A different sort of twin striker: Warlock/PMC Wizard/Archmage

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The idea behind this build is to have a striker warlock who optimizes for at-will DPR by having two attacks per round every round, a minor action Magic Missile (from Wizard's Fury) and whatever other attacks he feels like using.  When he's not simply blasting away with his Eldritch Blast+Magic Missile combo, he can bring a strong element of single-target debuffing and control.

EDIT: tweaked the build to take advantage of the Wintertouched+Lasting Frost combo for more DPR.

Details of the build

====== Created Using Wizards of the Coast D&D Character Builder ======
Zapper, level 30
Gnome, Warlock (Fey Pact), Paragon Multiclassing (Wizard), Archmage
Eldritch Blast: Eldritch Blast Charisma
Archspell: Wizard's Fury
Background: Occupation - Criminal (Stealth class skill)

FINAL ABILITY SCORES
Str 12, Con 14, Dex 14, Int 26, Wis 10, Cha 26.

STARTING ABILITY SCORES
Str 10, Con 12, Dex 12, Int 16, Wis 8, Cha 16.


AC: 41 Fort: 41 Reflex: 43 Will: 42
HP: 171 Surges: 8 Surge Value: 42

TRAINED SKILLS
Stealth +24, Religion +28, Bluff +28, Thievery +22, Arcana +30

UNTRAINED SKILLS
Acrobatics +17, Diplomacy +23, Dungeoneering +15, Endurance +17, Heal +15, History +23, Insight +15, Intimidate +23, Nature +15, Perception +15, Streetwise +23, Athletics +16

FEATS
Level 1: Arcane Initiate (Scorching Burst)
Level 2: Arcane Implement Proficiency (Light Blade)
Level 4: Focused Expertise (Dagger)
Level 6: Novice Power
Level 8: Acolyte Power
Level 10: Adept Power
Level 11: Paragon Defenses (retrained to Robust Defenses at Level 21)
Level 12: White Lotus Enervation
Level 14: Dual Implement Spellcaster
Level 16: Weapon Focus (Light Blade)
Level 18: Wintertouched
Level 20: Lasting Frost
Level 21: Epic Fortitude
Level 22: Warding Curse
Level 24: Student of the Athanaeum
Level 26: Called Shot
Level 28: Arcane Admixture (cold, Eldritch Blast)
Level 30: Arcane Admixture (cold, Magic Missile)

POWERS
at-will: Eldritch Blast
at-will: Magic Missile (via Paragon Multiclassing)
Paragon Multiclassing: Enemies Abound
Paragon Multiclassing: Blur
Paragon Multiclassing: Wizard's Fury
daily 1: Armor of Agathys
utility 2: Guardian Blades (via Acolyte Power)
utility 6: Fey Switch
utility 10: Etheral Sidestep
utility 16: Warlock's Leap
encounter 17: Thirsting Tendrils
daily 19: Delusions of Loyalty
utility 22: Entropic Ward
encounter 23: Thorns of Venom
encounter 27: Steal Time (via Novice Power)
daily 29: Legion's Hold (via Adept Power)

ITEMS
Incisive Dagger +6
Goblin Totem Dagger +6
Cloak of Translocation +6
Shadowdance Anathema Armor +5
Bracers of the Perfect Shot (epic tier)
Siberys Shard of the Mage (epic tier)
Gloves of Ice (epic tier)
Eagle Eye Goggles (epic tier)
Eladrin Boots (paragon tier)
Eladrin Ring of Passage (paragon tier) (2)
Belt of Vim (paragon tier)
Tattoo of Vengeance (paragon tier)
Potion of Recovery (epic tier)
Keoghtom's Ointment (paragon tier)
Salve of Power (heroic tier) (2)
Solitaire (Aquamarine) (paragon tier)
Adventurer's Kit
Thieves' Tools


Attack bonus with his at-wills is
+15 (levels) +8 (stats) +6 (enhancement) +3 (Expertise) +3 (Eagle-Eye Goggles) = +35
With Prime Shot and combat advantage, attack bonus goes up to +38.
Against a Reflex of 42 (which is about what a level 30 monster would have), he hits on a 4.
If he hits with either of his at-wills, he lowers their Reflex until the end his next turn with White Lotus Enervation.
With White Lotus Enervation in effect, their Reflex would be 41, so he hits on a 3.

