[4e] Expert Dungeon Master Competition 16: Design a Paragon Path!

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XDMC 16: Design a Paragon Path!

Welcome to the sixteenth Expert Dungeon Master Competition! The primary purpose of the Expert Dungeon Master Competitions is threefold:


  • To create a resource for new Dungeon Masters drawing on the vast talent pool of the experienced Dungeon Masters of this forum.

  • To create a fun and vibrant competition that is sportsmanlike and friendly.

  • To showcase the creativity and talent of Dungeon Masters like you.

The best way to keep informed about the competition is to join the Expert Dungeon Master Competition group. There you can review the rules, archives, and future contest ideas, and get broadcasts telling you when new competitions begin and when results are released!


Required Elements


The topic for this competition is "Design a Paragon Path". In order to enter this competition, your entry must fulfill one required element: Present one fully developed Paragon Path with all the elements of a traditional path.


Optional Elements


In addition, the entry must include at least two optional elements from the "Prerequisites and Themes" list and at least two optional elements from the "Features and Powers" list:


Prerequisites and Themes
  1. Artifact. The Path requires the character to be in possession of an Artifact (described in the entry) when learning this Path.

  2. Auditory. The Path is thematically linked to sound or music.

  3. Compulsory. Outside forces compel characters to take the Path against their will.

  4. Draconic. The Path is thematically linked to a specific breed of dragon.

  5. Elemental. The Path is thematically linked to one of the classic elements of Eastern or Western philosophies (air, earth, fire, metal, water, or wood).

  6. Environmental. The Path is thematically linked to one of the following environments: desert, forest, mountain, ocean, urban, swamp, subterranean, or tundra.

  7. Nontraditional. The Path requires the character to have a specific Ability score or Alignment.

  8. Open. The Path does not require the character to have a specific class, party role, power source, or race.

  9. Organization. The Path requires the character to join an organization detailed in the entry.

  10. Pseudo-multiclass. The Path requires the character to have a multiclass feat that is not tied to a specific class.

  11. Race. The Path requires the character to be any of one, two, or three specific races.

  12. Weapon. The Path requires the character to be proficient in a specific weapon.

Features and Powers
  1. Bloody. One or more features of the Path can only be used when the character is bloodied.

  2. Cross-class. One or more features of the Path grant the character a class feature from a class to which the character does not belong.

  3. Harmless. None of the powers granted by the Path inflict damage.

  4. Helpful. One of more powers of the Path targets allies, and not the character or enemies.

  5. Movement. The Path grants the character a new means of movement, or improves an existing means.

  6. New Party Role. The Path allows a class to fulfill a party role for which the class is not designed.

  7. Proficient. The Path grants proficiency in one or more armor types, implements, or weapons, to characters of classes that do not grant proficiency in those armor types, implements, or weapons.

  8. Skillful. The Path improves the use of or grants training in one or more Skills.

  9. Stance. One or more powers granted by the Path have the Stance keyword.

  10. Sustainable. One or more encounter powers granted by the Path is sustainable.

  11. Transformational. The Path permanently alters the character’s appearance and/or creature type.

  12. Utilitarian. The utility power granted by the Path has a frequency of At-Will.

  13. Zonal. One or more powers granted by the Path has the Zone keyword.

Please list the optional elements you are trying to meet in your entry.

General Rules


Following are some general rules of the Expert DM Competition. The complete list of rules is in the Expert Dungeon Master Competition Group Wiki.


  • Code of Conduct. All entries must comply with the forum's Code of Conduct.

  • Contest Duration. Contests usually run for two weeks, beginning with the post announcing the competition. The Coordinator may extend the duration of the contest at his discretion after consulting the other judges for that competition. However, such extensions should be done very rarely.

  • Edits Made at Entrants' Own Risk. A judge may download your entry any time after it is submitted. So any edits you make might not be considered by a judge. For this reason, you should submit your entry in as complete a form as possible. Use the preview function liberally. Once winners have been announced, entrants may edit their entries.

  • Images Allowed. If you want to use an image in your entry, you must first post it to your profile gallery.

  • Multiple Entries Prohibited. Each applicant may only submit one entry during the period in which entries may be submitted. Submitting multiple entries disqualifies all entries. Additional entries may be submitted after the competition closes, but they will not be judged.

  • Multi-Post Entries Prohibited. Each entry must be contained within a single post. The judges must ignore any subsequent posts.

  • Outside Links Prohibited. Entries may not include material hosted on a website other than the post on which the entry appears.

  • Plagiarism and Peer Reviewing Prohibited. All entries must be the original, exclusive work of the applicant. Entries found to be copying the work of another, or that have been posted for review prior to the close of the competition, will be disqualified.

Judges and Schedule


The contest will run from today through Friday, February 19, 2010. All entries must be submitted no later than 12:00 midnight on that day (Eastern Standard Time). The judges of this contest are Barmp, ClanBattlerage, and Pluisjen, and the coordinator of this contest is wrecan. Good luck and have fun!!

Questions and Answers

(entrants' questions and the coordinator's answers)


Q. How many details of the artifact must be included to meet Optional Element 1 of "Prerequisites and Themes" (Artifact)?

