Rise of the Eldrazi Product Section

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This thread is for discussion of the Rise of the Eldrazi Product Section, which goes live Wednesday morning on magicthegathering.com.
What the heck, creatures that gain levels...I thought I was looking a bunch of new Planeswalkers for a second. Is this an early April Fools joke or something....It's wierd.

I guess they werent joking when it plays like its own stand alone set...Sheesh.
98% of people use statistics in their sigs, or have used them in the past. If you are one of the 2% that haven't or don't, place this into your signature. New Magic Forums, Im'a let you finish, but the old Magic Forums were one of the greatest boards of all time!

I think they took the idea of Rise of the Eldrazi being a stand-alone set a little too far...

While it is interesting that they dropped the "land matters" theme and replaced it with the cool new Eldrazi guys, the fact that they seemed to drop everything other element that made it feel like Zendikar and replaced it all with a bunch of new things with totally different style and flavor doesn't sit well with me. At the very least, the Ally mechanic could have been kept (Orb of Insight lists "ally" as zero), and they could have held back a little on the totally new mechanics. Rebound and Totem Armor in particular seem more than a little forced, though I'll accept Level Up as a being a different take on the "adventurer world" concept, though I am uncertain of its execution.

When Zendikar was just coming out, they weren't kidding when they started comparing it to D&D were they? Creatures that gain levels makes me want to puke. What a waste of mana!

I mean, check out Knight of Cliffhaven. For 2 mana its a 2/2. For 5(!) to 11(!!) mana you get a 2/3 flyer. For a whopping 14(!!!) mana you're lucky enough to get a 4/4 flyer with vigilance. Its just a really bad version of kicker, and didn't improve on the name either. (And lets not mention that she's riding a flying turd with streaks of carrot in it.)

I can't wait to get this set out of the way. Bring on Scars of Mirrodin!
Yeah, 'Level Up' seems crazy (though used before as Figure of Destiny).

You get the advantage of paying in chunks but even so, none of the revealed cards look like first-picks.
--------------------------
Edit: on Further reflection, the blue guy seems like he could be great for mono-blue, depending on the state of blue.

Out of the revealed cards, I think I'd first-pick the Virulent Swipe, though Ulamog's Crusher and the blue guy also tempted me. How about you guys?
While the Knight of Cliffhaven seems like the Level Up costs are pretty cheap I am still looking forward to playing at the prerelease with everybody's favorite postman from "Cheers".

I dub thee, "Knight of Cliff Clavin".
I like the style of the cards with Level Up, and expect that this will remain a feature of subsequent blocks. I am concerned, though, that it is a bit too easy to remove counters from cards, such as with Vampire Hexmage, and so this makes this ability too weak to be useful.

Coming up with weird ideas to make everyone happy since 2008!

 

I have now started a blog as an appropriate place to put my crazy ideas.

Heh I wonder what impact the common eldrazi will have on pauper; reanimation finally a viable strategy
When Zendikar was just coming out, they weren't kidding when they started comparing it to D&D were they? Creatures that gain levels makes me want to puke. What a waste of mana!

I mean, check out Knight of Cliffhaven. For 2 mana its a 2/2. For 5(!) to 11(!!) mana you get a 2/3 flyer. For a whopping 14(!!!) mana you're lucky enough to get a 4/4 flyer with vigilance. Its just a really bad version of kicker, and didn't improve on the name either. (And lets not mention that she's riding a flying turd with streaks of carrot in it.)

I'm sure R&D is smart enough not to make all the level-up creatures bad.  However, the phrase "level up" come across to me as a cheap attempt to make the game more "relevant" to Dungeons & Dragons players.

On a lighter note, I'm pretty sure that the Knight of Cliffhaven is riding a Windrider Eel. Smile

Heh I wonder what impact the common eldrazi will have on pauper; reanimation finally a viable strategy


This is an interesting point.  I am really interested on this card's effect on pauper.

I like level up.  It seems like the common level up creatures in draft will be good in the supposedly slower format.  I really don't like the defender theme, however, it seems like a cheap way to slow down drafts. 

The cronologist guy might be good in EDH, especially for casual multiplayer.
Did anyone else notice the environmentally conscious nature of the announcement article? It appears to have been recycled from the Worldwake equivalent, explaining "Look for it in the "Explore Worldwake" section." and "the next two and a half weeks as we count down to the Rise of the Eldrazi Prerelease on April 17-18." (that or they're going to stop counting down a week early...)
M:tG Rules Advisor
    Personally, I am really looking foward to this release. I think all of the mechanics work well with the theme. Land matter's flavor just morphed. Before Zendikar as a plane was attaching everyone and everyone to prevent them from awakening the eldrazi. Now it has switched to a form of empowerment to help inhabitants of the plane to resist the eldrazi. I don't think this would be the first time we see a sentient-ish type plane having its own agenda. The totems are spirits of zendikar rising to defend itself. The rebound affect comes from Zendikars powerful and unstable mana. The new take on defender is just awesome too I think. Maybe I'm just overeager but this should be super cool. Although I have to agree. I liked the ally theme, kinda hoped they'ed keep that going a bit besides leveling--no matter how awesome I think leveling is.
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What happens in a multiplayer game of four people if every player has a level 7 chronologist out?
What happens in a multiplayer game of four people if every player has a level 7 chronologist out?




