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Out of sheer curiosity, would you then prefer if, instead of say, 12 regions there were a single central region of some sort all characters started in? Or some in-between option? Or some other option?Here is my suggestion/opinion. Core adventures continue much the way they are with adventures released in all tiers and without much overarcing plot. Regional adventures will be completely remodeled. Each Region would write around 4 adventures a year, all released at once. (12 regions, 12 months, one a month) These 4 adventures would be a major quest and cover a plotline, along with being in one tier so they could be played in a row if desired. Then to add a little more regional flavor give an advantage for playing in your "home" region. I am thinking a mild XP bonus. Or maybe for completing a major quest in your home region earns you a special cert.
Out of sheer curiosity, would you then prefer if, instead of say, 12 regions there were a single central region of some sort all characters started in? Or some in-between option? Or some other option?
In the interest of full disclosure, how could LG have "major history changing storylines" when the history was never recorded? Yes, to the regional participants, they were (in their mind) making history, but is it a history that can be and will be viewed by anyone on the outside afterwards? If it was recorded, where is it?
But, no one at WotC is making a note based on what the recent BI accomplished, what each story arc did, etc. It is canon as protectionism, not as impact.
I didn't play LG, so I have no basis for comparison; I would like more regional flavor. Some random ideas...Bonuses for playing in-region. I think getting rid of the penalties was a great idea, but maybe we could compensate by going in the other direction? It's probably silly to try and solve two problems at once, but what if you only got more than two reward cards in your stack if you were playing in-region?Something DMs can do: play up regional events. I had to cancel my MYRE this weekend thanks to our local blizzard, but if it happens next weekend I'm going to have some of the Sambral NPCs quiz the PCs about these rumors they've been hearing about Elturgard. "Hey, we heard there was some kind of huge battle? And maybe they're going to need reinforcements? Were you guys involved in that?"I don't think you need a MYRE to do that; I could drop that sort of thing into a normal adventure too. And not just for big BI-type stuff. Maybe we could have a list of plot rumors for each region? I think players could handle that without needing admin involvement, even.Tighter story arcs. Arts & Crafts was excellent, story-wise. More like that would be good. We're seeing a lot of recurring NPCs, which is also great.
To re-iterate (while being more succinct) one of my earlier comments: the key to me is a sense of "ownership." LG at its best (and in the right regions) had a sense of ownership. The Triad really drove the storyline and players were active participants. The Triad would release story interludes and updates -- keeping the player base informed as to what was going on. The regular mods would get things going and then interactives would really enhance the process. Then, the results -- especially of interactives -- would get reported back to the player base -- recharging the whole process. Further, story awards really mattered. You could have influence points to use or face sanctions if you were viewed unfavorably, etc. You always felt like your actions had consequences and that those consequences mattered. IMO, this is what LFR is lacking.I don't want to comment on the suggested fixed yet, because I think its first important to identify the problem/issue. And for me, "ownership" is it.Daren
I'm not sure how well I'm explaining this. Rereading it looks like a jumbled mess...
I think regions with tighter association to level bands would be a good idea. For example, Impiltur has more 4-7 mods than the other regions. The quality of the mods is fine, but being able to play them together in a short time period makes the whole experience more enjoyable for me. Dragon Coast has its Falling Petal series in a tight and easy to play series of modules as well. That I can play all 3 adventures in order makes it more enjoyable for me.
This was brought up several times after the 1st two quarters of modules were released. It is Epic Fail on the part of WOTC and the RPGA.
This was brought up several times after the 1st two quarters of modules were released. It is Epic Fail on the part of WOTC and the RPGA.You would have thought that after 8 years of the trials and tribulations of LG they would have learned something and kept what worked. Instead they just threw it out the window.Fail Fail Fail
The truth is that this discussion is not about ranking RPGA campaigns. It is about adjusting LFR in ways that will attract and keep more players. In my opinion 4E and LFR does a great job with new players, but could use some work on keeping the vetren players around and interested. My hope would be that a discussion such as this would give the capiagn powers that be some ideas to make the campiagn even better.It appears to me that the common theme in the critisism is story arcs and the method they are released.
