party theme: the 4 horsemen

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The other day i was thinking how cool it would be for a dnd party of 4 to based off the four horsemen of the apocalypse

they could be tasked with either destroying the world or different civilizations, they wouldn't even have to be evil because they could destroy evil worlds/civilations

This would put some limits on what classes the players could use so it may only be good for a one shot or a quick series of adventures.

Here is what i was thinking class wise for each horsemen

War: Fighter, Barbarian, or Warlord

Famine: Druid or Shaman

Pestilince: Invoker or Warlock

Death: Assassin or Warlock possible Wizard or Sorcerer

Okay so War is fairly obvious, Barbarians would be the wild side of war where as a Warlord could be more tactical and Fighter could easilly be either one.

Famine is a bit more difficult but since Druids and Shamans have nature powers I could easily see them wither crops, ruin livestock, and poison food

Pestilince is a little easier, since Invoker and Warlocks both have powers that simulate plagues and curses that could be similiar to Pestilince

Death could really be anyone since every class has options to kill people, but Assassin and Warlock have a lot of dark powers, Wizard and Sorcerer I could also see because of their wide amount of AoE powers they can take out a lot of people at once

I also think Bard could be a good option for any horsemen because they could easily be messengers of destruction, It would also be a good option for a fifth party member as like a herald of apocolypse

Anyway, I think this would be a really fun party concept or adventure to try, It would take a lot of party planning so that all the roles would be filled out, and Im not sure what to do for parties too small or consiberably larger.

It would be great to hear what you guys think especially the different class options for each horsemen, otherwise i think this has a lot of potential
Well, a party of 5 is what most adventures are built for, so if you have a Bard built  for healing and such as the Herald, the other four could definitely be the Horsemen. Theoretically, you could build an effective party.

Bard-Herald
Fighter-War
Druid-Famine
Pestilence-Warlock
Death-Assassin

Leader, Defender, Controller, and 2 strikers.

If you have a player or are a player who wants to play Famine as a Shaman, then you can change roles around a bit. Use  that 5th slot to fill whatever type you need. Such as,

Barbarian-War
Shaman-Famine
Invoker-Pestilence
Warlock-Death
For irony, that 5th slot could be a paladin.

This idea is absolutely amazing, by the way. Beyond cool.
I was thinking of battlerager fighter for War, swarm druid for Famine (locusts to eat crops, and scab-flies for pretty much everything else), Dark-pact warlock for Pestilence, and either pursuing avenger for the inescapability of Death, or else an invisibility-focused rogue, maybe Daggermaster or Master Infiltrator PP. For the Herald of the Apocalypse, a bard would likely be ideal.

The original core books said that this was our game too. It doesn't feel like that anymore.

Or, to steal an idea from Discworld, the fifth Horseman could be Chaos/Kaos/Ronnie Soak.
Perhaps a Wild Magic Sorceror?
D&D Experience Level: Relatively new First Edition: 4th Known Editions: 4th, 3.5 --- Magic Experience Level: Fairly skilled First Expansion: 7th Edition Play Style: Very Casual
...or to steal from Marvel's X-Men, the "Herald" to Apocalypse could be Ozymandias, the chronicler and witness to Apocalypse. A chronicler is often a bard with knowledge in all fields. He can also be prescient, as the future is but a renewing cycle of the past. blah blah

I approve of the swarm druid as Famine, darklock as  Pestilence, and the assassin as Death. Oh, and be sure to use the iconic colors that go with the 4 Horsemen.

I say War shouldn't be a raging fighter. The aspect of War itself should be a master of all forms of combat, including unarmed, ranged/melee weaponry, AND tactics. A MC warlord would be a good idea. War is not about senseless violence, but rather a conflict of opposing sides with a reason to fight. I'm not saying War is all sugar and butterflies, but raging lunatic it is not. just my
Well, the tactics and weapon mastery are important, but that isn't ALL war is. Sometimes war is just plain savage. Bloody, confusing, and hella scary. Imo, (and in the opinion of the War I statted up last night) War would be a Greatweapon fighter with Warlord MC. Fighter uses plenty of weapons, and can do some nice damage, but a GWF isn't all "Battle-RAAWRRGHFLARG"! There's plenty of finesse and talent in wielding a hunk of steel as big as you are (fullblade :D) masterfully. To cover the tactics and minor leadership, he has one MC Warlord feat.

