This thread is for discussion of this week's Limited Information, which goes live Tuesday morning on magicthegathering.com.
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Great on-theme article Steve! What to do with the cards that allow you to animate lands in Worldwake Limited is a very important topic to discuss right now, and I truly appreciate your hindsight, as these cards are much harder to evaluate than, say, most creatures.I mostly agree with you about the Zendikons. While I didn't get an occasion to play it yet, without reading your advice about it, I must admit I probably would have taken too much risk with Wind Zendikon, playing it on the first or second turn even against red or black decks. I'll be sure to be careful with it. In addition to red and black, people should also be careful about white, because of Journey to Nowhere : while it's only one card compared to red and black's multiple cheap removal, that card is the absolute worst blowout you can take when playing Zendikons. You don't get your land back, so your opponent gets a two-for-one and a Stone Rain for two mana. A-w-k-w-a-r-d.I didn't get an occasion to play Guardian Zendikon either, but it doesn't seem too worthwile to me. The format is still very fast, and barring acceleration, your wall-land can only be up for blocking on turn 4. I think I'd take a Pillarfield Ox, which can attack and doesn't require me to keep a land untapped, over it. If it costed two and gave you something like a 2/4 or 1/5, I'd like it a lot more, but as of now, even in the UW evasion deck, I sometimes won't play it. It still has a place as a filler card in that archetype, though.Crusher Zendikon is the one for which my opinion shifted the most radically since I first saw it. Contrary to you, I overevaluated it at first, and then I realized that it trades with everything and their mother and started to hate it. Corrupt Zendikon is so much better; 3/3 is a better body than 4/2 in Limited unless you're ultra-aggressive, and it costs less! Crusher Zendikon still has its place in an heavy red aggro deck in draft, but I really dislike it in Sealed where it's much harder to focus your deck on beatdown. The best it could do for me is blocking 4-toughness creatures, which is fine, but not really what I had in mind. To be fair, it's most likely still an OK card, and I'm probably undervaluating it right now. The fact that Corrupt Zendikon is clearly superior does nothing to the fact that it is playable itself. Still, if you're red/black going into pack 3, and you've got a choice between the two, you know what you have to do!As for Vastwood Zendikon, it's Craw Wurm with haste (as long as you don't play it on the land you laid this turn; watch for it folks!), which is not bomby but very good. Definitely the most straightforward of the bunch.
The biggest Vorthos Ever I'd rather have an awesome mechanic than the most flavor any day. Constantly coming up with cards all the time. So if you see a card you like tell me. Constantly trying to get into card of the week if you see a card you like please nominate.
werid i thought if you played a land this turn then put the enchantment on it turning it into a creature it would still have summoning sickness?
In a pinch, one could play Guardian Zendikon on an opponent's manland to stop it from attacking.What would happen if you put a zendikon on a land that already has a zendikon on it?