The game gets split into 3 parallel games at the end of every turn, one where each player gets the next turn (The 4th player whose turn it is does not get to go again).

Each of these parallel games are played out to their conclusion, and they will continue to spawn more and more parallel games.  Perhaps thousands of games.

Eventually all games will come to an end.

Add up the number of games each player won from the parallel  branches.  That is their probability of having won the game.  Give them all a range from 0-1 based on their probability, generate a random real number from 0-1, and there's your winner.
D&D 4e Party Roles For Dummies: Striker - Smack the enemy Defender - Get smacked by the enemy Leader - Make it impossible for your party to lose Controller - Make it impossible for the enemy to win
What happens in a multiplayer game of four people if every player has a level 7 chronologist out?




The game gets split into 3 parallel games at the end of every turn, one where each player gets the next turn (The 4th player whose turn it is does not get to go again).

Each of these parallel games are played out to their conclusion, and they will continue to spawn more and more parallel games.  Perhaps thousands of games.

Eventually all games will come to an end.

Add up the number of games each player won from the parallel  branches.  That is their probability of having won the game.  Give them all a range from 0-1 based on their probability, generate a random real number from 0-1, and there's your winner.

Parallel games? You don't start a new game, extra turns are introduced.

Let's say it's the end of player A's turn. Players B,C, and D all get an extra turn, in that order. So at the end of player A's turn, player B get's an extra turn before their next turn. At the end of player B's extra turn, instead of taking their regular turn, player C gets an extra turn (so does player D, A, and B, but these turns would never get played). At the end of player C's extra turn, player C would play their turn if it weren't for player D getting an extra turn.

APNAP, right?

What the? I dont think people are reading Lighthouse Chronologist properly.

Lets say player "A" controls Chronologist:

Player A takes their shot.
Player B takes their shot, then player A takes another shot.
Player C takes their shot, player A takes another shot.
Player D takes their shot, Player A takes another shot
Player A takes Their shot.
Rinse and repeat.

And it gets even crazier when you have two vl 7 Chronologist's out...

I got to admit, the lvl up creatures seems crazy, but we have only seen a few cards with it so far. The commons will be dodgy without a doubt, but I think the rare/mythics might turn out ok. Chronologist seems fun, I cant wait to try him out in Multiplayer.

Oh, and yay for owning multiple Urzatron's, and 8 posts :D
98% of people use statistics in their sigs, or have used them in the past. If you are one of the 2% that haven't or don't, place this into your signature. New Magic Forums, Im'a let you finish, but the old Magic Forums were one of the greatest boards of all time!
Wow.  Keyword overload continues...  They're going to use up the English language soon.
I guess there is no limit to how many times you can tweak and combine old (tried and true) ideas.  One thing though, I like the look of these fake Planeswalker creatures better than their original version, the Kamigawa flipcard creatures.  These new versions are also an improvement in that the player has more control over getting them to their improved stature.  It's a pure matter of mana, like kicker.
What the? I dont think people are reading Lighthouse Chronologist properly.

Lets say player "A" controls Chronologist:

Player A takes their shot.
Player B takes their shot, then player A takes another shot.
Player C takes their shot, player A takes another shot.
Player D takes their shot, Player A takes another shot
Player A takes Their shot.
Rinse and repeat.

And it gets even crazier when you have two vl 7 Chronologist's out...

I got to admit, the lvl up creatures seems crazy, but we have only seen a few cards with it so far. The commons will be dodgy without a doubt, but I think the rare/mythics might turn out ok. Chronologist seems fun, I cant wait to try him out in Multiplayer.

