do frozen whetstones add the cold keyword to an attack? or, put differently, will a normal weapon that has had a frozen whetstone used on it work for lasting frost and wintertouched?
i just looked them up in AV, ddi compendium, and character builder. there is no refference to them being a daily item usage, and to the best of my knowledge, there are no consumables that are a daily item usage.they would be a pretty rotten item daily if they were.
Check the first paragraph in AV for the whetstone section (if I remember correctly). That's where it says it.Yep, they definitely work. "When you use a magic item as part of a racial power or a class power, the keywords of the item’s power and the other power all apply." phb 226."If the damage types in a power change, the power both loses the keywords for any damage types that are removed and gains the keywords for any damage types that are added (the poison keyword is removed from a power only if that power neither deals poison damage nor has any nondamaging effects)." PHB Errata
Adding damage to a power is a kind of change, though.Change doesn't necessarily imply exhaustive replacement. Adding a damage type is a change to the damage types of the power. You didn't change any one damage type, you only added damage types. But "the damage types of the power," which refers to a list/set, did change.Analogously, adding a person to a group would constitute a change to the group members.
A FAQ or another errata certainly couldn't hurt though.
Check the first paragraph in AV for the whetstone section (if I remember correctly). That's where it says it.
Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.
Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.
King Fisher Optimized net user. Moderate.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat. One of THE most abusive character in 4e.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.
Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight with items, making it far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
Unfortunately, Customer Service answers are worse than unofficial...they're completely unreliable. Neither do I accept the argument that because the whetstone has a keyword that it automatically grants it to the attacks of a weapon that are benefitting from the whetstone. It might be, but I don't see why that should necessarily follow.I'll hope for an update.
Check PHB 226; magic item powers will add their keywords to any racial powers or class powers that they affect. There used to be a FAQ entry restating this, but it was taken down after the last errata; presumably they didn't think it was needed anymore (a poor decision, since the errata didn't actually address the rule in question that the FAQ entry clarified).