Arcane Power 2 Wishlist

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...Feats for warlocks to represent different patrons There are at least 9 major devils as many stars and countless fey lords. Even dark pact has more then one gimick.

Or at least expand on the background, hooks, and inspirations, for both Pacts and Spell Sources.



Pacts have been explored extensively in Dragon and also to a lesser extent in Dungeon.  I want to see more on Spell Sources, though.

I also want to see AP2 to clearly define the themes of Arcane Power and how each class is channeling it rather than another source, since this seems to confuse a hell of a lot of players.  It makes perfect sense to me, when I use a Magic Academy as a tool to explain it, but it seems to confuse way too many people to not put it in the book.  Especially with Chaos Sorcerers vs. Elemental Power.

Before posting, why not ask yourself, What Would Wrecan Say?

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A minion summoning Necromancer-Build for the Wizard. Minions that are able to contribute in battle! 



Please, no! The Wizard already steps on the toes of a possible Illusionist or Beguiller class, of all possible Elemental casters, and of the psion. Let's not make the same true for the Necromancer as well!

I just want to see a decent summoner set of options for the wizard that I can play at level 1. The Astral Wasp sucks as does the Fire Warrior. Until Abyssal Maw at 5th the powers are mediocre at best.

I like tons of the ideas in this thread, good stuff. I'd really enjoy a wizard build that focused on a familiar. Powers and features that buff out a familiar and powers you channel through a familiar. (yes this sounds like another class we know of)

Long Live Dragonlance and the Nexus! I still want an athasian nightmare beast and a warforged dragon mini! "Look, Meat, I'll tear your face off, rip your throat out and eat what's left-because that's what I do to food like you." ~Thrikreen Intimidation Tactic.
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1) Secondary-Dex build for the Bard.
2) Arcane Power 2 to be lined-up as a product.

2) Arcane Power 2 to be lined-up as a product.




Yeah that's a good wish.

Some pact concepts might be interesting in the same vein as the weapon style feats, or maybe use magic academies/mentors/what have you for that.

Arcane Traditions would be best for this, since they could be applied to more arcane classes than just Warlocks.

Though if they do revive the concept I do hope they work on the names.
I'd like to see more familiar-based powers and paths.  There was that Dragon article on wizards who made extra use of their familiar, with the promise of a similar article for sorcerers.  I'm still waiting on that sorcerers article.  And they really need it for warlocks.  I mean, warlock is the Faustian class.  And Faustus/Fauste (depending on your source) basically worked by ordering his familiar to do stuff.  Just like Prospero worked magic by telling Ariel to do stuff in the Tempest.  Warlock-familiar powers have a basis in literature and fantasy archetypes, but it's wizards that get special familiar powers.  Let's work on that.
I want to see some Swordmage dailies that polymorph the Swordmage into monster of some type, with a PP to go along with it.
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I want to see some Swordmage dailies that polymorph the Swordmage into monster of some type, with a PP to go along with it.
 



That'd be awesome.  We'd just need to be careful in picking the polymorphs - since that's kind of the warden's schtick.  They'd have to be clearly arcane polymorphs that just wouldn't work for a primal character.  Although I wouldn't mind a little overlap anyway.
Some pact concepts might be interesting in the same vein as the weapon style feats, or maybe use magic academies/mentors/what have you for that.

Arcane Traditions would be best for this, since they could be applied to more arcane classes than just Warlocks.

Though if they do revive the concept I do hope they work on the names.



This article should explain to everyone confusored what Arcane is about.  I can't believe I didn't see this article earlier.


That said, I'd rather have Arcane Schools as the equivalent to Martial Combat Styles and Divine Domains; keep the word "Traditions" for either Primal or Psionic, since it fits those both to the tee.

Before posting, why not ask yourself, What Would Wrecan Say?

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A great man once said "If WotC put out boxes full of free money there'd still be people complaining about how it's folded." – Boraxe

For additional epic destinies, some sort of "Dragon Disciple" epic destiny might be an interesting concept (particularly for dragon sorcerers). Who wouldn't want the ability to turn into a dragon (there seems to be a martial epic destiny with a similar theme in Martial Power 2, but a more arcane path might be called for as well)?

There might be other interesting ideas for arcane epic destinies geared toward other arcane classes as well (such as an artificer destiny that allows the artificer to become immortal through transforming himself into a construct, similar to the self-forged paragon path).

Though if they do revive the concept I do hope they work on the names.


That article sounds a lot like how superior implements work. You spend a feat to specialize in a particular type of superior implement and get bonuses to accuracy/range/damage/etc. with certain types of spell (e.g. learning to properly use a cinder wand gives you extra damage with your fire spells and extra damage on crits - that's essentially the same as a 'tradition' you pay a feat to access that gives you extra damage with fire spells cast through your wand).

