rotation
Kitchen Table Pricewatch: Zendikar Post-Rotation
Previous Multiplayer Concoctions
Elemental, My Dear Watson (Rainbow Elementals)
Watch The Little Birdies! (Bird Tribal with Proliferate)
Kavu Kavu Kavu Banana (Kavu Predator aggro)
Faerie Bleeder (The "Death By A Thousand Cuts" Faerie deck)
Braaiiins! (Mono-black Zombie control)
Verhexterring (Jinxed Ring / Grave Pact)
Flourishing Blowflies ( -1/-1 Counters)
Not much idea what's up with Tarnished Citadel, though, given it's not Modern-legal.



Dredge lists are starting to use it.



Legacy Dredge, I take it?



Yeah, Legacy Dredge. It could also POSSIBLY be for Commander and other casual play, but I highly doubt that. 3 life is a steep cost if your deck doesn't outright win the game as fast as Dredge does lol.
My guide to Black multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/18893722?sdb=1&post_num=1#322195706 My guide to Red multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/28999213/?sdb=1&post_num=1#517562879 My guide to White multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29011349/?sdb=1&pg=last#517773211 My guide to Green multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29034323/Tichs_Guide_to_Green_Multiplayer_Cards_and_Strategies
Nice thread.  I the fact that you update the price on the lands every so often.  Kinda curious where do you get your prices from. 

I am Red/Green
I am Red/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

 

I'm both instinctive and emotional. I value my own instincts and desires, and either ignore or crush anything that stands in my way; planning and foresight are unnecessary. At best, I'm determined and fierce; at worst, I'm headstrong and infantile.
 

How to autocard
 

Most important rule in autocarding is make sure you spell the card correctly.

 

Single Card

[*c]Forest[*/c] minus * = Forest

 

Deck

[*deck]

16 Forest

2 strip mine

[*/deck]

minus * =

Card Nicknames [*c=Wrath of God]WoG[*/c] minus the * = WoG

 

Single Player Decks I'm currently playing

Assault of the Minotaurs

Lands
19 Mountain
4 Khalni Garden
1 Thawing Glaciers

 

Artifacts
4 Didgeridoo
4 Gorgon Flail
1 Konda's Banner
1 Tenza, Godo's Maul

 

Spells
4 Assault Strobe

 

Creatures
4 Adaptive Automaton
4 Anaba Ancestor
4 Minotaur Aggressor
4 Talruum Minotaur
4 Gorehorn Minotaurs
4 Lord of Shatterskull Pass
2 Tahngarth, Talruum Hero

Rapid infenction

Lands

18 Forest
1 Inkmoth Nexus
1 Pendelhaven

 

Creatures
4 Glistener Elf
4 Necropede
4 Ichorclaw Myr

 

Spells
4 Rancor
4 Might of Old Krosa
4 Griant Growth
4 Mutagenic Growth
4 Invigorate
4 Vines of Vastwood
4 Apostle's Blessing

Use your Illusion

Lands
18 Island
4 Halimar Depths

Creatures
4 Krovikan Mist
3 Phantom Warrior
3 Phantasmal Dragon
4 Lord of the Unreal
4 Phantasmal Bear
4 Adaptive Automaton
3 Illusory Angel

Artifacts
2 Swiftfoot Boots

Spells
3 Sleep
4 Ponder
4 Muddle the Mixture

Goblin deck

Land

16 Mountain

4 Goblin Burrows

 

Spells
4 Goblin Grenade
4 Goblin War Strike
2 Brightstone Ritual
2 Quest for the Goblin Lord

 

Creatures
4 Goblin Bushwhacker
4 Goblin Balloon Brigade
3 Goblin Guide
2 Warren Instigator
4 Goblin Wardriver
4 Goblin Matron
1 Goblin King
3 Goblin Chieftain
3 Goblin Warchief
1 Siege-Gang Commander
1 Krenko, Mob Boss

Look out the Land is Falling

Lands
4 Evoling Wilds
4 Terramorphic Expanse
7 Plains
9 Forest

Spells
3 Vines of Vastwood
4 Cultivate
3 Groundswell

Enchantments
4 Oblivion Ring

Artifacts
2 Adventuring Gear

Creatures
4 Steppe Lynx
4 Ruin Ghost
2 Baloth Woodcrasher
2 Rampaging Baloths
4 Emeria Angel
4 Vinelasher Kudzu