A. That is up to you.  However, please keep in mind that too many details can affect Clarity, while too few (or details that are unbalanced or otherwise do not comport with the rules) might affect Usability.


Q. Can an entry fulfill Optional Element 5 of "Prerequisites and Themes" (Elemental) if the Path is thematically tied to multiple elements, or additional elements that are not any of the listed classical elements?

A. No.


Q. Can an entry fulfill Optional Element 9 of "Prerequisites and Themes" (Organization) if the organization has been described in official material (such as the Forgotten Realms' Harpers)?

A. Yes.  However, works that appear derivative may suffer in the Creativity category.  On the other hand, DMs may find it easier to incorporate Paths related to existing organizations, and that might help the entry in the Usability category.  Much will depend on the specific entry.


Q. For purposes of Optional Element 10 of "Prerequisites and Themes" (Pseudo-multiclass), what constitutes a multiclass feat that is not tied to a specific class?

A. Any feat that occupies the one mulitclass feat a character who is not a bard may take, and does not grant access to another class' powers.  Some examples include bola training, blowgun training, bravo, cutthroat, garrote training, net training, noble indoctrination, poisoner, platinum revelation, spiked chain training, and whip training.


Q. Can an entry fulfill Optional Element 12 of "Prerequisites and Themes" (Weapon) if the entry is thematically related to a weapon group rather than a single weapon?

A. No.


Q. Can an entry fulfill Option Element 3 of "Features and Powers" (Harmless) with powers that inflict status conditions (other than ongoing damage) or improve other people's ability to inflict damage, if no power directly inflicts damage?

A. Yes.


Q. Can an entry fulfill Option Element 9 of "Features and Powers" (Skillful) by granting a new sense, such as blindsense?

A. If the Path does not improve the use of or grant training in a Skill, it will not fulfill that Optional Element.
Entry List
  1. Veok's Ironwood Sentinel (Gold Medalist!)

  2. Hottrot07's Bloodsong Racer (Silver Medalist!)

  3. dulsi's Ferromage (Bronze medalist!)

  4. PBN's Scion of the Eternal Flame

  5. Johnathan Vagabond's Backalley Duelist

  6. Holy Hair's Wind Whistler

  7. Tylara67's Beloved of Arhat

  8. Qube's Epitome

  9. thomas.j.theobald's Infected Aberrant

  10. Koradzi's Swordmaster

  11. Jailbreaker's Guru of the Boomerang

  12. Lord_Ventnor's Eladrin Blademaster

  13. Krika's Force Dragon Scion

  14. XiahouXu's Devotee of the Circle of the Unending Eye

  15. 11235's Time Traveler

  16. Fuka's The Fayth

  17. ff6shadow's Scion of Flame

Supplemetal Entries


Medalists and Scores



Medalists


The bronze medal goes to:


dulsi with "Ferromage"!


The silver medal goes to:


Hottrot07 with "Bloodsong Racer"!!


The gold medal goes to:


Veok with "Ironwood Sentinel"!!!
Appropriately, Veok's victorious Paragon Path makes Veok our second Paragon DM!  Congrats, Veok!  dulsi also gets a fourth XDMC medal, making dulsi the DM who has won the most medals in the XDMCs!

Thanks to Barmp, ClanBattlerage, and Pluisjen for judging one of our largest which required a lot of mechanical judgments.  This was no easy contest to judge and they worked a lot faster and diligently than I would have imagined.  Congratulations again to everyone for such wonderful entries and thanks for making the XDMCs a continuing success! Anybody who wishes to edit their entries are welcome to do so. Everyone is welcome to post their comments.

Stay tuned for XDMC #17 to begin (hopefully) in a few weeks. In the meantime, enjoy the carefully tabulated scores below:


CONSOLIDATED SCORES


















































































































































No.CreativityUsabilityThemesClarityBonusTotalEntrant’s Entry
17 2/39 1/66 5/68 1/332PBN's Scion of the Eternal Flame
21211 2/38 1/38 1/640 1/6Johnathan Vagabond's Backalley Duelist
310 5/610 2/37 1/67 1/635 5/6Holy Hair's Wind Whistler
411 1/3118838 1/3Tylara67's Beloved of Arhat
59 2/312 1/37 5/67 1/337 1/6Qube's Epitome
610 1/63 2/3619 5/6thomas.j.theobald's Infected Aberrant
710 1/66 1/37 1/68 5/632 1/2Koradzi's Swordmaster
813 1/311 1/28 1/36 5/6141Jailbreaker's Guru of the Boomerang
91012 5/688 5/639 2/3Lord_Ventnor's Eladrin Blademaster
1010 1/211 1/27 1/3837 1/3Krika's Force Dragon Scion
1113 1/21298 1/243Hottrot07's Bloodsong Racer (Silver)
1212 1/612 1/67 2/37 1/639 1/6XiahouXu's Devotee of the Circle of the Unending Eye
13127 1/37 2/373411235's Time Traveler
1410 1/25 1/656 5/627 1/2Fuka's The Fayth
1512 2/312 1/28 2/38 2/3244 1/2Veok's Ironwood Sentinel (Gold)
1612 1/212 1/28 1/68 1/241 2/3dulsi's Ferromage (Bronze)
177 2/377 1/27 2/329 5/6ff6shadow's Scion of Flame
Yay! Now I can think of a way to continue on my happy-go-lucky Far Realm/Radiant obsession!

