Why do you want to knock down your targets? For combat advantage only or for something else?By the way, with Mind Blade you can think about using a multi-attack power to make the Coup the Grace. For the Coup the Grace outright slaying feature you can then use the overall damage of the power.
I think it's absolutely legal to take Thug Specialist and Adept Power. Usually the limit to swapping two powers of the same type (dailies in this case) is due to the fact that you can't take the same feat twice, but here we have two entirely different feats. It's not as nice as polearm momentum but I don't see many other possibilities. Most of the the feats who let you knock prone a target are based on criticals and that's really not an assassin's business.Regarding Coup de Grace, it clearly states that you Coup de Grace with a power and if the damage is higher than the bloodied value of the target you slain it outright. No mention of single attacks, so the damage is the damage of the overall power.The idea behind is taking Storm of Blades and retrain it for Hurricane of Blades. The main issue is to see how to improve the attack and damage rolls. A 30th level Perfect Slayer can add 48 points of shrouds to each single attack (I think the the limit is on placing, not on invoking, but I may be wrong). Anyway even without this the damage from four hits will easily get in the 500-600 range, killing any elite without problems. Some figures:2[w] -> 24Strength -> 2?Enh -> 6Iron Arm -> 6Brutal Gauntlets + Headsman's Chop-> 102 Rings of the Giants -> 24Weapon Focus -> 3High Crit -> 19,5Vicious -> 39 (or Final Sleep Ki Focus)Times four, it's quite a good number (close to 600 with 4 shrouds). The main problem is the attack bonus. If you're a Nightstalker you can go for Combat Virtuoso but you'll not be able to take Soul Thief as you will need Traveler's Harlequin for the the multiclassing into Bard too. If you go Bleak Disciple (and Windrise Ports) you'll be able to take Soul Thief, but no Combat Virtuoso...It's not a problem for the elites (at least for the Soul Thief Version) as we'll hit them on a 2 and most likely will not need all the four attacks to hit in order to kill them (most of them will die with 2 and all of them with 3).
To get to the 800 range where even gods die is trickier, but I think some work here can be interesting. Adding damage is the first issue but the main point is hitting consistantly as we will need all four hits. The target monsters are:Mual Tar: 802 HP (bloodied value) and AC 49Bahamut: 658 Hp (bloodied value) and AC 52The trick can start at paragon with Mind Blade and Storm of Blades. It's quite costly as at 13th level you have Well of Shades and at 15th Sundered Shadow, but may let you feel a real assassin. Mind Blade should have clearly been an assassin power....I'll work out a full build.
Actually, before I finish writing up this build, it would probably make sense to check with everyone else - how cheesy is the Sword of Black Ice considered to be? Strictly speaking, it's an allowed weapon as it was in a dungeon magazine article and is in the compendium. However, it seems kinda super-awesome-uber, even though you're limited to using a longsword, and I thought I'd double check before I crank up the cheese/munchkinism further.
Yeah, I think you're probably right at that. Still, it's a pretty awesome weapon.I'm trying to figure out how Versatile Duelist would work for my build. At the very least, it would allow me to use Knockout without needing a light blade.Strangely, Tumbling Strike DOESN'T require a light weapon. Seemingly, this oversight means that versatile duelist doesn't apply to it. Damn!Does versatile duelist apply to rogue paragon path powers? I'm guessing that it probably doesn't, meaning that Every Trick in the Book wouldn't qualify, even if it required a light blade.Perhaps the best option would be to pick up a spiderkissed short sword or dagger, and to dual wield. That way I could make sneak attacks with my offhand, and would still have the option of turning an attack's damage into pure poison. Hmm, I wonder if any two weapon feats would be worth picking up?Alternatively I might just drop tumbling strike, pick up perfect strike, and use the longsword 2 handed. Seems simpler.
Good build Psk. Very solid and ableto slay an elite several times a day. Is it finished or are you looking at some more changes? If it's done I will add it to the list. Let me know if you want it to replace your "venom" build.The main drawback I see (and you too) are the low hit points. To become hidden you need invisibility (to get total concealment) so for some encounters a day you'll have to try to avoid getting mauled too much. This is normal for a Nightstalker so I don't think it's a real problem.The Sword of Black Ice is a very nice weapon and I don't think it's cheesy to use it. I rated it sky-blue as it has some nice features and lets you use a shield for some defense bumping. Actually it's a pity that only an high level version exists.
Have you seen the Belt of Sonnlinor Righteousness in the Moradin's article? I'll wait until the monthly compilation is done but, if it stays like it is, it will make revenants almost unkillable.
I think you're right Squad,I will add a note for the combination in Grave Dust Advantage upgrading it to green if you have the other feat. You can get 2d6+12 in total over each encounter, which is not that bad, considering the assassin's damage output. Grave Dust Assassin potentially offers 4d6+24 and Reaping Renewal 4d6+24+1d8+Con on top of that, so they are both a step above.Edit: done.Thanks for this comment. I like to receive this kind of suggestions as they show ways to combine several options (in this case three feats) to get the best out of each one. To me this is what people look for in an handbook.
I think you're right Squad,I will add a note for the combination in Grave Dust Advantage upgrading it to green if you have the other feat. You can get 2d6+12 in total over each encounter, which is not that bad, considering the assassin's damage output. Grave Dust Assassin potentially offers 4d6+24 and Reaping Renewal 4d6+24+1d8+Con on top of that, so they are both a step above.Edit: done.Thanks for this comment. I like to receive this kind of suggestions as they show ways to combine several options (in this case three feats) to get the best out of each one. To me this is what people look for in an handbook.I was also wondering about the revenant paragon feat "Reaper's Strike", which doesn't appear on your list of feats. The feat grants a +2 bonus to your next attack roll when you use your Dark Reaping power. Since you only get to deal the damage with Dark Reaping (and then also Grave Dust Advantage) if you hit with an attack you make before the end of your next turn (after the power triggers), it seems that any bonus to hit could make a big difference. If you miss with your attack during your next turn, you don't deal any damage with Dark Reaping or GD Advantage - but you've used up your Dark Reaping power so you can't try again.