Oh, and yay for owning multiple Urzatron's, and 8 posts :D



I was talking about if everyone in a multiplayer game has a level 7 chronologist out. Then I figured out that they'd just cancel each other out.
I like "Level Up" but it doesn't feel like Magic for me. I liked the mechanic but it seems that I am not looking at a Magic card.
OMG click HERE! OMG! How to autocard and use decklist format
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For autocarding, write [c][/c] with the name of the card inside it. [c]Island[/c] = Island For linking a card to Gatherer without writting the name of said card for readers, use the autocard brackets together with and equal sign and right the name of the real card. Then put the message you want inside the tags, like you would do with autocarding. Like this: [c=Curse of the Cabal]Captain Never-resolves[/c] = Captain Never-resolves For using the decklist format, follow this: [deck] 4* Terramorphic Expanse 4* Evolving Wilds ... [/deck] It equals:
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57817638 wrote:
I like storm crow because I really like crows in real life, as an animal, and the card isn't terribly stupid, but packs a good deal of nostalgia and also a chunck of the game's history. So it's perhaps one of the cards I have most affection to, but not because "lol storm crow is bad hurr hurr durr".
Listen to my SoundCloud while you read my signature. The Island, Come And See, The Landlord's Daughter, You'll Not Feel The Drowning - The Decemberists by vimschy IMAGE(http://dragcave.net/image/rkvR.gif)IMAGE(http://dragcave.net/image/L3es.gif) IMAGE(http://dragcave.net/image/m71H.gif)
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56747598 wrote:
57295478 wrote:
Although I do assume you deliberately refer to them (DCI) as The Grand Imperial Convocation of Evil just for the purposes of making them sound like an ancient and terrible conspiracy.
Now, now. 1994 doesn't quite qualify as "ancient".
56734518 wrote:
Oh, it's a brilliant plan. You see, Bolas was travelling through shadowmoor, causing trouble, when he saw a Wickerbough Elder with its stylin' dead scarecrow hat. Now, Bolas being Bolas took the awesome hat and he put it on his head, but even with all his titanic powers of magic he couldn't make it fit. He grabbed some more scarecrows, but then a little kithkin girl asked if he was trying to build a toupee. "BY ALL THE POWERS IN THE MULTIVERSE!" he roared, "I WILL HAVE A HAT WORTHY OF MY GLORY." and so he went through his Dark Lore of Doom (tm) looking for something he could make into a hat that would look as stylish on him as a scarecrow does on a treefolk. He thought about the Phyrexians, but they were covered in goopy oil that would make his nonexistant hair greasy. He Tried out angels for a while but they didn't sit quite right. Then, he looked under "e" (because in the Elder Draconic alphabet, "e" for Eldrazi is right next to "h" for Hat) in his Dark Lore of Doom and saw depictions of the Eldrazi, and all their forms. "THIS SHALL BE MY HAT!" he declared, poking a picture of Emrakul, "AND WITH IT I WILL USHER IN A NEW AGE OF DARKNESS -- ER, I MEAN A NEW AGE OF FASHION!" And so Nicol Bolas masterminded the release of the Eldrazi.
57864098 wrote:
Rhox War Monk just flips pancakes, and if games have told us anything, it's that food = life.
56747598 wrote:
76973988 wrote:
This thread has gotten creepy. XP
Really? Really? The last couple days have been roughly every perverse fetish imaginable, but it only got "creepy" when speculation on Mother of Runes's mob affiliation came up?
76672808 wrote:
57864098 wrote:
57531048 wrote:
Nice mana base. Not really.
Yeah, really. If my deck was going to cost $1000+, I'd at least make it good.
99812049 wrote:
I like to think up what I consider clever names for my decks, only later to be laughed at by my wife. It kills me a little on the inside, but thats what marriage is about.
56816728 wrote:
56854588 wrote:
Of course, the best use [of tolaria west] is transmuting for the real Tolaria. ;)
Absolutely. I used to loose to my buddy's Banding deck for ages, it was then that I found out about Tolaria, and I was finally able win my first game.
70246459 wrote:
WOAH wait wait wait
56957928 wrote:
You know, being shallow and jusdgmental aside, "I later found out that Jon infiltrated his way into OKCupid dates with at least two other people"
56957928 wrote:
"I later found out that Jon infiltrated his way into OKCupid dates with at least two other people"
56957928 wrote:
Jon infiltrated his way into OKCupid dates
56957928 wrote:
OH MY GOD
109874309 wrote:
The only way I'd cast this card is into a bonfire.
82032421 wrote:
The short answer is that there's no rule barring annoying people from posting, but there a rule barring us from harassing them about it.
56747598 wrote:
Browbeat is a card that is an appropriate deck choice when there's no better idea available. "No better idea available" was pretty much the running theme of Odyssey era.
56874518 wrote:
Or perhaps it was a more straightforward comment indicating a wish for you to be bitten (Perhaps repeatedly) by a small yet highly venomous arachnid.
70246459 wrote:
58280208 wrote:
You're an idiot, and I'm in no mood for silliness.
57817638 wrote:
57145078 wrote:
You just... Vektor it.
That's the answer to everything.
70246459 wrote:
58347268 wrote:
I think the problem is that you don't exist.
This would sound great out of context!
56965458 wrote:
Modern is like playing a new tournament every time : you build a deck, you win with it, don't bother keeping it. Just build another, its key pieces will get banned.
57864098 wrote:
57309598 wrote:
I specifically remember posting a thread when I was just a witty bitty noob.
You make it sound like that's still not the case.
58325628 wrote:
Rap is what happens when the c from crap is taken away.
Doug Beyer:
But sometimes it's also challenging. Because sometimes OH MY GOD, WHAT THE HELL IS THIS THING?
141434757 wrote:
Flashforward five thousand years (Click for atmosphere) :
57927608 wrote:
to paraphrase Jeff Goldblum, Vektor finds a way.
58347268 wrote:
when in rome **** AND PILLAGE
143229641 wrote:
I always find it helpful when im angry to dress up in an owl costume and rub pennies all over my body in front of a full body mirror next to the window.
Dymecoar:
Playing Magic without Blue is like sleeping without any sheets or blankets. You can do it...but why?
Omega137:
Me: "I love the moment when a control deck stabilizes. It feels so... right." Omega137: "I like the life drop part until you get there, it's the MtG variant of bungee jumping"
Zigeif777:
Just do it like Yu-Gi-Oh or monkeys: throw all the crap you got at them and hope it works or else the by-standers (or opponents) just get dirty and pissed.
57471038 wrote:
58258708 wrote:
It's true that Alpha and Beta didn't contain any cards like Tarmogoyf, Darksteel Colossus, or Platinum Angel. It just contained weak, insignificant cards like Black Lotus, Mox Sapphire, and Time Walk.
Normally it's difficult to pick up on your jokes/sarcasm. But this one's pretty much out there. Good progress. You have moved up to Humanoid. You'll be Human in no time.
91893448 wrote:
94618431 wrote:
I didn't know Samurai were known to be able to cut down whole armies...
They can when they're using lightsabers!
57129358 wrote:
97980259 wrote:
My wife brought home a baby black squirrel they found on a horse track and cared for it for a few days. We named it Grixis, but it died.
Unearth it!
70246459 wrote:
[/spoiler] And I'm on Magic Arcana. How about you? Oh, by the way, I'm also on From the Lab now. Twice, actually. And now with my own submited decklist!
compare the knight of cliffhaven to something like quag vampires.  to make each one 4/4, you have to spend 14 for the knight and 7 for the vampires.  but you can spend that 14 mana over as many turns as you like.  for the vampires you have to spend 7 at once.   an even though that's double the mana for 4/4, i think flying and vigilance is a better set of abilities than swampwalk.

