DPR King Candidates 2.0

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Please go here: DPR king candidates 3.0.   Honestly, this will be the last time I update it.

DPR vs. KPR

Damage Per Round(DPR) is a great way to measure the expected damage of a character vs. a normal monster appropiate for your level.  While we don't always face monsters of equal level, it still is a good measure for comparison.

DPR is calculated by taking your average damage when you hit, and multiplying that by the chances of hitting. Crits need some extra help to get a more accurate DPR.

Kills Per Round (KPR), is a version of your DPR that we use to compensate for your level, so we can compare builds regardless of level.
To convert your DPR into KPR simply divide the DPR by 8*level+24 (the growth rate of the average monster per level).

KPR = DPR/(8*Level + 24)

See my signature for a guage of what KPR values you should expect.


Heroic
Level 1

0.96 Mean KPR Nusku, Human, Elementalist , Yargon (Solo)
0.89 Mean KPR very unorhodox Human Ranger (Beastmaster)|Sentinel , SpikedMarkovChain (Fey)
0.86 Mean KPR Unseelie Thief , onecrazymojo (Solo noLFR)
0.78 Mean KPR -20% w/o CA,Ch Human Scout , Huin (CA Ch)
0.78 Mean KPR Unseelie Human Rogue|Warlock , GDRiddler (CA Ch)
0.75 Mean KPR Acrobatic Human Thief , Lej (Ch CA)
0.74 Mean KPR Human Brutal Rogue , onecrazymojo (Solo noLFR)
0.74 Mean KPR Revenant Scout , Scottbert (Rev. CA Ch)
0.69 Mean KPR Human Thief , Langeweile (Ch)
0.66 Mean KPR Human Slayer , Lej (Ch CA)
0.65 Mean KPR Human thief , Alekren (CA)
0.65 Mean KPR Bugbear Brutal Scoundrel Rogue , EvilKurt (CA)
0.64 Mean KPR Kenku Monk , masa (CA)
0.63 Mean KPR Bugbear Rogue|Warden , IronSky (CA)
0.62 Mean KPR Bugbear Brutal Rogue , tl (CA)
0.62 Mean KPR 3x3 Suicide Bomber , Paultimatum (Mnt)
0.49 Mean KPR Bugbear Barbarian , ramdeath (Ch)
0.49 Mean KPR Githzerai Assassin , Intro (Solo)
0.48 Mean KPR Dragonborn Melee Warlock , tl (Ch)
0.47 Mean KPR Vryloka/Dragonborn Blackguard , delewobmesid (CA Ch)
0.47 Mean KPR Eldritch Defender , Stryx (Ch)
0.46 Mean KPR Human Assault Swordmage|Warlock , Kylian ()
0.46 Mean KPR Spelldancer,Human Bladesinger , Sphar (CA Ch)

Level 6

0.72 Mean KPR Fighter|Ranger , RX-75 (Mnt)
0.68 Mean KPR The Owlbugbear , onecrazymojo (Fey noLFR)
0.67 Mean KPR +10% charge into CA Human Thief , Langeweile (Ch Mnt)
0.65 Mean KPR Human Scout , Talamare (Ch CA Mnt)
0.64 Mean KPR Bugbear Riposte Rogue , onecrazymojo (CA Solo)
0.62 Mean KPR Human riposte thief , onecrazymojo (Solo)
0.61 Mean KPR Outcast Riposte Rogue , onecrazymojo (Solo)
0.6 Mean KPR Longtooth Shifter Brutal Rogue , tl (Ch Mnt CA)
0.6 Mean KPR Mul, Slayer , ZombieJ (Ch CA Mnt)
0.59 Mean KPR Hybrid Fighter/Ranger Charge mount , RX-75 (Ch Mnt CA)
0.59 Mean KPR Longtooth Shifter Ranger , Ravenous187 (Ch Mnt)
0.59 Mean KPR Human Brutal Charging Rogue , RX-75 (Ch Mnt CA)
0.57 Mean KPR Longtooth Shifter Avenger , tl (Ch Solo Mnt)
0.57 Mean KPR Human, Blackguard , Zombiej (Ch CA Mnt)
0.56 Mean KPR Longtooth Shifter Brutal Rogue , tl (Ch CA Mnt)
0.54 Mean KPR Dragonborn Warlock , tl (Ch Mnt)
0.53 Mean KPR Human Druid Beast Charger , Talamare (Ch Mnt CA)
0.52 Mean KPR Strangler (bugbear rogue) , Langeweile (noLFR)
0.51 Mean KPR Longtooth Shifter Ranger , tl (Ch Mnt)
0.5 Mean KPR Human Outcast Scout , jonathan_sicari (CA)
0.49 Mean KPR Drow Scout Bravo , jonathan_sicari (CA)
0.48 Mean KPR Longtooth Shifter Charging Avenger , tl (Ch Solo)
0.48 Mean KPR Pixie Thief , RX-75 ()
0.47 Mean KPR Dragonborn Melee Warlock , tl (Ch)
0.47 Mean KPR One Stroke to Kill Them All , kilpatds (Ch Solo)
0.46 Mean KPR Human Scout(5th) , Talamare (Ch CA)
0.44 Mean KPR between 2 targets Gogo , Denubis ()
0.42 Mean KPR Bugbear Brutal Rogue , tl (CA)
0.41 Mean KPR Wizard|warlock(Hellfire Rebuke) , IronSky (Solo)
0.41 Mean KPR Githzerai Rogue (Brutal Scoundrel) , Reg06 (CA)
0.37 Mean KPR Striker of Pelor , Stryx (RM DV-RBA)
0.32 Mean KPR Dragonborn Warlock , tl (Bld Ch)
0.28 Mean KPR Falco Venger , IronSky (Solo)
0.24 Mean KPR Stormwarden , LordDuskBlade ()
0.24 Mean KPR 3x3 Halfling Sorcerer|Rogue , Mengu74 ()
0.18 Mean KPR 3x3 Wizard|warlock(Scorching Burst) , IronSky ()

Paragon

Level 12

1.18 Mean KPR Loud Pixie , erachima ()
1.01 Mean KPR Flurry Half-Elf Monk , Illeist (Frst Twin Mnt Fey 1/2Elf Typed)
0.92 Mean KPR Daring Fang , Banysan2 (Fey Frst Typed noD)
0.86 Mean KPR Human Thief Daggermaster , onecrazymojo (Solo Frst Typed)
0.83 Mean KPR Thyrn , Odyssyus (Ch Frst Mnt Fey)
0.74 Mean KPR Ranged Thor , Dzance (1/2Elf Fey Typed)
0.7 Mean KPR Arrow , Anihilation (Frst Twin Solo)
0.64 Mean KPR Thief Daring Blade , Banysan2 (Fey Twin 1/2Elf)
0.58 Mean KPR Warlock , Landsknecht73 (Frst Typed)
0.57 Mean KPR Spiked Chain Shifter , Lazyphilosopher (Frst Twin)
0.55 Mean KPR Dragonborn Ranger|Fighter Honorable Blade , Mengu74 (Frst Twin)
0.54 Mean KPR Double Sword Master , Lazyphilosopher (Frst Twin)
0.48 Mean KPR Infernal striker , Blahh (CA)
0.44 Mean KPR Striker of Pelor , Stryx (Frst RM DV-RBA)
0.42 Mean KPR Cold as Hell , Damon_Tor (Frst Typed)
0.42 Mean KPR Stormwarden , LordDuskBlade (Frst Twin)
0.42 Mean KPR Bugbear Daggermaster , Ironsky (Frst CA)
0.42 Mean KPR Half-Orc, Fighter|Ranger, Kensei , Damon_Tor (Twin Frst)
0.41 Mean KPR Frostbow of Sehanine , RtrnofdMax (1/2Elf Frst Twin Typed)
0.41 Mean KPR Halfling Calvalry , Jay_Ibero_911 (Fey Ch Mnt)
0.4 Mean KPR Halfling Calvalry , Jay_Ibero_911 (Fey Mnt)
0.33 Mean KPR Radiant Blackguard , Ironsky (RM Ch CA)
0.33 Mean KPR 3x3 Tiefling Sorcerer Essence Mage , Mengu74 ()