On a less excitable note, I think this will be a nice way for people to express some of the creativity that they might want to get for making their own PC types, that may not be expressed by normal classes/PPs/EDs. Good Luck to everybody.
Take a look at my Handbook: The Pet Store: A Familiar Keeper's Handbook Nacht: "Vecna can do ANYTHING given preptime. He's like an undead lich god Batman."
Aaarrgggh!
I was waiting for this one.  However, the entry I had may miss the optionals.  In place of skillful - what if it adds a sense? (it adds blindsight: 10)

edited to add: I only ask because it seems to be consistent to the intent with both skillful, and proficient, and some of the other optionals.
Through the ages, many would wonder "Does art imitate life or does life imitate art?" I wonder "Does the art of discourse on the internet imitate the art of discourse in life or does the art of discourse in life imitate the art of discourse on the internet?"
Excellent. Just what I was hoping for.
If you look past the plot and the voice acting, Metroid: Other M was an okay game. Not a great game, but an adequate one. Not using the Metroid item collect jingle though? That, was a mistake.
Would it be acceptable to tie the Paragon Path to an existing Organization already detailed in published materials, or would that violate the Original Works clause?

In the desert
I saw a creature, naked, bestial,
who, squatting upon the ground,
held his heart in his hands, and ate of it.
I said, "is it good, friend?"
"It is bitter – bitter," he answered;
"but I like it,
"beacuase it is bitter,
"and because it is my heart."

In place of skillful - what if it adds a sense? (it adds blindsight: 10)


You can always have a Path grant abilities that does not fulfill required elements.  But if the Path does not improve or grant training in a Skill, then you won't meet that element.

Would it be acceptable to tie the Paragon Path to an existing Organization already detailed in published materials, or would that violate the Original Works clause?


That would be acceptable.  As long as the Path is original, I think you'd be fine relating it to an existing organization, and it may even aid your Usability Score.  However, be mindful of your Creativity Score, as an entry that seems derivative may suffer in that category.  As with most things, it's a balancing act.
Hm . . this one could be fun. A question foir #5 though:

Elemental. The Path is thematically linked to one of the classic elements of Eastern or Western philosophies (air, earth, fire, metal, water, or wood).

Does it necessarily have to be linked to one of the listed elements? Or is there room for a bit of shifting here? I'm specifically thinking of a set of elements that, while it includes the traqditional western four, also includes a fifth not on the list.

http://community.wizards.com/play-by-post_haven The Play-by-Post recruitment hub for the forums. Stop by, join us, and sign up for some games while you are there

Cookie Collection
71235715 wrote:
For the "Weapon" requirement, is it a specific weapon or a specific weapon group? (e.g. Quarterstaff vs. Staves // longsword vs. heavy blades)
If you look past the plot and the voice acting, Metroid: Other M was an okay game. Not a great game, but an adequate one. Not using the Metroid item collect jingle though? That, was a mistake.
Interesting, this is actually two contests in one.  Design an artifact and design a paragon path.  Although I suppose you could use an existing artifact, but that's the same conundrum as using an existing organization. 

Question:  Do you have to design the mechanics of the artifact or would you rather just have the flavor?
Ah well - hopefully a tweak will work, without unabalancing it.

Given that:

Scion of the Eternal Flame

“Fire is cleansing.  Fire brings life.  Fire is Pure.”


Prerequisite: Eladrin – background Noble Birth, must worship Kossuth, must wield implement.


In a remote part of the Feywild lies a tower of brass.  This imposing structure seems out of place in this environment, especially with the salamanders, and other elemental beings that roam about in attendance.  This is the House of the Eternal Flame.  Unlike the other houses of the Court of Stars, this house is somewhat of a Pariah.  Though it has what appears to be a cordial relationship with the Summer Queen, this house stands apart.  The Eternal Flame is that forge wherein the very world was created, as well as its mirrors.  It is the fire that gives shape to all things, and energy to life, itself.  The line of this house has worshipped Kossuth since the beginning of all creation, and the rituals that are kept continue to give life to the world.  You are the first-born of this house, and, as such, have been granted the secrets of the flame, in preparation for the day when you must take your father’s (mother’s) role as Keeper.  The fire of creation itself burns brightly within you.


Other lords of the Feywild are aware of your status as Scion. If you attend the Court of Stars or negotiate with the archfey, you might be treated with both the respect and the wariness that is afforded your house. It is assumed you are aware of the customs of the court and will follow these rules.