essentially, 'level up' is just 'multikicker' that can be paid over multiple turns.  it's not as non-zendikar-ish as it looks.


one thing i don't understand is how they are trying to push cards with 'defender' since 'oooh big eldrazi need to be blocked'.  well... since they all seem to have 'annihilator', your walls are obviously not going to be helping much.  UNLESS there is some ability that is yet to be revealed that can prevent the effects of 'annihilator'
What happens in a multiplayer game of four people if every player has a level 7 chronologist out?




The game gets split into 3 parallel games at the end of every turn, one where each player gets the next turn (The 4th player whose turn it is does not get to go again).

Each of these parallel games are played out to their conclusion, and they will continue to spawn more and more parallel games.  Perhaps thousands of games.

Eventually all games will come to an end.

Add up the number of games each player won from the parallel  branches.  That is their probability of having won the game.  Give them all a range from 0-1 based on their probability, generate a random real number from 0-1, and there's your winner.

Parallel games? You don't start a new game, extra turns are introduced.

Let's say it's the end of player A's turn. Players B,C, and D all get an extra turn, in that order. So at the end of player A's turn, player B get's an extra turn before their next turn. At the end of player B's extra turn, instead of taking their regular turn, player C gets an extra turn (so does player D, A, and B, but these turns would never get played). At the end of player C's extra turn, player C would play their turn if it weren't for player D getting an extra turn.

APNAP, right?




APNAP will have the extra turns resolve in reverse order.

So say it is player 1s turn, 2 then 3 then 4 go on to the stack, in that order.

All effects then resolve (4 then 3 then 2), which means all players get to take a turn after this one.

But who gets the first one?

AFAIK there's no answer to that question.  All the effects have finished resolving completely, and all they are saying is that everyone gets the next turn.

However, I would assume that the rules should result in the cards cancelling out and giving a 1-2-3-4 order.  So I will assume that and try to make the rules resolve in such a way that encourages that outcome.

Therefore I say that the extra turns are added onto yet another stack (Not the normal stack... a new stack just for resolving these extra turn effects).  Since 4 then 3 then 2 resolved in that order, 2 is on top of the turn stack so he goes next.

Then on player 2s turn 1 then 4 then 3 are added to the turn stack.  Keep in mind that there is still a 4 and a 3 floating around on there.  In any event, the 3 is on top so 3 goes next.

After his turn the stack looks like 4314214.  So the 4 on the right is on top and he goes next...

Player 4 is fed up with this nonsense, so he plays wrath of God.  Now all the extra turn buggers are dead, but we still have this extra turn stack.  So we dequeue em turn by turn.  Player 1 goes after player 4, then player 2, then player 4 (!), then player 1, then player 3, then player 4.  After all those turns, play resumes normally with player 2.

Now, for the truly evil question of what happens in a 3 (or more) player game where all your opponents have the lighthouse out... sadly the answer is that you never get to take another turn.

Owch.

Or, in two headed giant, if one team has two of them out, they alternate turns and the opponents never get to go.  NASTY.

