Terra's a Changeling and is very good at what she does. She loves to boss people around (Commander's Strike and Claws of the Eagle for at-wills) and is really designed around getting her allies motivated to attack the bad guys. (Provacative Order as Encounter and Great Watcher Spirit as Daily). Now that she's level 2, she's taken Knight's Move, so she can even get them into position before telling them to hit something.
She is the consumate Dominatrix (leather armor? Check. Whip? Well, I'm working on that part... she's got a longspear right now) and likes to scream and yell at her allies when telling them what to do. She also like to scream and yell at the bad guys when they get near her.
Her spirit companion is rudely ignored most of the time, until she needs it for Healing Spirits, then she will make use of it with Claws of the Eagle. Until then, she'll get near an ally and use Commander's Strike. Now that she has Knight's Move, she's not above healing a dying ally, telling them to stand up and then making them charge back into battle (minor action heal, knight's move move, provacative order standard.)
None of her attacks, currently, involve her lifting a d20 at all. She is all about bossing people around and keeping them alive (or trying to, in some cases.)
EDIT (08/09): Here is the Character Builder summary for Terra at level 8.
At level 4, she retrained away from Martial Readiness in favor of the additional healing of Vigorous Spirits and to take the Artificer MC feat. She also swapped out Commander's Strike for Direct the Strike, which is more to her liking (no need to get right into melee combat now.) You will notice that her powers are more and more focused on getting her allies to make more attacks per round, which works out nicely when it does work. Her new level 5 daily should be a nice addition to her attack list.
At level 6, she took Spur the Pack for her Shaman utility power. At level 7, she retrained a feat to be a Ritual Caster and bought Tensor's Floating Disk. But, at level, 8, she retrained out of Ritual Caster because being prone on a Tensor's Floating Disk sucked, to be quite honest. I enjoyed the role-playing aspect, but in LFR, that just doesn't fly all the time. Maybe in a homebrew game....
Note that this build is her current build at level 8. Since she hasn't played in any mods since she made level 08, this is all still up for changes. I'm considering MCing her to Psion or Ardent currently, since the new Psionic Power book has some nifty new paragon paths which fit this build quite nicely (one is a Thrallherd, which means she has a thrall to do her bidding and the other is a "lazy Ardent" paragon path where you tell your allies to make attacks with both the encounter and daily power. Nice.
She bought a Dragontooth Shield and took Ninth Legion Student, so she can use Direct the Strike in place of a MBA on opp. attacks.
EDIT (04/14/11) - Terra is now level 11 and has taken up the Catalyst paragon path. She has exactly *one* power which she has to make attack rolls on, which allows her to qualify for the action point ability of her paragon path. Mindlink Strike is a level 7 Ardent power which normally allows an ally to make an attack but when augmented 2 points, allows the Ardent to make a Close Burst 1 attack and then allow allies to attack from there. I think it works out alright for Terra but I wish this paragon path had just stuck to being a Catalyst and let the action point ability grant an attack or offer some bonus healing or something. I am updating the build in the spoiler block to her latest version. ** NOTE: I am still using the original off-line character builder. **
====== Created Using Wizards of the Coast D&D Character Builder ======
Terra, level 11
Changeling, Shaman|Warlord, Catalyst
Companion Spirit (Hybrid): Watcher Spirit (Hybrid)
Hybrid Shaman: Hybrid Shaman Will
Warlord Leadership: Battlefront Leader (Hybrid)
Hybrid Warlord: Hybrid Warlord Will
Hybrid Talent: Commanding Presence (Hybrid)
Commanding Presence (Hybrid): Insightful Presence (Hybrid)
Background: Impiltur (Impiltur Benefit)
FINAL ABILITY SCORES
Str 13, Con 13, Dex 9, Int 16, Wis 21, Cha 14.
STARTING ABILITY SCORES
Str 12, Con 10, Dex 8, Int 13, Wis 18, Cha 11.
AC: 26 Fort: 20 Reflex: 22 Will: 25
HP: 83 Surges: 8 Surge Value: 20
Perception +15, Nature +15, Arcana +13, Bluff +18
Acrobatics +1, Diplomacy +7, Dungeoneering +10, Endurance +3, Heal +10, History +8, Insight +14, Intimidate +7, Religion +8, Stealth +1, Streetwise +7, Thievery +1, Athletics +3
Level 1: Hybrid Talent
Level 2: Fervent Talent
Level 4: Psionic Dabbler
Level 6: Ninth Legion Student
Level 8: Focused Mind (retrained to Armor Proficiency: Hide at Level 11)
Level 10: Battle Caster Defense
Level 11: Fight On
Hybrid at-will 1: Direct the Strike
Hybrid at-will 1: Claws of the Eagle
Hybrid encounter 1: Powerful Warning
Hybrid daily 1: Great Watcher Spirit
Hybrid utility 2: Knight's Move
Hybrid encounter 3: Sly Fox Spirit
Hybrid daily 5: Destructive Surprise
Hybrid utility 6: Primal Investiture
Hybrid encounter 7: Friendly Fire (retrained to Mindlink Strike at Psionic Dabbler)
Hybrid daily 9: Warlord's Recovery
Hybrid utility 10: Spirit Summons
Adventurer's Kit, Climber's Kit, Potion of Healing (heroic tier), Amulet of Protection +2, Diamond Cincture (heroic tier), Alchemical Reagents (Arcana) (40), Dragontooth Shield Heavy Shield (heroic tier), Vengeful Spirit Totem +2, Resplendent Gloves (heroic tier), Resplendent Boots (heroic tier), Resplendent Circlet (heroic tier), Resplendent Cloak +2, Veteran's Earthhide Armor +3
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