Your powers are tied to the primal force of flame, the very essence of creation. Your blood boils in your veins, and mortal fires and heat do not easily burn you. You have learned to see the fire of creation in all things.  Those who use fire against you will know what it’s like to touch the very core of creation.  You are a part of that core.  Through the ages, the scions have learned their mastery in a number of ways.  Some have studied the rituals, and have learned to master it through ritual.  Others have studied the flame itself, forming an empathic bond with the flame.  Still others have learned to control the flame through force of personality and will.  No matter which path you choose, eventually you will learn to embrace the flame, becoming one.  At that point there is no hiding your nature, as any observer can see the flame as it dances behind your eyes, and underneath your skin.


SCION OF THE ETERNAL FLAME PATH FEATURES


    Path to Truth: The Scion must choose which ability grants this path: Int, Wis or Cha.  NOTE: any implement used by the character may be used for PP powers requiring implement.
    See Creation (11th level): The Scion gains blindsight: 10
    Boiling Blood (11th level): When you spend an action point, make an attack that has the fire keyword. The damage of that attack ignores fire resistance. If the attack hits a creature that has no resistance to fire, it instead deals extra fire damage equal to your Intelligence modifier.
    Tap the Source (11th level): After each extended rest, you can choose an encounter attack power you know. That power gains the fire keyword, and the power deals fire damage in addition to another damage type it has. You also gain resist 10 fire.
    One with the Source (16th level): You have embraced the flame.  You are now considered a creature of type elemental (fire keyword), in addition to your current type.
    Through the Core (16th level): When you leave a square by teleporting, enemies adjacent to that square take fire damage equal to your Intelligence modifier and are dazed until the end of your next turn.


Scion Attack 11 – Stoke the Flame


Channeling your energy into the life’s flame of your enemy, you make him painfully aware of the power he’s dealing with


Encounter       Primal, Fire, Implement
Standard Action      Ranged 10


Target: One creature


Attack: Int vs. Will, Wis vs. Will, Cha vs. Will (see Path to Truth)


Hit: 2d8 + stat modifier fire damage, and the target gains vulnerable 5 fire until the end of your next turn.


Scion Utility 12 - Recreate


You call on creation, to create anew a power you have wielded.


Daily        Primal
Standard Action      Personal


Effect: You regain the use of an encounter attack power that has the fire keyword.


Scion Attack 20 – Cleansing Flame


You call upon the target’s inner flame to flare up, manifesting itself on the outside.


Daily        Primal , Fire, Implement
Standard Action      Ranged 10


Target: One creature


Attack: Int. vs. Fortitude, Wis. Vs Fortitude, Cha. Vs Fortitude (see Path to Truth)


Hit: 3d8 + stat modifier fire damage, and the target is dazed and takes 5 ongoing fire damage (save ends both). First Failed Saving Throw: The target is stunned with ongoing instead of dazed with ongoing (save ends both).


Miss: Half damage, and takes 5 ongoing fire damage (save ends).

Designer Notes

The PP was for a custom campaign and was designed for an eladrin Wizard.  In transporting the class to a PbP, it was expanded ("Path to Truth") to allow for other caster types (specifically, a druid).  The intelligence rider was not changed, as it is still a benefit of the requisite race (eladrin, +2 intelligence).  The only change from that for posting in the competition was the addition of  "One with the Source".  With that, it meets the following requirements:
Prerequisites and themes: 5. Elemental (fire), 11. Race (Eladrin)
Features and Powers: 5.Movement ("Through the Core", improving teleport), 12. Transformational ("One with the Source")

edited to add: also note - this PP is a prerequisite for the ED "Keeper of the Eternal Flame"
in addition: it was templated off of Long Night Scion - dragon magazine #374
Through the ages, many would wonder "Does art imitate life or does life imitate art?" I wonder "Does the art of discourse on the internet imitate the art of discourse in life or does the art of discourse in life imitate the art of discourse on the internet?"
Comment on Entry

Through the Core (16th level): When you leave a square by teleporting, enemies adjacent to that square take fire damage equal to your Intelligence modifier and are dazed until the end of your next turn.



You are aware that warlocks get an at-will utility to teleport, yes? Auto-daze each turn?



If you look past the plot and the voice acting, Metroid: Other M was an okay game. Not a great game, but an adequate one. Not using the Metroid item collect jingle though? That, was a mistake.
Does it necessarily have to be linked to one of the listed elements?


Yes.  Generally, when we allow people to use multilple aspects of an optional element, we say "one or more".  Here, we said "one".

For the "Weapon" requirement, is it a specific weapon or a specific weapon group? (e.g. Quarterstaff vs. Staves // longsword vs. heavy blades)


It's a specific weapon.  We would have said "group" if we meant an entire group.

Question:  Do you have to design the mechanics of the artifact or would you rather just have the flavor?


That's up to you.  You don't have to give mechanics, though it could affect your Usability score.  (It could affect it either way -- no mechanics is less usable than mechanics, but bad mechanics is also less usable.)
The list is updated!  PBN draws first blood!
Comment on Entry

Through the Core (16th level): When you leave a square by teleporting, enemies adjacent to that square take fire damage equal to your Intelligence modifier and are dazed until the end of your next turn.



You are aware that warlocks get an at-will utility to teleport, yes? Auto-daze each turn?





