Druid/Invoker, or How to Throw a Kitchen Sink

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I've always dug summoners, and when 4e came out I was annoyed that the base rules lacked any sort of summoning powers.  Luckily, at this stage in the game there are more than enough summon powers to make a full fledged summoner, and every attack they absorb is one your party doesn't have to take.

(And no, this isn't a wizard build at all.)


====== Created Using Wizards of the Coast D&D Character Builder ======
Snow White, level 16
Dwarf, Druid|Invoker, Primal Summoner
Hybrid Druid: Hybrid Druid Will
Hybrid Talent: Primal Aspect
Covenant Manifestation: Manifestation of Wrath
Hybrid Invoker: Hybrid Invoker Will
Primal Aspect: Primal Guardian

Str 11, Con 19, Dex 12, Int 11, Wis 23, Cha 9.

Str 10, Con 14, Dex 11, Int 10, Wis 18, Cha 8.

AC: 31 Fort: 29 Reflex: 25 Will: 31
HP: 100 Surges: 10 Surge Value: 25

Endurance +19, Perception +19, Athletics +13, Nature +19

Acrobatics +9, Arcana +8, Bluff +7, Diplomacy +7, Dungeoneering +16, Heal +14, History +8, Insight +14, Intimidate +7, Religion +8, Stealth +9, Streetwise +7, Thievery +9

Level 1: Hybrid Talent
Level 2: Superior Implement Training (Accurate staff)
Level 4: Weapon Expertise (Staff)
Level 6: Weapon Focus (Staff)
Level 8: Spirit Talker
Level 10: Mending Spirit
Level 11: Hafted Defense
Level 12: Toughness
Level 14: Armor Specialization (Hide)
Level 16: Paragon Defenses

Hybrid at-will 1: Grasping Tide (Druid)
Hybrid at-will 1: Hand of Radiance
Spirit Talker: World Speaker's Command
Hybrid encounter 1: Thunder of Judgment
Hybrid daily 1: Summon Giant Toad
Hybrid utility 2: Miraculous Fortune
Hybrid encounter 3: Tundra Wind
Hybrid daily 5: Summon Celestial Lion
Hybrid utility 6: Swarm Dispersal
Hybrid encounter 7: Rain of Blood
Hybrid daily 9: Summon Crocodile
Hybrid utility 10: Angelic Messenger
Hybrid encounter 13: Oak Skewer (replaces Tundra Wind)
Hybrid daily 15: Wall of Blades (replaces Summon Celestial Lion)
Hybrid utility 16: Wall of Stone

Boots of Quickness (heroic tier), Siberys Shard of the Mage (heroic tier), Magic Feyhide Armor +4, Summoner's Accurate staff +4, Cloak of Distortion +3, Circlet of Indomitability (heroic tier), Diamond Cincture (heroic tier), Gauntlets of Blood (heroic tier), Phylactery of Action (heroic tier)

Notes about this build:

  • Your summons have your defenses and their hps are based on your bloodied value, so you can't dump your own defenses as a summoner.

  • You have push powers to line up bad guys next to your summons, or to provide your party with combat advantage from a summon.

  • You are tough for a controller, with 100 hps and a 31 AC.  I'd take the dwarven durability feat next.

  • At epic, once you get the primal summoning expertise feat, then you can pick up druid summons that have annoying instinctive effects, like the lightning drake.

  • You get the shaman's spirit as well as any daily summons you get.

Why play this over a single classed druid or invoker?
  • You have more ranged options from your invoker side, and they tend to be more dpr, or party friendly.  Plus wrath is a great aoe ability (and comes for free).

  • You don't have to waste slots on beast powers, and can instead focus on ranged attacks and summons.  You never have to close to melee.