Ula's Deep Sea Drezins

Lands
18 Island
4 Halimar Depths

Creatures
4 Inkwell Leviathan
3 Kraken Hatchling
3 Sage of Epityr
4 Stormtide Leviathan
2 Grozoth
3 Spiketail Hatchling
3 Cursecatcher


Enchantment
4 Quest for Ula's Temple

Spells
4 Preordain
4 Dizzy Spell
4 Clockspinning

Green Beatdown

Lands

18 Forest
4 Treetop Village


Spells
4 Vines of Vastwood
4 Rancor
2 Might of Oaks

Creatures
4 Albino Troll
4 Groundbreaker
4 Llanowar Elves
4 Viridian Zealot
4 Pouncing Jaguar
4 Leatherback Baloth
3 River Boa
1 Mire Boa

Elemental Assault

Lands
16 Mountain
4 Teetering Peaks

Spells
4 Lightning bolt
3 Breaking Point
1 Warstorm Surge
4 Brute Force
4 Browbeat
4 Assault Strobe

Creatures
4 Ball Lightning
4 Hell's Thunder
4 Blistering Firecat
4 Hellspark Elemental
4 Spark Elemental
2 Lightning Serpent

Death from the Sky

Land
4 Glacial Fortress
4 Azorius Chancery
4 Seaside Haven
5 Plains
5 Island

 

Creatures
4 Squadron Hawk
4 Soulcatcher
4 Judge's Familar
3 Augury Owl
3 Cloudreach Cavalry
3 Pride of Clouds
2 Emeria Angel
2 Aven Mimeomancer
1 God of Awe

 

Spells
4 Soulcatchers' Aerie
4 Oblivion Ring
2 Battle Screech
2 Airborne Raid

Stompy

Lands
18 Forest

Creatures
3 Garruk's Companion
3 Rogue Elephant
4 Silhana Ledgewalker
4 Skarrgan Pit-Skulk
3 Pouncing Jaguar
3 Quirion Ranger
3 Shinen of Life's Roar

Spells
3 Groundswell
4 Rancor
3 Gather Courage
3 Briar Shield
3 Vines of Vastwood
3 Fog

Multi-Player Decks I'm currently Playing

Discard

Lands
22 Swamp

 

Spells
4 Innocent Blood
4 Mutilate
4 Sign in Blood

2 Syphon Mind
1 Demonic Tutor
1 Vampiric Tutor

Enchantments
4 Necrogen Mists
4 Bottomless Pit
4 Shrieking Affliction

Artifacts
4 Wheel of Torture
3 Ensnaring Bridge
3 Bottled Cloister

Everyone Burns

18 Mountain
2 Valakut, the Molten Pinnacle
2 Glacial Chasm
1 Shivan Gorge

Creatures
4 Aether Membrane

Artifacts
3 Sun Droplet

Enchantments
4 Quest for Pure Flame

Spells
4 Sizzle
4 Flame Rift
4 Browbeat
4 Flamebreak
4 Acidic Soil
3 Breaking Point
3 Breath of Darigaaz

Brewing a Storm

Lands
2 Glacial Chasm
3 Sunpetal Grove
3 Greypelt Refuge
4 Brushland
4 Forest
5 Plains

Spells
3 Wrath of God
2 Hurricane


Enchantment
2 Ghostly Prison
2 Titania's Song
2 Aura of Silence
2 Kismet
1 Fastbond

 

Artifacts
4 Fieldmist Borderpost
4 Storm Cauldron
4 Ankh of Mishra
2 Sun Droplet
1 Venser's Journal
2 Horn of Greed
4 Iron Maiden
4 Darksteel Ingot

Beast Gone Wild

Lands
3 Kessig Wolf Run
4 Contested Cliffs
4 Kazandu Refuge
4 Gruul Turf
1 Yavimaya Hollow
8 Forest

 

