Chandra Darkwood: Tiefling Rage Mage (Megan II)

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Over on my Megan Darkwood thread I posted a new variant to my original build (Arcane_Smackdown!!!_Dont_piss_her_off), but I didn't want to divert that topic to much so posted Chandra Darkwood here - she is a Tiefling Sorcerer|barbarian mcWizard

56811348 wrote:
If Megan was born a tiefling things would look a little different , meet Chandra; her name means "fierce, hot, passionate" in Sanskrit

With the new fire based wizards article and the Tielfing and Wizard articles now becoming available everyone is jumping on the flaming band wagon....

So this is basically a rebranded Megan, the notible changes are

  • Removed the White Lotus feats

  • Removed the Staff fighting feats

  • Removed the Resounding thunder feat, unfortunatly this makes our Blazing starfall only burst 1

  • Removed Arcane Admixture

  • Changed the Superior Impliment to Incendiary Dagger

  • Added Dual Impliment Spellcaster

  • Added Hellfire Blood

  • Added Arcane Initiate

  • Added Hellfire of Mephistopheles

  • Added Consuming the Weak

  • Added Wizard's Wrath

  • Added Hellfire Master

Effects:
The +3 flaming Incendiary dagger has the effect that all powers can be flaming and adds another +1 to attack with Blazing Starfall, due to it attacking Ref

Hellfire Blood adds an additional +1 to attack and damage due to it now being a Flaming Blazing Starfall

Wizard's Wrath all attacks ignores Bloodied targets fire immunity and resistance, plus we get a minor action encounter power to remove all immunities and resistances in a burst 1 in 10 till end of next turn

Hellfire of Mephistopheles allows us to add fire vulnerability to anyone who has zero fire resistance, or lowers their resistance by 5 till end of encounter, so our subsequent attacks can take advantage of...

Consuming the Weak, Whenever you hit a target vulnerable to fire with an arcane fire attack, the target takes ongoing 5 fire damage in addition to the attack’s normal effects (save ends)

Hellfire Master, then added a nasty effect when an enemy saves against an effect bestowed by your fire attack, it takes fire damage equal to 5 + your Charisma modifier

And we still manage to keep some of our high defences up by wielding a second Rhythm Blade Incendiary Dagger, which added extra damage via dual impliment spell caster.

[sblock="Chandra: Tiefling Rage Mage"]
====== Created Using Wizards of the Coast D&D Character Builder ======
Chandra Darkwood, level 16
Tiefling, Barbarian|Sorcerer, Dragonfoe Ragespell
Sorcerous Power: Sorcerous Power Strength
Hybrid Talent: Barbarian Armored Agility
Versatile Expertise: Versatile Expertise (Light Blade)
Versatile Expertise: Versatile Expertise (Heavy Blade)
Eldritch Strike: Eldritch Strike Charisma
Background: Tymanther (Tymanther Benefit)

FINAL ABILITY SCORES
Str 20, Con 11, Dex 14, Int 14, Wis 9, Cha 22.

STARTING ABILITY SCORES
Str 16, Con 10, Dex 13, Int 11, Wis 8, Cha 16.


AC: 32 Fort: 30 Reflex: 28 Will: 30
HP: 99 Surges: 7 Surge Value: 24

TRAINED SKILLS
Bluff +21, Athletics +19, Intimidate +19, Arcana +15

UNTRAINED SKILLS
Acrobatics +9, Diplomacy +14, Dungeoneering +7, Endurance +7, Heal +7, History +10, Insight +7, Nature +7, Perception +7, Religion +10, Stealth +11, Streetwise +14, Thievery +9

FEATS
Level 1: Hybrid Talent
Level 2: Dual Implement Spellcaster
Level 4: Superior Implement Training (Incendiary dagger)
Level 6: Hellfire Blood
Level 8: Arcane Initiate
Level 10: Versatile Expertise
Level 11: Hellfire of Mephistopheles
Level 12: Consuming the Weak
Level 14: Hellfire Master
Level 16: Wizard's Wrath