Damage with his Eldritch Blast is
2d10 (base)
+8 (Cha)
+6 (enhancement)
+6 (off-hand enhancement)
+6 (Bracers of the Perfect Shot)
+3 (Weapon Focus)
+5 (Siberys Shard of the Mage)
+4 (Gloves of Ice)
=2d10+38
Against Medium or larger creatures, his Goblin Totem Dagger adds an extra +6.
With Prime Shot in effect, Called Shot adds another +5.
Lasting Frost adds cold vulnerability 5 on top of that.
So total damage under reasonable conditions is 2d10+54, or 65 on average.

Damage bonuses for his Magic Missile are the same, so total damage from that would be 4d4+54, or 64 on average.

He can use Armor of Agathys, which with Lasting Frost in effect does 1d6+7 cold autodamage (average 10.5), up to five times a day (1 + 2 Salves of Power + Student of the Athanaeum feat + Archmage's Shape Magic).  Since this is autodamage, he always gets his curse damage in when he is adjacent to a cursed enemy, which is easy since he can teleport 11 at will with Ethereal Sidestep (base 1) + 6 for Incisive Dagger + 2 Eladrin Rings of Passage + 2 for Eladrin Boots.  This also ensures that he gets his Prime Shot in.

DPR against a cursed target with Reflex 41, with Prime Shot and combat advantage, would be
(probability of a normal Eldritch Blast hit = 85%) * (average damage = 65) +
(probability of a crit = 5%) * (average crit damage = 95)  +
(probability of a normal Magic Missile hit = 85%) * (average damage = 64) +
(probability of a crit = 5%) * (average crit damage = 91) +
(probability of at least one crit = 9.75%) * (max curse damage = 18) +
(probability of no crit = 90.25%) * (average curse damage = 10.5) +
(average Armor of Agathys autodamage = 10.5) = 140.68.

In terms of at-will DPR, this is competitive with Twin Striking ranger builds.  He doesn't do much nova damage, since his encounter and daily attacks actually do less damage than his at-wills but add control and debuffing.

Hi,


I think you can obtain a higher DPR by simple changing your race to Half-Elf (meaning MM attacks and damage -1), using the dilettante to obtain MM and Versatile Master to make MM an at-will. This frees up your paragon path, which could be used on Academy Master. You gain 2 incredibly good powers (daily can be used on encounter on at-will), which means you can spend an encounter and daily spell to cast buffed at-will spells. This means you can cast a 6d10 Eldritch Blast one a day and a 4d10 Eldritch Blast once per encounter.


In addition, you gain +5 damage to at-will arcane powers at 30 and an additional +1 to hit on your next arcane power when you hit with an at-will arcane power.


Of course you can still take Archmage as long as you have Arcane Initiate before choosing your epic destiny. This frees up 2 slots for different feats to spend on Arcane Implement Proficiency Staff for Staff of Ruin to make up for losses with Goblin Totem Dagger and Burning Blizzard provided you switch the starting ability scores so that Wis = 12, Str = 8, Con = 10.


In addition, you can use the items Hands of Hadar and Ankhmon's Bracers in conjuction with Shadow Warlock Armour (all from AV2) to give you extra damage each turn you move more than 3 as well as combat advantage. This equates to 2d6 + 1d10 & +1d10 HP [average 12.5 on all attacks and automatic 22 damage on crit] instead of +10 or +6 & 10 cold resist conditional.


As long as you cast and hit with Eldritch Blast first, Eldritch gets a +1 to hit the following turn and MM has the same chance to hit as the original build. This means you hit on a 2, the lowest possible roll that has a chance to hit.

Damage for Eldritch Blast
2d10
+8 (Cha)
+6 (Enhancement)
+6 (Off-hand Enhancement)
+3 (Weapon Focus)
+5 (Siberys Shard of the Mage)
+1d10 (Hands of Hadar)
+2d6 (Ankhmon's Bracers)
+5 (Academy Master)
+5 (Lasting Frost)
+5 (Called Shot)
+6 (Staff of Ruin)
+3 (Burning Blizzard)
= 3d10 + 2d6 + 52 or 75.5 on average

Damage bonus for Magic Missile is 1 less (2 less attribute score) and does:
4d4 + 2d6 + 1d10 + 51 or 73.5 on average