Items my assassin has on him.. Bracers of the Bracheon - Gives me a natural climb speed. Which is really good for quickly moving around when you can't just teleport where you want. Belt of the Brawler - I make it a point to look disarmed some games. This helps me with that. Wolven Dagger - A simple weapon, meant to stave off any sort of ambushes. Morphing daggers - Since I'm ki focused, I use these to always have an appropriate weapon for the job.
April brings us a power play: shadow and a races: changeling article. Hopefully we'll see something beautiful.
I'm starting to post in the multiclassing section. I will add the Ardent today. Please have a look at the format and give me your comments before I move on. The idea is to have (for the classes where it's worth):A comment on each multiclassing featA comment on the hybrid combinationA list of the interesting powers with an indication of the Guilds that would be interested in themA list of the useful feats
I'd suggest focusing first on the multiclassing feats and useful class feats, as well on the at-will's (especially) if the multiclass feat grants access to them. There are just so many potential powers to analyze . . . but if you've got the time then go for it!
I'm definitely curious as to what you think might be useful to take as an MC Warlock. Certainly Cursed Shadow . . . I've been pondering Warding Curse as well at epic if only for a solid defensive bonus against solos. Rod of Quickcurse could help extend that Warding trick to other enemies on the battlefield. I'm not sure Twofold Curse is worth it though, but I'm looking forward to this section.
Chaos Engineering: The Mechanisms of Game Design
Asylum: Hardboiled Urban Fantasy
Show====== Created Using Wizards of the Coast D&D Character Builder ======Cheshire Cat, level 11Changeling, Assassin, ChameleonGuild Training: Night StalkerPact Initiate: Pact Initiate (fey pact)Background: Akanûl (Akanûl Benefit)FINAL ABILITY SCORESStr 11, Con 13, Dex 21, Int 9, Wis 13, Cha 21.STARTING ABILITY SCORESStr 10, Con 12, Dex 16, Int 8, Wis 12, Cha 16.AC: 24 Fort: 17 Reflex: 21 Will: 22HP: 63 Surges: 7 Surge Value: 15TRAINED SKILLSStealth +15, Athletics +10, Acrobatics +15, Perception +13, Insight +13, Thievery +15UNTRAINED SKILLSArcana +4, Bluff +12, Diplomacy +10, Dungeoneering +6, Endurance +6, Heal +6, History +4, Intimidate +10, Nature +6, Religion +4, Streetwise +10FEATSLevel 1: Focused Expertise (Ki Focus)Level 2: Killer's InsightLevel 4: Assassin's EscapeLevel 6: Pact InitiateLevel 8: Cursed ShadowLevel 10: Slow FallLevel 11: Minion of the DarkPOWERSAssassin at-will 1: Executioner's NooseAssassin at-will 1: Shadow StormAssassin encounter 1: Shadow DartsAssassin daily 1: Targeted for DeathAssassin utility 2: Agile RecoveryAssassin encounter 3: Army of the NightAssassin daily 5: Twilight AssassinAssassin utility 6: Darting ShadowAssassin encounter 7: Shadow JackAssassin daily 9: Wall of ShadowsAssassin utility 10: Crowd CoverITEMSBattle Harness Leather Armor +1, Hand Crossbow, Light Shield, Belt of the Brawler (heroic tier), Bracers of Brachiation (heroic tier), Final Sleep Ki Focus +1, Wolfen Dagger +2====== Copy to Clipboard and Press the Import Button on the Summary Tab ======I pride myself in this character to being elusive and deceptive. While I may not be the damage king at the table, I do focus quite a bit on being not hit, unlike some other strikers i've seen that blow all their dailies and encounters with in a single turn so they can kill one target before it had a chance to act. I took Chameleon as my PP instead of assassin PPs, because none of them really fit as well as the shapeshifting assassin did. This is also why Eventually when i get enough money too, I'm buying a bunch of +2 morphing daggers. The +2 won't be important because my Ki focus will eventually take it over. (Money problems again.) but it will allow me to switch to different weapons quickly and easily with the Battle harness. I find inititive is very important to have lots of. Not so you can go first, but so you can choose when to jump in. Anycase, I can't wait till the new articial comes out for changelings. I could really use some more feats to choose from, cause after heroic I've got nearly nothing.
NOOOOOOOOOOOOOOOOO! The Power Play: Shadow article of this month seems not to be concerned with Assassins.
NOOOOOOOOOOOOOOOOO! The Power Play: Shadow article of this month seems not to be concerned with Assassins.My reaction precisely... I was actually dumbfounded when I noticed this. First, the assassin article is for hybrids and multiclassers, and then the shadow article is for non-shadow characters? It seems like some kind of cruel joke!The scoundrel article gave lots of interesting fluff for some assassin characters, but had really weak crunch. Even a changeling rogue wouldn't really consider those bluff oriented feats.Here's hoping that the Power Play: Shadow article will at least throw assassins some sort of bone, even if merely as a side note.The worst thing about this shadow power article, if it truly doesn't cover assassins, is that I feel that it might now be less likely we'll see a class act or power play article relevant to assassins or shadow for some time.Still, I reckon it might be worth holding off posting that interesting looking revenant coup de grace spec of yours until after the power play article, just in case. On the other hand, you could post it now and edit it later if something good shows up.Here's hoping that the changeling article won't be as big of a disappointment as the scoundrel one was and the power play one is threatening to be...