And Zeldafan, that's a nice idea. The Herald gives a good 5th if someone isn't a leader yet, but if they are, Chaos looks nice. Wild Sorceror for sure. 
 If you wanted to be technical, Conquest and Pestilence are alternate interpretations for the first horseman... A Paladin would fit quite well for Conquest, no? And it would be fun to have a constant running joke between the two refusing to acknowledge the other's status as a REAL horseman.
Conquest: Ranger/Seeker/¿Bard? (as long as it uses a bow).
War: Fighter/Avenger/Barbarian. (using a greatsword/fullblade).
Famine: Caster afaik, doesn't matter much to me which as long as it uses an implement (shaped like scales).
Death: Hellock. (Since he's described to be followed by Hades).
Well, the tactics and weapon mastery are important, but that isn't ALL war is. Sometimes war is just plain savage. Bloody, confusing, and hella scary. Imo, (and in the opinion of the War I statted up last night)



You're talking about the state of emotions and the visceral fight for survival itself on the battlefield, not the definition of war itself.

"1 a (1) : a state of usually open and declared armed hostile conflict between states or nations (2) : a period of such armed conflict (3) : state of war b : the art or science of warfare c (1) obsolete : weapons and equipment for war (2) archaic : soldiers armed and equipped for war
2 a : a state of hostility, conflict, or antagonism b : a struggle or competition between opposing forces or for a particular end"

The Red Horseman should be the agent of War, stirring sh*t up worldwide, causing old grievances, blood feuds, and just plain nastiness to well up in people and cause them to go to war with each other. It shouldn't just case random farmers in the field to pick up their tools and hack away at each other and animals randomly. -_-

Oh, that reminds me. All of them should have Mounted Combat and perhaps a nightmare mount each with the appropriate colors? Except Death should have an undead horse or other mount.

Conquest: Ranger/Seeker/¿Bard? (as long as it uses a bow).
War: Fighter/Avenger/Barbarian. (using a greatsword/fullblade).
Famine: Caster afaik, doesn't matter much to me which as long as it uses an implement (shaped like scales).
Death: Hellock. (Since he's described to be followed by Hades).


The Seeker is another excellent option for Pestilence. In most of the lore/incarnations I've seen of "Pesty", it carried a bow for the weapon.

But I disagree with hellock for death. Hades is not meant as an evil force in that context. The Horsemen aren't evil, for that matter. They are forces of entropy.  The assassin should still be the perfect choice for Death, imo.

Love the idea.

War: Fighter
Famine: Druid
Pestilence: Warlock
Death: Assassin


 


I think those fit pretty well. Very curious to hear how this works out.

Im glad you guys like the idea so much

too be honest im not 100% certain on the lore available to the horsemen so im glad you guys pointed out a few things like iconic colors and the symbolic items they carry, if anything this shows i should do some more research before starting up this idea but that's okay

more often than not, i dm for my group so it would be easy enough for me to hand out the mounted combat feat, likely for free just so no one feels like it is forced upon them

also i do really like the idea of having conquest and pestilince argueing over who isn't really a horsemen and it gives another great option for groups of five
Well, the tactics and weapon mastery are important, but that isn't ALL war is. Sometimes war is just plain savage. Bloody, confusing, and hella scary. Imo, (and in the opinion of the War I statted up last night)



You're talking about the state of emotions and the visceral fight for survival itself on the battlefield, not the definition of war itself.

"1 a (1) : a state of usually open and declared armed hostile conflict between states or nations (2) : a period of such armed conflict (3) : state of war b : the art or science of warfare c (1) obsolete : weapons and equipment for war (2) archaic : soldiers armed and equipped for war
2 a : a state of hostility, conflict, or antagonism b : a struggle or competition between opposing forces or for a particular end"


"War is an act of violence intended to compel our opponent to fulfil our will." -Carl von Clausewitz.
Conquest: Ranger/Seeker/¿Bard? (as long as it uses a bow).
War: Fighter/Avenger/Barbarian. (using a greatsword/fullblade).
Famine: Caster afaik, doesn't matter much to me which as long as it uses an implement (shaped like scales).
Death: Hellock. (Since he's described to be followed by Hades).


The Seeker is another excellent option for Pestilence. In most of the lore/incarnations I've seen of "Pesty", it carried a bow for the weapon.

But I disagree with hellock for death. Hades is not meant as an evil force in that context. The Horsemen aren't evil, for that matter. They are forces of entropy.  The assassin should still be the perfect choice for Death, imo.


