The build doesn't have errors. Though yes like Scholar said, a more in-depth talk about their thoughts on the build wouldn't hurt now would it? The build obviously isn't an overnight one that someone who was half-asleep thought of. As obviously a lot of book work went to looking for the right "Gears" to make the "Machine" run very smoothley.EDIT: Lets try not making this a mini-war on someone's thread who put much work into making such a intricate character to be presented now shall we? I don't care who stared this talk of classes and multi-classing, just critique the build.
The build was done before I left on my honeymoon, but I ran out of time to post it. When I got back, I took a little time to post both this one and the defenderlock upon which Vader is partially based.Play I have made with Vader has all been since making the post. I may write up some more explanation of play style, but I doubt it. I'll try to update it soon with the few alterations I have made.
If you want more Defences (and who doesn't?) you could swap out your Deep-Pocket Cloak of a Cloak of Translocation - +2AC/Ref whenever you teleport (and with Ethereal Sidestep, that can be constantly).I swapped OUT my cloak of translocation, for 2 reasons:1. Money. Translocation is much more expensive than the Deep-pocket cloak.2. Fast Hands. With Fast Hands we can draw/stow 1 item per round, with the cloak we can draw/stow another item per round. Between the two of them, we should be able to draw an incisive dagger, make our teleport to get concealment, and stow it again to keep our swordmage warding.
If you want more Defences (and who doesn't?) you could swap out your Deep-Pocket Cloak of a Cloak of Translocation - +2AC/Ref whenever you teleport (and with Ethereal Sidestep, that can be constantly).
Ahh, sorry. I just saw in your summary that you had it "for cool", didn't realize about Fast Hands. I made a similar character, but I used an Assassin multi-class and Cursed Shadows for concealment instead of the chaussures, which let me use Eladrin boots for teleport-boosting.Also, I'd probably swap your fighter multiclass to Battlefield Awareness, and ditch Aegis Vitality - unless I'm missing something, your Baldric of Shielding will give much more THP than those options, and other THP won't stack. Student of the Athanaeum, or Greater Aegis of Shielding would be nice.
Waiting for help I decided to go to compendium and do a search for radiant in heroic feats. THis is what I found.
FEAT /PREREQ. /VADER?
Immortal Warding :/ Deva, swordmage, Swordmage Warding class feature /Human = NOPE
Armor of Burning Wrath/ Invoker, Covenant of Wrath class feature /Warlock|Swordmage = NOPE
Brilliant Darkfire/ Drow, any divine class/ Human = NOPE & Arcane = NOPE
Elemental Challenge /Genasi, paladin/ Human = NOPE &Warlock|Swordmage = NOPE
Majestic Presence/ Deva, any divine class /Human = NOPE & Arcane = NOPE
Mighty Challenge /Paladin, divine challenge power /Warlock|Swordmage = NOPE & No Divine Challenge = NOPE
Nimbus of Light /Any divine class /Arcane= NOPE
Cleansing Challenge /Cha 15, paladin, divine challenge class feature /CHA or 8-10 = NOPE & Warlock|swordmage=NOPE
Divine Boon/ Cleric, Channel Divinity: divine fortune class feature /Warlock|Swordmage = NOPE & Arcane = NOPE
Purifying Light/ Cha 15, any divine class/ CHA or 8-10 = NOPE & Arcane = NOPE
Radiant Touch/ Paladin, lay on hands class feature/ Warlock|Swordmage = NOPE
Radiant Recovery [Deva Bloodline]/ Con 13, deva or Deva Heritage/ CON = 16 - 26 YES BUT Human = NOPE
Divine Passion /Avenger/ Warlock|Swordmage = NOPE
Radiant Rage /Barbarian /Warlock|Swordmage = NOPE
Radiant Breath/ Dragonborn, any divine class/ Human = NOPE & Arcane = NOPE
Cosmic Eye [Vistani Bloodline]/ Sorcerer, Cosmic Magic class feature, Vistani Heritage/ Warlock|Swordmage = NOPE
Enmity's Eye [Vistani Bloodline]/ Avenger, Vistani Heritage /Warlock|Swordmage = NOPE
Light of Order /Any divine class /Arcane= NOPE
Godsworn Radiant/ Avenger, must worship Pelor /Warlock|Swordmage = NOPE
Holy Dilettante /Half-elf, any divine class /Human = NOPE & Arcane = NOPE
Shadow's Eclipse /Int 13, warlock/ INT 16-24 = YES & WARLOCK = YES
Starfire Womb / Cha 13, warlock / CHA or 8-10 = NOPE & Warlock|swordmage=YES
Beacon of Dol Arrah [Divinity] /Channel Divinity class feature, must worship Dol Arrah /Arcane= NOPE
Kelemvor's Judgment [Divinity]/ Channel Divinity class feature, must worship Kelemvo/ Arcane= NOPE
Power of Amaunator [Divinity]/ Channel Divinity class feature, must worship Amaunator/ Arcane= NOPE
Astral Fire/ Dex 13, Cha 13 /DEX = 11 in Heroic = NOPE & CHA 8-10 = NOPE
Pelor's Radiance [Divinity]/ Channel Divinity class feature, must worship Pelor /Arcane= NOPE
Radiant Power /Deva /Human = NOPE
Markings of the Elements/ Goliath, any primal class /Human = NOPE & Arcane = NOPE
That plus in my build I am swapping Out Frigid Blade for Lightning Lure.