Response

The reason why it doesn't concern me, is that this is only a slight nerf.  I mentioned the PP that this is templated off of.  That template was designed for Warlocks.  As such, a warlock gains no more from this as they would Long Night Scion.  However, this is still useful, as it brings the power to encounter at least, thanks to fey step - the racial ability gained through prerequisite race.
Through the ages, many would wonder "Does art imitate life or does life imitate art?" I wonder "Does the art of discourse on the internet imitate the art of discourse in life or does the art of discourse in life imitate the art of discourse on the internet?"
Does an ability count as harmless if it increases someone else's damage but does not deal damage directly?
Along that same note, is an ability "harmless" if it inflicts a negative status, condition or potentially dangerous effect (disarm, teleportation, etc) upon an enemy without directly dealing HP damage?
Harmless means what it says.  No power inflicts hp damage.  Improving other people's damage and imposing status effects (other than ongoing damage) would be fine....

Response

The reason why it doesn't concern me, is that this is only a slight nerf.  I mentioned the PP that this is templated off of.  That template was designed for Warlocks.  As such, a warlock gains no more from this as they would Long Night Scion.  However, this is still useful, as it brings the power to encounter at least, thanks to fey step - the racial ability gained through prerequisite race.



entry discussion


I'm not arguing the damage is too much, I'm saying that increasing the teleporting debuff from slowed to dazed is a problem. An Eladrin warlock could abuse it, a wizard or swordmage only needs 2 feats to abuse it just the same. Boots of teleportation means 5 rounds of dazed as well. If you want to keep the daze, I would consider separating the ability to: when you teleport, x damage. When you fey step, x damage, and you also stun.

If you look past the plot and the voice acting, Metroid: Other M was an okay game. Not a great game, but an adequate one. Not using the Metroid item collect jingle though? That, was a mistake.
Personally, I think this one's going to be a hoot to judge (and for which make a supplemental entry).



Yeah okay, I'm just posting so I can get the automated updates to the thread.  Sue me.
Sorceror: "I'll attack the [solo monster] with Chaos Bolt." Warden: "Don't you ever use encounter powers?!?!?" Sorceror: (casually) "I don't need to." ----------- "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
Secondary Party Role. The Path emphasizes one of a class’ secondary party roles.

where can I find a class' secondary party role? (I mean, is there a list for this, or is it it "not the role of the class, but something that would kind of fit it?" ) or is the opposite "New Party Role."?

If I make a paragon path for a class with role X, and I make it very role Y-ish, does it automatically furfill either "Secondary Party Role" or "New Party Role." ?

Zonal. One or more powers granted by the Path has the Zone keyword.

does an aura count as a zone?

Compulsory. Outside forces compel characters to take the Path against their will.

how compulsory is this? I mean: flavor or rule?

Open

can it have other prerequisites then the list?
Qube's block builder: if you want to create blocks for powers, items and monsters for this forum, but don't know html
Signature in a box
For years, I've lived a double life. In the day, I do my job - I ride the bus, roll up my sleeves with the hoi-polloi. But at night, I live a life of exhilaration, of missed heartbeats and adrenalin. And, if the truth be known a life of dubious virtue. I won't deny it - I've been engaged in violence, even indulged in it. I've maimed and killed adversaries, and not merely in self-defence. I've exhibited disregard for life, limb and property, and savoured every moment. You may not think it, to look of me but I have commanded armies, and conquered worlds. And though in achieving these things I've set morality aside, I have no regrets. For though I've led a double life, at least I can say - I've lived.

3.jpg
D&D Home Page - What Monster Are You? - Stone Gaint

Scipio: And Chihuahuas have definitely improved in the "attacking ankles, yapping, and being generally annoying" environment. Me: OK, am I the only who sees an analogy between forum trolls & Chihuahuas?
Some of my work:
XDMC 19 (silver): A full fledged assassins guild (with stats, skill challenges, ...)link XDMC 14 (Bronze): a one shot campaign for beginning DMs/players. link XDMC 16: Paragon path: the Epitome: being better then all then any one else. link (note: this is balanced) XDMC 25: The Gelatinous Cube mount Guide To Disreality: a collection of houserules - Introduction & table of content
My ego in a box
who am I kidding? my ego would never fit in a box
comments on Scion of the Eternal Flame
some points:
  • very limited usablilty, no? fixating race and background and diety (I never heard of Kossuth) and partially the class

  • primal powers with holy symbols or tomes?

  • Boiling Blood is not very clear. "When you spend an action point, make an attack that has the fire keyword." what attack? do you mean "When you spend an action point and use an attack power with the fire keyword..." or fo I get a free attack (and in which case which one)?

  • powers have suboptimal layout

  • personally, I think 'vulnerable 5 fire' is very powerfull effect. (as many powers give ongoing fire damage)


Qube's block builder: if you want to create blocks for powers, items and monsters for this forum, but don't know html
Signature in a box
For years, I've lived a double life. In the day, I do my job - I ride the bus, roll up my sleeves with the hoi-polloi. But at night, I live a life of exhilaration, of missed heartbeats and adrenalin. And, if the truth be known a life of dubious virtue. I won't deny it - I've been engaged in violence, even indulged in it. I've maimed and killed adversaries, and not merely in self-defence. I've exhibited disregard for life, limb and property, and savoured every moment. You may not think it, to look of me but I have commanded armies, and conquered worlds. And though in achieving these things I've set morality aside, I have no regrets. For though I've led a double life, at least I can say - I've lived.