There is no pestilence.
First Horsemen:
I watched as the Lamb opened the first of the seven seals. Then I heard one of the four living creatures say in a voice like thunder, "Come!" I looked, and there before me was a white horse! Its rider held a bow, and he was given a crown, and he rode out as a conqueror bent on conquest.

Also, isn't Death on a pale (white) horse?

Technically yes, it's pale, but not necessarily pale white. I'm pretty sure it's intended to be pale green, or sickly looking, like a corpse. Maybe even a skeletal horse.

Nekoazu, according to the bible, you're right, there is no Pestilence. In common pop culture for some odd reason, it has come to replace Conquest. And thanks to you and angelus_obscura for clearing up the war thing. Love the quote. 

Nekoazu, according to the bible, you're right, there is no Pestilence.


There's no War either, if you go by a strictly literal interpretation: the red horseman with the sword is never named as such. Neither is there a Famine: the rider on the black horse just seems very interested in the monetary exchange values of various commodities. The only horseman whose identity is explicitly given in the Book of Revelation is Death.

The horseman in white with the crown and bow is generally considered to be representative of plague/pestilence, which has commonly been portrayed as a 'king' or 'conqueror' due to its ability to kill large numbers of people (including actual kings). Compare, for example, 'King Cholera'. Arrows are also often a symbol of pestilence, because they can kill indiscriminately at a distance (see Apollo).

You're absolutely right about Death's 'pale' horse being corpse-coloured, though. The original Greek word used is 'khloros' (which usually means 'pale green').

"My flying carpet is full of elves."

The 1st horseman: "Come!" I looked, and there before me was a white horse! Its rider held a bow, and he was given a crown, and he rode out as a conqueror bent on conquest.
Sounds like conquerer. Lit. from greek: and he went forth conquering and so that he might conquer (καὶ ἐξῆλθεν νικῶν καὶ ἵνα νικήσῃ).

The 2nd horseman:Then another horse came out, a fiery red one. Its rider was given power to take peace from the earth and to make men slay each other. To him was given a huge sword.
Sounds like war to me.

The 3rd horseman: "Come!" I looked, and there before me was a black horse! Its rider was holding a pair of scales in his hand. Then I heard what sounded like a voice among the four living creatures, saying, "A quart of wheat for a day's wages, and three quarts of barley for a day's wages, and do not damage the oil and the wine!"
Scarcity of corn, yet luxury products (oil/wine) are plentiful.

The 4th horseman is named.
I'm a bit confused.  The way I heard it was these were the four riders:

War
Famine
Death
Jesus

That's right, the last horseman is actually Jesus in his second coming, and the reason he's there is to alleviate the suffering caused by the previous three or something.  At least that's my Scripture professor's theory.
"...rode out as a conqueror bent on conquest" =/= Conquest

I agree with Duskweaver, they're not all named specifically (except Death), but given a likeness to what they represent. Nekoazu, you're using an analogous description and turning it into fact.

Anyways, in our Ravenloft->Sigil->Spelljamming game, my skycaptain (1/2 elf valbard from Eberron) recently come across 4 refugees whose personalities and parts of their brain have been wiped by the mindflayers we rescued them from. After extracting the tadpoles from their skulls and healing them, we discovered that they are now mindless drones susceptible to any command. My bard used Diplomacy coupled with the "psychic" aid of Words of Friendship to instill in them the command to obey only me (they were basically a security risk to my airship if left unattended). I rolled a natural 20, to the DM's amazement (adding my +17 to the roll). Long story short, I am now in command of the following "cohorts" ...

Private Gene Ericson, human farmboy
Private Richard Hombie, razorclaw shifter hunter
Corporal Phillip Bastion, human graduate of Morgrave Univ.
Sergeant Derrel Canley, 1/2 elf, 'marked scion of House Lyrandar

They are tabula rasa, and I want to reforge them into ... yes, that's right... the 4 "Horsemen"; basically a squad of specialist killers. In game terms, I intend to weave bardic lore and magic into their essence, reshaping them into the storied archetypes, and use truenaming to bind them.

Any suggestions as to who should be what? I know the above aren't the IDEAL type to use for the Horsemen (I mean I would've liked one of them to be a girl so she can be Death), but it's what I have to work with. I appreciate any input/feedback. Have at it!
"...rode out as a conqueror bent on conquest" =/= Conquest

I agree with Duskweaver, they're not all named specifically (except Death), but given a likeness to what they represent. Nekoazu, you're using an analogous description and turning it into fact.


