Do temorary hit points stack for any reason?
Battlerager no longer stacks temp hp. They were nerfed back in the July Errata. Temp hp NEVER stack. Ever.
71176698 wrote:I would TPK them so hard, their next characters would come into-game at half health.
Mr Crouton has the truth of it.An example from a recent discussion was a Battlerager fighter trained in Endurance using Crushing Surge: on a hit he gains 2xCon mod in temp hitpoints. If he misses, he gets 1xCon mod temp hitpoints.So technically no stacking from round to round, but from multiple sources, to be sure.
Whenever you hit an enemy with a melee or a close attack, you gain temporary hit points equal to your Constitution modifier, plus any temporary hit points normally granted by the power. You gain the hit points only after the attack is resolved. If you use an invigorating fighter attack power and miss every target with it, you gain temporary hit points equal to your Constitution modifier. You gain the hit points only after the attack is resolved.
Battlerager specifically says that you gain your Con mod in temporary hit points on top of any temporary hit points granted by the power, which if you use an Invigorating power, will be your Con mod again. Sounds like that stacks to me...
Nope. That's a single source that takes two numbers to figure out the final result. Like the Paladin power Strength From Valour, which gives you "5 temporary hit points for each target hit" -count number of hits, multiply by 5, gain that many temp HP in a single bunch.Battleragers who hit with an Invigorating power gain (CON+CON) temp HP in a single burst.
And temporary HP never, ever, ever stack, no matter from what source. When you gain temp HP, you replace your current temp HP total with the HIGHER of the THP you just gained, or the THP you had before.
Strength from Valor is a single power. That's a single source. You can't separate it in any way.
Invigorating is a keyword on a power that gives Con mod temp HP. Source #1Battlerager is a class feature giving you Con mod temp HP. Source #2They stack on top of one another. They can be separated (Invigorating without Battlerager, Battlerager without invigorating).
And temporary HP never, ever, ever stack, no matter from what source. So you're telling me that if tomorrow WotC releases a new power that says:"You gain X temporary hit points. If you currently have temporary hit points, X will stack with that" then somehow general beats specific?
And temporary HP never, ever, ever stack, no matter from what source.
"Stacking" in this context means adding new THP to THP you already have. The fact is THP Do stack for a BattleRager: adding CON MOD to CON MOD (when a rager hits with an invigorating power) is the most blatant stacking I can think of (adding the same bonus to itself). So in the statement "THP never stack", then "adding THP values together before the character gets them" is Not stacking