3.jpg
D&D Home Page - What Monster Are You? - Stone Gaint

Scipio: And Chihuahuas have definitely improved in the "attacking ankles, yapping, and being generally annoying" environment. Me: OK, am I the only who sees an analogy between forum trolls & Chihuahuas?
Some of my work:
XDMC 19 (silver): A full fledged assassins guild (with stats, skill challenges, ...)link XDMC 14 (Bronze): a one shot campaign for beginning DMs/players. link XDMC 16: Paragon path: the Epitome: being better then all then any one else. link (note: this is balanced) XDMC 25: The Gelatinous Cube mount Guide To Disreality: a collection of houserules - Introduction & table of content
My ego in a box
who am I kidding? my ego would never fit in a box

more responses

@Veok - I see what you're saying, and I agree.  I'll edit, with a note for the judges. (the wizard hasn't thought to abuse it, but she'll be getting it in 2 levels, so it's best to fix it now. Changed my mind.  with the end o fturn rider, I still think it's alright.
@Qube - The vulnerability hasn't been an issue, from what I could see, it's on a par with the PP templated from.
Through the ages, many would wonder "Does art imitate life or does life imitate art?" I wonder "Does the art of discourse on the internet imitate the art of discourse in life or does the art of discourse in life imitate the art of discourse on the internet?"
If I make a paragon path for a class with role X, and I make it very role Y-ish, does it automatically furfill either "Secondary Party Role" or "New Party Role." ?


Oops.  Those two elements should have been merged.  That was my fault.  I apologize.

does an aura count as a zone?


Does it have the Zone keyword?

how compulsory is this? I mean: flavor or rule?


It means what it says.  I'm not sure how to answer your question.

can [Open] have other prerequisites then the list?


Yes.

People seem to be getting weirdly hyperliteral about the boldfaced element headers.  These are meant to be short-hands so you can quickly identify the elements you're meeting in your entry.  But the description of the element is what controls.
Does anyone know where I can find the rules for familiars?
Qube's block builder: if you want to create blocks for powers, items and monsters for this forum, but don't know html
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For years, I've lived a double life. In the day, I do my job - I ride the bus, roll up my sleeves with the hoi-polloi. But at night, I live a life of exhilaration, of missed heartbeats and adrenalin. And, if the truth be known a life of dubious virtue. I won't deny it - I've been engaged in violence, even indulged in it. I've maimed and killed adversaries, and not merely in self-defence. I've exhibited disregard for life, limb and property, and savoured every moment. You may not think it, to look of me but I have commanded armies, and conquered worlds. And though in achieving these things I've set morality aside, I have no regrets. For though I've led a double life, at least I can say - I've lived.

3.jpg
D&D Home Page - What Monster Are You? - Stone Gaint

Scipio: And Chihuahuas have definitely improved in the "attacking ankles, yapping, and being generally annoying" environment. Me: OK, am I the only who sees an analogy between forum trolls & Chihuahuas?
Some of my work:
XDMC 19 (silver): A full fledged assassins guild (with stats, skill challenges, ...)link XDMC 14 (Bronze): a one shot campaign for beginning DMs/players. link XDMC 16: Paragon path: the Epitome: being better then all then any one else. link (note: this is balanced) XDMC 25: The Gelatinous Cube mount Guide To Disreality: a collection of houserules - Introduction & table of content
My ego in a box
who am I kidding? my ego would never fit in a box
Does anyone know where I can find the rules for familiars?

They're gone into in detail in Arcane Power (pg. 137).  The Compendium has some info on the rituals, etc.
Sorceror: "I'll attack the [solo monster] with Chaos Bolt." Warden: "Don't you ever use encounter powers?!?!?" Sorceror: (casually) "I don't need to." ----------- "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
Also, look to my Familiar Keeper's Handbook here. Not sure what you're looking for exactly, but it might help you get an idea of whats out there.
Take a look at my Handbook: The Pet Store: A Familiar Keeper's Handbook Nacht: "Vecna can do ANYTHING given preptime. He's like an undead lich god Batman."
I love and hate this contest.  It's fun, interesting, fascinating even.  But the entry itself will be rather short, and I can only have one entry!  Not fair!  [whine] I want to make ten, no twenty entries![/whine]

Ok, got that out of my system.  I'll think up a really good one.
Resident Shakespeare
I love and hate this contest.  It's fun, interesting, fascinating even.  But the entry itself will be rather short, and I can only have one entry!  Not fair!  [whine] I want to make ten, no twenty entries![/whine]

Ok, got that out of my system.  I'll think up a really good one.

You can always write up additional entries and submit them for comments after the contest closes.
I'm definitely getting in on this one. I have a few ideas...

A list of CharOp Handbooks I'm currently updating:

Heart of the Dragon: A Dragonborn's Handbook

Infernal Wrath: A Tiefling's Handbook

Interest seems high for this one, I see the entries coming in alread!