Level 16

0.93 Mean KPR Half-Elf Avenger Morninglord , onecrazymojo (RM 1/2Elf Frst Typed Solo)
0.86 Mean KPR Ranged Arrow , Annihilation (Frst Twin Solo)
0.77 Mean KPR Daring Fang , Banysan2 (Fey Frst Typed)
0.74 Mean KPR Ranged Wil - Half-Elf Slayer/Crimson Hunter , Ris71 ()
0.68 Mean KPR Bugbear Rogue , Langeweile ()
0.66 Mean KPR Anton , Stratoblaster ()
0.62 Mean KPR Razorclaw Scout Shocktrooper , Mengu74 ()
0.62 Mean KPR Ranged Warlock , Landsknecht73 ()
0.6 Mean KPR Storminglord , Netarious (Frst RM Twin)
0.59 Mean KPR Cold Revenant Rebuker , VonLazuli (Frst Rev.)
0.53 Mean KPR Genasi Fighter/Assassin/Pit Fighter , Rancid_Rogue (Frst)
0.51 Mean KPR SingleTarget Wizard , Corwynn (Frst Mnt Typed)
0.51 Mean KPR Striker of Pelor , Styrx (Frst RM DV-RBA)
0.49 Mean KPR Stormwarden , LordDuskBlade (Frst Twin)
0.48 Mean KPR Dwarf of Brutal Mercy , langeweile (BB Frst)
0.46 Mean KPR Achilles , langeweile (Frst BB)
0.43 Mean KPR Wil Resurrected(1/2 Elf Avenger/Morninglord/Eternal Seeker) , kilpatds (1/2Elf RM)
0.38 Mean KPR One Stroke to Kill Them All , kilpatds (Frst Ch)
0.38 Mean KPR Wil (Revenant Avenger/Pitfighter/Eternal Seeker) , kilpatds (1/2Elf Twin Rev.)
0.35 Mean KPR +Immob. Longtooth Shifter Druid Blightbeast , Squad (CA Ch)
0.35 Mean KPR Avengerlock of Caiphon , IronSky (DV-RBA Frst)


Epic

Level 24

2.11 Mean KPR Between 2 targets The Chiller , JohnnyBlaise (Frst Rev. 1/2Elf)
0.54 Mean KPR Stormwarden , LordDuskBlade (Rev. Ch IRC Frst)
0.42 Mean KPR WarWarWarFight , mellowship (IRC Frst)
0.33 Mean KPR Frostbow of Sehanine , RtrnofdMax ()
0.3 Mean KPR Longtooth Shifter Druid Blightbeast , Squad (CA Ch)
0.25 Mean KPR Ensorcelled Blade , Illeist (Ch Frst Mnt)
0.19 Mean KPR +Immob. Wolfpack Guradian , LordDuskBlade ()

Level 30

14.61 Mean KPR +32% w/ AoE conversion; +25% post MS Inferno , ThatWasTotallyNinja (Rev. noLFR)
13.23 Mean KPR blender mk3 , mellored (Frst Rev. BB noLFR noD)
4.87 Mean KPR +19% post MS A Thousand Cuts , ThatWasTotallyNinja (Rev. Frst Typed Twin)
4.22 Mean KPR The Chiller , JohnnyBlaise (Rev. Frst)
4.15 Mean KPR Genasi, Battlemind|Sorcerer, Lightning Fury, Invincible Mind , Kergma (BB Typed noLFR)
3.82 Mean KPR Boominator , mellored (Frst)
2.5 Mean KPR friendly 5X5 Dragonbreath at-will , Lathaen (AoE)
1.68 Mean KPR Battle Assassin , Bergtau (BB Frst)
1.44 Mean KPR Marilith Summoner , Nelphine (RM Frst)
1.16 Mean KPR Tiefling Battlemind , SongNSilence (RM BB Frst)
1.05 Mean KPR My Brilliant Brutal Immortal Curse , szyn (BB Frst 1/2Elf RM Typed)
1.01 Mean KPR One Stroke to Kill Them All , kilpatds (Frst)
0.97 Mean KPR Bugbear Avenger/PMC Ranger/Martial Archetype , Nelphine (Frst Twin)
0.94 Mean KPR friendly 7x7 Precise Genasi Blaster Wizard , SongNSilence ()
0.87 Mean KPR friendly 7x7 Genasi Blaster Wizard , SongNSilence ()
0.85 Mean KPR Headmaster of Hell , Cuddlez ()
0.84 Mean KPR friendly 7x7 thief of thunder , SongNSilence (1/2Elf Frst Typed)
0.8 Mean KPR friendly 5x5 * Dragonbreath at-will , Lathaen ()
0.68 Mean KPR +17% post MS Achilles , langeweile (Frst BB)
0.66 Mean KPR +20% post MS +prone,slow Dwarf of Brutal Mercy , langeweile (BB Frst)
0.66 Mean KPR Lone Wolf(dual Gouge) , Black_Knight999 ()
0.61 Mean KPR UberSuperCharger , Nelphine (Frst Ch)
0.59 Mean KPR Wil Resurrected(1/2 Elf Avenger/Morninglord/Eternal Seeker) , kilpatds (1/2Elf RM Twin)
0.56 Mean KPR Itemless. 1 ally Killer Bee , mellored ()
0.54 Mean KPR Stormwarden , LordDuskBlade (Twin Frst)
0.53 Mean KPR Slap Chop , Auspex7 (RM)
0.53 Mean KPR Bugbear Avenger/Ardent Champion/Eternal Defender , Nelphine (IRC)
0.51 Mean KPR Warforged MonkLock(Barb.)/Warforged Juggernaut/Reincarnate Champion , Nelphine (Frst Ch Typed)
0.41 Mean KPR Human, Warlock, Student of Caiphon, Radiant One , Squad (RM)
0.41 Mean KPR Half-elf CHAguard , thespaceinvader (1/2Elf Twin Frst)
0.36 Mean KPR Longtooth Shifter Fighter/Son of Mercy/Demigod , kilpatds (Frst)
0.26 Mean KPR Close burst 4 Sheilded Punisher , Cecil90670 ()
0.21 Mean KPR Wolfpack Guradian , LordDuskBlade ()
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
   Ah, the same source as you have for a DPR 9+ for a stormwarden lists an elven archer with 12+