2. Eliminate regions entirely. Rather than regions, have administrators assigned to various story arcs.
2. Eliminate regions entirely. Rather than regions, have administrators assigned to various story arcs.I think a problem here is that as a WD (writing director), it is easier to manage a region's adventures - there is little fear that others will mess with NPCS or locations and create an inconsistency. If you assign them to story arcs, unless you put them far apart (which then doesn't solve the problem), you risk getting in each others waters. It is a lot harder to check if you can use NPC X if you do not know the WD who is responsible for it (though I admit I have created some regional overlap with some NPCs as well).Gomez
In LG, it felt like the majority of play was in a region. Later, it also included a meta-region, which worked well since LG had grown to have solid reasons for caring about one's neighbors.
Which is probably why LFR player & play numbers are much higher than LG.Keith
The LG data for play would be an incomplete data set compared to the LFR data set since LG was not tracked as well as LFR is.
That means more of an approach like Elturgard (or ether threat, or Rary, or Sheldomar common foe, or ... insert more LG parallels)
Regions seem to be, first and foremost, about an organizational scheme for the three admins.
With the tight level bands and the way releases bounce around these bands, I will be curious to see how LFR handles continuity between modules released later which will necessarily be played before modules released earlier.
That means more of an approach like Elturgard (or ether threat, or Rary, or Sheldomar common foe, or ... insert more LG parallels)I think people forget that quite a few LG story arcs took several years to finish. LONGER than LFR story arcs. I'm just saying.Regions seem to be, first and foremost, about an organizational scheme for the three admins.True. Regions are there to facilitate the administration. It is easier to admin a region. The problem is that with 4 or 5 adventures a year, a regional arc takes time to build. Cross regional works better but is not always an option.A possibility is to make story arcs in one region in ione quarter (with one WD in charge),a nd another regoon the next quarter (with another WD in charge). That does need some coordinating though, and I don't know if it would be too taxing for the main WD. Realizing (say) 3 adventurs in one quarter is a LOT of work. In any case, I think for story consistency we need to cooperate. I feel it is evry hard to set up a continuing story on your own.Gomez
Drezden, among others, suggests we reward PCs for playing in-region. If we can do that, then all other modules for that PC are effectively "core", and we have something reminiscent of LG. I don't think this is actually workable at the moment, given how few modules each region produces per year (now spread over 5 level bands), but I think it's the right direction for our thinking.
Plus we dont know what they are counting as higher interest etc. Is it tables reported or modules ordered. There will be a HUGE difference in those numbers.
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From past reported conventions (this is firsthand knowledge) in this metro area the LFR numbers are higher than LG of 2008 but lower than LG of 2006. Our Game store play however is much much higher. I would have to estimate yearly numbers, but I would say before we had 5-15 tables per month with LG, and now game store play for our metro area (Los Angeles is a huge metro area) is at 20-30 tables, thats the low estimate.
But on topic, I would like to see more consistant storylines with regional adventures. BALD, WATE, DALE, AGLA and CORM have the most consistancy when it comes to storylines (WATE 1-3, 4 and 6; AGLA 1-3 and 6; CORM1-1 to 1-3, for example). DRAG has improved with the White Petal arc. East Rift, and I am embarrassed saying this because I'm in that region, has the most horrible low level adventures. And the swag, or lack there of, sucks.
MOVED FROM ORIGIONAL THREAD: This is a response to some folks saying its the responsiblity of the player to find the story in LFR.
As for Imaginaryfriend's remark about instead of having a regional administration, making it a story one, there is one downside to that. Now we have much less chance of contradicting one another in different stories since the same people are involved with the same adventures. The workload for globals and administrators becomes higher because now we have to review all adventures instead of focussing on a select number and even then our memory is limited and the chance for errors is bigger. Not sure it is an unsurmountable problem, but it is something to keep in mind.