Also 
Skillful. The Path improves the use of or grants training in one or more Skills.

I'm slightly confused about 'improves the use' . would the followinging situations fall under that?
  • you get +2 on perception

  • you get +2 on perception when searching for trap

  • you can now use perception instead of arcane to identify abarant creatures

Qube's block builder: if you want to create blocks for powers, items and monsters for this forum, but don't know html
Signature in a box
For years, I've lived a double life. In the day, I do my job - I ride the bus, roll up my sleeves with the hoi-polloi. But at night, I live a life of exhilaration, of missed heartbeats and adrenalin. And, if the truth be known a life of dubious virtue. I won't deny it - I've been engaged in violence, even indulged in it. I've maimed and killed adversaries, and not merely in self-defence. I've exhibited disregard for life, limb and property, and savoured every moment. You may not think it, to look of me but I have commanded armies, and conquered worlds. And though in achieving these things I've set morality aside, I have no regrets. For though I've led a double life, at least I can say - I've lived.

3.jpg
D&D Home Page - What Monster Are You? - Stone Gaint

Scipio: And Chihuahuas have definitely improved in the "attacking ankles, yapping, and being generally annoying" environment. Me: OK, am I the only who sees an analogy between forum trolls & Chihuahuas?
Some of my work:
XDMC 19 (silver): A full fledged assassins guild (with stats, skill challenges, ...)link XDMC 14 (Bronze): a one shot campaign for beginning DMs/players. link XDMC 16: Paragon path: the Epitome: being better then all then any one else. link (note: this is balanced) XDMC 25: The Gelatinous Cube mount Guide To Disreality: a collection of houserules - Introduction & table of content
My ego in a box
who am I kidding? my ego would never fit in a box
"improve" uses the dictionary definition of the word.  Whether and to what extent an entry improves a Skill will be up to individual judges.  If you are concerned you might not fit the definition of "improve" you might want to try to meet a different criterion.  You can also include an explanation in your entry of why you think your Paragon Path improves the use of a Skill.

For your non-judging entertainment, I give you...


Dwarfhome Defender

Requirements: Dwarf, Warden, Warhammer


Your ties to nature are great, but so are the ties you have for your fellow dwarves.  Your heart calls you to defend that which you love most against the blight of those who hate your kind.  Orcs and giants alike tremble at your stare.  Those creatures which dwell in the cold dark of the subterranean realms skulk back into the shadows at your approach.  Your very presence bolsters the morale of your comrades and inspires them to greater feats of valor.  You and your warhammer personify the strength of the mountains, the power of the Earth and the will of the Dwarven nation.  You are a symbol around which your people rally, and none shall invade your home while you still draw breath!

Dwarfhome Defender Path Features:


  • Stone Defender (11th Level) - While fighting in a natural stone environment, you gain +1 to Fort and resist 1 square of forced movement.  This feature stacks with "Stand Your Ground."

  • Hammer of Moradin (11th Level) - While wielding your warhammer two-handed, the weapon gains the "defensive" keyword, affording you a +1 to AC.

  • Dwarf Foe Hammer (16th Level) - You gain +2 to attack and damage rolls versus orcs and giants.

Dwarfhome Defender Evocations:











Call to Stone
Warden Attack 11
Calling to the Earth Spirits, you slam your warhammer onto the ground, causing the earth beneath your foes to rise up and grasp their legs, holding them fast.
Encounter ♦ Primal, Weapon
Standard Action - Melee Weapon
Target: All marked enemies
Attack: Constitution vs. Fortitude
Hit: Constitution modifier damage and the target is immobilized (save ends).









Bolster Allies
Warden Utility 16
You cry out to your allies, reminding them of how the dwarves threw off their chains of bondage and encourage them to honor their forefathers by fighting on!
Encounter ♦ Martial, Healing
Standard Action - Close Burst 5
Target: A number of allies not exceeding your Constitution modifier
Effect: Your allies can spend a healing surge and gain +1 to their attack rolls until the end of their next turn.









Fear Me, Dwarf Foes!
Warden Attack 13
You bellow a challenging war cry which weakens the resolve of orcs and giants alike, forcing them to respect your power.
Daily ♦ Primal, Zone
Minor Action - Close Burst 3, Sustain Minor
Target: Any orc or giant within the zone
Effect: Any orc or giant within the zone is marked by you until the end of your next turn.  Sustain minor: The zone persists.








Form of the Forefathers
Warden Utility 16
You draw upon the power of your ancient bloodlines and become an icon of your peoples' inner strength.  You inspire those around you and your enemies quake with despair.
Daily ♦ Primal, Polymorph
Minor Action - Personal
Effect: You assume the guardian form of a giant dwarf lord until the end of the encounter.  Your size increases to Large.  You gain reach 2 and threatening reach.  Because this is a spiritual form, you can move through size restricted areas as if you were your normal size (no squeeze penalties).  Once during this encounter, you can make the following weapon attack while you are in this form:










Call to Ancients
Warden Attack 16
You call out to your forefathers and their power drains the will of those who oppose you.
Encounter ♦ Primal, Fear
Standard Action - Close Burst 2
Target: All enemies in burst
Attack: Constitution vs. Fortitude
Hit: The target is weakened (save ends) and is marked until the end of your next turn.
Effect: All dwarves within the burst area gain +2 to their attacks until the end of their next turn.

