Bolded the different text for ease of comparison.Ok, so I'll pick a zone. Stinking CloudStandard Action Area burst 2 within 20 squaresThe stinking cloud ends if, at the end of your turn, at least one square is not within 20 squares of the caster.Where is the confusion here?
Bolded the different text for ease of comparison.
If the zone exits the area of effect by the end of your turn, it ends.
Unless the books say something contrary, its a reasonable extrapolation of the existing rules. Is it official? Well, we could ask CS for an official ruling if you like.It works for blasts exactly the same as a burst. If the zone exits the blast's area of effect by the end of your turn, it ends.What is the alternative? Strike the powers as illegal because range is indeterminate?
It is also the argument that has the least RAW support.
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Would this kill the companion pet in one strike?
I thank you all, for your information regarding my question. The consensus seems to be, that there is no RAW answer. So if noone has asked CS or is going to, then may i propose at least in regards to the spirit companion to assume 20 as max range (as in "close burst 20")? This seems to be close enough to RAI and is not overpowered, as would an infinite range be.
I thank you all, for your information regarding my question. The consensus seems to be, that there is no RAW answer. So if noone has asked CS or is going to, then may i propose at least in regards to the spirit companion to assume 20 as max range (as in "close burst 20")? This seems to be close enough to RAI and is not overpowered, as would an infinite range be.I would call it strong RAI since other rules actually seem to build on this interpretation being the one the designers intended in this case. Suiotudure is right though, technically a close power has no defined range and there are certainly other powers which don't make sense under this interpretation. All that really proves is that the rules aren't totally consistent. In the context of the Call Spirit Companion power it seems safe to consider the size of the burst to be a 'range'. Just remember you can't extrapolate that to other situations.
I would also vote for this being a strong RAI case, and never really considered it debatable point. While technically in RAW Close powers have no range, for all intents and purposes, the number given for the area of effect is the range (or "range of the effect" if you will), particularly for Close burst powers that effect single targets or squares within the burst, as opposed to all creatures within the AOE. Prime example: Healing Spirits - Close 5. If you were to ask any player the range of this power (or most similar healing powers) they would say "five"; they wouldn't say "zero, but you can target any ally within 5 squares", even if that is the RAW. The healing powers are Close type powers because if they were Ranged, you couldn't target yourself with them.
Resistances are not defenses and this is a case where the rules are pretty silent on the issue so I think the answer is no. I think from a mechanics perspective that would make the spirit companion overpowered since they are already hard to destroy as is, adding in resistances would make them pretty much indestructable to those damage types because of the way monster damage scales.
Spirited Away A Shaman Handbook
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Master of My Domain: A Miniguide to Warpriests
Ginzu Items: A Guide to Dual Purpose Implements & Weapons
Night at the Roxbury: Tricks for Parties With Multiple Defenders
Shaman Spirit Companion FAQ
This Party is Off the Hook! A Miniguide to Party Optimization
My Fun builds:
Exemplars of the Faith: A Cleric Build Handbook
Defender, Set Hammers to Stun: 8.5 Stuns an Encounter at level 23
Swampthing: Earthforger Lifespirit Warden Verdant Lord
St. Elmo's Fire: Satyr Monk/Chaladin, Challenge, Slide, and Shift!
Don't Come Around Here No More: A Catch 22 WorldSpeaker
Bear Trap: Polearm Momentum Protector Shaman Disciple of Winds
Boo The Ghostrager: Golaith Barbarian Ghostwalker
Raging Teleporter: Genasi Barbarian/Assault swordmage Ghostblade
I would be like adding insult to injury on the DMs perspective. After all, damage resistance already reduces the damage the shaman takes, when the spirit dies. So increasing his damage threshold with resistance would be really overpowered.
Why not? It just says you're taking damage. Contrast to the wording of the Paladin Blood of the Mighty power effect.Effect: You take 5 damage, which can’t be reduced in any way.
The march 2010 errata rewrote the third paragraph this way "Choose a Companion Spirit option. You gain the at-will shaman power associated that option, such as spirit’s shield or spirit’s fang.” It was that paragraph that said it was an encounter power before.I think that it is still supposed to an encounter power and that they were sloppy with the errata.
Q: When a Protector Spirit Shaman uses Spirit's Shield, does the ally gain additional hit points equal to your constitution modifier for being adjacent to your SC?
Q: Can a spirit companion carry anything?
Q: Can a spirit companion make basic attacks and/or charge?
Q: In PBH2 conjuration movement states they can not move through solid objects. What about murder holes, they are not solid and you still have line of sight into them?
Q: What about bloodrock and other terrain, does it effect the spirit's rolls?
They share your *non-modified* defenses. Meaning, if you have a power effect on you which is raising or lowering your defenses, the spirit companion does not gain that bonus as well.There are Shaman powers and feats which can increase the spirit companion's defenses though.
Q: Can a spirit companion carry anything?Q: Can a spirit companion make basic attacks and/or charge?Q: In PBH2 conjuration movement states they can not move through solid objects. What about murder holes, they are not solid and you still have line of sight into them?Q: What about bloodrock and other terrain, does it effect the spirit's rolls?