"The struggle for survival is only an exception, a temporary restriction of the will to life; the great and small struggle revolves everywhere around preponderance, around growth and expansion, around power and in accordance with the will to power, which is simply the will to life."
Friedrich Nietzsche, 1887
Welcome to my second guide (not a handbook) to thematic options for optimzation. This one will focus on At-Will power enhancers; Domain Feats, Style Feats, etc.
This guide will contain all Level 1 At-Will powers. Additionally it'll include notes on items (PPs/EDs/gear/etc.) that enhance at-will powers. Wands that contain At-Will powers won't be noted.
The main purpose of this is to list, in one place, all the ways to augment specific At-Will powers, so I don't have to look in 4-5 different places. This guide will also serve the additional benefit of listing every possible option for the Half-Elf's racial feature, Dilettante.
Like my Elemental Guide, this guide isn't about optimization so much as it is about organizing. It can be a daunting task trying to find all the different feats that augment an at-will, and this makes my task easier.
If you see an item presented in BOLD, GREEN TEXT, that means it's an item that has other optimzation avenues availble to it, primarily in the form of basic attack substitution.
When using feats like this, keep in mind the rule that you can't use more than one feat at a time, unless it's a Lesser/Greater feat of the same style. The rule for this is located in Dragon Magazine #371, page 9 -- "If you choose multiple heritage feats (or feats that similarly modify at-will powers), you choose which feat modifies the power for the purposes of resolving the attack with the power."