Prerequisites and Themes
6. Environmental.
11. Race.
12. Weapon.

Features and Powers
2. Cross-class.
4. Helpful.
10. Sustainable.
13. Zonal.

Sorceror: "I'll attack the [solo monster] with Chaos Bolt." Warden: "Don't you ever use encounter powers?!?!?" Sorceror: (casually) "I don't need to." ----------- "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
The list is updated!
Sustainable. One or more encounter powers granted by the Path is sustainable.

doublechecking: 'encounter powers' ... sure that shoudn't say daily? IMO sustainable encounter powers seem very un-4th edition like...

(or maybe that was the intent, I don't know - hence doublechecking)
Qube's block builder: if you want to create blocks for powers, items and monsters for this forum, but don't know html
Signature in a box
For years, I've lived a double life. In the day, I do my job - I ride the bus, roll up my sleeves with the hoi-polloi. But at night, I live a life of exhilaration, of missed heartbeats and adrenalin. And, if the truth be known a life of dubious virtue. I won't deny it - I've been engaged in violence, even indulged in it. I've maimed and killed adversaries, and not merely in self-defence. I've exhibited disregard for life, limb and property, and savoured every moment. You may not think it, to look of me but I have commanded armies, and conquered worlds. And though in achieving these things I've set morality aside, I have no regrets. For though I've led a double life, at least I can say - I've lived.

3.jpg
D&D Home Page - What Monster Are You? - Stone Gaint

Scipio: And Chihuahuas have definitely improved in the "attacking ankles, yapping, and being generally annoying" environment. Me: OK, am I the only who sees an analogy between forum trolls & Chihuahuas?
Some of my work:
XDMC 19 (silver): A full fledged assassins guild (with stats, skill challenges, ...)link XDMC 14 (Bronze): a one shot campaign for beginning DMs/players. link XDMC 16: Paragon path: the Epitome: being better then all then any one else. link (note: this is balanced) XDMC 25: The Gelatinous Cube mount Guide To Disreality: a collection of houserules - Introduction & table of content
My ego in a box
who am I kidding? my ego would never fit in a box
Sustainable. One or more encounter powers granted by the Path is sustainable.

doublechecking: 'encounter powers' ... sure that shoudn't say daily? IMO sustainable encounter powers seem very un-4th edition like...

(or maybe that was the intent, I don't know - hence doublechecking)


Check out the Goblin Hexer in the MM (pg 137).  The Vexing Cloud power is an encounter power that sustains.

I don't know if there's any PC-powers that do this, but that's the first one that I could think of.
Sorceror: "I'll attack the [solo monster] with Chaos Bolt." Warden: "Don't you ever use encounter powers?!?!?" Sorceror: (casually) "I don't need to." ----------- "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
Sustainable. One or more encounter powers granted by the Path is sustainable.

doublechecking: 'encounter powers' ... sure that shoudn't say daily? IMO sustainable encounter powers seem very un-4th edition like...

(or maybe that was the intent, I don't know - hence doublechecking)


Check out the Goblin Hexer in the MM (pg 137).  The Vexing Cloud power is an encounter power that sustains.

I don't know if there's any PC-powers that do this, but that's the first one that I could think of.

OK, but encounter for a player is something completely different then encounter for a monster. (on average, I think a PC does 300 times more encounters then a monster?) hence the question...

edit: to show how obscure it is: Clan, your entry also lists 'sustain', because you have a sustainable daily
Qube's block builder: if you want to create blocks for powers, items and monsters for this forum, but don't know html
Signature in a box
For years, I've lived a double life. In the day, I do my job - I ride the bus, roll up my sleeves with the hoi-polloi. But at night, I live a life of exhilaration, of missed heartbeats and adrenalin. And, if the truth be known a life of dubious virtue. I won't deny it - I've been engaged in violence, even indulged in it. I've maimed and killed adversaries, and not merely in self-defence. I've exhibited disregard for life, limb and property, and savoured every moment. You may not think it, to look of me but I have commanded armies, and conquered worlds. And though in achieving these things I've set morality aside, I have no regrets. For though I've led a double life, at least I can say - I've lived.

3.jpg
D&D Home Page - What Monster Are You? - Stone Gaint

Scipio: And Chihuahuas have definitely improved in the "attacking ankles, yapping, and being generally annoying" environment. Me: OK, am I the only who sees an analogy between forum trolls & Chihuahuas?
Some of my work:
XDMC 19 (silver): A full fledged assassins guild (with stats, skill challenges, ...)link XDMC 14 (Bronze): a one shot campaign for beginning DMs/players. link XDMC 16: Paragon path: the Epitome: being better then all then any one else. link (note: this is balanced) XDMC 25: The Gelatinous Cube mount Guide To Disreality: a collection of houserules - Introduction & table of content
My ego in a box
who am I kidding? my ego would never fit in a box