community.wizards.com/go/thread/view/758...
Old updates

10/22/11 - Level 6 will now have a seperate section for those that charge.  The charger's chassis simply adds so much DPR we need a way to see an arena for those that don't charge.
10/22/11 - Part 6: Updated Area -> Single target DPR conversion.  You can now use a closed form formula instead of a chart.  I have posted both
10/22/11 - Part 5: 103.8 average damage Drow Assassin(12th), by Bohrdumb , Charles Lee was nerfed from the now non-charging Throw and stab and has been replaced by 32 DPR bouncing Gogo(6th), by Denubis , 33.17 DPR Human Scout(5th), by Talamare , 47 DPR Human Scout(6th), by Talamare
10/22/11 - Part 4: 52 DPR(1st target), 37 DPR(2nd) Revenant Monk(12th), by Illeist , 49.6 DPR(Ch, mount)/38 DPR(Ch) Human, Warlock|Executioner(6th), by curiousdragon , 122.76 DPR(Ch) Pushy Slayer(24th), by Driim(&)[nAC=14, nFort=12,nRef=8, nWill=9] , Non-item specific version: 91.805 DPR(Ch) Pushy Slayer(24th), by Driim()[nAC=14, nFort=13,nRef=9, nWill=10]  and he's the King of his category!!!!
10/22/11 - Part 3: 14.6 DPR Spelldancer,Human Bladesinger(1st), by Sphar , 476 DPR Human Avenger|Fighter/Kulkor Arms Master/Thief of Legend(30th), by Nelphine an Langeweille , Updated Scout Lvl 1 king to 22.65(Ch, CA), 13.4 DPR , 43 DPR vs. prone/ 47 DPR(Ch, CA) Mul, Slayer(6th), by ZombieJ , 41 DPR vs. prone/ 45 DPR(CA, Ch) Human, Blackguard(6th), by Zombiej
10/22/11 - Part 2: 24/30 Encounter Nova entries: 641.02 DPR Encounter DPR Mul Second Winder(24th), by Eustacio(18@&) , 938.84 DPR Encounter DPR Mul Second Winder(30th), by Eustacio(18@&) , Updated 4936 average damage Hurricane Ivan(30th), by Fardiz
10/22/11 - Part 1:  102 DPR/115 DPR if foe attacks back Half-elf Kulkor Knight(16th), by Azimuth76 , Alternate interpretations reduce Battlemind DPR king to 864 DPR, 24.5 DPR Warlock|Executioner (1st), by Mog0025 (8,@,CA,Ch) , NEW KING!!! 2142 DPR(2440 post-milestone) DPR/864 Blender Mark 2(30th), by mellored , 
8/27/11 - added 53.2 DPR Avengerlock of Caiphon(16th), by IronSky , and 5000 average damage Hurricane Ivan(30th), by Fardiz to daily nova section
8/27/11 - added 123 DPR blade singer(30th), by mellored , 258 DPR radiant twinstrike avenger(30th), by mellored(1269+@) , 84 DPR Human Scout/Fighter/Kensei(12th)[1&], by Kryx , 130.2 DPR Ioun's Revenge(16th), by Stryx   NEW level 16 king!!!   and a 2570 average damage Avenger-Ranger-PMC-ESeeker(30th), by ryuwizard98 to the daily nova section
8/9/11 - removed 16th level version of Murderous Mind.  His Brutal Sorcerer brother is still there and kicking though.  Have at him boys.
7/18/11 - updated 84 DPR Arrow(12th), by Anihilation(1, 6, 8) and added daily nova of 458 Average Damage Nova
7/16/11 - Added 19.1/22.5(Riposte) DPR Bugbear Rogue|Warden(1st), by Iron Sky
7/16/11 - Murderous Mind is now nerfed and needs to be recalculated to regain his second place.  Added Iron sky's daggermaster replacement coming in at 50-92 DPR, and Level 12 Bugbear Ranger daily nova scoring 337 average damage
7/16/11 - Added 557 average damage Bruttal Artificer(16th), by AdamClare daily nova, 39.6/44.4 DPR Radiant Blackguard(12th), by Iron Sky which has a nova script but no damage calculation, Added note to Arrow(12th) that his feats need to be fixed, 15.1 to 23.1 DPR  (CA,CH)Vryloka/Dragonborn Blackguard(1st), by delewobmesid, Pyronious was nerfed says Iron Sky, HeRaw's daggermaster uses prenerfed bloodirons.  DPR recalculation is needed for reinstatment.
5/31/11 - a new 12th level king  added 84.0 DPR Arrow(12th), by Anihilation (1, 6, 8) ,  added 13.8(CA) DPR FEROCIOUS STRIKE blackguard(1st), by Sphar
5/22/11 - added new key for Hellish Rebuke(3) abusers, due to the touchy nature of it's acceptability at a game (Self inflicted damage triggres rebuke and gets all static modifiers).
5/22/11 - Updated!!!  22.25 DPR(CA) 23.72 DPR(CA,Ch) Revenant Scout(1st), by Scottbert and KingFuJoe, 108 DPR (295 DPR 1 enc/day) half-elf CHAguard(30th), by thspaceinvader , 117.015 DPR Revenant Monk|Sorcerer/Lightning Fury/Destined Scion (30th), by dragon4e , 267.53 DPR(Ch)Bugbear Avenger/Kulkor Arms Master/Destined Scion(30th), by Taikishi , 244 DPR Twinthunder(30th) by dragon4e , 153.5 average damage Annie Oakley, Crossbow Entertainer Extraordinaire(16th), by Mommy_was_an_Orc  (nova candidate) 364.8 average damage Annie Oakley, Crossbow Entertainer Extraordinaire(30th), by Mommy_was_an_Orc , 25.23 dpr(Ch, CA) 19.66 DPR Human Scout(1st), by Huin  , 231 DPR Dark Star(30th), by MC-DrowBane , 523.57 DPR SeptBlade(30th), by mellored
2/14/11 - Happy Valentine's day!!   AoE convertion to Single target DPR is now established below.  SongNSilence submitted 221 DPR(58 DPR friendly 7x7 +22 primary) thief of thunder(30th), by SongNSilence, 230 DPR(66 DPR friendly 7x7) Genasi Blaster Wizard(30th), by SongNSilence, 247 DPR(74 DPR friendly 7x7) Precise Genasi Blaster Wizard(30th), by SongNSilence
2/7/11 - updated L16 thief to be legal.  107 DPR isn't bad
Please refer to my next post to see old updates
2/3/11 - ergsome Kulkor Arms Student's requirement of proficiency in versatile mace, axe, or hammer has made the thief temporarily invalid in paragon
2/3/11 - added nova candidate 54.78 damage Drow Scout Bravo(6th), by jonathan_sicari and DPR candidate 35.43 DPR(CA) Drow Scout Bravo(6th), by jonathan_sicari ,  109 DPR Infernal Hexblade charger(16th), by Veleria , and updated super duper knight's DPR to 176.84
1/27/11 - changed Charles Lee's 1st level damage to 18.5 DPR(main target) 6.5(secondary)
1/26/11 - 175.94 DPR Super Duper Knight(30th), by mellored, 25.38 DPR Charles Lee(1st), by Suzume_Stjohn (HOLY CRAPPP!!!),  39.5 DPR (35-40ish) Charles Lee(6th), by suzume_Stjohn, 20.5 DPR Falco Venger(6th), by Iron Sky
11/9/10 - added The_Big_Bang:_A_Guide_to_Novas Updated the bugbear thief's DPR and marilith summoner, killing the avenger version
10/22/10 - added 379 DPR Avenging Marilith Summoner(30th), by Nelphine, 64.59(no AP)(77.59(CA,no AP)) damage Half-Orc Rogue|Monk(6th) (8) encounter nova candidate, 83(no AP)(96(CA,no AP)) damage Half-Orc Rogue|Monk(6th) (8) daily nova candidate, 77.5 DPR Mora the unkillable avenger(30th), by mellored, Pyronious updated to 216.7 + 116.7(5x5) DPR and check out the variant (archspell instead of demigod), 100.1 DPR Human Thief(16th), by Langeweile, 82.82 DPR Bugbear Rogue(12th), by langeweile, 103.6 DPR Bugbear Rogue(16th), by langeweile, 180 DPR Avenger charger(30th), by Nelphine
10/16/10 - added 160 DPR UberSuperCharger(30th), by Nelphine, 22.2 DPR(CA,Ch) Human Thief(1st), by Langeweile, 21.1 DPR(CA,Ch) Human Slayer(1st), by Lej, 24 DPR(CA,Ch) Acrobatic Human Thief(1st), by Lej, and 48-54 DPR(CA,Ch) Human Thief(6th), by Langeweile
10/12/10 - added DPR calculation tutorial in my second post.
10/6/10 - added 20.95 DPR(CA) Human thief(1st), by Alekren
10/4/10 - 56.6 DPR(5x5) Pyronious(16th), by IronSky, and 112 DPR(5x5) Pyronious(30th), by IronSky, and 135 DPR(single attack) Warforged MonkLock(Barbarian)/Warforged Juggernaut/Reincarnate Champion(30th), by Nelphine
9/27/10 - added 20.83 DPR(CA) Bugbear Brutal Scoundrel Rogue(martial rapier)(1st), by EvilKurt
9/27/10 - sorry for the broken links.  I'm contacting WotC about this.  
9/27/10 - Rogue | swordmage builds relying on riposte strike have been thrown into the nerf bin due to the inability to accurately calculate monster's to-hit vs. allies as that is their best option, and thus no SA on a MBA. 
9/25/10 - added 37.44 DPR Strangler (bugbear rogue)(6th), by Langeweile
9/25/10 - added the new level 1 king 27.7 DPR(CA) Bugbear Brutal Scoundral Rogue | Swordmage(1st), by Evilkurt
9/16/10 - added 23.8(CA) DPR Human Rogue|Swordmage 1(1st), by tl, and 255 DPR Bugbear Avenger/PMC Ranger/Martial Archetype(30th), by Nelphine, and 
140 DPR Bugbear Avenger/Ardent Champion/Eternal Defender(30th), by Nelphine(common only), and 40-66(buffed) DPR Frostbow of Sehanine(12th), by RtrnofdMax
9/8/10 - encounter nova 838 damage Damage Inc.(30th), by MC-DrowBane
, and daily nova 2220 damage Damage Inc.(30th), by MC-DrowBane
9/8/10 - added encounter nova 189+5/Soul Shard damage Deadly Little Miho(11th), by MC-DrowBane, 705 damage Deadly Little Miho(30th), by MC-DrowBane, and daily nova  1,502+15/Soul Shard damage Deadly Little Miho(30th), by MC-DrowBane
9/02/10 - 42.7 DPR(CA,Ch) Hybrid Fighter/Ranger Charge mount(6th), by RX-75, and 40.19 DPR (CA) Bugbear Brutal Rogue|Swordmage (6th) by tl (8@&)
8/26/10 - added 3155-3800 damage Massacre of the Gods nova(30th), by Nelphine(daily nova), and 34 DPR, 57 DPR, 226 DPR One Stroke to Kill Them All(6th, 16th, 30th), by Nelphine
8/24/10 -  70.6 DPR Achilles(16th), by langeweile
8/23/10 - added new key element & Rare/Uncommon item usage
8/18/10 - 90 DPR WarWarWarFight(24th), by mellowship(@) and updated 180 DPR Revenant Charger(warlock)(24th), by VonLazuli(@),   these builds, added 15.6(Riposte)-17(Ch) DPR Dark Paladin(1st), by ethaenn1(@)
8/13/10 - updated the following build to 177.615 + Prone
8/11/10 - 188.63 DPR + Prone Warlock|Assassin Kulkor Charger(30th), by Squad(@)
8/11/10 - added 1095 DPR  Genasi, Battlemind|Sorcerer, Lightning Fury, Invincible Mind(30th), by Kergma(@) 
