The highlight play was undoubtedly casting Disaster Radius for 12 (revealing It That Betrays) at least four times (!). Still managed to lose one of those games (against my first-round opponent above).
Card of the Week: 7/13 - 8/19 | 3CM Round 7: 3 Fold | My Card VaultRush's Set Project = White Commons | Red commons | Blue commons | Green commons
The card that stood out the most to me was Mul Daya Channelers. It's incredibly flexible, and helps accelerate really nicely into your eldrazi.
2x zulaport enforcer1x arrogant bloodlord1x cadaver imp1x gloomhunter1x last kiss1x nirkana cutthroat1x corpsehatch1x pestilence demon
1x prey vengeance1x nest invader1x beastbreaker of bala ged1x mul daya channelers1x ondu giant1x wildheart invoker1x kozilek's predator1x broodwarden1x pelakka wurm
1x hand of emrakul1x skittering invasion1x pathrazer of ulamog1x ulamog's crusher1x reinforced bulwark
1x eldrazi temple8x swamp9x forestsideboard:
1x demystify1x emerge unscathed2x glory seeker1x knight of cliffhaven2x lone missionary1x mammoth umbra1x smith1x stalwart shield-bearers1x student of warfare
1x champion's drake1x coralhelm commander1x deprive1x distortion strike1x domestication1x eel umbra1x nacrolepsy1x regress1x shared discovery3x skywatcher adept1x venerated teacher
3x death cultist1x demonic appetite1x nighthaze1x perish the thought1x shrivel2x zulaport enforcer
1x battle rampart1x conquering manticore1x devastating summons (foil)1x goblin arsonist1x grotag siege-runner2x lagac lizard1x lust for war1x spwaning breath2x staggershock1x traitorous instinct1x valakut fireboar1x vent sentinel
1x ancient stirrings1x irresstible prey3x living destiny1x naturalise1x nema siltlurker1x stomper cub
1x dreamstone hedron1x pennon blade1x prophetic prism1x reinforced bulwark1x ulamog's crusher
Got into top 8 with this deck, woud've done better but got manascrewed in my last match. I wasn't able to get the last land to use corpsehatch, twice. Lands4 Forest6 Swamp6 Mountain1 Evolving Wildsred:1 Flame Slash1 Lord of Shatterskull pass1 spawning breath1 staggershock1 goblin arsonist1 heat rayBlack:2 Last Kiss2 Corpsehatch1 Nirkana Cutthroat1 induce dispair1 suffer the pastGreen:2 Kozilek's PredatorEldrazi:2 Hand of Emrakul1 skittering invasion1 Kozilek, butcher of truthArtifacts:2 Reinforced Bulwark1 Dreamstone Hedron1 Prophetic PrismMulticolored:Sarkhan the MadGot into top 8 with this deck I was only playing green because i needed the predators to power out the eldrazi. Sarkhan was sick with sacking reinforced bulwarks and tokens to get giant flying dragons (won me several games). Unfortunately i only drew Kozilek twice and was only able to play him once, but won the game instantly with him. I won 3 packs and opened Ulamog, the infinite gyre so with the prerelease card i now have all three legendary eldraziThis format is so much more fun than any other i've played Something I noticed was that green was pretty weak, everyone who used green as a main color lost pretty badly. the two main deck type were red/black/splash green (like mine) with eldrazi or Blue/White/splash green (for the totem armors)
I live in Quebec City, 2 hours and a half from Montreal, and I did feel like going there to shake Steve’s hand and have some cards signed by Mark Tedin. I would have if a group of local players went and shared gas costs, but almost none were planning to go… So I decided to save and just play in the local Saturday prerelease, organized in a hotel by Spellkeeper Events like Montreal’s, which I thought would also be large and interesting. Turns out I was wrong : the event was only 32 players, and the prize support was awful. It was something like 24 packs to the first, 18 to the second, 5 packs to 3rd and 4th, 3 packs to 5th-8th, and one pack to 9th-16th. I really should have been to Montreal! I ended up 3-2 in matches and won a pack. Better than nothing I guess (and I would have got nothing if there were prizes to Top 8 only, which would have been a better structure even if it meant only 8 more packs to distribute among 3rd-8th) but still, it left a bad taste in my mouth.Fortunately, the local store prerelease I went on Sunday was much better on all counts. While there was around the same number of players, the prize support as well as the overall feel were much better. I went 4-1 and finished in 3rd.I had a lot of fun with the new set overall. My Saturday pool was pretty easy to build : the deck had to be red-black Eldrazi. I had two Ulamog’s Crusher and two Hand of Emrakul, along with an EldraziTemple, and a slew of Spawn producers and good removal (including Consume the Meek) in these two colors. The only change I made during the day was splashing blue for Regress on the back of my Evolving Wilds, as I realized bounce is just too good to pass on in this format. On Sunday, however, my pool pulled me in every direction except blue. I thought at first that my green was a must, with Pelakka Wurm, Joraga Treespeaker, two Kozilek’s Predator and an Overgrown Battlement. I paired it with my white for the first round, because the pull of Deathless Angel was great, along with Smite and Wall of Omens, but I was tempted by my red too, which had a lot of good burn (but no Heat Ray). I decided against it because it had no Spawn production and no way to deal with Eldrazi. After the first round, I realized that my black offered more than my white to my green base, with Pestilence Demon, one of the clear best rare bombs of the format, and Skeleton Wurm (black fatties rock the format hard, as all black hard removal has the nonblack clause). I had no hard removal of mine, but I figured my two Virulent Swipe could take care of most Eldrazi I would face. After the second round, I noticed that I could also build a black-red beatdown deck that I tried in the third round. That’s three decks in three rounds! But I should have kept my black-green for this one, or sideboarded back to it after game 1, as he had removal for all my little men in games 2 and 3, and could stabilize and finish me off with Ulamog, the Infinite Gyre (Virulent Swipe cannot deal with this one :P). In round 4, I faced a black-green build with a lot of early game and Totem Armor auras, which my slow black-green build couldn’t beat game 1, so I used the black-red one in games 2 and 3 to burn all of his small creatures in response to auras being cast. Staggershock 3-for-1 for the win ! My black-green build handed me the fourth round easily, with help from my opponent's mana problems.I haven’t drafted the set yet, but I look forward to it.