D&D 4e Party Roles For Dummies: Striker - Smack the enemy Defender - Get smacked by the enemy Leader - Make it impossible for your party to lose Controller - Make it impossible for the enemy to win
Also, I should point out that the interaction between 2 of these guys (IE, no one else will ever get a turn, the 2 people with it will just alternate turns) makes it pretty hard to get 3 of them on the table.

Not impossible, just hard.

Still an interesting question about what happens if 3+ show up though.
D&D 4e Party Roles For Dummies: Striker - Smack the enemy Defender - Get smacked by the enemy Leader - Make it impossible for your party to lose Controller - Make it impossible for the enemy to win
A thought on the level up guys:  while they cost more mana in absolute terms, the fact that you can spread the cost over multiple turns makes them faster than other cards of equivalent cost, though they do clog up your mana on the turns before they really come online.

For example:  you could consider the Assassin to be a 2/2 haste for 1B that kills stuff, but you have to give up your one drop.  (I'd say that he's a first pick in draft, and possibly good enough for constructed).  (Edit: whoops.  He doesn't get any extra abilities until Level 2.  Still an excellect card for limited, though perhaps not a first pick, and he'd be a bit harder to justify in a constructed deck ...)

The Wizard is basically a repeating timewalk that comes online on your fifth turn ... if you spend your 2nd, 3rd and 4th turns doing nothing but paying for it (and also not missing a land drop, and assumng that your opponent just sits there letting you level him -- in reality, you probably drop him on turn two, and then spend a healthy number of turns slowly levelling him while protecting him; the cool thing is that he still comes online faster than a 9 mana card otherwise would; I think that he's going to see some play in competitive decks). 

The Knight is the least inspiring of the bunch, but is a fine card in Limited.  You just throw some mana her way whenever you would otherwise have a dead turn, and you get something that is eventually as good as a Serra ... just at common, so you can have a bunch of them in your deck.

~ Patch
All effects then resolve (4 then 3 then 2), which means all players get to take a turn after this one.

But who gets the first one?

AFAIK there's no answer to that question.  All the effects have finished resolving completely, and all they are saying is that everyone gets the next turn.


500.7. Some effects can give a player extra turns. They do this by adding the turns directly after the current turn. If a player gets multiple extra turns or if multiple players get extra turns during a single turn, the extra turns are added one at a time. The most recently created turn will be taken first.

The whole spoiler is now on the product section, and I must say: Wow. Looking at the blue cards gives me the thrills. Then it happens again for black, red, and green... And I already knew most of the cards from other spoilers. Amazing right to the last minute.

More playable cards than usual, they are some bold choices made but still balanced in terms of power level, and the flavor is excellent.

This set is gonna be a blast to play.

All I can say is wow to the flavor.

The names, the art, the flavor text... maybe I just have a soft spot for Cthulhu, but IMO Creative hit it out of the park.  I'm a hardcore Melvin, but this set made even my inner Vorthos poke its head out and take a look

Gerdef
Magic Judge Quis custodiet ipsos custodes? Rules Theory and Templating: "They may be crazy, but they're good." --Matt Tabak, Rules Manager*
Isn't Gideon's weapon called a sural, according to The Purifying Fire? But in the "explore" section it's apparently called an umaru...
So, um, is the RoE Product page completly borked for anyone else?
www.wizards.com/magic/tcg/products.aspx?...
So, um, is the RoE Product page completly borked for anyone else?
www.wizards.com/magic/tcg/products.aspx?...


Yup, can't see a damn thing. Not the least bit aggrevating, nosireebob! FIX IT!
A complete VS three days before the Prerelease?  I think that's unprecedented, innit?  And it makes me wonder how the last two "preview" articles will fail to suck, now that they're not actually giving any info away.

Comments on cards in the list, which I will attempt to spoiler for the benefit of those who don't want to read it, assuming the spoiler tag works now:

Show

Emerge Unscathed - Possibly the single coolest card name in the set so far.  I love it.

Glory Seeker - Why exactly did they reprint this in a set that was intentionally designed to make it useless?  The whole set practically does nothing but punish weenie aggro.  I know they like to create variance by doing things like putting Terror in Mirrodin, but at least there it was pushing the set's theme by saying "play artifacts or I hurt you"; Glory Seeker says "play Eldrazi so you can hurt me", so nobody in their right mind wants it.

Lightmine Field - Best flavor text in the set so far (and probably in the last several sets).  I tire of the goblin jokes in Magic, but this is one I actually like, so bravo to the writer.

Linvala, Keeper of Silence - Anybody besides me think this FT really should have been in quotes?

Smite - Awful lot of reprints in this set.  But this is a good one, as are the things that prevent damage and such...with Annihilator in the mix, it's still worth attacking no matter how many such effects your opponent is packing, so there's an interesting play experience to be had.

Soul's Attendant - Why'd they change the name?  Nothing wrong with a Soul Warden in ROE, and it's the same creature types and everything.  Did they just want to make sure Legacy players have the option of playing 12 creatures with this text (counting Essence Warden?)