Reason= Dark Force lightning grabbing my target and pulling it towards me vs reducing the distance a target can move. This does not stop it from shifting away and hitting me with a blast or ranged attack. Does not stop target from shifting away then charging another player. I may train back into it if I get White Lotus Hindrance- Target can not shift away and has to move away (AOO) and can not go far.
That plus in my build I am swapping Out Frigid Blade for Lightning Lure.Reason= Dark Force lightning grabbing my target and pulling it towards me vs reducing the distance a target can move. This does not stop it from shifting away and hitting me with a blast or ranged attack. Does not stop target from shifting away then charging another player. I may train back into it if I get White Lotus Hindrance- Target can not shift away and has to move away (AOO) and can not go far.
To Strive, to Seek, to Find, and Not to Yield: The Seeker's Handbook
Dirty Harry, Seeker|Ranger Controller
frothsof wrote:WE i LOVE YOU
Thank you. Then it seems Frigid blade is not that much of a sticky power. Thank you.
2. He is a shielding swordmage with TWO uses of his aegis each turn thanks to the latest defender article.
I'm missing it, how does it manage this?
Build Goal and Tactics
The idea behind Arther Vadd is to be essentially a ranged striker/debuffer, who can teleport into and out of melee with Aegis of Assault for mark violation punishment. Vestige Pact is taken over Infernal for a few reasons. Firstly, it provides a way of spreading Warlock's Curse without taking up your minor action (through Eyes of the Vestige), which means you can Mark a target, move, attack, and curse in the same round. It also means that you can continue to both spread your curse and mark while Charm of Hearts is being sustained, without giving up your standard action attack. Eyes of the Vestige is also the only Psychic keyword at-will attack based off Constitution available to a Swordmage|Warlock, which synergises with Psychic Lock in Paragon. Additionally, there are some good control Vestige dailies available which buff Eyes of the Vestige damage, increasing your DPR.
Eldritch Strike is another key power in this build, allowing you to replace the basic melee attack granted by Assault with a Con-based power which also grants you Curse damage. Deadly Draw means that any trigger of your Aegis of Assault will also grant you CA against the target until the end of your next turn.
Round 1: Move into range (if needed), spend Minor action to mark the target with your Aegis, spend Standard action to attack with Eyes of the Vestige (additionally Cursing the target). It is now at -4 to attack your allies and -2 to attack you.
If the target doesn't violate your mark, you can either continue attacking it with Eyes or hit it with a movement-impairing Daily, while your Immediate action powers take care of protecting allies against unmarked targets.
Arther Vadd is a fantastic idea. I went a slightly different way with my version (the character i run in our current game). Human 13th Lvl Swordmage/Warlock Malec-Keth Janissary. I use Eldrich Strike with Staggering Fullblade to slide marked enemies and set up White Lotus Master Riposte for a lose-lose situation, virtually guaranteeing an interrupt attack. I set up the character to use the swordmage aspect for more damage rather than added defenses. I almost stacked on the defenses with warding and feats, but we have a Divine Oracle and the 2D12+3D6+50ish crits tipped the balance. Twofold curse in combination with Dark Majesty Armor provides adequate defenses as well (Also, the two other full defenders in the party don't hurt). I am set up as a charge build to make maximum use out of my actions (Badge of Berserker and Horned Helm), because making repeated use of interrupt does not change the fact that you only get one minor unless you use your move. Twofold curse helps. Chraging rocks when you have a D12+14+slide 4 at-will melee basic too.Some notes: I don't think Charm of Hearts will be very useful, as you will be short on minors already.Get a staggering weapon; it's totally ridiculous with zones and terrain (Blade Barrier sets you up nicely).
Not anymore. WotC just changed White Lotus Master Riposte so that it doesn't work if you've marked target, thus eliminating the catch 22.
Awesome build, and a cool concept at that. I loves me some Vader lol. I have a couple questions, not really critiques, just clearing up how they benefit the build.1. Why take skill focus (arcana)? Is this just for flavor or am I missing something obvious?2. Why take arcane reserves? (Just plan to expend encounters as quickly as possible for the bonus damage?)Just curious as to your reasoning as I steal....I mean copy your build :pNice job though!
"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus
Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
I have the character builder open, and can't do it unless i take the Hybrid Talent: Pact boon before i take the twofold pact feat. Does she have the latest version of the CB? Maybe it is something they changed? My CB is fully updated and it works.However, CB does NOT add the at-will for the original pact, just the second one.
I have the character builder open, and can't do it unless i take the Hybrid Talent: Pact boon before i take the twofold pact feat. Does she have the latest version of the CB? Maybe it is something they changed?
Just a quick question, as I don't have the CB. Perhaps someone can do a quick test? Will the same reasoning apply to Daughter's Promises (D382). I know the language is a bit different, but The Prerequisite is the same.
Can anyone help. Im just now getting readjusted to 4thEd character building and it would really help just seeing the build progression of this build from 1-6 or so.I suppose my main question is which levels are taken up by Warlock (Im assuming level 1 is) and when do I start taking Swordmage levels? I have a feeling I need to read and figure out exactly what hybrid levels are as well. ;)Thanks for the help for a super noob. Good god, Ive been playing for 20 years, one wouldnt think it was so hard to transition to the new system.
Wow, thanks Alpha for the quick and very detailed response. Im going to digest that, play around with the CB and then come back with some questions for you ;)Building a character for a 4ed-modified Savage Tides campaign so I wanted a defender/controller thank I can work with from 1-20+
I don't think LDB really optimizes for low levels. Gives the progression yes, makes them playable yes. But with clever retraining I think you can get a little more bang for your buck sometimes. Not a huge deal though.