No, but that's what the, afaik, original greek version says.
"Behold! White horse and who sits on him had bow and was given to him crown, and he went forth conquering and so that he might conquer." (word-by-word translation)
That's right, the last horseman is actually Jesus in his second coming, and the reason he's there is to alleviate the suffering caused by the previous three or something.  At least that's my Scripture professor's theory.


Actually, that debate is about the first horseman.
So that would mean that jesus is followed by war, famine and death - yeah sounds about right... or does it?
Eer, the swarm druid seems to make the most sense for the horseman of pestilence, while famine makes more sense as the dark warlock, with alot of ongoing damage attacks, and how the dark warlock "feeds" as it kills.  For war a warlord makes sense to me, but for Death I'd actually go for a Paladin of the Raven Queen.  You could reverse that though, and do a fighter for war and a cleric of the Raven Queen for death.
     The Dennis Quaid film Horsemen plays well with the archetypes in a modern context.  Not a great film, but worth a watch if you find it on TV or at a Redbox.

     I'm fond of the notion that Death is the apocalypse myth's version of 'hope' in the Pandora myth; these horrors have come before, and this is the only solace you will receive.  A grim reprieve from the torments of Famine, Pestilence, and War.  If I were ever to write or play such a figure, I'd approach it from a motive of dark mercy; not necessarily allied with the other three, but following behind them to 'rescue' their victims.

     I'd be most interested to see unusual or against-type approaches to the archetypes.  A Psion could be War because zie inspires murderous hatred in the hearts of others.  A Bard could be Pestilence because there is nothing so virulent as an idea which spreads and refuses to die.  Wizard could serve well as Famine; not only is there the literal potential for AoEs to kill crops, being separated from allies by control effects fits well with the sense of deprivation and neglect that follows from Famine.  Death's rather an on-the-nose concept to twist about, but by inverting the above idea one could play Death as a sinister tormentor who punishes by refusing the cold comfort of the grave, returning the indivdual to the torments of life.  Healbot Cleric, perhaps.
(I employ zie/zie/zir as a gender-neutral counterpart to he/him/his. Just a heads-up.) Essentials definitely isn't for me as a player, and I feel that its design and implementation bear serious flaws which fill me with concern for the future of D&D, but I've come to the conclusion that it isn't going to destroy the game that I want to play. Indeed, I think that I could probably run a game for players using Essentials characters without it being much of a problem at all. Time will tell, I suppose.
Jesus is NOT one of the 4 Horsemen. Revelation 19 Jesus has many crowns, but in Revelation 6 the rider has one. Plus the riders are believed by some to be represented by one man's doing (the Anti-christ) during his reign of power.

He causes War, Conquest, Famine, and with Death hell follows after him because he is empowered by Satan. Now the 4 Horsemen can be literal angels or demons depending.. but like today we don't see them but they do their works (John was given spiritual sight). They were also sent by God, or in other words they need permission to do the horrible things they are supposed to do. Even Satan needs permission to attack a believer.

But in a fantasy game stand point, I would make them: War, Conquest, Famine/pestilence, and Death. I figure you can group famine and pestilence together, maybe Shaman or Druid?

God bless.
Personally I'm a fan of a Revenant Pursuit Avenger for death armed w/ a scythe (pick up the feat that pushes 1's and 2's to 3's and your scythe has an average output of 6.5 damage and pain to those who try to flee from their mortality)

If we go w/ pestilance and famine grouped together and War and conquest being seperate then I would say the following

Wilden Swarm Druid (famine/pestilance)
Warforged Battlevigor Fighter or Rabeblood Barbarian (War)
Gensai (Cinder?) Tac Warlord (Conquest)
Personally I'm a fan of a Revenant Pursuit Avenger for death armed w/ a scythe (pick up the feat that pushes 1's and 2's to 3's and your scythe has an average output of 6.5 damage and pain to those who try to flee from their mortality)


I am not familiar with such a feat. Which feat is this?
Personally I'm a fan of a Revenant Pursuit Avenger for death armed w/ a scythe (pick up the feat that pushes 1's and 2's to 3's and your scythe has an average output of 6.5 damage and pain to those who try to flee from their mortality)


I am not familiar with such a feat. Which feat is this?



Avenging Resolution from Dragon 382, 1-2 on damage rolls against the target of your oath become 3's. It makes 2d4 weapons good, 2d6 as well. Now the fun part is how that would work with the brutal property if the reroll happens first or the reasignment because 2d4 brutal 1 would give an average damage of 6.6 (and even gets better once you pick up a vorpral 2d4 weapon)
Personally I'm a fan of a Revenant Pursuit Avenger for death armed w/ a scythe (pick up the feat that pushes 1's and 2's to 3's and your scythe has an average output of 6.5 damage and pain to those who try to flee from their mortality)



This.