Survival Cache - Out of the colorless and white cards, all I have time to look at today, this is probably my favorite card.  The design is very neat and clever.
My New Phyrexia Writing Credits My M12 Writing Credits
As far as the benefit of the rest of Magic is concerned, gold cards in Legends were executed perfectly. They got all the excitement a designer could hope out of a splashy new mechanic without using up any of the valuable design space. Truly amazing. --Aaron Forsythe's Random Card Comment on Kei Takahashi
Attendant did change it to a may ability.

@ Linvala: I know they're trying to make things all feelgood now, but I think she would be a lot more badass if she affected everybody and perhaps got a little bit more of a power boost to compensate.

Zammm = Batman.

It's my sig in a box
58280208 wrote:
Everything is better when you read it in Bane's voice.
192334281 wrote:
Your human antics and desire to continue living have moved me. Just kidding. You cannot move me physically or emotionally. Wall humor.
57092228 wrote:
Copy effects work like a photocopy machine: you get a copy of the 'naked' card, NOT of what's on it.
56995928 wrote:
Funny story: InQuest Magazine (I think it was InQuest) had an oversized Chaos Orb which I totally rooked someone into allowing into a (non-sanctioned) game. I had a proxy card that was a Mountain with "Chaos Orb" written on it. When I played it, my opponent cried foul: Him: "WTF? a Proxy? no-one said anything about Proxies. Do you even own an actual Chaos Orb?" Me: "Yes, but I thought it would be better to use a Proxy." Him: "No way. If you're going to put a Chaos Orb in your deck you have to use your actual Chaos Orb." Me: "*Sigh*. Okay." I pulled out this huge Chaos Orb and placed it on the table. He tried to cry foul again but everyone else said he insisted I use my actual Chaos Orb and that was my actual Chaos Orb. I used it, flipped it and wiped most of his board. Unsurprisingly, that only worked once and only because everyone present thought it was hilarious.
My DM on Battleminds:
no, see i can kill defenders, but 8 consecutive crits on a battlemind, eh walk it off.
144543765 wrote:
195392035 wrote:
Hi guys! So, I'm a sort of returning player to Magic. I say sort of because as a child I had two main TCG's I liked. Yu-Gi-Oh, and Pokemon. Some of my friends branched off in to Magic, and I bought two pre-made decks just to kind of fit in. Like I said, Yu-Gi-Oh and Pokemon were what I really knew how to play. I have a extensive knowledge of deck building in those two TCG's. However, as far as Magic is concerned, I only ever used those two pre made decks. I know how the game is played, and I know general things, but now I want to get in the game for real. I want to begin playing it as a regular. My question is, are all cards ever released from the time of the inception of this game until present day fair game in a deck? Or are there special rules? Are some cards forbidden or restricted? Thanks guys, and I will gladly accept ANY help lol.
I have the same problem with women.
117639611 wrote:
198869283 wrote:
Oh I have a standing rule. If someone plays a Planeswalker I concede the game. I refuse to play with or against people who play Planeswalkers. They really did ruin the game.
A turn two Tibalt win?! Wicked... Betcha don't see that everyday.

The Pony Co. 