"My flying carpet is full of elves."

I would love to see an Arcane Power 2. I like martial characters as much as the next guy, and they're much more viable (and fun, comparatively) in this edition (indeed, one of my favorite characters right now is my shadar-kai ranger), but I swear the devs are still paying some sort of penitence to martial characters right now, and other power sources are suffering from lack of support because of it. Especially arcane.


As for what I'd like to see, a fix of implement use in multiclassing for sure.


I like the idea of a fury sorc. Also of familiar-centric builds.


Warlocks should get alternate pact at-wills, for sure. I doubt we'll go without a warlock build, though.


I would also like to see the fluff of arcana elaborated upon, particularly the stars and vestiges of warlocks, and the pervasiveness and ever-present nature of the arcane in the world.


But yeah, we have to get the book first.

Since it seems that Ki Foci are the new thing to throw out there, I think some of the Arcane classes should get Ki Focus as an option for a new build.

Though I'd like to see a "mad scientist" type artificer.

My request, as I have made in the past is simply to put Arcane Power 2 back on the books.  I know the "Essential" lines are dominating the latter part of this year, but it would be nice to at least know about when we could expect AP2.

Ooh...I like that mad scientist build idea...that's good.


Hmm...and I've got a house-rule going for sorcerers that they basically get ki foci as an optional implement.

Well since we are all making a wish list I'll throw in my two cents.

Warlock- I agree with everyone here there are more then enough pacts to sift through. What I would like are two things first some more non-pact alternatives to eldritch blast, second pact-based alternatives to the current pact powers that uses the secondary ability scores. For instance an a star-pact at will that uses either intelligence or charisma and a fey-pact that uses intelligence or con. Oh and more powers whose beneift depends on pact.

Wizards- more stat debuff powers and less direct damage powers plain and simple. I do like the idea of the arcane schools coming in as feats.

Swordmages- More area/blast and ranged powers.

Other then that what I really want to see are more epic destinies for each of the arcane classes. Since I love warlocks I would love to see epic destinies that require a certain pact or maybe even more then one to encourage the use of the two pact feat.
Since it seems that Ki Foci are the new thing to throw out there, I think some of the Arcane classes should get Ki Focus as an option for a new build.


The problem here is that, because of Arcane Implement Proficiency, if you give a new implement to one arcane class, you're giving access to that implement to all arcane classes. That makes balance more difficult.

Anyway, the only arcane class I can see thematically fitting use of a ki focus is the sorcerer.

"My flying carpet is full of elves."

I too like the idea of a ki focus sorcerer.  And I don't quite see the balance issue with granting new access to different implement types.  It's always seemed to me mostly a fluff choice, so I always was frustrated by arcane implement proficiency - it felt like a feat tax to achieve an rp image.

I'd also like to see a paragon path or something for summonner wizards as a monster maker.  Someone who experiments in making strange new forms of life and can summon their "pets" from their cages to present.

I want to see a Feat like "Weapon Implement User" so you can use a weapon as an implement for your powers and make basic attacks with your main stat. Like Arcane implement + Melee Training in one. I don't see any logic that classes based on stats than aren't STR that are good with swords or other weapons can't hit with it basic attacks, when near all martial classes can.


I want to see a Feat like "Weapon Implement User" so you can use a weapon as an implement for your powers and make basic attacks with your main stat. Like Arcane implement + Melee Training in one. I don't see any logic that classes based on stats than aren't STR that are good with swords or other weapons can't hit with it basic attacks, when near all martial classes can.




Sooo... Swordmage?

Intelligent Blademaster, FTW

Anyway, I'd rather they just release more powers that can be used as MBA's, rather than charging a feat tax to use basic attacks.
As the player of an Artificer who just had a Warlord join group, I'd love to get the ability to use not-Dex/Str to make Ranged Basic Attacks.

I want to see a Feat like "Weapon Implement User" so you can use a weapon as an implement for your powers and make basic attacks with your main stat. Like Arcane implement + Melee Training in one. I don't see any logic that classes based on stats than aren't STR that are good with swords or other weapons can't hit with it basic attacks, when near all martial classes can.




Sooo... Swordmage?

Intelligent Blademaster, FTW

Anyway, I'd rather they just release more powers that can be used as MBA's, rather than charging a feat tax to use basic attacks.

Another feat we should have for free, i dont see any logic that a swordmage dont know how to do OAs so enemies just run around him without any problem, but a warlord can do OAs easy, the swordmage is a specialist of the sword.
Wizards or Swordmages to get an Abjuration centric build.