Creatures
4 Krosan Warchief
4 Wirewood Savage
3 Ravenous Baloth
3 Rampaging Baloths
2 Spearbreaker Behemoth
2 Mold Shambler
2 Terra Stomper
1 Craterhoof Behemoth
1 Gruul Ragebeast
1 Silklash Spider
1 Copperhoof Vorrac
1 Ursapine
1 Molder Slug
1 Protean Hulk

 

Enchantments
4 Wild Growth
2 Warstorm Surge
1 Spidersilk Armor

 

Planeswalker
2 Garruk, Primal Hunter

Elven Rythym Nation

Lands
14 Forest
2 Wirewood Lodge
1 Oran-Rief, the Vastwood
1 Pendelhaven

 

Creatures
3 Joraga Warcaller
2 Ezuri, Renegade Leader
4 Priest of Titania
2 Fyndhorn Elves
4 Llanowar Elves
4 Wirewood Symbiote
4 Elvish Visionary
4 Elvish Archdruid
4 Sylvan Messenger
4 Imperious Perfect

 

Spells
1 Asceticism
2 Biorhythm
2 Hurricane
2 Eldrazi Monument

I want to drink your blood

Lands
18 Swamp
4 Leechridden Swamp
2 Cabal Coffers

 

Creatures
4 Pulse Tracker
3 Blood Artist
4 Vampire Nighthawk
4 Malakir Bloodwitch
3 Falkenrath Noble
2 Bloodline Keeper

 

Enchantments
3 Underworld Connections
1 No Mercy
1 Phyrexian Reclamation

 

Spells
4 Syphon Soul
4 Blood Tithe
3 Exsanguinate

Draw equals Pain

Land
1 Tolarian Academy
2 Sulfur Falls
4 Great Furnace
4 Seat of the Synod
1 Mikokoro, Center of the Sea
2 Deserted Temple
2 Reliquary Tower
3 Island
2 Mountain

 

Creatures
4 Swans of Bryn Argoll
2 Jace's Archivist
2 Kami of the Crescent Moon
4 Psychosis Crawler

 

Artifacts
4 Howling Mine
4 Iron Maiden
4 Ebony Owl Netsuke
1 Ivory Tower

 

Spells
4 Winds of Change
4 Molten Psyche
2 Copy Artifact
2 Sunder
2 Cyclonic Rift

Rainbow Sliver

Lands
4 Ancient Ziggurat
4 Rootbound Crag
4 Overgrown Tomb
4 Sunpetal Grove
4 Breeding Pool

 

Creatures
4 Muscle Sliver
4 Sinew Sliver
4 Gemhide Sliver
3 Winged Sliver
4 Crystalline Sliver
4 Homing Sliver
2 Heart Sliver
2 Acidic Sliver
1 Sliver Overlord
1 Essence Sliver
1 Necrotic Sliver
1 Harmonic Sliver
1 Brood Sliver
1 Shifting Sliver
1 Fury Sliver

 

Spells
3 Distant Melody
1 Creeping Renaissance

 

Artifacts
2 Door of Destinies

soldier

Lands
22 Plains
2 Emeria, Sky Ruin

 

Creatures
4 Veteran Swordsmith
4 Daru Warchief
3 Field Marshal
3 Knight-Captain of Eos
3 Captain of the Watch
3 Catapult Master
2 Loxodon Gatekeeper
2 Angel of Glory's Rise
2 Stormfront Riders
1 Darien, King of Kjeldor
1 Odric, Master Tactician

 

Spells
4 Skullclamp
2 Eldrazi Monument
1 Mobilization

 

Planeswalker
1 Elspeth, Knight-Errant

Life Test

Lands
16 Plains
4 Kabira Crossroads
2 Emeria, the Sky Ruin
1 Miren, the Moaing Well

 

Creatures
4 Wall of Reverence
2 Divinity of Pride
4 Serra Ascendant
4 Martyr of Sands
4 Kami of False Hope

 

Spells
2 Test of Endurance
1 Idyllic Tutor
1 Enlightened Tutor
1 Beacon of Immortality
2 Fracturing Gust
3 Congregate
2 Well of Lost Dreams
2 Proclamation of Rebirth
4 Chastise
1 Elixir of Immortality
1 Debtors' Knell

 

Planeswalker
1 Ajani Goldmane

 

@greenmeanie72:
 Prices are current median price on TCGPlayer as of this post (for the uninitiated, an average across about fifty online stores, which seems to match MOTL prices fairly well also).