8/11/10 - added Strength based 14.6 DPR Essentials dwarf(1st), by KungFuJoe()
8/11/10 - updated Kergma's L30 blender DPR to 1095
9/8/10 - encounter nova 838 damage Damage Inc.(30th), by MC-DrowBane
, and daily nova 2220 damage Damage Inc.(30th), by MC-DrowBane
9/8/10 - added encounter nova 189+5/Soul Shard damage Deadly Little Miho(11th), by MC-DrowBane, 705 damage Deadly Little Miho(30th), by MC-DrowBane, and daily nova  1,502+15/Soul Shard damage Deadly Little Miho(30th), by MC-DrowBane
9/02/10 - 42.7 DPR(CA,Ch) Hybrid Fighter/Ranger Charge mount(6th), by RX-75, and 40.19 DPR (CA) Bugbear Brutal Rogue|Swordmage (6th) by tl (8@&)
8/26/10 - added 3155-3800 damage Massacre of the Gods nova(30th), by Nelphine(daily nova), and 34 DPR, 57 DPR, 226 DPR One Stroke to Kill Them All(6th, 16th, 30th), by Nelphine
8/24/10 -  70.6 DPR Achilles(16th), by langeweile
8/23/10 - added new key element & Rare/Uncommon item usage
8/18/10 - 90 DPR WarWarWarFight(24th), by mellowship(@) and updated 180 DPR Revenant Charger(warlock)(24th), by VonLazuli(@),   these builds, added 15.6(Riposte)-17(Ch) DPR Dark Paladin(1st), by ethaenn1(@)
8/13/10 - updated the following build to 177.615 + Prone
8/11/10 - 188.63 DPR + Prone Warlock|Assassin Kulkor Charger(30th), by Squad(@)
8/11/10 - added 1095 DPR  Genasi, Battlemind|Sorcerer, Lightning Fury, Invincible Mind(30th), by Kergma(@) 
8/11/10 - added Strength based 14.6 DPR Essentials dwarf(1st), by KungFuJoe()
8/11/10 - updated Kergma's L30 blender DPR to 1095
8/9/10 - added Murderous Mind(16th, 30th), by langeweile(9@) getting 129 DPR and 1012.4 DPR (1435.7 DPR post MS) respectively and 
8/9/10 - added LDB's Ranger/Adroit Explorer/Master of Moments nova build topping at 534 average damage for encounter and 1,679 average damage daily nova
8/6/10 - added first essentials candidate at 12.4 DPR Half-Orc Slayer(1st), by mellored
8/6/10 - added rule regarding power points and ammunition
8/6/10 - added 268(1 PP) DPR Tiefling Battlemind(30th), by SongNSilence(29@)
8/6/10 - added LDB's L30 version getting 145.95/ 182.62(1 PP)/ 221.83(post milestone+PP) DPR Duskblade Dwarf of Brutal Mercy(30th), by LDB
8/6/10 - added 72.3 DPR Dwarf of Brutal Mercy(16th), by langeweile(2) and a level 30 version getting 175.5 / 211.1(post milestone) DPR
8/6/10 - updated stormwarden't DPR at 1,6,12,16,24,30
8/6/10 - added 161.65 damage "Happy Endings" warlock daily nova candidate
8/6/10 - Squad's Warlock/SoC DPR was wrong.  Updated to 109.84 DPR Human, Warlock, Student of Caiphon, Radiant One(30th), by Squad(9@)
8/6/10 - added 86.6 DPR Warlock (MC Ranger)/Lyrander Windrider/demigod(30th), by mad2crazy
added a link to The_Yakk's expounding on my DPR analysis
7/30/10 - Landsknecht73's warlock got better DPR
7/29/10 - highly cheesy abuse of hellish rebuke 215.4(king) and 246.2(second place) DPR for a level 24 and 30Tiefling Hellish Cheese(24th), by Landsknecht73(@9)
7/29/10 - added 126.5 DPR Revenant Charger(warlock)(24th), by VonLazuli(@)
7/28/10 - new Level 12 king 69.8 DPR on the Level 12 Infernal Warlock Build(Landsknecht73).
7/27/10 - 93.9 DPR on the Level 16 Infernal Warlock Build(Landsknecht73).
7/26/10 - added 89.84 DPR Cold Revenant Rebuker(16th), by VonLazuli(@)
7/25 10 - updated - these
7/25/10 - added 43.28 DPR(CA, Ch) Longtooth Shifter Brutal Rogue(6th), by tl(), 36.6 DPR(CA, Ch) Longtooth Shifter Ranger (6th), by tl() , 122 DPR Human Warlock, Student of Caiphon, Radiant One(30th), by Squad(9@),40.2 DPR (Ch, CA) Longtooth Shifter Brutal Rogue (6th), by tl(),  20.7 DPR(CA) Bugbear Rogue|Swordmage (1st), by tl(), 40 DPR(CA) Bugbear Rogue|Swordmage (6th), by tl(), 42.4 DPR(CA, Ch) Human Brutal Charging Rogue(6th), by RX-75()
7/23/10 - 53.43 DPR + Immob. Longtooth Shifter Druid Blightbeast(16th), by Squad(@)   and a 24th level version getting 63.8 DPR
7/22/10 - Landskneckt73 updated his warlock and added level 12 version
7/22/10 - updated the baseline DPR guide, called it Baseline DPR: What numbers should I be looking for?
7/22/10 - restored 211 DPR Executioner(30th), by SongNSilence, added 144 DPR Auspex7's Emnity(30th), by Mellored, and 155 Wil Resurrected(1/2 Elf Avenger/Morninglord/Eternal Seeker)(30th), by kilpatds(269@) and a 16th level version
7/21/10 - added The Missile Commander in daily nova section
7/21/10 - Pure warlock striker gets very respectable DPR(better than stormwarden) in the form of a resurrection of IronSky's warlock by Landsknecht73   73.5 DPR Warlock(16th), by IronSky and Landsknecht73 (@)
7/21/10 - Marilith Summoner is back to being the DPR king at 354 DPR
7/20/10 - added 141 DPR Slap Chop(Githzerai Avenger/Ardent Champion/Demigod)(30th), by Auspex7(%@)
7/20/10 - Lots of builds got hit.
7/20/10 - Striker of Pelor swaped kensei for pit fighter
7/20/10 - added LordDuskBlade's Wolfpack Guradian for the kick and giggles
7/20/10 - striker of pelor was nerfed when pit fighter was
7/19/10 - Wil dropped windrise ports and is now legal
7/19/10 - added encounter nova: 349.24 damage GraveDigger(30th), by Damon_Tor(@), and the same getting daily nova of "Nigh Infinite" , with pathetic at-will DPR
7/19/10 - A moment of silence for SongNSilence's Executioner.  He lived well, he died well, he had a long life............................, now back to optimization you gruntsLaughing
7/19/10 - added 95.37 DPR Longtooth Shifter Fighter/Son of Mercy/Demigod(30th), by kilpatds(1?)
7/19/20 - removed key 3: Student of Ciaphon (very few exploitations left), 4: Windrise ports, 7: White lotus master riposte (the only one that use it now can't easily impose a catch 22, and those DPR values that assume  the riposte are marked as unorthodox), ^: feycharge was smashed along time ago.
7/19/10 - last errata nerfed quite a few builds (slasher, WLMR catch-22, a few teifling builds, windrise ports  Those keys will thus be removed
6/20/10 - added a new level 6 king.  updated said build
6/18/10 - Nelphine's marilith summoner(381 new DPR) just got better w/o Radiant ubuse
6/17/10 - Wolf's Tiefling warlock's DPR changed to 342
6/17/10 - Yay!!! a non item specific candidate 19.35 DPR eye for an eye(6th), by roark13
6/17/10 - Added new key element (9: Radiant Mafia GoTos: Morninglord, Radiant One, Pelor's boon)
6/17/10 - 209.55 DPR Marilith Summoner(30th), by Nelphine(@)
6/17/10 - 304.1 DPR Radiant Flurry (30th), by Paultimatum (2456+@)
6/17/10 - 147.7(CA) DPR Monk/Morninglord/Radiant One by dragon4e. (Radiant Cheese)
6/11/10 - 384.8 DPR (CA, Unorthodox) Tiefling, Sorcerer|Warlock, Morninglord, Radiant One (30th), by Wolf_in_the_Meadow (124578@) (Frost, Fire and Radiant - Triple-Cheese)
6/9/10 - ironsky's wizard|warlock(16) just got better.
6/8/10 - L30 cleanup
6/08/10 - Wendigo(L30 Rogue Charger!!)  and  Wolf_in_the_Meadow fixing things.
6/08/10 - Level 1 King just got nerfed.  We are barely making 20 DPR now
6/07/10 -? DPR Megan Darkwood(barbarian|sorcerer)(16th), by yargon
6/07/10 - 77.5 DPR SingleTarget Wizard(16th), by Corwynn
6/07/10 - added IronSky's Wizard | Warlock (1,6,16)
6/07/10 - first attempt at catagorizing things into the nerf bin
6/07/10 - ?372 DPR(CA) Tiefling Sorcerer, Morninglord, Radiant One (30th), by Wolf_in_the_Meadow (124578@) (Frost, Fire and Radiant)
4/29/10 - 33.28 DPR Githzerai Ranger|Avenger Charger (6th), by Nelphine (Ch56@)
4/25/10 - 30.55 DPR (3x3) Tiefling Sorcerer Essence Mage (12), by Mengu74 (@)
4/24/10 - added 17.1 DPR (3x3) Halfling Sorcerer|Rogue (6), by Mengu74 (8@)
4/24/10 - Updated Striker of Pelor, added 6th level version
4/21/10 - 15.1 DPR(50%Ch) Eldritch Defender(1st), by Stryx(@) and rearranged level 1 candidates
4/18/10 - Bugbear Barbarian/Ranger(1st) getting 21.425 DPR and 23.64 DPR Manticores fury(shifter ranger)(1st), by Cyrulean(6)
4/15/10 - 23.85(Ch) DPR Longtooth Shifter, Monk|Ranger(1st), by Cyrulaen(6)
4/15/10 - Killed my level 1 assassin | ranger.  Assassin shrouds only work on assassin powers.
4/11/10 - 76.14 DPR for 16th level Striker of Pelor
4/04/10 - added 45.05 DPR Striker of Pelor(12th), by Stryx(), 
4/03/10 - Non-item specific candidate(4th)
]3/23/10 - SongNSilence's executioner's build to 255 DPR
3/16/10 - added a goliath hybrid assassin, riding on the throw and stab train, gets 21 DPR, just a point below the bloodied longtooth variant.
3/07/10 - added/updated LDB's ranger pitfighter
3/07/10 - added At-Will Power Comparison at Level 1 in heroic section
3/04/10 - Moved some things from the nerf bin back to legal.  I used a shotgun approach and some people got hurt, added a new crit fisher.
3/02/10 - With the new updates lots of builds will be tossed in an errata-ed bin
3/01/10 - Added the king of DPR:the Long Night Feycharger (934 DPR)
3/01/10 - Modified arcane slasher's damage, over 500 DPR w/o feycharging - we might need a seperate section for teleporters
2/28/10 - Modified arcane slasher's damage, over 300 DPR w/o feycharging
2/25/10 - added unorthodox level 1 candidate getting 2 attacks/round
2/25/10 - added Wil (Revenant Avenger/Pitfighter/Eternal Seeker) at 30 and 16
2/25/10 -  Throw and Stab has been grouped with Twin strike in key section - Added a snippet form the Normalized Defenses thread.
2/24/10 - Added level 16 and levle 6 throw and stabber that gets incredible DPR