I have been very disapponted by the sealed environment. I am trusty that the draft will be better, even though I haven't experimented it yet.I don't think to be a sealed expert, probably this is the second prerelease in which I play knowing what I am doing. I was expecting actually people playing bombs, and so I did. I had 4 Eldrazi, but after having them stuck in my hand in the first game, I changed my build limiting the bombs to Pelakka Wurm, Deathless Angel and Tuskcaller.Well, I DID NOT draw the angel in a single game!!! And the games lasted A LOT. To clarify the "a lot":1st match: ended 1-1 for lack of time. The opponent was a novice, but he won the game because I got screwed (I drew only mountains in a mainly green deck) after mulliganing to four.2nd match: the only match in which I played 3 games. He was an experienced player, and it ended 2-1 in his favor. In the 2nd game I made some mistake, in the 3rd probably I should have mulliganed, but I preferred keep more lands in hand, given the format. It was a long match, anyway.3rd match: ended 0-1 after additional turns. In the 1st game I had got an enormous advantage smiting my opponent's two eldrazi, when he topdecked Keening Stone. Obviously I haven't found a single naturalize in my pool and I was decked 2 turns later. (My opponent was disappointed that he couldn't mill me twice in a row because of the tap cost...). Oh, the angel was the last card in the deck! The game that ended at turns I was again in board advantage, and he fell in my bluff of staggershocking a spawn to remove a blocker, without him sacrificing the token in response. But time was out and to add insult to injury, he topdecked a overgrown battlement to limit my damage. My angel was on the top at the last turn. -___-"4th match: Incredibly, I won. And no, I didn't draw the angel even this time. Simply, his deck was not that good. His best combination was Knight of Cliffhaven and Kor Line-slinger, but I could manage them with my burn spells. The tuskcaller dominated the 1st game alone, simply awesome!5th match: Another long game with a player that seemed to have very confused ideas...he was very slow, while I had still the Keening Stone in my eyes, so i was very annoyed. He had built a deck full of spawns with Raid Bombardment, but my Reinforced Bulwark wasn't worried. However, I couldn't draw a single bomb against him, and he dropped 2 Eldrazi (sacrificing just a spawn for each one, nothing ecitingly rapid). The second game went absurdly , with me flooded while he did absolutely nothing...I was forced to deal 3 damage a turn, because I drew my only two walls and I had even sided in two eldrazi! Then he got time to play his first eldrazi, which got killed; his second eldrazi, with he enchanted with a boar umbra, and finally he drew a Masticore. I still got lands. I think I had something like 14 over 18. Very frustrating. Maybe I should have mulliganed my 5-land hand, or maybe sided in some more aggressive card, but the end of the games has been too much draw dependent.I agree with what The Ferret has written on SCG (www.starcitygames.com/magic/misc/19186_I...)Probably this applies only to sealed, which is very bomb-oriented for nature, but the fact that the first one drawing a bomb (because anyone has got some) wins is quite disappointing. Most removals can't deal with the bombs in sealed, even if you keep them for the late game.Maybe this way anyone has a chance to win and more players are satisfied. Many casual player will have epic, splashy victories. This could happen even against a pro, once in a blue moon, and you should EVER be fair-playing. But almost every game not ending for playing ability seems bad to me, on both sides. I mean, I would be happy if in an important match I drew the exact card that makes me win, but how many times this could happen? I prefer to know that I have lost for my mistakes, or won for my good play, after having played the 3 games. Many players more experienced than me have been disappointed by the sealed, too.I think that probably this format is Timmy-oriented because Zendikar has proved very technical. Although this complaining, I think that draft will be a different monster. At a first glance, I see many viable strategies, that maybe would not make the Eldrazi so determining, in the sense that you will be using them in a well-oriented strategy. I am going to draft this week, and I hope to have good time, because I have not been very inside the zendikar (zendikarian?) aggressive strategies, which, on the other side, have been a good way to practice with a quickier tactic.
I know this is probably coming across as a real jerk thing to say, and I don't want it too, but Sadin really didn't have any idea this is how the format would work? Really? All anyone has said about RoE is "LIMITED = MUCH MUCH SLOOOOOOOOOOWER".
I know this is probably coming across as a real jerk thing to say, and I don't want it too, but Sadin really didn't have any idea this is how the format would work? Really? All anyone has said about RoE is "LIMITED = MUCH MUCH SLOOOOOOOOOOWER".Funny thing is that Mr. Sadin himself said it all a couple of weeks ago, and then he goes down with exactly that kind of deck he told us not to build. Four 2-damage spells? I was wincing from looking at the deck list alone.First subpar article from Steve.
76125763 wrote:Zindaras' meta is like a fossil, ancient and its secrets yet to be uncovered. Only men of yore, long dead, knew of it.