Armour of Agathys with Lasting Frost does 1d6+6 (average 9.5)

DPR against a cursed target with Reflex 41, with Prime Shot, combat advantage and casting Eldritch Blast before Magic Missile, would be
(probability of a normal Eldritch Blast hit = 90%) * (average damage = 75.5) +
(probability of a crit = 5%) * (average crit damage = 115)  +
(probability of a normal Magic Missile hit = 85%) * (average damage = 73.5) +
(probability of a crit = 5%) * (average crit damage = 110) +
(probability of at least one crit = 9.75%) * (max curse damage = 18) +
(probability of no crit = 90.25%) * (average curse damage = 10.5) +
(average Armor of Agathys autodamage = 9.5) = 162.41


Tukchen

Edited to make second feat Burning Blizzard to increase DPR 

The Half-Elf idea listed above is very solid, and you can even have magic missile use Cha by taking Bard MC + Bardic Dilettante. That's the same amount of feats as before with the adept powers and you can add an MC path that really helps you out. Grave Caller is pretty awesome for solos because of it's double roll to enemies with dailies and encounters who have your deathmark on them and fitting with good warlocks and if you have any vs. will powers, Life Singer works pretty well. If you stay ranged with a half-elf, you can even fit in reckless curse for +1 AB vs your enemy, and the +1 bonus they have against you shouldn't hurt so long as you can keep your distance. If you think you'll be better off by taking the hit vs. AB by using int, you can go for other MCs. If you use Eagle Eye goggle with Magic Missile, your AB will be just fine IMHO and with two attacks you can rock the block by taking daggermaster or turn the attack radiant via a staff and use student of caiphon to bring the pain.
You still have to take the epic destiny Archmage, which requires you to MC into Wizard.  You don't need any more hits cause you hit with the lowest possible roll for Eldritch Blast (1's are automatic misses) and you hit with 2s with Magic Missile.

I was thinking, if you switch your starting scores around so that you have 12 Wis, 10 Con and 8 Str, you can get Burning Blizzard, which adds +3 to both your at-wills and Armor of Agathys.

New DPR: 162.41

Sha ZAM

I edited the above post as well. 
Missing on a 1 is a houserule. It's in the book as an example of a very common houserule, but it still is one.
Missing on a 1 is a houserule. It's in the book as an example of a very common houserule, but it still is one.

Um...what? Page 276.
Missing on a 1 is a houserule. It's in the book as an example of a very common houserule, but it still is one.



Sithobi1 speaks of:

Automatic Miss: If you roll a natural 1 (the die shows a 1), your attack automatically misses.

( www.wizards.com/dndinsider/compendium/gl... )
*blink*
WTH?
Then where'd the houserule example come from?
Your houserule example is about skills and not attack rolls. Have a look at your DMG again. ;)
Adopt one today!

I was thinking, if you switch your starting scores around so that you have 12 Wis, 10 Con and 8 Str, you can get Burning Blizzard, which adds +3 to both your at-wills and Armor of Agathys.

New DPR: 162.41

Burning Blizzard is a feat bonus and does not stack with Weapon Focus.

derp derp im retarded

Is there another feat that can help boost DPR or some defense feat?

If you go academy master as half-elf instead of PMC, you'd get even more attack and damage...

I think you can obtain a higher DPR by simple changing your race to Half-Elf (meaning MM attacks and damage -1), using the dilettante to obtain MM and Versatile Master to make MM an at-will. This frees up your paragon path, which could be used on Academy Master. You gain 2 incredibly good powers (daily can be used on encounter on at-will), which means you can spend an encounter and daily spell to cast buffed at-will spells. This means you can cast a 6d10 Eldritch Blast one a day and a 4d10 Eldritch Blast once per encounter.

In addition, you gain +5 damage to at-will arcane powers at 30 and an additional +1 to hit on your next arcane power when you hit with an at-will arcane power.


Of course you can still take Archmage as long as you have Arcane Initiate before choosing your epic destiny. This frees up 2 slots for different feats to spend on Arcane Implement Proficiency Staff for Staff of Ruin to make up for losses with Goblin Totem Dagger and Burning Blizzard provided you switch the starting ability scores so that Wis = 12, Str = 8, Con = 10.