How To Calculate DPR

DPR or Damage Per Round most often refers to what your expected damage is to a monster of equal level when you're using the same powers every turn when possible.

Chance To Hit
To-Hit
Add up all your attack bonuses.  
Combat advantage and Charging
If you need combat advantage(rogues mostly) then assume it's there.  If you assume Combat Advantage your DPR will be marked accordingly.   It is better to generate your own combat advantage in some fashion rather than needing to rely on party cooperation which can fail.  Chargers may also assume the ability to charge, but will similarly have a flag indicating that circumstances may not be conducive to achieving the quoted DPR(Must take opportunity attack to move back and charge target)
Defense
Monster defenses are given by the following formulas
AC: 14 + level;
Fort,Ref,Will: 12+level
Chance to hit 1:
1 - .05(Defense - (to hit) - 1)
Chance to hit 2:
Assume I have a +7 to hit an AC of 15.  I hit on an 8 but miss on a 7.  7 / 20 is my miss chance(7*5%) = .35.  I have a hit chance of .65.

Damage
Dice average: ((minimum result)+(maximum result))/2
1d10 => (1+10) / 2 = 5.5
2d6 brutal 1 => 2x(2+6)/2 = 8
High crit weapons are only accounted for in the crit section and add 1[w]/2[w]/3[w] depending on heroic/paragon/epic respectively.

DPR
(chance to hit - chance to crit) *(damage on a hit) + (chance to crit)*(damage on a crit) = DP
Add the DPR contribution from each attack and you have your total DPR

Example
Level 2 fighter with a simple +1 magic battle Axe.
To hit: 4(Str) + 2(Prof) + 1(1/2 level) + 1(magic weapon) = +8
Monster AC: 2 + 14 = 16 AC
Chance to hit: 1-.05*(16-8-1) = .65 (.05 chance to crit)
Damage: d10+4(str)+1(magic weapon) = 5.5+5 = 10.5(15 max+1d6(magic weapon))
DPR: (.65-.05)*(10.5)+.05*(15+3.5) = 7.225 DPR or simply 7.2 DPR


Double rolls and Crit special cases
Avengers and sages of ages together with users of martial supremacy need to worry about rerolls
Roll twice and take better
1-(base chance to miss)^2 = chance to hit, what's the chance I miss with both rolls, 1 minus this
1-(1-base chance to crit)^2 = chance to crit  (in other words what is the chance both(^2) aren't(1-x) crits, 1 minus that)

Sage of ages' floating d20
Easiest way is to assume that you will always use the floating d20 for 1 attack, thus treating that attack like a double roll, take better.  There is a slight discrepancy, but it's not that big

Martial Supremacy
(chance to hit) + (chance to miss)*(chance to hit)= final chance to hit.

Martial Supremacy + Oath of Emnity
Do a simulation, or ask someone to do it for you.  You've probably got a very special decision tree that makes mathematical calculations of the exact number difficult
Special cases of sometimes use Attack A, If I hit last turn I use Attack B.
Please refer to this post for this complex situation



 Non-Item-Specific Candidates

Epic
King of level 30:
King of level 24:
91.805 DPR(Ch) Pushy Slayer(24th), by Driim()[nAC=14, nFort=13,nRef=9, nWill=10]

 Paragon

King of level 16:
King of level 12:

Heroic

King of level 6:
28.43 DPR gith brutal scoundrel(4th), by Reg06
19.35 DPR eye for an eye(6th), by roark13
King of level 1: Please see normal candidates as both Magic item dependent and non-item dependent builds are collected there.

 Nova

Daily

You are allowed 1 round of preperations before busting open the door and an AP
Epic

King of level 30:
Nigh Infinite damage GraveDigger(30th), by Damon_Tor(@)
4936 average damage Hurricane Ivan(30th), by Fardiz
3155-3800 damage Massacre of the Gods nova(30th), by Nelphine
2570 average damage Avenger-Ranger-PMC-ESeeker(30th), by ryuwizard98
2220 damage Damage Inc.(30th), by MC-DrowBane
2141 average  Murderous Mind(30th), by langeweile(9@) 
1835 damage The Missile Commander(30th), by Damon_Tor
1,679 average damage Ranger/Adroit Explorer/Master of Moments (30th) by LDB()
1700 Ranger/Pit Fighter/Demigod(30th), by LordDuskBlade(6;@)  too many free action attacks
? average damage Hand of the Raven Queen(30th), by erleni
1,502+15/Soul Shard damage Deadly Little Miho(30th), by MC-DrowBane
364.8 average damage Annie Oakley, Crossbow Entertainer Extraordinaire(30th), by Mommy_was_an_Orc
King of level 24:
789 Ranger/Pit Fighter/Demigod(30th), by LordDuskBlade(6;@)
195.80 avg. dam.(7x7) Wizard Nova(20th), by Telos(uses pre-errata symbol of divine light)

 Paragon
King of level 16:
276 average  Murderous Mind(16th), by langeweile(9@)
557 average damage Bruttal Artificer(16th), by AdamClare
523 Ranger/Pit Fighter/Demigod(16th), by LordDuskBlade(6;@)
153.5 average damage Annie Oakley, Crossbow Entertainer Extraordinaire(16th), by Mommy_was_an_Orc  (nova candidate)
King of level 12:
458 Average Damage Arrow(12th), by Anihilation
337 Bugbear Ranger/Snow Tiger(12th), by bogakbridgetaker
253 Ranger/Pit Fighter/Demigod(12th), by LordDuskBlade(6;@)
103.8 average damage Drow Assassin(12th), by Bohrdumb

Heroic
King of level 6:
122.5 avg. dam. Palavenger (6), by Elder Basilisk
120 Ranger/Pit Fighter/Demigod(30th), by LordDuskBlade(6;@)
83(no AP)(96(CA,no AP)) damage Half-Orc Rogue|Monk(6th) (8)
King of level 1:
54 Ranger/Pit Fighter/Demigod(30th), by LordDuskBlade(6;@)
Average Damage 85.7 Palavenger (1), by Elder Basilisk [nAC=2, nfort=1, nref=-4, nwill=-2]

 Encounter

You are allowed 1 round of preperations before busting open the door and an AP
Epic
King of level 30: 
938.84 DPR Encounter DPR Mul Second Winder(30th), by Eustacio(18@&)
838 damage Damage Inc.(30th), by MC-DrowBane
705 damage Deadly Little Miho(30th), by MC-DrowBane
534 average damage Ranger/Adroit Explorer/Master of Moments (30th) by LDB()
349.24 damage GraveDigger(30th), by Damon_Tor(@)
King of level 24:
641.02 DPR Encounter DPR Mul Second Winder(24th), by Eustacio(18@&)

 Paragon
 
King of level 16:
586 average damage Swordmage|Battlemind (MC Artificer), Sword of Assault (16th), by Kergma(1268)
King of level 12: 189+5/Soul Shard damage Deadly Little Miho(11th), by MC-DrowBane

Heroic

King of level 6:
64.59(no AP)(77.59(CA,no AP)) damage Half-Orc Rogue|Monk(6th) (8)
54.78 damage Drow Scout Bravo(6th), by jonathan_sicari
King of level 1:

Baseline DPR: What numbers should I be looking for?

