I'm not expecting to resume work on this handbook. I'm on a time crunch with school, and some personal issues have eaten up my remaining time. I may come back later and resume, but life will have to change a lot between now and then. Meanwhile, there is another Rogue handbook here by the esteemed lordduskblade.
Swashbucklers and Sneak-Thieves
Listen up, you lunkheads! I don't care if you're a charmless, bumbling snatch-and-grab artist or a fancy-pants swashbuckling sissy. You're all here to learn the same thing: the art of the sudden, deftly-placed strike, right where it hurts. How to fight smart, creating openings where there were none and stacking the deck against the enemy by grabbing every advantage you can and creating them where they weren't before.
This Handbook will use the following system for ratings:
Red: Do not take this. Worthless.
Purple: Situationally useful, but you'd be better served with almost anything else.
Black: Viable. Maybe not the best, but it will work.
Blue: Very nice. You should definitely consider this.
Sky Blue: This is awesome. If you can fit it in, do so.
Gold: I don't care what your build is. Fit this in however you have to.
This Handbook covers the following sources:
AP - Arcane Power
AV - Adventurer's Vault
AV 2 - Adventurer's Vault 2
D XXX - Dragon Magazine, issue XXX
DMA 2009 - Dragon Magazine Annual 2009
DP - Divine Power
FRPG - Forgotten Realms Player's Guide
MM - Monster Manual
MM 2 - Monster Manual 2
MOTP - Manual of the Planes
MP - Martial Power
PHB - Player's Handbook
PHB 2 - Player's Handbook 2
PHB 3 - Player's Handbook 3
PHH 1 - Player's Handbook Heroes: Series 1
PHH 2 - Player's Handbook Heroes: Series 2
PP - Primal Power
The Manual of Rakes, Sneaks and Thugs (a.k.a. The Rogue Handbook) - Litigation
Is Rogue|Ranger worth it? - for upcoming multiclass/hybrid section
The Right Tool for the Job: Blades for the Discerning Rogue - for the upcoming equipment section
(more will be added later)
Special Thanks To:
Litigation, whose hard work on the previous handbook laid the foundation for this one, and author of several other excellent handbooks.
lordduskblade, another great handbook author whose example I strive to follow.
The community, for indulging my wacky schedule and helping me to better understand and evaluate the material.
So, Why Play A Rogue?
Well, that's a good question, isn't it? Rogues are good damage dealers, but not the best in the game. They're accurate, but not the most accurate, either. Other classes are stealthy. Other classes have good skill selection. Other classes are also less dependant on teamwork and setup for their damage... so why the Rogue?
The Rogue does many things that other classes can do too, sure, but no other class can do all of what the Rogue does. It rewards clever play with accurate and solid damage output, conditions, and positioning in a very satisfying way.
Rogues are a very teamwork-oriented class. Some people consider this a drawback, but I love it. You'll be best buds with your Defender as you double up on some sap and ruin his day, but good. Your positioning and effects will grant you some options, to save your butt or set another sucker up for a hurting.
Besides that, Rogues are cool. You can be the knife in the shadows, or the slim blade dancing in the sun. The laughing ladies' man, or the quiet guy who makes everybody nervous. The sniper, the poisoner, the thug or the schemer.
If any of these ideas appeal to you, this might just be your class.
There will be some contents pretty soon!
Anybody that knows of some good art that reflects the awesomeness of the Rogue, please PM me with a link!