Is this my new ego sig? Yes it is, other Barry
57461258 wrote:
And that's why you should never, ever call RP Jesus on being a troll, because then everyone else playing along gets outed, too, and the thread goes back to being boring.
57461258 wrote:
See, this is why RPJesus should be in charge of the storyline. The novel line would never have been cancelled if he had been running the show. Specifically the Slobad and Geth's Head talkshow he just described.
57461258 wrote:
Not only was that an obligatory joke, it was an on-topic post that still managed to be off-topic due to thread derailment. RP Jesus does it again folks.
92481331 wrote:
I think I'm gonna' start praying to Jesus... That's right, RPJesus, I'm gonna' be praying to you, right now. O' Jesus Please continue to make my time here on the forums fun and cause me to chuckle. Amen.
92481331 wrote:
56957928 wrote:
It was wonderful. Us Johnnies had a field day. That Timmy with the Grizzly bears would actually have to think about swinging into your Mogg Fanatic, giving you time to set up your silly combo. Nowadays it's all DERPSWING! with thier blue jeans and their MP3 players and their EM EM OH AR PEE JEES and their "Dewmocracy" and their children's card games and their Jersey Shores and their Tattooed Tenaged Vampire Hunters from Beverly Hills
Seriously, that was amazing. I laughed my *ss off. Made my day, and I just woke up.
[quote=ArtVenn You're still one of my favorite people... just sayin'.[/quote]
56756068 wrote:
56786788 wrote:
.....would it be a bit blasphemous if I said, "PRAYSE RPJAYSUS!" like an Evangelical preacher?
Perhaps, but who doesn't like to blaspheme every now and again? Especially when Mr. RPJesus is completely right.
56756068 wrote:
I don't say this often, but ... LOL
57526128 wrote:
You... You... Evil something... I actualy made the damn char once I saw the poster... Now you made me see it again and I gained resolve to put it into my campaign. Shell be high standing oficial of Cyrix order. Uterly mad and only slightly evil. And it'll be bad. Evil even. And ill blame you and Lizard for it :P.
57042968 wrote:
111809331 wrote:
I'm trying to work out if you're being sarcastic here. ...
Am going to stop you right there... it's RPJesus... he's always sarcastic
58335208 wrote:
56957928 wrote:
112114441 wrote:
we can only hope it gets the jace treatment...it could have at least been legendary
So that even the decks that don't run it run it to deal with it? Isn't that like the definition of format warping?
I lol'd.
56287226 wrote:
98088088 wrote:
Uktabi Orangutan What the heck's going on with those monkeys?
The most common answer is that they are what RPJesus would call "[Debutantes avert your eyes]ing."
56965458 wrote:
Show
57461258 wrote:
116498949 wrote:
I’ve removed content from this thread because off-topic discussions are a violation of the Code of Conduct. You can review the Code here: www.wizards.com/Company/About.aspx?x=wz_... Please keep your posts polite, on-topic, and refrain from making personal attacks. You are welcome to disagree with one another but please do so respectfully and constructively. If you wish to report a post for Code of Conduct violation, click on the “Report Post” button above the post and this will submit your report to the moderators on duty.
...Am I the only one that thinks this is reaching the point of downright Kafkaesque insanity?
I condone the use of the word Kafkaesque. However, I'm presentely ambivalent. I mean, that can't be serious, right? We're April 1st, right? They didn't mod RPJesus for off-topic discussion when the WHOLE THREAD IS OFF-TOPIC, right? Right.
57545908 wrote:
56957928 wrote:
Save or die. If you disagree with this, you're wrong (Not because of any points or arguements that have been made, but I just rolled a d20 for you and got a 1, so you lose).
58397368 wrote:
58222628 wrote:
This just won the argument, AFAIC.
That's just awesome.
57471038 wrote:
57718868 wrote:
HOW DID I NOT KNOW ABOUT THE BEAR PRODUCING WORDS OF WILDING?! WHAT IS WRONG WITH ME?!
That's what RPJesus tends to do. That's why I don't think he's a real person, but some Magic Card Archive Server sort of machine, that is programmed to react to other posters' comments with obscure cards that do in fact exist, but somehow missed by even the most experienced Magic players. And then come up with strange combos with said cards. All of that is impossible for a normal human to do given the amount of time he does it and how often he does it. He/It got me with Light of Sanction, which prompted me to go to RQ&A to try and find if it was even possible to do combat damage to a creature I control (in light that Mark of Asylum exists).
71235715 wrote:
+10
100176878 wrote:
56957928 wrote:
57078538 wrote:
heaven or hell.
Round 1. Lets rock.
GG quotes! RPJesus just made this thread win!
56906968 wrote:
56957928 wrote:
143359585 wrote:
Blue players get all the overpowerered cards like JTMS. I think it's time that wizards gave something to people who remember what magic is really about: creatures.
Initially yes, Wizards was married to blue. However, about a decade ago they had a nasty divorce, and a few years after that they began courting the attention of Green. Then in Worldwake they had a nasty affair with their ex, but as of Innistrad, things seem to have gotten back on track, and Wizards has even proposed.
You are my favorite. Yes you. And moments like this make it so. Thank you RPJesus for just being you.
On what flavor text fits me:
57307308 wrote:
Surely RPJesus gets Niv-Mizzet, Dracogenius?
56874518 wrote:
First: I STILL can't take you seriously with that avatar. And I can take RPJesus seriously, so that's saying something.
121689989 wrote:
I'd offer you a cookie for making me laugh but it has an Upkeep Cost that has been known to cause people to quit eating.
56267956 wrote:
I <3 you loads
57400888 wrote:
56957928 wrote:
"AINT NO LAWS IN THE SKY MOTHER****." - Agrus Kos, Wojek Veteran
10/10. Amazing.
A complete VS three days before the Prerelease?  I think that's unprecedented, innit?



"Quick! Show them everything and maybe they'll see something that makes them want to go to the prerelease!"


As for the complete spoiler, I didn't see a lot that interests me. I've made a short list of the ones that I'd like to order:

- Daggerback Basilisk (I want to make a Deathtouch deck and the art on this is beautiful!)
- Skeletal Wurm (I like wurms and I love the art on this one)
- Ulamog's Crusher (just for the sake of owning one of the new colourless cards)
- Valakut Fireboar (for my Elemental deck)
- Vengevine (for my Elemental deck - though I probably won't get any)

The Forest and Mountain land cards look great, but they're the only ones.

Raymond Swanland is the god of this set. I'm annoyed that Wayne Reynolds was only used once (unless I missed something) and on a bad card. He should have been used on something good!

I won't be ordering many cards, but if I were to get more they'd be Raymond Swanland's, just because they look so awesome.
Attendant did change it to a may ability.