I've been planning a Revenant Pursuit Avenger of the Raven Queen for some time for a future game that's in the works.  Talking to the DM about the concept, his response was that it sounded like I was going to playing Death itself.

What is death?

Inevitable.

What are Pursuit Avengers?

4e Inevitables from 3.x.  Fantasy genre Terminators.

Really want to drive it home?  Grab the Death Knell Channel Divinity, multiclass Ranger and pick the Epic Destiny of the Dark Wanderer.  Something defeats you, you literally walk back outta hell.  Chasing down a target?  Arrive anywhere in the multiverse in 24 hours.... no matter the distance or plane of existance.  Nothing escapes you.  Nothing.


Stay Frosty! - Shado
Or, to steal an idea from Discworld, the fifth Horseman could be Chaos/Kaos/Ronnie Soak.
Perhaps a Wild Magic Sorceror?



But then Death will have to play alone, as the others are late for the party (errr.... the Apocalypse).



IMAGE(http://www.nodiatis.com/pub/23.jpg)

I absolutely love this as a party theme! Here's what I put together:
  1. All Revenants (certainly sub-optimal for 3 out of the 4, but fits story/image).

  2. Worship the Raven Queen; try to stick with Death and Cold themes when available.

  3. Went with the more widely known pop-culture concepts (War, Famine, Pestilence, Death).

War: Warlord (Tactical Archer)
I like the idea of War being more high level warrior than front line combatant; i.e. creating and encouraging violence en masse as opposed to being a powerful Fighter. Pulling the "conquest" imagry from the more specific translations mentioned above, I went with an Archer Warlord, paired with Tactical Presence (for maximum violence enhancement). Still gave him a Big-Ass Sword to suit the... well... Big-Ass Sword most commonly associated with the War character type, and for a decent melee backup. Dragonborn past life seemed appropriate, no real thought beyond that.

War
====== Created Using Wizards of the Coast D&D Character Builder ======
War, level 1
Revenant, Warlord
Build: Tactical Warlord
Warlord: Combat Leader
Commanding Presence: Tactical Presence
Choose your Race in Life: Dragonborn

FINAL ABILITY SCORES
Str 16, Con 12, Dex 12, Int 16, Wis 10, Cha 12.

STARTING ABILITY SCORES
Str 16, Con 10, Dex 10, Int 16, Wis 10, Cha 12.


AC: 16 Fort: 14 Reflex: 13 Will: 12
HP: 24 Surges: 8 Surge Value: 6

TRAINED SKILLS
Intimidate +8, History +8, Athletics +7, Heal +5

UNTRAINED SKILLS
Acrobatics, Arcana +3, Bluff +1, Diplomacy +1, Dungeoneering, Endurance +2, Insight, Nature, Perception, Religion +3, Stealth, Streetwise +1, Thievery

FEATS
Level 1: Tactical Assault

POWERS
Warlord at-will 1: Risky Shot
Warlord at-will 1: Direct the Strike
Warlord encounter 1: Pin Cushion
Warlord daily 1: Relentless Wounding

ITEMS
Hide Armor, Longbow, Greatsword, Arrows (30)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


Famine: Warden (Earth)
I went Warden for Famine because I see so many of his powers that could be about disrupting and destroying the land. Forms of Winter's Herald, Walking Conflagration, Sirocco, Summer Fire, Sand Sentinel, Windstorm's Wrath, Autumn Reaper, and World Forger can all be taken directly or easily reflavoured to represent Famine causing great harm to the terrain and making it unlivable. Goliath seemed to match the barren, desolate, rocky landscape he leaves in his path.

Famine
====== Created Using Wizards of the Coast D&D Character Builder ======
Famine, level 1
Revenant, Warden
Build: Earth Warden
Guardian Might: Earthstrength
Choose your Race in Life: Goliath

FINAL ABILITY SCORES
Str 16, Con 18, Dex 12, Int 10, Wis 12, Cha 10.

STARTING ABILITY SCORES
Str 16, Con 16, Dex 10, Int 10, Wis 12, Cha 10.


