BTW, that is a very good pixie monk build, although your goblin totem doesn't stack with your iron armbands. Have you tried ki or shielding wrist razors? Thank you very much. Hmmm... iron armbands and goblintotem are both item bonuses right. Drats! I'll stick with goblin totem, and pick up something else, since goblin totem applies all the time. I was looking at the ki... but the monk is dagger focused, so I wouldn't benefit from the ki properties right?
BTW, that is a very good pixie monk build, although your goblin totem doesn't stack with your iron armbands. Have you tried ki or shielding wrist razors?
Hi everyone,I would like some info and feedback on my build. I started with an Eladrin Monk but due to a botched resurection spell I came back as a bugbear.Feats: Unarmored agility, Spear expertise, Pointed step style, Deadly draw, Improved DefensesThanks for reading through this. Our Dm has also asked if we have some rare items we would want so he can add it to possible treasures.And has someone a suggestion for a good theme for my (see above) build?
57029358 wrote:... congratulations, Monkeygentleman.You won the unwinnable.
68773941 wrote:monkeygentleman, you are the worst thing to happen to the CharOp forums since Mearls took over WotC.
I have a level 16 iron soul monk with these defenses: AC: 32 Fort: 30 Ref: 34 Will: 26Would it be worth trading Starblade Flurry to take Two Weapon Defense and a Rhythm Dagger? That would be one less flurry target at range in exchange for +2 to AC and Reflex.
If you take Leather Armor Proficiency, doesn't the +2 bonus to AC from leather armor balance out the +2 AC bonus from unarmored combat?There's a particular armor enchant I'm trying to get, and I'm wondering if my AC is so low because of the above exchange. I already have Whirling Iron Defense, and a Rhythm Dagger, and Iron Parry is only +1 to AC and wouldn't work if I was in leather.
I see, it's the Unarmored Agility. Thanks. My next question is - with hide, I can jump/charge 9 squares, ignoring slow, and clearing 10 feet off the ground for leaping over Large mobs. Without it, I can only jump 8, can only jump/charge 2 with slow, and can only clear 9 feet, restricting me to hopping over Medium mobs only. Is that 2 AC worth it?
I have a very specific build in mind, as you said, but I think I've solved this particular problem with a polyglot gem and some syllables of grace. The goal is to make an optimized jumping monk - not flying, not climbing, but jumping. I'll post a build to the main forum later today. Look for "Sproing!". And thank you very much for your advice, I'll definitely have to make sure his defenses are up to par.You piqued my interest with the flying hook, though, how would you shift two squares along a rope and then fall without ending adjacent?
There's a daily called Duel of the Fates. It does some damage and makes the target grant CA (save ends), but the kicker is the effect. It basically boils down to "We are now stuck in a room together until on ofe us is dead". Plus, there's the obvious Star Wars reference.
Hey guys, I'm not really a monk man, but I saw this and I figured it might interest you. 2cp for your thoughts?There's a daily called Duel of the Fates. It does some damage and makes the target grant CA (save ends), but the kicker is the effect. It basically boils down to "We are now stuck in a room together until on ofe us is dead". Plus, there's the obvious Star Wars reference.What do you think? Interesting stuff?
Hey guys, I'm not really a monk man, but I saw this and I figured it might interest you. 2cp for your thoughts?There's a daily called Duel of the Fates. It does some damage and makes the target grant CA (save ends), but the kicker is the effect. It basically boils down to "We are now stuck in a room together until on ofe us is dead". Plus, there's the obvious Star Wars reference.What do you think? Interesting stuff?...That would be a really interesting Rogue or Ranger daily. But it's a horrible, horrible Monk daily. Playing a Monk, I hate seeing solos in any form, so I can think of no good reason to create another solo.
I also seem to be having an issue with the CB, does it not have a spot to eqiup the Elven Chain Shirt? It also it's liking me equiping the Rain of Hammers Ki Focus either, I try but it just reverts back to blank.
So if I ditch the ironarmbands of power, what's a comparable lvl 6 item to take in it's place? A ki focus... even though I'm not specced to use them? I've been curious just how often you benefit from Rain of Blows ki furry... is it worth taking?
If your arms slot is empty, couters of second chances are always good.
So if I ditch the ironarmbands of power, what's a comparable lvl 6 item to take in it's place? A ki focus... even though I'm not specced to use them? I've been curious just how often you benefit from Rain of Blows ki furry... is it worth taking?It gives you kill one minion kill another minion power, which is ok at low levels. The real benefit as you level is the daily, which gives you another at-will attack as a minor. Five storms as a minor is nice, especially for a level 3 item. I don't understand how Quickhit Braces could be useful for 99% of monks. I mean what monk attacks with a main and off hand weapon that isn't pertending to be a ranger?
