Evade the Blow

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In the PHB, there's a 16th level Ranger Utility (Daily) called "Evade the Blow". Trigger is an enemy hits you. Effect is shift one square away from the enemy.

In the fluff it says "When your enemy launches his attack, you leap out of the way, leaving your foe to hit nothing but air."

Does this utility let you dodge an attack? Or do you simply get to shift one square and take the damage? If the former, great! If the latter, what's the point?
An Orc walks into a bar. The Human and the Elf laugh at the hapless Orc. The dwarf walks under it scowling and doesn't laugh. He doesn't see the humor. It was all over his head
You left out the important part--what type of action?

It's an Immediate Interrupt, so it happens before the trigger and can potentially invalidate the trigger.

So you shift before the attack is resolved.  If you're no longer in range of the attack, it fails.
Speak softly and carry a sharp quill.
You left out the important part--what type of action?

It's an Immediate Interrupt, so it happens before the trigger and can potentially invalidate the trigger.

So you shift before the attack is resolved.  If you're no longer in range of the attack, it fails.

Yes, it's an Immediate Interupt. It says:

When your enemy launches his attack, you leap out of the way,
leaving your foe to hit nothing but air.
Daily - Martial
Immediate Interrupt Personal
Trigger: An enemy hits you with a melee attack
Effect: Shift 1 square away from the enemy.


It looks like an interesting Daily, then. I might have to take it. Thank you
An Orc walks into a bar. The Human and the Elf laugh at the hapless Orc. The dwarf walks under it scowling and doesn't laugh. He doesn't see the humor. It was all over his head
Just make sure you don't use it against an adjacent enemy with reach.. Wink
It does not say "if the foe does not have reach"
An Orc walks into a bar. The Human and the Elf laugh at the hapless Orc. The dwarf walks under it scowling and doesn't laugh. He doesn't see the humor. It was all over his head
It does not say "if the foe does not have reach"

But if the foe does have reach then you're still within attack range...
Where does it say that foes with reach will still hit?
An Orc walks into a bar. The Human and the Elf laugh at the hapless Orc. The dwarf walks under it scowling and doesn't laugh. He doesn't see the humor. It was all over his head
Where does it say that foes with reach will still hit?



It doesn't need to. It never says they WILL miss either. They miss because you shifted away from them and are no longer within their reach. If they have a reach of 2 or more then that won't work (unless you're already at the limit of their reach and shift even further away).

Remember, fluff is meaningless from a rules perspective. The power gives you the ability to potentially "leap out of the way", it doesn't guarantee you will succeed in all situations.
That is not dead which may eternal lie
Poorly written then. They should have stated clearly what happens in the effect with reach
An Orc walks into a bar. The Human and the Elf laugh at the hapless Orc. The dwarf walks under it scowling and doesn't laugh. He doesn't see the humor. It was all over his head
Not poorly written. What happens is exactly what they say happens. Nothing but the fluff (which has no bearing on rules) says anything about the attack missing so there is no need to specify that an enemy with reach could still hit.
Where does it say that foes with reach will still hit?


On page 268 of the PHB in the rules for immediate interrupt. It says if your enemy can no longer reach you the enemies attack action is lost. For that sentence to make any kind of sense you have to assume that if you are still within reach of the attack you might still be hit and take damage.
Poorly written then. They should have stated clearly what happens in the effect with reach



Uh.... So every power that doesn't explicitly call out its interactions with every single general rule of the game that could interact with it is poorly written? This is an exception based rules system. General rules ALWAYS apply and only when something changes them does it need to say so. The rule book would be 50,000 pages long if it spelled everything out 100 times over in nauseating detail. Totally unreadable and impossible to maintain on top of that. Sorry, the power is written exactly the way it should be. There is just no other reasonable way to do it.
That is not dead which may eternal lie
Although the fluff does not have any bearing on the rules of the game, in this particular case it more than hints at the intent of the power. A sixteenth level daily when damn near everything that you are fighting has reach seams a bit underpowered if you can't actually do what the power says most of the time: Evade the blow. Has this been faq'd?
As a level 16 ranger "shift 1 square" quite possibly means "shift 2 squares". And if you're at the edge of their reach it still works.

Also: Everything you fight at level 16 has reach? Wow, you must be doing a pure monster themed campaign, because medium humanoids (one of the most common enemy types) barely ever have reach, no matter the level. 
Is there a feat that gives an unconditional "shift 2", if so, I'd like to know what it is. And no, that question is not tinged with sarcasm.