AC: 19 Fort: 15 Reflex: 13 Will: 12
HP: 35 Surges: 13 Surge Value: 8

TRAINED SKILLS
Nature +6, Dungeoneering +6, Athletics +5, Perception +6

UNTRAINED SKILLS
Acrobatics -2, Arcana, Bluff, Diplomacy, Endurance +3, Heal +1, History, Insight +1, Intimidate +2, Religion, Stealth -2, Streetwise, Thievery -2

FEATS
Level 1: Sudden Roots

POWERS
Warden at-will 1: Tempest Assault
Warden at-will 1: Weight of Earth
Warden encounter 1: Roots of Stone
Warden daily 1: Form of Winter's Herald

ITEMS
Hide Armor, Heavy Shield, Warhammer, Throwing hammer (2)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


Pestilence: Druid (Swarm)
Pestilence, from a biblical/mythological sense, seems to me to be about swarms of insects, plagues of toads, all that good swarmy apocolyptic fun stuff! Went Shadar-Kai for past life, just because they look kind of buggy to me (would have preferred to go Bladeling for more swarming-stinging fun if there was any feat support).

Pestilence
====== Created Using Wizards of the Coast D&D Character Builder ======
Pestilence, level 1
Revenant, Druid
Build: Swarm Druid
Primal Aspect: Primal Swarm
Choose your Race in Life: Shadar-kai

FINAL ABILITY SCORES
Str 13, Con 18, Dex 13, Int 10, Wis 16, Cha 8.

STARTING ABILITY SCORES
Str 13, Con 16, Dex 11, Int 10, Wis 16, Cha 8.


AC: 14 Fort: 14 Reflex: 12 Will: 14
HP: 30 Surges: 11 Surge Value: 7

TRAINED SKILLS
Nature +8, Arcana +5, Insight +8, Perception +8

UNTRAINED SKILLS
Acrobatics, Bluff -1, Diplomacy -1, Dungeoneering +3, Endurance +5, Heal +3, History, Intimidate +1, Religion, Stealth, Streetwise -1, Thievery, Athletics

FEATS
Druid: Ritual Caster
Level 1: Hide Armor Expertise

POWERS
Druid at-will 1: Swarming Locusts
Druid at-will 1: Fire Hawk
Druid at-will 1: Savage Rend
Druid encounter 1: Scattered Form
Druid daily 1: Summon Giant Toad

ITEMS
Ritual Book, Hide Armor, Quarterstaff
RITUALS
Animal Messenger, Banish Vermin, Comrades' Succor
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


Death: Assassin (Bleak Disciple)

I had to go with the Grim Reaper look here, even if it meant blowing a feat on a Scythe. Totally worth it. I love the Pursuit Avenger idea as well, but the Assassin class with their overall dark spookiness (not to mention wonderful synergy with the Revenant... hey, at least ONE of these characters is allowed to get some benefit!) just fits so well. I wasn't sure what to go with for a Past Life race, until I saw Warforged, then I couldn't get the image of a Terminator skull looking out from under a black hooded robe out of my head. The Warforged Assassin feat Resolve of the Iron Terminator (Compendium link) just sealed the deal for me (for the name alone).  Steel-skulled Grim Reaper Engine of Death... he is a walking death-metal album cover!! \m/

Death
====== Created Using Wizards of the Coast D&D Character Builder ======
terminatorgrimreaper.jpgDeath, level 1
Revenant, Assassin
Build: Bleak Disciple Assassin
Guild Training: Bleak Disciple
Choose your Race in Life: Warforged

FINAL ABILITY SCORES
Str 10, Con 18, Dex 18, Int 8, Wis 12, Cha 12.

STARTING ABILITY SCORES
Str 10, Con 16, Dex 16, Int 8, Wis 12, Cha 12.


AC: 16 Fort: 15 Reflex: 14 Will: 12
HP: 28 Surges: 10 Surge Value: 7

TRAINED SKILLS
Stealth +9, Bluff +6, Insight +6, Acrobatics +9, Thievery +9

UNTRAINED SKILLS
Arcana -1, Diplomacy +1, Dungeoneering +1, Endurance +6, Heal +1, History -1, Intimidate +3, Nature +1, Perception +1, Religion -1, Streetwise +1, Athletics

FEATS
Level 1: Weapon Proficiency (Scythe)

POWERS
Assassin at-will 1: Shadow Storm
Assassin at-will 1: Executioner's Noose
Assassin encounter 1: Smothering Shadow
Assassin daily 1: Targeted for Death

ITEMS
Leather Armor, Scythe
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


For a fifth party member, I could definitely see Herald (Bard), Prophet (Cleric or Invoker), or just good old Paladin of the Raven Queen.

Love putting these party themes together, thanks for the ideas everyone!

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