Vampyre {template}

1 post / 0 new

This is just a little design I use for home-brew games, and though there are already a myriad of Vampyre races and templates available online created by other designers, I felt like sharing this template too. Just in case it peeked anyones curiosity. Unlike the traditional 4E method this template carries penalties to compensate for the bonuses inherit of being a frenzied killing machine of undead flesh, and also eschews many of the design themes of fair balance and play. You have been warned. Enjoy!

[spoiler]Looking for a little supernatural flair to spice up your D&D campaign? Then enter the Vampyre, a fully functional template designed to overlay a character race, and add some excitement to your game.

- This template is applied over top of your selected base race, you retain many of the factors associated with your base race, expect as listed below. Simply create your character as normal, and either at Character Creation or though the natural course of your game, apply this template over top of your finished creation, changing your sheet where applicable.

- You keep racial attribute bonuses, heights, weights, sizes and languages
- You loose speed, vision, skill bonuses, racial powers and inherit racial bonuses unless otherwise noted
- You may use custom rule sets for turning other living mortals into vampyres, for resting in coffins, or even a Blood Point system, be creative!


{{Designers Note: This is not a stand alone template, and should only be used with a GM and group capable of handling the nature of supernatural monsters; they are powerful, and they are menacing. They are also overpowered compared to the average creature. Use with caution.}}

Vampyre [template]

Average Height: {same as base}
Average Weight: {same as base}

Ability Scores: {same as base}
Size: {same as base}
Speed: 7 squares
Vision: Darkvision

Languages: {base race language(s)}
Skill Bonuses:+2 Dungeoneering, +2 Stealth
Undead:You are amoung the walking dead, so you are considered an undead creature for the purpose of effects that relate to creature origin.
Undying Flesh: You are immune to necrotic damage and harmful effects that result from necrotic attacks. In addition, you are also immune to poison and disease.
Unnatural Physique: Whenever you make an Acrobatics or Athletics check, you may roll twice and use whichever result you prefer.
Dual Heritage: You may select Vampyre feats in addition to feats only selectable by your base race.
Sunblighted: Whenever you are exposed to sunlight you take 5 points of damage every turn until you are no longer exposed. This damage increases to 10 points at 11th level, and 20 points at 21st level.
Radiant & Fire Vulnerability: You are weak against radiant and fire attacks; you take 5 extra points of damage of damage against any such attacks beginning at 1st level. You take 10 extra points of damage from such attacks at 11th level, and 20 extra points of damage at 21st level. If you are ever attacked with both damage types at once, then double the normal extra damage dealt to you. {10/1stlv, 20/11thlv, 40/21stlv}
Bloodlust: Whenever another creature other then yourself becomes bloodied, and is within 7 squares of you, make a saving throw. On a success you are unaffected. If you fail, you must attack the bloodied creature on your following turn, and must continue to attack the creature until it is slain, or you succeed on your saving throw. If more then one creature becomes bloodied before the beginning of your following turn, then choose whichever creature is closest to you on your following turn. Each time you fail your saving throw you take a cumulative -1 penalty {to a maximum of -10} on future saving throws during the encounter to resist your Bloodlust. Creatures that do not bleed in the traditional sense do not trigger your Bloodlust.
Blood Drain: You have the Blood Drain racial power.


Blood Drain [Vampyre racial power]
At-Will * Healing
Standard Action * Melee Touch
Requirement: You must have combat advantage against the target.
Target: One living creature.
Attack: - vs. Fortitude
Hit: 1 Point of damage
11th Level: 3 points of damage
21st Level: 5 points of damage
Effect: You regain 5 points of health.
11th Level:You regain 10 points of health.
21st Level:You regain 20 points of health.
Special: When you select this template, choose either Strength, Constitution, Dexterity, Intelligence, Wisdom or Charisma as the attribute you use when making attack rolls with this power. Once selected this choice cannot be changed and remains throughout your characters unlife.



Tooth & Talon [Vampyre]
1st Level
Benefit: You gain access to a bite and claw attack. Your claw attacks deals 1d4 points of damage, and is considered part of the mace and light blade weapon group. Your bite attacks deals 1d6 points of damage and is considered part of the light blade weapon group. You are proficient with these attacks, gaining a +3 proficiency bonus to attack rolls. When you select this feat, choose either Strength, Constitution, Dexterity, Intelligence, Wisdom or Charisma as the attribute you use when making attack rolls with your bite or claw attacks. Once selected this choice remains throughout your characters unlife and cannot be changed later.

Racial Resurgence [Vampyre]

Prerequisites: Base Race
Benefit: You gain the use of your Racial Encounter Power, as applicable for your base race.

Racial Bonus [Vampyre]
Prerequisites: Base race
Benefit: You may purchase this feat multiple times and gain a one-for-one bonus from your base race, limited to specific racial bonuses, though no bonus can be purchased more then once. Racial attributes and racial skill bonuses cannot be selected through the use of this feat.


Necrotic Drain [Vampyre]
Prerequisites: 11th level, Blood Drain racial power
Benefit: The damage dealt by your Blood Drain racial power now deals necrotic damage in addition to untyped damage.

Necrotic Action[Vampyre]
11th level, Vampyre template
Benefit: Whenever you spend an action point to make an attack, you may choose to deal necrotic damage with that attack in addition to whatever other damage types exist for that attack. You also gain a +3 feat bonus to attack rolls whenever you make a necrotic attack.


Quick Healer [Vampyre]
Prerequisites: 21st level, Con 19
Benefit: Whenever you take a short rest, if your current HP value is below your bloodied value, then you are automatically restored to your bloodied value upon taking a short rest. In addition, if your current HP value is at your bloodied value or higher prior to taking a short rest, then you are automatically restored to your maximum HP value upon taking a short rest.