A discussion can be found here and an expounding done by The_Yakk on my analysis is 
Monster HP can be approximated by 8*level + 24.
Your effectivness can be measured by how many rounds you take to kill an equal level monster.
Instead of having a baseline of 20/40/60 DPR at the milestones of 10/20/30th level which has problems around the tier jumps (there's a huge difference in DPR from level 10 and level 12 due to avaliability of paragon feats) we can see your DPR as a function of your level and compare it with monster HP.
Thus if you wanted to kill a monster in 4 rounds you would need a DPR that grows as 2*level + 6.  This formula almost exactly is the bottom threshold for most DPR candidates here.
If you wanted to kill a monster in 2 rounds you would need a DPR of 4*level + 12 which easily is the upper threshold which seperates the outliers and DPR kings, which are obviously overpowered.
Within these limits are contained most of the DPR candidates.

Awesomeocalypse argued that this 4 round progression is too harsh for serving as a baseline for the intended striker DPR.  The developers intent was that you use encounter powers and daily powers for those 4 rounds and that 2*level + 6 should be observed baseline when using your encounter powers and that a 5 round progression should serve as a baseline for at-will comparison, as at-wills are a good measure of what you will do minimally.

Monster HP / level is a good gauge of intended DPR / level.
Monster HP growth can be approximated by 8*level+24. 

If you are to defeat them in 8 rounds your DPR should be 1 * level + 3, meaning at level 1 you have to really suck to be doing 4 DPR, at level 10 you're doing 13 DPR, at level 20 you're doing 23 DPR, and reaching your plateau of 33 DPR at epic.  1 PC killing a monster in 8 rounds is much too long. 

Non-Striker
1: 4 DPR
6: 9 DPR
12: 15 DPR
16: 19 DPR
24: 27 DPR
30: 33 DPR
This is where most non-damage-focused non-striker builds should treat as a baseline.  Leaders and defenders go here.  Controllers can be a bit below this, but really need to have large areas or super high controllery stuff

Intended Striker
if you are to defeat them in 4 rounds the progression is as follows  2* level + 6
1: 8 DPR
6: 18 DPR
12: 30 DPR
16: 38 DPR
24: 54 DPR
30: 66 DPR
In 4 rounds you can almost entirely rely on encounter powers and daily powers, which do oft-times minimally more damage.  I state minimally because most of the time it adds anywhere from +1d6 to +3d10 which averages out to +3 damage to +16 damage.  multiply this by your intended chance to hit of 50% and you have a boost to damage ranging from +1.5 DPR to +8 DPR, al right, not minimal, but eh.

Broken Striker Baseline
Optimized Strikers should be able to take out an equal level monster in 2 rounds = 4*level + 12
1: 16 DPR
6: 36 DPR
12: 60 DPR
16: 76 DPR
24: 108 DPR
30: 132 DPR
These numbers are frighteningly close to those observed on the DPR king candidates.  If we throw out the outliers (slashers(16,30), longtooth ranger(1,6)) we find that optimized strikers fall perfectly within the 2 and 4 round monster killers.

This analysis supports the falsehood of the 15/40/60 benchmarks, and rather supports that good strikers should be following a 2* level + 6 progression.  The problem I have with a 3 number benchmark is that level 10 is so close to level 11, yet there's a huge discrepancy between level 10 and 11 due to the availability of paragon feats that opens up to so much more potential.  level 1, 11 and 21 should be better levels for benchmarking.  I propose the following benchmark    8/24/48    at levels 1/11/21.  I would prefer a 1/12/24 (8/30/54 DPR respectively) progression but that's just me.

Stereotypical

13.91 DPR(w/o CA) – 14.78 DRP(CA) Dwarven Avenger (1st),by Telos
build
; WIS 20; Dwarven Weapon Training; Execution Axe
12.44  DPR Human Barbarian(1st), by Elwyndas
first one's a bit modified Elder_Basilisk's, trying to focus more on DPR then Nova
11.45 DPR Human Paladin 1

Str 20, Wis 14
Str Domain, WE
Maul Holy Strike
Attack: +8
Hit: 2d6 + 5 + 2 + 2
0.65*16 + 0.05*21 = 11.45
I know, Str domain is terrible, but I figure it is better then WF until at least 3rd...
besides, the numbers were just too low otherwise

13.85 DPR Dragonborn Warlock 1

Str 16, Cha 20
Curse of Io's Blood
Eldritch Blast
Attack: +7 vs Ref
Hit: 1d10 + 5 + 1d6 + 1 +3
DPR: (0.7*18)+(0.05*25)=13.85
a "normal" warlock that I posted together with melee version, this one is a much more stereotypical one

11.73 DPR Human Swordmage 1

Int 20
White Lotus Riposte, Arcane Reserves
Longsword Booming Blade
Attack: +8 vs AC
Hit: 1d8 + 5 + 2
DPR: 0.65*11.5 + 0.05*15 + 0.7*5 = 11.725
with mark and booming blade, I guess that's enough incentive for target to attack you, provoking White Lotus Riposte in the process
going twohander would help the DPR, but that's just wrong

12.58 DPR Halfling Storm Sorcerer 1

Cha 20, Dex 16
Sorcerer Blade Channneling
Lightning Strike
Attack: +8 vs Ref
Hit: 1d8 + 5 + 3 (+ 3)
DPR: 0.75*12.5 + 0.05*16 + 0.8*3 = 12.575
requires two targets to pull off, but a lot more interesting then Acid Orb spam

11.6 DPR Githzerai Monk 1

Dex 20, Wis 16
Githzerai Blade Master
Dancing Cobra (Centered Flurry of Blows)
Attack: +5 vs Ref
Hit: 1d10 + 5 + 2 (+2 +3)
DPR: 0.6*17.5 + 0.05*22 = 11.6
if you have a heavy hitting defender, who's mark did not kick in this turn, you might consider intentionally provoking for another Wis on damage

13.9 DPR Dwarf Avenger 1

Wis 20
Dwarven Weapon Training
Ex.Axe Overwhelming Strike
Attack: +7 vs AC
Hit: 1d12br2 + 5 + 2
DPR: ((1-(1-0.65)^2) - (1-(1-0.05)^2))*14.5 + (1-(1-0.05)^2)*26.5 = 13.89375 ~ 13.9
a more common type of avenger then my MBA charger. I feel counting on Censure as a constant benefit is wishful thinking

10.3 DPR Wilden Druid 1

Wis 20
IE
Storm Spike
Attack: +6 vs Ref
Hit: 1d8 + 5 (+5)
DPR: 0.65*9.5 + 0.05*13 + 0.65*5 = 10.325 ~ 10.3
after hitting, close in to dissuade it from moving with Savage Rend (or make your allies do it for you!)

10.3 DPR Human Druid 1

Wis 20, Str 13
Enraged Boar Form, Powerful Charge
Pounce Charge
Attack: +7 vs Ref
Hit: 1d8 + 5 + 2 + 2
DPR: 0.7*13.5 + 0.05*17 = 10.3
a more beastly approach, charging like a savage animal we are

13.8 DPR Deva Invoker 1

Wis 20, Con 13, Dex 13
Raging Storm
Divine Bolts
Attack: +5 vs Ref, against 2 targets
Hit: 1d6 + 5
DPR: ( 0.6*10.5 + 0.05*12 ) * 2 = 13.8
Hand of Radiance provides quite a bit more damage (easily up to 18 DPR), but assuming 3 targets is too much

8.18 DPR Genasi Wizard 1

Int 20, Str 16
Elemental Empowerment
Scorching Burst
Attack: +5 vs Ref (burst 1 in 10)
Hit: 1d6 + 5 + 3
DPR: 0.6*11.5 + 0.05*14 = 8.175
Cloud of Daggers with maxed Wis would deal more single target DPR, but now we're just being silly.

other (in my opinion) stereotypical build, already made and posted above:
15.8125 DPR Githzerai Assassin(1st), by Intro
14 DPR Human Archer Ranger (1st), by Mengu74
15.425 DPR - 16.5 DPR (Ch) Dragonborn Melee Warlock (1st) by tl
19.95 DPR (CA) Bugbear Brutal Rogue (1st) by tl
12.44  DPR Human Barbarian(1st), by Elwyndas
13.85 DPR Goliath Fighter(1st), by ElricEN

