EDIT: ER, to stay more on-topic... does anyone know why the OP took Skill Focus: Arcana at such an early level? I don't see it paying off for anything except Sage of Ages.And if we in fact are taking focus for the purpose of Sage of Ages, Arcane Familiar could give us a familiar that gives untyped +2 to Arcana in addition to other benefits (various), or lets you roll your Arcana check twice and take the better result. (Muse Sprite)EDIT2: Bad news. July 2010 rules update:Dragon 366 Twofold Pact, page 20In the second sentence, replace “both pacts” with “that pact.” This change ensures that a warlock hybrid isn’t using this feat to gain the at-will power and pact boon of both his or her original pact and the new pact.
"No. Leave them to me. I will deal with them myself."Darth VaderDarth Vader is, in fact, a hybrid Swordmage|Defenderlock. He uses the dark side of the force to curse and then control his enemies. He is tough and strikes from both range and close up.He is a superior defender for any troops he leads into battle.He is of course human, and is an Infernal Pact to represent the evil that dwells within, and Star Pact to represent...well...Star Wars.All of this is beside the point, however.Taking into account his Armor of Dark Majesty, Warding Curse, concealment from his Phantom Chausseurs, Trick of Knowledge and Mark of Warding, his defenses sit at roughly 55ac/51f/52r/50w. Baldric of Shielding and Aegis Vitality will do a lot to generate THP for us, and White Lotus Riposte/Master Riposte will make us painful to attack. He also has resist 5 all from his ring of free time.The sticky:1. He gets the Swordmage's massive mark with Total Aegis, which hits his enemies for -3 to hit his allies. Protective Hex throws down another -2, setting his marked/cursed enemies at -5 to attack his allies. 2. He is a shielding swordmage with TWO uses of his aegis each turn thanks to the latest defender article.3. All marked enemies take 5+conmod fire damage when they try to attack his allies.4. All his attacks deal half psychic damage, which triggers psychic lock, throwing a -2 debuff on his target's next attack. Swordburst makes that an area debuff.5. Dire Radiance throws down an additional -2 debuff until eont on his target, for a total of -9 to attack his allies.6. He is loaded with nasty debuffing and controlling powers, which will ruin his enemies' day. He is truly a master of the Force.He is tough, he is powerful, he controls the battlefield and he ensures that the only one killing his troops...is himself.[sblock=Darth Vader]====== Created Using Wizards of the Coast D&D Character Builder ======level 30Human, Warlock|Swordmage, Avernian Knight, Sage of AgesVersatile Expertise: Versatile Expertise (Heavy Blade)Versatile Expertise: Versatile Expertise (Light Blade)Eldritch Pact (Hybrid): Infernal Pact (Hybrid)Eldritch Strike: Eldritch Strike ConstitutionHybrid Warlock: Hybrid Warlock WillSwordmage Aegis (Hybrid): Aegis of ShieldingHybrid Talent: Swordmage WardingTwofold Pact: Star PactBackground: High Imaskar (High Imaskar Benefit)FINAL ABILITY SCORESStr 14, Con 26, Dex 13, Int 24, Wis 13, Cha 10.STARTING ABILITY SCORESStr 12, Con 16, Dex 11, Int 16, Wis 11, Cha 8.AC: 46 Fort: 42 Reflex: 43 Will: 41HP: 184 Surges: 15 Surge Value: 46TRAINED SKILLSAthletics +22, Insight +21, Endurance +28, Arcana +44, Intimidate +26UNTRAINED SKILLSAcrobatics +16, Bluff +15, Diplomacy +15, Dungeoneering +22, Heal +16, History +30, Nature +22, Perception +16, Religion +30, Stealth +16, Streetwise +15, Thievery +16FEATSHuman: Versatile ExpertiseLevel 1: Hybrid TalentLevel 2: White Lotus RiposteLevel 4: Arcane Reserves (retrained to Ulban's Flare at Level 12)Level 6: Mark of WardingLevel 8: Skill Focus (Arcana)Level 10: Wrathful WarriorLevel 11: Twofold PactLevel 12: Protective HexLevel 14: Greater Swordmage WardingLevel 16: White Lotus Master RiposteLevel 18: Psychic LockLevel 20: Aegis VitalityLevel 21: Total AegisLevel 22: Warding CurseLevel 24: Epic WillLevel 26: Rapid Aegis ReactionLevel 28: Twofold CurseLevel 30: Mind-Numbing CursePOWERSBonus At-Will Power: Frigid BladeHybrid at-will 1: Sword BurstHybrid at-will 1: Eldritch StrikeHybrid