"In the Munich Circus, they called me the Incredible Nightcrawler!"
The gist of it: there is a new staff in the PHB3 called the Staff of the Traveller. This staff allows you to replace your shifts with teleports.
There is also a race that lets you shift as a minor action. You guessed it, it's the kobolds.
Combine these two items with a basic Arcane Slasher using the Long Night Scion paragon path, and you have a recipe for awesome. We end up doing 198/264(after a milestone) auto-damage each turn.
Setup: as with the arcane slasher, use quickcurse rods with a rod of starlight to apply radiant vulnerability to the target. Bloodied boon doubles the rounds we get to have this vulnerability on target, so we'll assume we always have it. One teleport activates Winter Winds, which slows our target, which activates Vicious Advantage(PHB3 feat) that gives us combat advantage. Easy as pie.
Minor: Shifty, replace with a teleport, split it with planestrider boots, which triggers a slash(winter winds damage+radiant one+vulnerability damage).
Move: Shifty again, slash again.
Standard: Shifty again, slash again.
Minor(after a milestone): Shifty again, slash again.
Damage calculations are simplicity itself:
8(winter winds)+8(radiant one)+7(pelor's sun blessing)+5(starlight)+5(symbol of divine light)=33 damage per slash
DPR before milestone:
DPR after milestone:
====== Created Using Wizards of the Coast D&D Character Builder ======
Kobold, Warlock, Long Night Scion, Radiant One
Arcane Implement Proficiency: Arcane Implement Proficiency (Staff)
Eldritch Pact: Fey Pact
Eldritch Strike: Eldritch Strike Constitution
Twofold Pact: Infernal Pact
FINAL ABILITY SCORES
Str 12, Con 24, Dex 14, Int 26, Wis 13, Cha 10.
STARTING ABILITY SCORES
Str 10, Con 14, Dex 10, Int 18, Wis 11, Cha 8.
AC: 42 Fort: 35 Reflex: 33 Will: 27
HP: 183 Surges: 14 Surge Value: 45
Acrobatics +16, Arcana +22, Bluff +15, Diplomacy +15, Dungeoneering +16, Endurance +22, Heal +16, History +22, Insight +16, Intimidate +15, Nature +16, Perception +16, Stealth +18, Streetwise +15, Thievery +18, Athletics +15
Level 1: Arcane Implement Proficiency
Level 2: Arcane Familiar (hand)
Level 4: Vicious Advantage (PHB3)
Level 6: Bloodied Boon
Level 11: Twofold Pact
Level 26: Mark of Passage
Level 28: Initiate of the Faith
Eldritch Blast: Eldritch Blast (retrained to Eldritch Strike at Level 2)
Staff of the Traveller +6 (PHB3)
Ring of Free Time
Pelor's Sun Blessing (level 3)
Symbol of Divine Light +4
Quickcurse Rod +1 (10)
Rod of Starlight +2
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Note that while this character uses a Monster Manual race(kobold) and an Eberron feat(Mark of Passage), those are the only two sketchy aspects of the entire build.
Meanwhile, there are a load of other advantages:
--We have only chosen 7 items and 7 feats. Everything else is open.
--We haven't made a single attack roll. All damage dealt is automatic, and only creatures with resistance to cold or radiant will take less as long as Nightcrawler is able to teleport.
--Slashes deal area damage. We aren't just killing our target, we are hashing up any enemies close to it as well.
--Nightcrawler is a fully-functional Con-lock. Dead minions trigger more slashes with misty step, or temp hp if we prefer. We have daily and encounter powers we can use in emergencies. And so on.
There are ways to replace the Mark of Passage (like Great Cat Armor), and to swap out the race, but this is the best way to produce pure autodamage, and kobolds are hilarious.
**NOTE: The purpose of this build is to optimize the concept for high autodamage with as minimal an investment as is reasonable. I intentionally left out Shadowrift blades, white lotus evasion, etc. in order to have a build that doesn't need to hit.
Regardless, until I decide how much of the Staff of the Traveller shift stuff to incorporate into the Arcane Slasher, this is a good place to discuss it.