Putting twin strike on a monk doesm't boost the monk class.
Putting twin strike on a monk doesm't boost the monk class.Tsk tsk tsk. You're thinking stupid, Kender. You're thinking theory instead of practice. And it doesn't suit you. Think smart, think practical. You legitimately cannot see the ways to get a cheap nova on a Monk for when you're just a bit tired of that one guy? Allow me to help you. Ranger Multiclass, swap a power for a double hitter. This isn't even a ridiculous scenario, is it? I'm sure you've looked at recent monk builds and liked what you saw. With this setup, you get a triple-hitter (possibly quad hitter depending on what you're willing to do) for the opportunity cost of a feat and a slot you probably weren't using (because of course, you did pick up Starblade Flurry anyway, quiaff? So, why not?). A real solid deal if you ask me. You already have reliable powers to use. What you need is options. And this provides you with an option.
So I'm wondering if this would work: Using a spear as an implement, can I get a Polearm Momentum prone to go off from a Centered Flurry of Blows? Based on the way Flurry of Blows works, its basically used as part of the attack, either before or after the hit line as a non-action, so would this work, if I used a Stunning Palm to stun an enemy and then Centered Flurry of Blows to slide it 2 and knock it down?Assuming I'm wearing Rushing Cleats to increase all my slide distance by 1.
A quick question: how do you use the Honorable Blade PP to work with Resounding Thunder? The level 11 feature lets you add your breath damage type, but thunder is not one of the allowed breath types.
Bovine Intervention: a Minotaur miniguide
When Everyone is Super: a Miniguide to Classless Damage Boosts
The Mind's Eye: a Psion Handbook
Bladesingers a-go-go: a list of my Bladesinger builds
The Comprehensive Guide to Alternate Goals in Combat
furious_kender, thanks again for linking to my monk, Master Pai Mei. In the accompanying description you say you disagree with some feat choices. Could you tell me which one(s) you disagree with, and why? Either here or in the build thread, both are fine with me. For reference, here's the feat list: Show1 - Internalize the Basic Kata2 - Unarmored Agility4 - Ki Focus Expertise6 - Slashing Kama Style8 - Beshaba's Boon10 - Sneak of Shadows11 - Briar Thorns 12 - World Serpent's Grasp14 - Improved Defenses16 - Iron Parry18 - Superior Implement Training (Accurate Ki Focus)20 - Whirling Iron Defense Feats 1, 2, 4, 6, 10, 11 and 12 are pretty much mandatory since they allow the build to function properly. The rest of the feats either increase accuracy, defenses (which is the build's schtick) or grant temp HPs. What would you change to make it more effective?
Spirited Away A Shaman Handbook
Shooting for the Moon: A Miniguide to Bow Clerics
Master of My Domain: A Miniguide to Warpriests
Ginzu Items: A Guide to Dual Purpose Implements & Weapons
Night at the Roxbury: Tricks for Parties With Multiple Defenders
Shaman Spirit Companion FAQ
This Party is Off the Hook! A Miniguide to Party Optimization
My Fun builds:
Exemplars of the Faith: A Cleric Build Handbook
Defender, Set Hammers to Stun: 8.5 Stuns an Encounter at level 23
Swampthing: Earthforger Lifespirit Warden Verdant Lord
St. Elmo's Fire: Satyr Monk/Chaladin, Challenge, Slide, and Shift!
Don't Come Around Here No More: A Catch 22 WorldSpeaker
Bear Trap: Polearm Momentum Protector Shaman Disciple of Winds
Boo The Ghostrager: Golaith Barbarian Ghostwalker
Raging Teleporter: Genasi Barbarian/Assault swordmage Ghostblade
Hmm. If you wanted to get an arcane MC on an Iron Soul Monk, which one would be the best (or at leas the least painful)? I'm leaning towards Master of Stories. I figure that EVERY arcane MC is going to take some kind of off-stat, and CHA is less wasted than INT (I can avoid WIS powers and just use CHA as my Will stat)—and an encounter heal doesn't go amiss. Are there any better options that I'm missing? I'm not looking into heavy power-swapping or alternate PPs . . . I just need an arcane MC of whatever type.
MC binder has no stat restrictions, actually.
Well I see you should get a good dagger and attack with it and keep your club main hand for +2 bonus damage feat.But with starblade flurry you are actually throwing your dagger, it's it a problem to throw a 20k gold dagger @ an enemy? What happens with it when you threw it?