In addition, you can use the items Hands of Hadar and Ankhmon's Bracers in conjuction with Shadow Warlock Armour (all from AV2) to give you extra damage each turn you move more than 3 as well as combat advantage. This equates to 2d6 + 1d10 & +1d10 HP [average 12.5 on all attacks and automatic 22 damage on crit] instead of +10 or +6 & 10 cold resist conditional.


As long as you cast and hit with Eldritch Blast first, Eldritch gets a +1 to hit the following turn and MM has the same chance to hit as the original build. This means you hit on a 2, the lowest possible roll that has a chance to hit.



You've got some good ideas there.  However, as some have already noted, Burning Blizzard doesn't stack with Weapon Focus.  Also, I don't think Shadow Warlock Armor adds much to the build.  For one thing, you're already likely to be getting combat advantage from the Frostcheese.  And in addition, the Shadowdance Armor is so you can get up close to the monsters and shoot them in the face (ensuring Prime Shot and Armor of Agathys goodness) without provoking OAs.  Another issue with your build is that the damage from Hands of Hadar adds on to your curse damage, so it only counts once per round.  Gloves of Ice counts for every attack, so you can stack it up.


The New Synthesis:
Helf Zapper, level 30
Half-Elf, Warlock (Fey Pact), Academy Master, Archmage
Archspell: Wizard's Fury
Background: Windrise Ports (Windrise Ports Benefit)

FINAL ABILITY SCORES
Str 12, Con 16, Dex 14, Int 24, Wis 10, Cha 26.

STARTING ABILITY SCORES
Str 10, Con 12, Dex 12, Int 16, Wis 8, Cha 16.

AC: 42 Fort: 41 Reflex: 42 Will: 41
HP: 173 Surges: 9 Surge Value: 43

FEATS
Level 1: Bardic Dilettante
Level 2: Arcane Implement Proficiency (Light Blades)
Level 4: Focused Expertise (Dagger)
Level 6: Arcane Initiate
Level 8: Combat Virtuoso
Level 10: Adept Power (Wizard's Fury)
Level 11: Versatile Master
Level 12: Dual Implement Spellcaster
Level 14: Weapon Focus (Light Blade)
Level 16: White Lotus Enervation
Level 18: Called Shot
Level 20: Two-Weapon Fighting
Level 21: Robust Defenses
Level 22: Epic Fortitude
Level 24: Lasting Frost
Level 26: Wintertouched
Level 28: Arcane Admixture (Eldritch Blast, Cold)
Level 30: Arcane Admixture (Magic Missile, Cold)

POWERS
At-Wills: Magic Missile, Eldritch Blast, Eyebite

Arcane Initiate: Winged Horde
Warlock encounter 1: Witchfire
Warlock encounter 17: Thirsting Tendrils
Warlock encounter 27: Curse of the Fey King
Acadamy Master encounter 11: Learned Boost


Warlock daily 1: Armor of Agathys
Adept Power daily: Wizard's Fury
Warlock daily 25: Instruction in Darkness
Academy Master daily 20: Master's Surge


Warlock utility 2: Caiphon's Leap
Warlock utility 6: Haggle
Warlock utility 10: Ethereal Sidestep
Warlock utility 16: Hero's Defense
Warlock utility 22: Entropic Ward
Academy Master utility 12: Refined Recall


ITEMS
Radiant Dagger +6, Incisive Dagger Dagger +6, Shadowdance Starleather Armor +6, Eagle Eye Goggles (epic tier), Ankhmon's Bracers (paragon tier), Gloves of Ice (epic tier), Siberys Shard of the Mage (epic tier), Eladrin Ring of Passage (paragon tier) (2), Tattoo of Vengeance (paragon tier), Salve of Power (heroic tier) (2), Cloak of Translocation +5, Solitaire (Aquamarine) (paragon tier), Diamond Cincture (paragon tier), Boots of Caiphon (epic tier), Battle Standard of the Stalwart (paragon tier)


With this build, attacking an adjacent cursed target who he's hit the previous round (thus ensuring White Lotus Enervation, Academy Master bonus, Prime Shot, Frostcheese, and Armor of Agathys are all in effect), both Eldritch Blast and Magic Missile are +39 against Reflex 41, meaning they only miss on a natural 1.