encounter 1: Vampiric EmbraceHybrid daily 1: Armor of AgathysHybrid utility 2: Mythal RecoveryHybrid encounter 3: Dimensional VortexHybrid daily 5: Swordmage Shielding FireHybrid utility 6: Dark One's Own LuckHybrid encounter 7: Infernal Moon CurseHybrid daily 9: Infectious CurseHybrid utility 10: Ethereal SidestepHybrid encounter 13: Soul Flaying (replaces Vampiric Embrace)Hybrid daily 15: Blasphemous Utterance (replaces Armor of Agathys)Hybrid utility 16: Bolstering WardingHybrid encounter 17: Despair of Zhudun (replaces Infernal Moon Curse)Hybrid daily 19: Ward of Scales (replaces Swordmage Shielding Fire)Hybrid utility 22: Shackled WardingHybrid encounter 23: Radiant Shield (replaces Soul Flaying)Hybrid daily 25: Quicksilver Blade (replaces Ward of Scales)Hybrid encounter 27: Circle of Devastation (replaces Dimensional Vortex)Hybrid daily 29: Hurl Through Hell (replaces Infectious Curse)ITEMSPhantom Chaussures (paragon tier) - for concealmentBaldric of Shielding (paragon tier) - for thpRing of Free Time (epic tier) - for resist all and minor actionsDeep-Pocket Cloak +6 - for coolBracers of Mental Might (heroic tier) - to use Avernian Knight's powersIron of Spite (epic tier) - for arcana and defender balanceSiberys Shard of the Mage (epic tier) - for damageSorrowsong Blade Longsword +6 - for psychic awesomeZehir's Gloves (epic tier) - set bonus and misc coolAvandra's Ring (epic tier) - set bonus and misc coolAccurate rod of Corruption +1 - curse stuffsSwordwing Armor of Dark Majesty +6 - defensesrandom itemsHedge Wizard's Gloves (heroic tier), Arcane Signet Ring, Alchemical Reagents (Arcana), Adventurer's Kit, Candle (2), Climber's Kit, Crowbar, Everburning Torch, Fine Clothing, Flask (empty) (2), Flute, Identification Papers with Portrait, Journeybreads (10), Letter of Marque, Mystic Salves (Heal), Oil (1 pint) (2), Residuum (Any), Sunrod (2), Torch, Travel Papers, Eternal Chalk (heroic tier), Sun Globe (heroic tier), Aldron's Firebox (heroic tier), Everlasting Provisions (heroic tier), Bag of Holding (heroic tier), Deepfarer's Pouch (heroic tier), Pouch of Platinum (heroic tier), Ruby Scabbard (heroic tier), Polyglot Gem (heroic tier), Horn of Summons (heroic tier), Whistle of Warning (heroic tier), Endless Canteen (heroic tier), Map of Orienteering (heroic tier), Handy Haversack (heroic tier), Rope of Climbing (heroic tier), Spymaster's Quill (heroic tier), Solitaire (Citrine) (paragon tier), Sending Stones (pair) (paragon tier), Immovable Shaft (paragon tier), Map of Unseen Lands (heroic tier), Flying Carpet (paragon tier), Portable Hole (paragon tier), Gem of Auditory Recollection (paragon tier)====== Copy to Clipboard and Press the Import Button on the Summary Tab ======As a variant, you can swap out psychic lock and the sorrowsong blade for a radiant weapon and some form of radiant support, so that Vader will be wielding an actual lightsaber.
That is a very clever workup. I'm tempted to try this out next time I play on the other side of the screen.
Maybe you should multiclass some barbarian in there to represent his whiny kid years when he kills the sand people. He had some rage there. 10thLevelWizard's home.
A bunch of things "needed changing"? What things? WTB designer changelog!
Hey, so the build now lists Superior Will at level 18, but doesn't that feat require a Wisdom or Charisma score of 15, which it never achieves?
Updated at last!!Changed a bunch of stuff that needed changing, made him more viable at all levels (including extensive retraining), and switched him over to infernal/vestige for greater control ability.Edit: it's worth noting that there are a lot of ways you could tweak this build to your personal preferences. An easy one is picking Vestige of Luraje instead of Vestige of Imleth. Imleth is a -2 debuff on your Eyes of the Vestige, while Luraje immobilizes your Eyes target. I picked Imleth out of a preference for debuffing, and because Imleth's pact boon is superior. But you could just as easily decide you value at-will immobilize more. Which you pick will shape your combat style, and I think they're close enough that I couldn't tell you which is better without extensive playtesting.