@Cadaverousbl00m: Love it that you are keeping this guide (cards and prices) updated every now and again as well.
Kamikazegerbil wrote: Coke Spill Level 1 Encounter Attack Power Trigger: You must be pouring yourself a drink Range: Close Blast 1D10 from Player Target: All creatures and objects within blast Attack: Any vs. Reflex Hit: 1d6 Fizzy damage and target is wet (save ends) Aftereffect: Target is sticky (save ends)
Bloom!  What a great thread!  I should hang out more on the multiplayer board!

Another pros for Ravnica bouncelands are they can resets lands like [c]Gemstone Mine[c].  They're also pretty fantastic with landfall shenanigans (I did one day play a bounceland, with hedron crab and fastbond in play, only to return a lair.  hihhihi).
worship the horn
http://community.wizards.com/go/thread/view/75842/28209491/Conch_Horn

Another pros for Ravnica bouncelands are they can resets lands like [c]Gemstone Mine[c].  They're also pretty fantastic with landfall shenanigans (I did one day play a bounceland, with hedron crab and fastbond in play, only to return a lair.  hihhihi).



That sounds like an awesome way to set yourself behind multiple land drops while milling what? 12 cards from a single opponent? That seems like one of the worst possible things that you could do in a multiplayer game...

My guide to Black multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/18893722?sdb=1&post_num=1#322195706 My guide to Red multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/28999213/?sdb=1&post_num=1#517562879 My guide to White multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29011349/?sdb=1&pg=last#517773211 My guide to Green multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29034323/Tichs_Guide_to_Green_Multiplayer_Cards_and_Strategies

Another pros for Ravnica bouncelands are they can resets lands like Gemstone Mine.  They're also pretty fantastic with landfall shenanigans (I did one day play a bounceland, with hedron crab and fastbond in play, only to return a lair.  hihhihi).



That sounds like an awesoem way to set yourself behind multiple land drops while milling what? 12 cards from a single opponent? That seems like one of the worst possible things that you could do in a multiplayer game...



What about your opponent's whole library in one turn?  Read these and you'll get it.

Fastbond
Hedron Crab
Simic Growth Chamber
Treva's Ruins

And I didn't say it was for multiplayer.  For multiplayer, you'll likely kill yourself via fastbond, unless you have many crabs or Glazing Gladehart in play.

hihihihihi


worship the horn
http://community.wizards.com/go/thread/view/75842/28209491/Conch_Horn
For multiplayer, you'll likely kill yourself via fastbond, unless you have many crabs or Glazing Gladehart in play.



That, my friend, is why God gave us Glacial Chasm!

~ Guides I Have Been Silly Enough To Write ~
Budget Duals and Fetches in Multiplayer
CadaverousBl00m's Guide To Multiplayer Artifice
Multiplayer Tribal Format

~ Latest Multiplayer Ramblings: Appearing on my blog when I feel like it ~
Kitchen Table Pricewatch: Rise of the Eldrazi Post-Rotation
Kitchen Table Pricewatch: Worldwake Post-Rotation
Kitchen Table Pricewatch: Zendikar Post-Rotation
Previous Multiplayer Concoctions
Elemental, My Dear Watson (Rainbow Elementals)
Watch The Little Birdies! (Bird Tribal with Proliferate)
Kavu Kavu Kavu Banana (Kavu Predator aggro)
Faerie Bleeder (The "Death By A Thousand Cuts" Faerie deck)
Braaiiins! (Mono-black Zombie control)
Verhexterring (Jinxed Ring / Grave Pact)
Flourishing Blowflies ( -1/-1 Counters)
May as well point out that Unstable Frontier is basically just Shimmering Grotto. Minorly different in that it works with Domain effects but not with mana from creatures.
I found this thread linked in another thread, and I apologize for necro'ing it, bit I GOTTA give kudos where kudos are deserved. AWESOME thread Bloom. It's funny that alot of people don't realize how important a good mana base and flexible mana-fixing is. First thing I buy when a new set comes out is a playset of any useful duals or whatever. It helps win games, and I consider it money well spent. Been playing long enough though that the old duals didn't cost me what they cost nowadays. 
   