Eldritch Blast damage is 2d10 +1d10 (Ankhmon's Bracers) +8 (Cha) +6 (enhancement) +6 (off-hand enhancement) +5 (Academy Master) +3 (Weapon Focus) +1 (Two-Weapon Fighting) +6 (Radiant Dagger item bonus) +5 (Siberys Shard) +5 (Called Shot) +5 (Frostcheese) +4 (Gloves of Ice) = 3d10+54, or 70.5 on average.  A crit does 6d6+84, or 105 on average.


Magic Missile damage has one less point from static modifiers due to the lower Int, so damage = 4d4+1d10+53, or 68.5 on average.  A crit does 6d6+79, or 100 on average.


Curse damage is a sure thing, thanks to Armor of Agathys, but chance of a curse crit is 9.75%.  Total Agathys + Curse damage = 1d6+8+3d6, or 22 on average.  Agathys + Curse crit does 29.5.


With these numbers, total at-will DPR is
(90%)*70.5 + (5%)*105 +
(90%)*68.5 + (5%)*100 +
(90.25%)*22 + (9.75%)*29.5 = 158.08.


Not too shabby.

I wonder whether going Student of Caiphon or Daggermaster would increase that DPR...
I wonder whether going Student of Caiphon or Daggermaster would increase that DPR...


Daggermaster is problematic; you need to multiclass into Rogue instead of Bard, so you lose accuracy on your Magic Missile.  Also, you lose the Academy Master bonus, and you have to shift a point from Con to Dex in order to qualify for the Rogue MC feat (meaning your Armor of Agathys does less damage).  However, you can make up some of the difference by taking Nimble Blade, so, it's mostly OK.  Let's run the numbers:

Without the Academy Master bonuses or Combat Virtuoso, but with Nimble Blade, the Warlock/Daggermaster/Archmage build has a +39 vs 41 Reflex with Eldritch Blast, and a +38 vs 41 Reflex with Magic Missile.  Damage for both attacks is 5 points less, but they crit on an 18, so...

EB average damage = 65.5 (normal hit chance 80%), crit damage = 100 (crit chance 15%)
MM average damage = 63.5 (normal hit chance 75%), crit damage = 95 (crit chance 15%)
Agathys+Curse average damage = 21 (no-crit chance 60%), crit damage = 28.5 (chance of at least one crit 40%)

DPR = 153.275.  Not as good as the Academy Master build.

Student of Caiphon would have the same issues.
Student of Caiphon would have the same issues.



Isn't Student of Caiphon a warlock PP?

And if you went with the critfishing PP then Font of Radiance and Punishing Radiance would probably help raise that DPR. 


[snip]
Curse damage is a sure thing, thanks to Armor of Agathys, but chance of a curse crit is 9.75%.  Total Agathys + Curse damage = 1d6+8+3d6, or 22 on average.  Agathys + Curse crit does 29.5.

[snip]




One nitpick, curse damage requires a HIT, not just damage, so Armor of Agathys does not guarantee you get your curse damage.


With this build, attacking an adjacent cursed target who he's hit the previous round (thus ensuring White Lotus Enervation, Academy Master bonus, Prime Shot, Frostcheese, and Armor of Agathys are all in effect), both Eldritch Blast and Magic Missile are +39 against Reflex 41, meaning they only miss on a natural 1.


Actually that's incorrect. Half Elves get +2 Con +2 Cha so your Int score is actually 2 lower than your Cha score and your chance to hit with MM is 1 less (ie. hits on a 3). You picked it up when you were calculating damage though :S


One nitpick, curse damage requires a HIT, not just damage, so Armor of Agathys does not guarantee you get your curse damage.


"If you hit a cursed enemy with an attack, you deal extra damage."

Fair enough. So the DPR difference is...

Chance to hit with one spell = 1 - (Chance to miss with both = 0.05 * 0.01) = 0.995

New Curse Damage Average = (Chance to hit with one spell = 0.995) * [ (Probability of one crit = 0.0975) * (Max Curse = 18) + (Probability of non crit = 0.9025) * (Average Curse  = 10.5) ] = 11.18

Difference = New Curse Damage Average - Old Curse Damage = 0.056

MM Difference = 0.05 * 68.5

New DPR: 154.60

nitpicking :P

[EDIT]
Another note. All of you who are still talking about multi-classing into Bard/Rogue, you cannot do so otherwise you lose the ability to cast Wizard's Fury every encounter as you are not a Wizard and cannot take Archmage as your epic destiny. This in turn approximately halves your DPR.

