Ultimate Power: The Sorcerer’s Handbook
THIS HANDBOOK IS NO LONGER BEING UPDATED. CHECK THE WIKI.
Welcome to Sorcerer club. You’ll notice a couple things are different from what you may be used to. First, this isn’t some namby-pamby Arcane Institute of Higher Learning. We aren’t going to bore you with lectures and studies. If you can’t tap into the arcane energy, however you chose to do it, we aren’t going to help. What we will do is provide you with the space, and the means, to practice tearing holes in reality. Good luck. And watch out for your fellow Sorcerers- they’re learning to.
This Handbook will use the following system for ratings:
Red - Worthless. Don’t ever take this.
Purple - Situationaly good, or just poor.
Black - This is the baseline. Not a bad choice, but there are easily better options.
Blue – There won’t be many better options. You’ll probably take this.
Sky Blue – A non-choice. You want whatever this is.
Gold – There are no better choices than this, and every build should contain this option.
This Handbook covers the following sources:
AP - Arcane Power
AV - Adventurer's Vault
AV 2 - Adventurer's Vault 2
D XXX - Dragon Magazine, issue XXX
DMA 2009 - Dragon Magazine Annual 2009
DP - Divine Power
FRPG - Forgotten Realms Player's Guide
MM - Monster Manual
MM 2 - Monster Manual 2
MOTP - Manual of the Planes
MP - Martial Power
MP 2 - Martial Power 2
PHB - Player's Handbook
PHB 2 - Player's Handbook 2
PHB 3 - Player's Handbook 3
PHH 1 - Player's Handbook Heroes: Series 1
PHH 2 - Player's Handbook Heroes: Series 2
PHR D - Player's Handbook Races: Dragonborn
PP - Primal Power
AP - Action point.
Burst/Nova/Spike Damage - Generally understood to mean the highest amount of damage a character can inflict in the space of a single round. Usually, calculations for this allow 1 round of setup before the actual damage.
CA - Combat advantage.
DPR - Damage per round, which is generally meant to mean the character's expected damage value using At-Will powers against a standard enemy of the same level (eloquently described by Adslahnit as the Official CharOp Inanimate Block of Tofu™).
ED - Epic destiny.
Frostcheese - the combination of Wintertouched, Lasting Frost, and a Frost Weapon to impose permanent combat advantage and cold vulnerability 5 on an enemy.
HP - Hit points.
MAD - Multiple attribute dependency, which is defined as needing 3 or more ability scores for a given build.
MBA - Melee basic attack.
MC - Multiclass or multiclassing.
NAD - Non-AC defense.
OA - Opportunity attack.
PP - Paragon path.
RBA - Ranged basic attack.
THP - Temporary hit points.
Thanks go to lorduskblade for the format- I followed his excellent structure closely, veering away only when I felt like it. And to joemama1512 for having a premade handbook for me to counterbalance my opinions against.