Now, did I just miss it, or is Cavern of Souls not mentioned? Too expensive?

And I still think this thread deserves Sticky status.  
I found this thread linked in another thread, and I apologize for necro'ing it, bit I GOTTA give kudos where kudos are deserved. AWESOME thread Bloom. It's funny that alot of people don't realize how important a good mana base and flexible mana-fixing is. First thing I buy when a new set comes out is a playset of any useful duals or whatever. It helps win games, and I consider it money well spent. Been playing long enough though that the old duals didn't cost me what they cost nowadays. 
   
Now, did I just miss it, or is Cavern of Souls not mentioned? Too expensive?

And I still think this thread deserves Sticky status.  



Cheers!
No problem necroing it - I was probably about to do the same. It came up in a thread in the Cards & Combos forum earlier in the week, and it made me realise I haven't updated it in twelve months (so that'd be why Cavern of Souls isn't here)!
I'll have a crack at updating before Christmas, but work is a bit nuts trying to finish everything off before the break. If I don't, Executive Summary: Onslaught and Zendikar fetches - through the roof. Ravinca Shocks - down (RtR copies sitting comfortably at $10-12, and probably not moving too far from there). Nothing else that's had a big move, AFAIK. Though it's been a year, so I stand to be corrected.
~ Guides I Have Been Silly Enough To Write ~
Budget Duals and Fetches in Multiplayer
CadaverousBl00m's Guide To Multiplayer Artifice
Multiplayer Tribal Format

~ Latest Multiplayer Ramblings: Appearing on my blog when I feel like it ~
Kitchen Table Pricewatch: Rise of the Eldrazi Post-Rotation
Kitchen Table Pricewatch: Worldwake Post-Rotation
Kitchen Table Pricewatch: Zendikar Post-Rotation
Previous Multiplayer Concoctions
Elemental, My Dear Watson (Rainbow Elementals)
Watch The Little Birdies! (Bird Tribal with Proliferate)
Kavu Kavu Kavu Banana (Kavu Predator aggro)
Faerie Bleeder (The "Death By A Thousand Cuts" Faerie deck)
Braaiiins! (Mono-black Zombie control)
Verhexterring (Jinxed Ring / Grave Pact)
Flourishing Blowflies ( -1/-1 Counters)
Okay, found a few moments, and this thread has now had the full 2012 update.

Up:
Zendikar/Onslaught Fetches: Polluted Delta is now the single most expensive card in this thread (at $56). The blue Zendikar fetches have also doubled in price in the last few months.
Eventide Filter lands: Yes, that's right - only the enemy-colour Eventide copies (which are all at $10-12), not the allied Shadowmoor copies (which are all $3-5). It's obvious that there are fewer options in Modern when it comes to enemy-colour duals, so the ones available have all gone up. Which brings us to...
Innistrad Neo-Duals: Again, only the enemy-colour ones. Most of them are sitting at about $10 a copy, while their heavily-reprinted allied brothers in the Core Set all sit at $2-3.
Glimmervoid: I know why this has doubled in price (one word - Modern)... I just don't understand it. Too fragile for my liking (having spent a fair bit of time playing with Thran Quarry, which is similar).
Springjack Pasture: This one I have no idea about. It's almost doubled in price (from 85c a year ago to $1.45 today). This one smells like a purely Casual/EDH-influenced rise. Goat EDH, anyone?

Down:
Ravnica Shocks: Reprinting does beautiful things to the prices of expensive cards. Some have literally halved in price.
River of Tears: I'm glad to see this dropping. It's one of my faves, and yet I don't have any copies. Almost at a buy-up price now.
Worldwake Man-Lands: Another one I was waiting to see drop, and they finally have. Non-blue copies are now all under $2 a copy, and well worth picking up.