[EDIT 2]
Realised Mellowship calculated MM's chance to hit incorrectly so fixed DPR.

Isn't Student of Caiphon a warlock PP?

And if you went with the critfishing PP then Font of Radiance and Punishing Radiance would probably help raise that DPR. 



With Academy Master, you gain a 5% chance to hit with both MM and Eldritch (Hitting on a 3 and a 2 respectively [YES a 2...the lowest possible roll that can hit]) as well as 10 extra damage each turn. Plus you can cast your PP daily or encounter and not disrupt the flow of 5% extra chance to hit.

[EDIT]
Oh I forgot this on the daily...

You can also increase the duration of any effect the power applies to an enemy to "(save ends)".

So your target gets vulnerable 5 cold (save ends) and has a -1 Reflex (save ends). Pretty rad. (Does the -1 Reflex (save ends) stack with White Lotus Enervation on top?)
I think they do stack.  Way to go with this.  Just a thought:  You'll be spending salves of power to refresh wizard's fury, consider casting flaming sphere for the auto-damage. 
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
I think they do stack.  Way to go with this.  Just a thought:  You'll be spending salves of power to refresh wizard's fury, consider casting flaming sphere for the auto-damage. 


Uhhh. I think you missed the critical point of this build. Refreshing Wizard's Fury means we can cast MM as a minor THEN Eldritch Blast as your standard action EVERY ENCOUNTER (Archmage 30th Feature combines with Archmage 26th power = 4 casts/day). This almost doubles DPR. Replacing/refreshing another power effectively means we lose halve DPR. Also, Armour of Agathys is cold damage, meaning it does 5 extra due to Lasting Cold AND 4 extra due to Gloves of Ice.
I understand that you can cast both every round.  You picked the ED so you had a daily power with an encounter long benefit.  Sometimes the expected damage from MM is less than the expected from flaming sphere.  With your hit rate it's unlikely, but many times it's possible.  If you didn't have such a high hit rate the smaller auto-damage from the sphere is greater than the bigger but possibly missing MM.  I forgot that you had a 90% hit rate.
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
I understand that you can cast both every round.  You picked the ED so you had a daily power with an encounter long benefit.  Sometimes the expected damage from MM is less than the expected from flaming sphere.  With your hit rate it's unlikely, but many times it's possible.  If you didn't have such a high hit rate the smaller auto-damage from the sphere is greater than the bigger but possibly missing MM.  I forgot that you had a 90% hit rate.


I know right. So wish I could play this Warlock but me and my friends randomed stats, class and race so I'm stuck with Halfling Warlock with above average stats (rolled 8 13 13 13 16 16) so I'm going to stick with the old build.

With Flaming Sphere...
Hit = 15 (Level) + 7 (Int) + 6 (Enhancement) + 3 (Expertise) = +31
Assuming you use Eldritch before this and Eldritch hits and YOU are next to the melee target...
31 + 1 (Academy Master) + 1 (White Lotus Enervation) + 1 (Prime Shot)= +34 vs. 42 Ref (ie. hit on 8+)
You lose CA and Eagle Eye Goggles

Damage =
2d6 (base)
+7 (Int)
+6 (Enchancement)
+6 (Off-Hand Enhancement)
+3 (Weapon Focus)
+5 (Siberys Shard of the Mage)
+5 (Called Shot)
= 2d6 + 32 = 39 average
You lose Anhkmon's Bracers because you don't have CA, Academy Master, Lasting Frost

AA Damage = 1d4 + 7 (Int) = 9.5 average

Flaming Sphere Damage =
(Chance to hit non crit= 0.55) * (Average Damage = 39) +
(Chance to hit crit = 0.05) * (Crit Damage = 65) +
(AA Damage = 9.5) -
(Chance to hit loss on Eldritch = 0.05) * (Eldritch Average Damage = 70.5) -
(Chance to hit with one spell loss = 0.035) * [
    (Chance to crit = 0.0975) * (Curse crit = 18) +
    (Chance for non crit = 0.9025) * (Curse average = 10.5) ]
= 30.28 vs. 63.23

It's because Flaming Sphere does not scale well while Wizard's Fury relies on MM, which as an at-will scales extremely well and because this build is centered around at-will powers.
One nitpick, curse damage requires a HIT, not just damage, so Armor of Agathys does not guarantee you get your curse damage.