I have no ideas for the rest of the classes.

Maybe a construct centric Artificer

erm..
I like the idea of construct centric build for Artificers, maybe like Golems or something. As for other classes I think I already said what I'd love for warlocks. I think Sorcerer's should get more at-wills that take advantage of their soul sources. Not sure if that has been mentioned yet.
I'd also like to see construct-centered artificers.  I think we sort of have their basis already, so I don't think it'd be a specific build, but I definitely want to see it expanded.  In particular, I'd like to see encounter powers that modify your existing construct.  In its simplest form, this might be a feat that allows you to use your melee: weapon powers through your construct instead.  I mean, if you're specializing in making constructs, why can't you trick them out with their own special maneuvers?
More Melee Weapon powers for Valorous Bards. LOTS more Melee Weapon powers for Valorous Bards.
Oh, and I'd love a new Bard build with Dexterity as its secondary attribute as well.
Cattle die, kindred die, every man is mortal. But the good name never dies of one who has done well. Cattle die, kindred die, every man is mortal. But I know one thing that never dies: the glory of the great dead. - [i]Hávamál[/i] D&D 4th Edition Bard builds: The Dashing Swordsman, The Master of Sound and Illusions, The Warrior Skald Captain Morality! (No point in not having fun with it. )
More Melee Weapon powers for Valorous Bards. LOTS more Melee Weapon powers for Valorous Bards.
Oh, and I'd love a new Bard build with Dexterity as its secondary attribute as well.



I disagree. I'd rather have not MORE melee weapon powers, but rather MORE melee weapon powers which aren't clearly inferior to the implement powers. Also, more healing options would be nice (though you can just MC into every other leader class if you really want that).
I disagree. I'd rather have not MORE melee weapon powers, but rather MORE melee weapon powers which aren't clearly inferior to the implement powers.



Well, I didn't feel the need to specify that, since I think that's a given. But yes, I would love to have more Melee Weapon powers that are also at least as good as the Implement ones!
Cattle die, kindred die, every man is mortal. But the good name never dies of one who has done well. Cattle die, kindred die, every man is mortal. But I know one thing that never dies: the glory of the great dead. - [i]Hávamál[/i] D&D 4th Edition Bard builds: The Dashing Swordsman, The Master of Sound and Illusions, The Warrior Skald Captain Morality! (No point in not having fun with it. )
Bards also need more worthwhile dailies that aren't just 'until the end of the encounter when an ally hit that guy something cool happens' because those get turned off when the pinata dies. Bards don't have enough multi-target powers to really flesh out their sub-controller role.

Clerics can be more sub-controller than Bard. Bard are more Warlock-y controller than Wizard-y controller.
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Things I'd like to see:
  • A bard build that uses Dexterity as its secondary ability and is themed more toward dance than song, with a hefty side-order of controller.

  • Powers for ensnaring swordmages that use Wisdom rather than Constitution for rider effects (IMO, Wisdom should have been the secondary ability for ensnaring swordmages all along).

  • Alternate at-wills for each warlock pact, including a Charisma-based one for starlocks.

  • A paragon path for starlocks that doesn't use Charisma at all. Preferably a thoroughly Cthulhu/Far Realm/Cosmic Horror themed one.

  • More wizard encounter powers that give bonuses based on your implement mastery, especially for the newer implement masteries.

  • Wizard illusion powers that actually use your Charisma score for rider effects.

  • An illusionist wizard paragon path that makes good use of Charisma.

  • A greater variety of superior implements, including superior musical instruments for bards.

  • Damage-boosting feats for pure implement users that make them competitive (in terms of pure damage) with weaplement users. An update of the existing feats (Burning Blizzard, Dark Fury, Raging Storm, etc.) would probably do. Either make them untyped rather than feat bonuses, or remove the silly ability score requirements, or increase the bonuses, or some combination of the three.

  • Paragon paths and/or feats that focus on combining the arcane with other power sources, to emphasise the idea that the arcane is the transcendent power source (akin to the Aether or Quintessence) that underlies all of reality, and that it overlaps with other power sources. The Avernian Knight in MP2 is a good example of what I mean (Baator's arts of war combine the martial with the arcane), as is the Horizon Walker from MP1 (a ranger who has wandered so far and for so long that she's learned more about the planes than most wizards), but many other archetypes could be covered. A 'warrior-scholar' of Ioun (avenger/swordmage?) who seeks knowledge of all kinds would be cool. As would a paragon path for paladin/sorcerers or paladin/bards of Corellon who combine the art of war and the art of magic with worship of the god of all arts.

"My flying carpet is full of elves."