New:
Of the non-reprinted stuff, there are only two new entries.
Cavern of Souls is now officially the most expensive dual in this thread that isn't part of a cycle. $21 a copy. Probably not dropping much further. And yet still worth it.
The Guildgates drop in at 20-25c a copy, and immediately fall into about the same spot as the Zendikar refuges (strictly better than Invasion duals and half the price). They're good value for what they do.
~ Guides I Have Been Silly Enough To Write ~
Budget Duals and Fetches in Multiplayer
CadaverousBl00m's Guide To Multiplayer Artifice
Multiplayer Tribal Format

~ Latest Multiplayer Ramblings: Appearing on my blog when I feel like it ~
Kitchen Table Pricewatch: Rise of the Eldrazi Post-Rotation
Kitchen Table Pricewatch: Worldwake Post-Rotation
Kitchen Table Pricewatch: Zendikar Post-Rotation
Previous Multiplayer Concoctions
Elemental, My Dear Watson (Rainbow Elementals)
Watch The Little Birdies! (Bird Tribal with Proliferate)
Kavu Kavu Kavu Banana (Kavu Predator aggro)
Faerie Bleeder (The "Death By A Thousand Cuts" Faerie deck)
Braaiiins! (Mono-black Zombie control)
Verhexterring (Jinxed Ring / Grave Pact)
Flourishing Blowflies ( -1/-1 Counters)


Up:
Glimmervoid: I know why this has doubled in price (one word - Modern)... I just don't understand it. Too fragile for my liking (having spent a fair bit of time playing with Thran Quarry, which is similar).





On glimmervoid vs thran quarry (I know you probably realize this but I felt like saying it anyway): More people are playing wrath of god than shatterstorm. In addition artifact based decks are already relying on their ability to play the artifacts out faster than the opponent can destroy them so pushing it down that path isn't a big surprise. I wouldn't compare glimmervoid with thran quarry in terms of playability.

Don't be too smart to have fun
On glimmervoid vs thran quarry (I know you probably realize this but I felt like saying it anyway): More people are playing wrath of god than shatterstorm. In addition artifact based decks are already relying on their ability to play the artifacts out faster than the opponent can destroy them so pushing it down that path isn't a big surprise. I wouldn't compare glimmervoid with thran quarry in terms of playability.



Yeah, I figured this was the case. Pondering after the fact, I figured that in Modern you could likely go Turn 1 Darksteel Garrison, Turn 2 Glimmervoid (or even Turn 1 Darksteel Relic, Glimmervoid, go... if you really wanted). Can't do that as quickly with Thran Quarry (and as you note, it's generally easier to remove a creature than it is an artifact). Still, I know Glimmervoid is likely too fragile in my meta. It probably earns its price in Modern, but not at the kitchen table.

~ Guides I Have Been Silly Enough To Write ~
Budget Duals and Fetches in Multiplayer
CadaverousBl00m's Guide To Multiplayer Artifice
Multiplayer Tribal Format

~ Latest Multiplayer Ramblings: Appearing on my blog when I feel like it ~
Kitchen Table Pricewatch: Rise of the Eldrazi Post-Rotation
Kitchen Table Pricewatch: Worldwake Post-Rotation
Kitchen Table Pricewatch: Zendikar Post-Rotation
Previous Multiplayer Concoctions
Elemental, My Dear Watson (Rainbow Elementals)
Watch The Little Birdies! (Bird Tribal with Proliferate)
Kavu Kavu Kavu Banana (Kavu Predator aggro)
Faerie Bleeder (The "Death By A Thousand Cuts" Faerie deck)
Braaiiins! (Mono-black Zombie control)
Verhexterring (Jinxed Ring / Grave Pact)
Flourishing Blowflies ( -1/-1 Counters)
Just happened to look at your sig from another post & clicked on your 'Silly' guide.  Very Nice!  It's the best list of mult-color lands that I have come across...bookmarked...
My favorites on this list for multiplayer use are Glimmervoid, Exotic Orchard and Rupture Spire.  Glimmervoid is fantastic when paired with the artifact lands like seat of the synod.  Exotic Orchard is often going to give you all 5 colors in multiplayer, and Rupture Spire is severely underrated.  When you combine all of these in the same deck, playing powerful spells in all 5 colors is trivial.  Of course, something like a Blood Moon is going to really wreck you, so tread carefully!
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