Warlock's Curse doesn't require a hit.  It just requires you to do damage.  PHB p131.

One nitpick, curse damage requires a HIT, not just damage, so Armor of Agathys does not guarantee you get your curse damage.


Warlock's Curse doesn't require a hit.  It just requires you to do damage.  PHB p131.



Look at the errata. WotC changed it so it requires an attack to be made to do curse damage.
"If you hit a cursed enemy with an attack, you deal extra damage."

The PHB actually says "If you *damage* a cursed enemy, you deal extra damage.  So if you have an autodamage effect going, you can get your curse in.


Another note. All of you who are still talking about multi-classing into Bard/Rogue, you cannot do so otherwise you lose the ability to cast Wizard's Fury every encounter as you are not a Wizard and cannot take Archmage as your epic destiny. This in turn approximately halves your DPR.

Windrise Ports background lets you multiclass into two different classes.  Feel the cheese.

Realised Mellowship calculated MM's chance to hit incorrectly so fixed DPR.

You're forgetting the Combat Virtuoso feat (which is why I multiclassed into Bard).  Makes the Magic Missile Cha-based for attacks (but still Int-based for damage, which I accounted for in the build), so MM and EB have the same chances to hit.

On further reflection, you could save having to MC into bard by taking Nimble Blade.  This requires 15 Dex, but it's doable by moving one stat point from Con into Dex.  You lose a point of Armor of Agathys damage, but you save a feat (don't need Bard MC+Combat Virtuoso), and then EB is +40 to hit while MM is +39 to hit.  Still hits on a 2.

"If you hit a cursed enemy with an attack, you deal extra damage."

The PHB actually says "If you *damage* a cursed enemy, you deal extra damage.  So if you have an autodamage effect going, you can get your curse in.


You're looking in the wrong place. Look at the updated rules (aka erata) because WotC changed Warlock's Curse.

Realised Mellowship calculated MM's chance to hit incorrectly so fixed DPR.


You're forgetting the Combat Virtuoso feat (which is why I multiclassed into Bard).  Makes the Magic Missile Cha-based for attacks (but still Int-based for damage, which I accounted for in the build), so MM and EB have the same chances to hit.

On further reflection, you could save having to MC into bard by taking Nimble Blade.  This requires 15 Dex, but it's doable by moving one stat point from Con into Dex.  You lose a point of Armor of Agathys damage, but you save a feat (don't need Bard MC+Combat Virtuoso), and then EB is +40 to hit while MM is +39 to hit.  Still hits on a 2.



Didn't see Combat Virtuoso.

New DPR: 158.024
"If you hit a cursed enemy with an attack, you deal extra damage."

The PHB actually says "If you *damage* a cursed enemy, you deal extra damage.  So if you have an autodamage effect going, you can get your curse in.


You're looking in the wrong place. Look at the updated rules (aka erata) because WotC changed Warlock's Curse.

Ah, you're right.  Doesn't make much of a difference in the DPR calculations, though.

Another thought: this build qualifies for Bard Implement Expertise.  If you take Arcane Implement Proficiency (Light Blades), do your daggers count as bard implements for purposes of this feat?  Could open up some crit-fishy goodness.

And yet another thought: Reckless Curse+White Lotus Riposte+White Lotus Master Riposte.  I dare you to attack me!
"If you hit a cursed enemy with an attack, you deal extra damage."

The PHB actually says "If you *damage* a cursed enemy, you deal extra damage.  So if you have an autodamage effect going, you can get your curse in.


You're looking in the wrong place. Look at the updated rules (aka erata) because WotC changed Warlock's Curse.

Ah, you're right.  Doesn't make much of a difference in the DPR calculations, though.

Another thought: this build qualifies for Bard Implement Expertise.  If you take Arcane Implement Proficiency (Light Blades), do your daggers count as bard implements for purposes of this feat?  Could open up some crit-fishy goodness.

And yet another thought: Reckless Curse+White Lotus Riposte+White Lotus Master Riposte.  I dare you to attack me!


A careful reading of arcane implement prof and bard implement expertise shows that you can't combine the 2.
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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