Bugbear Brutal Scoundrel Rogue
 with Mage's large double sword and backstabber @ 1st
-With CA d10 + 1(magic) + 4(str) + 4(dex) + 2d8 = ouchie
-+3 (prof) +2(CA) +5(dex) + 1(magic) =+11 vs 13 ref = 90% hit rate
-Drow can pull off Brutal Scoundrel with Distant Advantage, Superior Crossbow and their octopus racial ability
-@2nd lvl take weapon expertise and only miss on a 1, or Battle Awareness + Riposte strike = Catch 22
-21 DPR with CA Nuff said
-8.8 DPR w/o CA


Goliath Rageblood Barbarian
 with 20 Str
-Goliath resist 5 1/encounter for 1 round is phenomenal at low levels.
-Goliath Great weapon Prowess: +2 damage w/ 2 handers
-3[w] encounter power @ 1st
-If you drop a guy charge another 1/encounter
-{1/2 orc to upgrade to 4[w] (8d6 w/heavy flail) encounter power, Bugbear(6d8 heavy flail encounter), Goliath, Minotaur, Dragonborn, Eladrin w/ Eladrin soldier and Great spear}
-+1 Vanguard (level 3 item) Property: +1d8 on all charges
-Horned helm (Level 6) +1d6 on charges
-Lancing Gloves(level 7) +2 damage while mounted
-Howling Strike: 1d12(great axe) + 1d6 + 5(str) + 1(magic) + 2(goliath) + 1d8(vanguard) @ +9 vs 15 AC = 75% to hit 
-Crit: free attack
= 18.6 DPR @ 1st
-Mounted Combat and a warhorse at 3rd
-Howling Mounted Charge: +10 vs 17 AC (70% to hit) , 1d12(great axe) + 1d6 + 5(str) + 1(magic) + 2(goliath) + 1d8(vanguard)+5(mount) = 
-20.8 DPR @ 3rd

Halfling/dragonborn sorcerer 

-Of the few who use Bracers of mighty striking(Reaper's Touch) / Bracers of perfect shot
-add secondary stat to all arcane damage rolls, good for area effects
-Chaos: unblockable aura damage(like Rain of Steel) is precious
-Great versatility at range and melee
-6d6 daily 1 eek.gif 
-Single: 1d8 + 4(cha) + 4(str) + 1(magic) + 1(staff of ruin) + 2(bracers) + push @ +7 vs 13 ref = 75% to hit
= 13 DPR
-Area: 1d8 + 4(cha) + 4(str) + 1(magic) + 1(staff of ruin) @ +7 vs 13 ref = 75% to hit
= 11.45 DPR (3x3)



For comparison Let's consider a wizard and the generic player (18 in main stat and magic weapon)
Wizard's scorching burst or Winged horde
-1d6+4(int) + 1(magic) @ +5 vs 13 ref = 65% to hit
= 6 DPR
Generic
-1d8(weapon/whatever) + 4(main stat) + 1(magic) @ +6 vs 15 AC = 60% to hit
= 6.3 DPR

[/sblock]
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?

I'm not sure what to do with the "Key" section.  Are these things that should not or cannot be in submitted builds?  Or are these items that simply need to be noted so others can decide if the build is viable for their campaign?

Either way, you'd probably want to include Fey Charge + Eladrin Swordmage Advance as a potentially naughty combo.  In fact, include FC + ESA + Planestrider Boots (for an additional ESA attack).

Can you define "nova"? Is there a "setup" round? Or is it going to be an exercise in what you can do in 1 round? Can immediate actions (such as disruptive strike) be used to add to a nova?

Also I think somewhere we have a level 1 DPR king thread, good luck finding it, but if you do, you might want to link to it. Some of the options there may be illegal now though, post errata.
Can you define "nova"? Is there a "setup" round? Or is it going to be an exercise in what you can do in 1 round? Can immediate actions (such as disruptive strike) be used to add to a nova?



There should not be a formal setup round for a "nova."  Damage in a "setup round" should count too, as I elaborate on here.  However, it is reasonable to assume two-rounds of actions and/or some ally assistance, particularly on a Daily nova.

Two assumptions about those:

Either: You start 5 squares away from a "just sitting" there enemy.  You get two rounds of actions to deal as much damage as possible.

Or: you start adjacent to or any number of squares away from the enemy (your choice).  You get one round of actions to deal as much damage as possible.

For aid from an ally, here are 4 scenarios:
You get a power bonus to hit from an ally that lasts the round and/or you get a power bonus to damage from an ally, or you're on your own.  My standard for to-hit at level 16+ would probably be based on a Battle Captain Tactical Warlord, but other assumptions are reasonable.
I believe i stated in the daily nova a 1 round setup.  I think for an encounter nova a single round would be ok also.  I'll change that now.
As per having help I think that would be unfair.  Everybody would choose the optimal helper and would then become more of a team optimization rather than an individual's choices.  Having a helper would spawn too much debate so I'll play it safe and say you're alone against a block of tofu, however rare that is.  The best I feel can be done is to urge candidates to find their expected damage of a block of tofu of equal level.
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?

I'm not sure what to do with the "Key" section.  Are these things that should not or cannot be in submitted builds?  Or are these items that simply need to be noted so others can decide if the build is viable for their campaign?

Either way, you'd probably want to include Fey Charge + Eladrin Swordmage Advance as a potentially naughty combo.  In fact, include FC + ESA + Planestrider Boots (for an additional ESA attack).



I'll be including the feycharger.  few people have been able to top SongNSilence's exploration in the feycharging arena.  I'll put that combo in the key section.  As per your first question: the latter.  It's a look up not a banned list.
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?

I'm not sure what to do with the "Key" section.  Are these things that should not or cannot be in submitted builds?  Or are these items that simply need to be noted so others can decide if the build is viable for their campaign?

Either way, you'd probably want to include Fey Charge + Eladrin Swordmage Advance as a potentially naughty combo.  In fact, include FC + ESA + Planestrider Boots (for an additional ESA attack).



I'll be including the feycharger.  few people have been able to top SongNSilence's exploration in the feycharging arena.  I'll put that combo in the key section.  As per your first question: the latter.  It's a look up not a banned list.



Are you going to put Fey Charge alone in it or just the combination of Fey Charge + ESA (+whatever)?  Fey Charge by itself is pretty tame.
I believe i stated in the daily nova a 1 round setup.



As I mention above, a dedicated "setup round" doesn't make sense.  All the damage you can do in 2 rounds makes sense.  There's no reason to add "damage in round 1 doesn't count", though there are some benefits to staying away from a solo for melee characters (so the solo doesn't disrupt the plan).

As per having help I think that would be unfair.  Everybody would choose the optimal helper and would then become more of a team optimization rather than an individual's choices.  Having a helper would spawn too much debate so I'll play it safe and say you're alone against a block of tofu, however rare that is.  The best I feel can be done is to urge candidates to find their expected damage of a block of tofu of equal level.



You don't need a whole character for a helper.  Just a power bonus to hit, for example.  Otherwise, accuracy is at too much of a premium compared to what it would be in an actual game for a daily nova.  Well, accuracy and the Disciple of Divine Wrath feat  


I'm not sure what to do with the "Key" section.  Are these things that should not or cannot be in submitted builds?  Or are these items that simply need to be noted so others can decide if the build is viable for their campaign?

Either way, you'd probably want to include Fey Charge + Eladrin Swordmage Advance as a potentially naughty combo.  In fact, include FC + ESA + Planestrider Boots (for an additional ESA attack).



I'll be including the feycharger.  few people have been able to top SongNSilence's exploration in the feycharging arena.  I'll put that combo in the key section.  As per your first question: the latter.  It's a look up not a banned list.



Are you going to put Fey Charge alone in it or just the combination of Fey Charge + ESA (+whatever)?  Fey Charge by itself is pretty tame.


It'll be fey charge + ESA [+ white lotus master riposte].
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
As I have for the moment come back to CharOps, and conveniently at a time when a DPR King thread is being recreated (to account for all the new errata), I shall re-create my level 30 contenders - so far, off the top of my head, I have a 145ish DPR twin-striking ranger, which I know completely satisfies all the criteria.

However, as with the last time I started listing these:  We know you want at-will DPR, but can it include things like Wizard's Fury + Salves of Power?  What about someone using Arcane Mastery, which can be for all day as long as you have someone with 1 or 2 symbols of victory in the party (not a particularly difficult stretch of the imagination, but it something that requires outside help)?  