...and I still don't see Arcane Power 2 in the lineup anywhere....

Assuming that they do make such a book, I would just like to see some good feats.  Is it just me, or do Wizards not have enough good feats in Paragon and Epic?  I don't know about other classes, but it does stand to reason that the Artificer needs more attention in general.
...and I still don't see Arcane Power 2 in the lineup anywhere....

Assuming that they do make such a book, I would just like to see some good feats.  Is it just me, or do Wizards not have enough good feats in Paragon and Epic?  I don't know about other classes, but it does stand to reason that the Artificer needs more attention in general.

There's bound to be one, as you say the Artificer needs attention.

Perhaps there will be Psionic Power first?
...and I still don't see Arcane Power 2 in the lineup anywhere....

Assuming that they do make such a book, I would just like to see some good feats.  Is it just me, or do Wizards not have enough good feats in Paragon and Epic?  I don't know about other classes, but it does stand to reason that the Artificer needs more attention in general.

There's bound to be one, as you say the Artificer needs attention.

Perhaps there will be Psionic Power first?



Seeing as there's been confirmation on some of the content in Psionic Power, unlike Arcane Power 2, I'd say that's a valid assumption.
Psionic Power actually has a definite release date. I don't think there's any doubt that it will be the next 'X Power' book out. I don't really expect to see Arcane Power 2 until 2011.

"My flying carpet is full of elves."

As it's the most needed of the support books for the power sources, I'm hoping that AP2 will have a spring release date around the time of a PH4, similar to the way MP2 was released just prior to PH3.

However work on the essentials stuff could easily have a delaying effect.

We need at least one & hopefully two new builds for the Artificer. I'd like to see an homonculous companion which could be upscaled over levels - an option of choices at each upgrade.

I'd also like some weapon alternatives for the Swordmage. So they can be used at sanctioned events.

Also some decent epic level options for the other arcane classes which match the Wizards' Archmage.

Racial feats for PH3 and PH4 races as well.
We need at least one & hopefully two new builds for the Artificer.



We already got a new Artificer build(in Dragon) to somewhat make up for the fact that it wasn't in Arcane Power, so I don't think the Artificer is in need for additional builds any more than the other arcane classes atm.
We need at least one & hopefully two new builds for the Artificer.



We already got a new Artificer build(in Dragon) to somewhat make up for the fact that it wasn't in Arcane Power, so I don't think the Artificer is in need for additional builds any more than the other arcane classes atm.



Technically that leaves the artificer at 3 builds while 4 is standard.  Excepting the swordmage (also 3) and wizard (6).
Artificer:  I want to see a mad artificer build that has powers that are somehow dangerous.
Edit: just realized KoboldAvenger suggested this already

Possible negative effects are powers that damage or give a negative condition to the artificer when they miss, or powers with some other danger like the existing flameheart defender summon that explodes when it dies.  Another good example would be the wizard firescythe power from dragon 383 that could hit allies but they have a chance to drop prone to avoid it.

Constitution would be a good secondary stat for this so the artificer could take the extra self punishment.

Edit: I went through and what was previously suggested for artificer and this is what I see:
2 requests for a mad scientist artificer (counting this one)
2 requests for a more mechanical less of an enchanter artificer (tinker was not good enough)
1 request for a defender leaning artificer str based self buffing
1 request for a defender leaning con based shielding magic artificer
1 request for a striker leaning dex secondary artificer
There were also several who just said anything more for artificers.

I want to see more Swordmage stuff. The shieldmage could get some ranged stuff, like launching a volley of icy spears as a blast attack. The snaremage could increase his positioning repertoire. And finally, the assaultmage could get more Strength-keyed powers that focus on hurting the enemy. Of course, the swordmage seriously needs some more at-will powers; they only got Luring Strike last time. Perhaps they could introduce Stalker's Strike (the nonexistent at-will power suggested for the snaremage build in Arcane Power)

For Wizards, I want to see them strengthen the wand implement, perhaps with a feat that allows them to reroll for each target in a blast or burst. Another option would be to emphasize the wand's precision by giving it powers that cripple single targets with status effects, focusing on that area more than area-of-effect powers. These powers should be keyed off of Dexterity, to improve that particular matchup. Also, there should be more Charisma-keyed illusion and charm powers.

Like many here, I would be intrigued by a dance-based, Dexterity-keyed bard build. Perhaps something that leads from the front, providing bonuses in addition to moving around really well.

I don't have an opinion on sorcerers, other than that they desperately need more builds than just Charisma-Strength and Charisma-Dexterity.

As for Warlocks, a primordial pact would be interesting; it could focus on different elements, such as fire, ice, or lightning.
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