POWERS
Arcane Initiate: Scorching Burst
Corellon's Boon of Arcane Might (level 3): Eldritch Strike
Hybrid at-will 1: Whirling Rend
Hybrid at-will 1: Blazing Starfall
Hybrid encounter 1: Whirling Frenzy
Hybrid daily 1: Grounding Rebuke
Hybrid utility 2: Shrug It Off
Hybrid encounter 3: Flame Spiral
Hybrid daily 5: Vengeful Storm Rage
Hybrid utility 6: Sudden Scales
Hybrid encounter 7: Rimestorm
Hybrid daily 9: Rage of the Death Spirit
Hybrid utility 10: Heart Strike
Hybrid encounter 13: Storm of Blades (replaces Whirling Frenzy)
Hybrid daily 15: Lightning Daggers (replaces Grounding Rebuke)
Hybrid utility 16: Strength of Enduring Pain

ITEMS
Bloodcut Earthhide Armor +3, Siberys Shard of the Mage (heroic tier), Gauntlets of Blood (heroic tier), Executioner's Bracers (heroic tier), Boots of Quickness (heroic tier), Circlet of Indomitability (heroic tier), Belt of Vim (heroic tier), Demonskin Tattoo (heroic tier), Corellon's Boon of Arcane Might (level 3), Adventurer's Kit, Ritual Book, Impenetrable Barding (heroic tier), Familiar's Baldric +1, Bag of Holding (heroic tier), Everlasting Provisions (heroic tier), Voran's Floating Lantern (heroic tier), Amulet of Protection +4, Vanguard Longsword +1, Rhythm Blade Incendiary dagger +2, Flaming Incendiary dagger +3
RITUALS
Comrades' Succor, Tenser's Floating Disk, Unseen Servant, Familiar Mount, Transfer Enchantment, Disenchant Magic Item, Undead Servitor, Enchant Magic Item, Cauldron's Rebirth
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
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Now the basis of the build is that anytime you Crit with any attack, you get to fire off a Sorcerer @will, in this case a flaming Blazing Starfall... which can generate more crits.

where the Megan build pushed defences and wide area thunder AOE, Chandra specialises in doign fire damage and more fire damage and more fire damage with some ongoing fire damage to be sure (save ends). Oh and if you do save you take some more fire damage for the shear impudence of saving...

So need feed back and help...
thanks

Edit: would Storm of energy be a better level 10 utility? burst 5 Each enemy in burst that is taking ongoing damage. Each instance of ongong damage that each target is taking increases by 10.
Actually Blazing Starfall already has fire keyword. You don't actually need to be doing fire damage to get the benefit of hellfire blood. It might even work with most of your other stuff, I would have to check the wording on the feats.
It's true; Hellfire Blood only cares about the keyword.  But it's still probably better to do all fire damage, given the Incendiary Dagger.  And unless Chandra's Cosmic, Blazing Starfall loses the Fire keyword -- you don't get damage keywords for damage you're not doing.

Scorching Burst seems like a terrible choice.  I'd take Storm Pillar, personally.

Sure, you'll rarely use it.  But you'll -never- use Scorching Burst--it does less damage (due to #hitroll) than Blazing Starfall, and has no upside.   Whereas Storm Pillar actually has some marginal uses in a fair number of situations (particularly given your static mocs)--with no need to roll to hit, even with a 13 Int (or 14 at the final level), it provides an effective control option when she needs one (and can be reflavored to Fire at need).
Thanks for that Mneme goog call, I'll update her...
One point: your familiar can't use Impenetrable Barding. That got ruled on by CustServ. The Baldric's still good for it's survivability as a mount though.
A Beginners Primer to CharOp. Archmage's Ascension - The Wizard's Handbook. Let the Hammer Fall: Dwarf Warpriest/Tactical Warpriest/Indomitable Champion, a Defending Leader. Requiem for Dissent: Cleric/Fighter/Paragon of Victory Melee Leader Ko te manu e kai i te miro, nona te ngahere. Ko te manu e kai i te matauranga e, nano te ao katoa. It's the proliferation of people who think the rules are more important than what the rules are meant to accomplish. - Dedekine
Some of the epic level feats that I think Chandra will take are:

  • Explosive Spellcastin; if you crit, you can do the crit damage to any target you hit in the AOE

  • Sorcerous Flux; in effect you get to swap two attack rolls around, thus you can nearly guarantee, that you hit your target and miss you allies..

  • Font of Radiance; if you crit with a radiant power the target gets illuminated (save ends) , this is a burst 1 type effect that does 3d6 raidiant damage to any foe that ends in the area


No the Blazing starfall that we get to fire off is a Radiant attack and its good for generating crits in its own right, but now we can make sure that the BBEG gets any extra crit damage and continued 3d6 radiant damage until they save, and we miss our allies, especial if we couple this with War Wizardry

thoughts?