@ Linvala: I know they're trying to make things all feelgood now, but I think she would be a lot more badass if she affected everybody and perhaps got a little bit more of a power boost to compensate.



That is going to make it worse at my table. What usually happens is once the player's turn ends they go back to socializing and don't bother to calculate how many creatures entered the battlefield until their next turn when they as "So how much life do I gain?" It is more convienient to play it that way. Still I appreciate these kinds of upgrades.
Don't be too smart to have fun
Only two non-basic lands and one of them is a functional reprint? I'm well aware they intentionally moved ROE in a somewhat different direction from ZEN and WW, but I guess I feel the "land matters" concept had so much more to give it's very disappointing to see it completely dropped from the third set. They could have at least given us the enemy refuge duals to complete that cycle.


Forgot to mention, that spider with the mushrooms growing on it just looks really neat. That is all.  
Proud member of C.A.R.D. - Campaign Against Rare Duals "...but the time has come when lands just need to be better. Creatures have gotten stronger, spells have always been insane, and lands just sat in this awkward place of necessity." Jacob Van Lunen on the refuge duals, 16 Sep 2009. "While it made thematic sense to separate enemy and allied color fixing in the past, we have come around to the definite conclusion that it is just plain incorrect from a game-play perspective. This is one of these situations where game play should just trump flavor." - Sam Stoddard on ending the separation of allied/enemy dual lands. 05 July 2013
Only two non-basic lands and one of them is a functional reprint? I'm well aware they intentionally moved ROE in a somewhat different direction from ZEN and WW, but I guess I feel the "land matters" concept had so much more to give it's very disappointing to see it completely dropped from the third set. They could have at least given us the enemy refuge duals to complete that cycle. 



I am totally stoked that now I can play 8 terramorphic expanse in my decks. Online I have a severe lack of mana fixing and am not willing to buy the rare lands so this is a nice alternative.
Don't be too smart to have fun
I... don't see Ghostfire!

Any ideas why it wasn't included, anyone?
I... don't see Ghostfire!

Any ideas why it wasn't included, anyone?



Quite a few:

1.) There aren't any colored colorless spells in this set so it obviously isn't part of the theme in this set. Although it very well may have been at one point because there are "colorless spells matter" cards in the set they went a different direction.

2.) Maybe they had ghostfire in the set but they cut it due to it being the low card on the totem pole. The set only has room for a handful of commons and when you're talking about 3 mana instant burn spells they decided that a card like staggershock was more important to the set than pushing the "colorless spells" theme with a card like ghostfire.

3.) Maybe ghostfire is set for Scars because having a colorless spells matter set along with what is obviously another artifact block would make sense in addition to adding some cross block synergy.

4.) ghostfire could be one of those spells from future sight that just never happens.
Don't be too smart to have fun
You're probably right with 1,2 &4.

It was surely intended for this set considering the 'Eye of Ugin' text. That's what made its absence a surprise. But as you say, it will probably just not happen.
"Quick! Show them everything and maybe they'll see something that makes them want to go to the prerelease!"

Kor Spiritdancer (from now on to be nicknamed "Wombat Enchantress") is going to be amazing somewhere, possibly in conjunction with Umbra Mystic (who will be nicknamed "Spock's Mom").  Hell if I know exactly where, but amazingly amazing somehow.
I am totally stoked that now I can now play 8 terramorphic expanse in my decks.

I fail to see how this could possibly be a Bad Thing™ - at all.
I am totally stoked that now I can now play 8 terramorphic expanse in my decks.

I fail to see how this could possibly be a Bad Thing™ - at all.



It is great IMHO. For clarification stoked = excited.
Don't be too smart to have fun
Only two non-basic lands and one of them is a functional reprint? I'm well aware they intentionally moved ROE in a somewhat different direction from ZEN and WW, but I guess I feel the "land matters" concept had so much more to give it's very disappointing to see it completely dropped from the third set. They could have at least given us the enemy refuge duals to complete that cycle. 



I am totally stoked that now I can play 8 terramorphic expanse in my decks. Online I have a severe lack of mana fixing and am not willing to buy the rare lands so this is a nice alternative.




Oh it's a great card, I love TE and, like you, I'll enjoy being able to run 8 in a deck. I'm just seriously shocked at the lack of any other nonbasic lands in this set (especially in a "land matters" block). I guess I was expecting some kind of common colorless generator to help with those big CMCs.
Proud member of C.A.R.D. - Campaign Against Rare Duals "...but the time has come when lands just need to be better. Creatures have gotten stronger, spells have always been insane, and lands just sat in this awkward place of necessity." Jacob Van Lunen on the refuge duals, 16 Sep 2009. "While it made thematic sense to separate enemy and allied color fixing in the past, we have come around to the definite conclusion that it is just plain incorrect from a game-play perspective. This is one of these situations where game play should just trump flavor." - Sam Stoddard on ending the separation of allied/enemy dual lands. 05 July 2013
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