Welcome to the sixteenth Expert Dungeon Master Competition! The primary purpose of the Expert Dungeon Master Competitions is threefold:
- To create a resource for new Dungeon Masters drawing on the vast talent pool of the experienced Dungeon Masters of this forum.
- To create a fun and vibrant competition that is sportsmanlike and friendly.
- To showcase the creativity and talent of Dungeon Masters like you.
The best way to keep informed about the competition is to join the Expert Dungeon Master Competition group. There you can review the rules, archives, and future contest ideas, and get broadcasts telling you when new competitions begin and when results are released!
The topic for this competition is "Design a Paragon Path". In order to enter this competition, your entry must fulfill one required element: Present one fully developed Paragon Path with all the elements of a traditional path.
In addition, the entry must include at least two optional elements from the "Prerequisites and Themes" list and at least two optional elements from the "Features and Powers" list:
Prerequisites and Themes
- Artifact. The Path requires the character to be in possession of an Artifact (described in the entry) when learning this Path.
- Auditory. The Path is thematically linked to sound or music.
- Compulsory. Outside forces compel characters to take the Path against their will.
- Draconic. The Path is thematically linked to a specific breed of dragon.
- Elemental. The Path is thematically linked to one of the classic elements of Eastern or Western philosophies (air, earth, fire, metal, water, or wood).
- Environmental. The Path is thematically linked to one of the following environments: desert, forest, mountain, ocean, urban, swamp, subterranean, or tundra.
- Nontraditional. The Path requires the character to have a specific Ability score or Alignment.
- Open. The Path does not require the character to have a specific class, party role, power source, or race.
- Organization. The Path requires the character to join an organization detailed in the entry.
- Pseudo-multiclass. The Path requires the character to have a multiclass feat that is not tied to a specific class.
- Race. The Path requires the character to be any of one, two, or three specific races.
- Weapon. The Path requires the character to be proficient in a specific weapon.
- Bloody. One or more features of the Path can only be used when the character is bloodied.
- Cross-class. One or more features of the Path grant the character a class feature from a class to which the character does not belong.
- Harmless. None of the powers granted by the Path inflict damage.
- Helpful. One of more powers of the Path targets allies, and not the character or enemies.
- Movement. The Path grants the character a new means of movement, or improves an existing means.
- New Party Role. The Path allows a class to fulfill a party role for which the class is not designed.
- Proficient. The Path grants proficiency in one or more armor types, implements, or weapons, to characters of classes that do not grant proficiency in those armor types, implements, or weapons.
- Skillful. The Path improves the use of or grants training in one or more Skills.
- Stance. One or more powers granted by the Path have the Stance keyword.
- Sustainable. One or more encounter powers granted by the Path is sustainable.
- Transformational. The Path permanently alters the character’s appearance and/or creature type.
- Utilitarian. The utility power granted by the Path has a frequency of At-Will.
- Zonal. One or more powers granted by the Path has the Zone keyword.
Following are some general rules of the Expert DM Competition. The complete list of rules is in the Expert Dungeon Master Competition Group Wiki.
- Code of Conduct. All entries must comply with the forum's Code of Conduct.
- Contest Duration. Contests usually run for two weeks, beginning with the post announcing the competition. The Coordinator may extend the duration of the contest at his discretion after consulting the other judges for that competition. However, such extensions should be done very rarely.
- Edits Made at Entrants' Own Risk. A judge may download your entry any time after it is submitted. So any edits you make might not be considered by a judge. For this reason, you should submit your entry in as complete a form as possible. Use the preview function liberally. Once winners have been announced, entrants may edit their entries.
- Images Allowed. If you want to use an image in your entry, you must first post it to your profile gallery.
- Multiple Entries Prohibited. Each applicant may only submit one entry during the period in which entries may be submitted. Submitting multiple entries disqualifies all entries. Additional entries may be submitted after the competition closes, but they will not be judged.
- Multi-Post Entries Prohibited. Each entry must be contained within a single post. The judges must ignore any subsequent posts.
- Outside Links Prohibited. Entries may not include material hosted on a website other than the post on which the entry appears.
- Plagiarism and Peer Reviewing Prohibited. All entries must be the original, exclusive work of the applicant. Entries found to be copying the work of another, or that have been posted for review prior to the close of the competition, will be disqualified.
Judges and Schedule
The contest will run from today through Friday, February 19, 2010. All entries must be submitted no later than 12:00 midnight on that day (Eastern Standard Time). The judges of this contest are Barmp, ClanBattlerage, and Pluisjen, and the coordinator of this contest is wrecan. Good luck and have fun!!