To Strive, to Seek, to Find, and Not to Yield: The Seeker's Handbook
Dirty Harry, Seeker|Ranger Controller
frothsof wrote:WE i LOVE YOU
As per the Hybrid Warlock rules, you don't get the Pact Boon from your first Pact (Vestige Pact), only from the pact you select with Twofold Pact, so Vestige Mastery is only going to give you the Eyes of the Vestige augment, not the pact boon. The only way to get the Vestige Pact Boon is to spend your Hybrid Talent on it, and I'm sure you'd rather have Swordmage Warding.
I may have missed it, but why is there versatile expertise for heavy blade and light blade? It does not specifically say what the sorrowsong blade is but I assume it is a longsword since it has to be a heavy blade.
You can't use Bracers of Mental Might to use strength based powers. They are not strength checks.I don't see the purpose of Avernian knight other than supporting your mark a little and getting the ability to cast ranged attacks in melee. Don't they have a cloak for that. You'd lose your teleport extension, but gain a more powerful PP. I don't know which PP is better, but I feel there's something else out there. Replace the amulet with a eladrin ring of passage. Let me check for that cloak. Perhaps it only comes in the form of armor, which you really can't replace your armor.
I must have been blind. Thank you for showing me the light.
I don't see the purpose of Avernian knight other than supporting your mark a little and getting the ability to cast ranged attacks in melee. Don't they have a cloak for that. You'd lose your teleport extension, but gain a more powerful PP. I don't know which PP is better, but I feel there's something else out there. Replace the amulet with a eladrin ring of passage. Let me check for that cloak. Perhaps it only comes in the form of armor, which you really can't replace your armor.
Wouldn't High Imaskar be a better background, seeing you're in forgotten realms?
How's the level breakdown of all the tricks you listed under defending your minions ?
Because aside from the usual limitations like Protective Hex being limited by how much stuff you can hit each round, it seems to like the things you listed there are tricks from somewhere through Epic. During Heroic you seem to pick up mostly basic feats to make the build work, and hence largely rely on your single Aegis trigger to defend, and then starting to pick up the good pieces slowly through Paragon.Hence I wonder how much of Vader is in him during the earlier part of his career ?
PS: You mention WLR together with Baldric of Shielding, but you in fact never have both together because you train out of WLR to get Shared Pact once you get access to the Baldric. Probably a snippet left from an earlier revision.
But as to what you really want to know, Darth Vader is a Swordmage|Warlock. Half his powers are warlock powers. He does a little more damage than your average swordmage, has less hit points, is more feat-crunched, and has maybe a little more control(a larger power list to choose from helps a lot) ability. The fact that he actually HAS decent ranged options is a big deal right there. No, he won't stand out as much from other defenders in heroic, but as I said...he doesn't really need to.I have received several reports that he is very fun and effective in heroic, so you have that.
Keep in mind that this is true of all build concepts that do more than charge or twin strike every round. They all just add more as levels go on because in DnD, characters get more stuff as they level.In heroic, any well-optimized defender in heroic will probably perform about the same as Vader, because that's just the nature of heroic: there isn't much to differentiate characters. And there isn't much need. One of the big discussions back when we were debating Ultimate Defenders in IRC was that in heroic, Ultimate Defenders tend to look like other defenders. Sure, there are a few that stand out as different(Dr. No, for example), but most are fairly standard.
Just curious how this build gets 5 trained skills? The Hybrid gets 3, MC gives 1, where does the last come from?
Even if he is more machine now, than man.
Scorpion Knight: High Armor, High Damage in Heroic Safe Haven: Stay near me and never get hit Eldritch Avenger: Crit Fishing at level 12, LFR friendly
I just tried loading Darth Vader into the new Character Builder and I came up with a number of discrepancies one quibble. Forgive me if I am mistaken, but...1)I get AC/Fort/Reflex/Will of 43/39/41/45, while you report 46/43/44/45 (before conditional bonuses). Improved Defenses and Greater Swordmage Warding don't stack, for one. Could you describe how you came up with those defenses?[EDIT: WHOOPS I forgot leveling bonuses... I now get 46/43/44/45] Completely ignore this one...2)You have completely blown out (what is my understanding of) the item budget of 3 items + 29-item gold. For one thing, you have 4 level 29 items. Even if you remove the Opal Ring of Remembrance, you still don't have enough gold to purchase the rest of the listed items. What budget should level 30 Char-Op characters use?