I also wonder:  Can we create a category, specifically designed for:  Encounter Novas of a party, designed for 1 (or 2) rounds of total damage? I know you earlier mentioned not to, but as we are looking at a DPR king candidate, there could certainly be CharOps lurkers who are interested in party optimization as well; contenders in this category should have a baseline of wiping out at least 2 monsters or 1 elite (although I believe to be truly competitive in this category, a full party should be able to kill 3 or 4 normals, 2 elites, or a solo.  Anyone entered in this category should also list how dependant the nova is on ranges between the party and the monsters (and each other), and initiative rolls.
Anything that involves recharging Dailies shouldn't include Salves of Power IMHO. You're burning Magic Item Dailies and Healing Surges. That's a no-go for me.

@borg285: You may want to put commas between the terms of your legend. Example: The Pit Fighter would read "1,6,@" which makes it a bit easier to understand.
Anything that involves recharging Dailies shouldn't include Salves of Power IMHO. You're burning Magic Item Dailies and Healing Surges. That's a no-go for me.

@borg285: You may want to put commas between the terms of your legend. Example: The Pit Fighter would read "1,6,@" which makes it a bit easier to understand.


I used the comma to separate between essential stuff and extra stuff that simply adds damage.  Should I make such a distinction?  Some builds rely on only having 5-7 encounters per day and can thus rely on using salves of power to achieve the high damage making that element essential to their DPR.  If I draw a line between those that use them and those that don't others will complain that other lines should be drawn.  Salves of power are acceptable by some but frost cheese is unacceptable to others.  Having the key is what I think is the best way to allow all sorts of candidates leaving the filtering up to the reader.  If you have a better scheme please propose it.  I would love to explore it.   So far nothing feels better than this.  The tough part is to getting people to include which ones they use in their entry.
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
Maybe use semicolon to separate the essential stuff from the damage stuff, then use commas to separate terms within each category?
This is great! I really like the classification key method.
What do you mean by "Non-Item-Specific Candidates"? Naked Monks?
This is great! I really like the classification key method.
What do you mean by "Non-Item-Specific Candidates"? Naked Monks?


It has been asked a number of times who would be best with only assuming vanilla magic items.  Generally the avenger and ranger come out on top with a few exceptions.  Enough people have asked for those that I thought a seperate section should be devoted to them.  It helps those that don't get what's on their christmas list or who's DM have made a magic-item-free world.

LDB: I'll make that change
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
Does anybody remember or have the link to the normalized defenses?  Should I simply calculate that a defender should have a 40% chance of being hit and calculate AC based on monster to hit?  I want to have a section outlining that.


Does anybody want to take a stab at fixing the following first level builds?
Dwarf/Elf/1/2 orc avenger of Tempus

Hybrid dwarf Ranger | Tempest Fighter

Dwarf Warlock (hexhammer) 


They relied on bloodclaw and I feel they can still compete with the new items avaliable.
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
Somebody check my math to be sure:

Human Archer Ranger 1
Dex 20
Greatbow
True Arrow Style
Attack: +9 vs AC
Hit: 1d12+1d6+5 damage
Miss: Make a basic attack
Attack +7 vs AC
Hit: 1d12+1d6+5 damage

DPR=(0.7*15)+(0.05*23)+(0.25*(0.6*15+0.05*23))=14.1875
Somebody check my math to be sure:

Human Archer Ranger 1
Dex 20
Greatbow
True Arrow Style
Attack: +9 vs AC
Hit: 1d12+1d6+5 damage
Miss: Make a basic attack
Attack +7 vs AC
Hit: 1d12+1d6+5 damage

DPR=(0.7*15)+(0.05*23)+(0.25*(0.6*15+0.05*23))=14.1875



I get the same thing.  There goes my "record"
I think the Human Tempest Fighter in the heroic tier list shouldn't be using the Spirited Rider feat and the Deft Hurler feat together.  We've since had guidance that only one at-will modifying feat can be used with any single attack.
Also, I don't know if this competition is focused on single target damage or not, but Deft Hurler can no longer be used to attack the primary target a second time.
I think the Human Tempest Fighter in the heroic tier list shouldn't be using the Spirited Rider feat and the Deft Hurler feat together.  We've since had guidance that only one at-will modifying feat can be used with any single attack.
Also, I don't know if this competition is focused on single target damage or not, but Deft Hurler can no longer be used to attack the primary target a second time.


Thank you and check.
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
Human Barbarian, level 1
Howling Strike
Str 20
Feats: Fullblade proficiency, Weapon Expertise (Heavy Blades)

Weapon: Fullblade
Attack: Howling Strike, +9 vs AC 15
Hit: 1d12+1d6+5
Miss: 0
Crit: 23+1d12, Rampage attack: +9 vs AC 15, 1d12+5, Crit: 17+1d12
DPR: 16.66

Unfortunately I'm too dumb to get the formula running in Excel, so I used this tool:
dndcalculator.blogspot.com/
Can you guys please help me out and educate me on how to set this up in Excel?
Human Barbarian, level 1
Howling Strike
Str 20
Feats: Fullblade proficiency, Weapon Expertise (Heavy Blades)

Weapon: Fullblade
Attack: Howling Strike, +9 vs AC 15
Hit: 1d12+1d6+5
Miss: 0
Crit: 23+1d12, Rampage attack: +9 vs AC 15, 1d12+5, Crit: 17+1d12
DPR: 16.66

Unfortunately I'm too dumb to get the formula running in Excel, so I used this tool:
dndcalculator.blogspot.com/
Can you guys please help me out and educate me on how to set this up in Excel?



I don't see how this can possibly offer 16.66 DPR.

You hit on a 6 for a 70% chance for a normal hit and a 5% chance for a crit.
Normal hit average damage is 15. 70% of that is 10.5
On a crit, howling strike deals 23+1d12 for an average of 29.5. The crit directly contributes 1.475 to DPR for a DPR of 11.975
Then Rampage kicks in for a 70% chance of 11.5 damage and a 5% chance of 23.5. Those add 0.4025 and 0.05875 DPR to the total.
The total DPR I come up with is 12.43625

That's a long way from 16.66

--EDITED to reflect ElricEN's correction below--


I don't see how this can possibly offer 16.66 DPR.

You hit on a 6 for a 70% chance for a normal hit and a 5% chance for a crit.
Normal hit average damage is 15. 70% of that is 10.5
On a crit, howling strike deals 23+1d12 for an average of 29.5. The crit directly contributes 1.475 to DPR for a DPR of 11.975
Then Rampage kicks in for a 70% chance of 11.5 damage and a 5% chance of 23.5. Those add 0.575 and 0.05875 DPR to the total.
The total DPR I come up with is 12.60875

That's a long way from 16.66



I get 12.44 DPR.  You didn't multiply the 0.7 chance to hit by the 11.5 damage on the critical (used 1 instead of 0.7), which is why your answer is different.

Here's a contribution to the heroic tier nova sweepstakes: It's not a build I would play exactly though I am playing a slightly less aggressive version that is a lot of fun.

Level 1 nova
Average Damage 61.946 Palavenger (1), by Elder Basilisk [nAC=2, nfort=1, nref=-4, nwill=-2]

(note--those ndef values seem a bit low; I'm not sure I'm calculating them right. With fullplate, he has AC 18, Fort 17, Ref 12, Will 14--that's not good, but it's not as abysmal as those ndef stats subtracting (15+level) make it appear to be)

Human paladin, Str 20, Wis 14, Cha 11; Disciple of divine wrath, fullblade proficiency.
Atk: +8 vs AC 15 for 1d12+5

Preparation: It appears from the level 30 nova that we assume that we can begin the turn adjacent to target. Lordduskblade's build assumes several setup actions that do not target the bad guy, so I'm not sure whether or not a setup round disciple of divine wrath oath of enmity would be appropriate. I'll do three versions here: the first assumes adjacency but no enemy-targetting powers in the setup round. The second assumes enemy targetting powers in the setup round and the third will assume neither adjacency nor enemy targetting powers in the setup round. The fourth will include damage from round 1 as well.

Version 1: Average Damage: 61.94625
Setup round: Move adjacent to target
Nova Round:
Minor: Oath of Enmity
Minor: Ardent Vow
Standard: Blood of the Mighty
Action point: Heedless Fury

+8 roll twice vs AC 15 for 4d12+5+7 (ardent vow)
+8 roll twice vs AC 15 for 3d12+5

Damage: .0975* (60+1d12)+ .8125 * 38 (blood of the mighty) plus .0975 * (41+1d12) +.8125 *24.5

Version 2: Average Damage: 66.44625
Setup round: Oath of enmity (via disciple of divine wrath)
Nova Round:
Minor: Divine Strength
Minor: Ardent Vow
Standard: Blood of the Mighty
Action point: Heedless Fury

+8 roll twice vs AC 15 for 4d12+5+7 (ardent vow) +5 divine strength
+8 roll twice vs AC 15 for 3d12+5

Damage: .0975* (65+1d12)+ .8125 * 43 (blood of the mighty) plus .0975 * (41+1d12) +.8125 *24.5

Version 3: Average Damage: 55.52625
Setup round: none
Nova Round:
Move: move adjacent to target
Minor: Oath of Enmity
Standard: Blood of the Mighty
Action point: Heedless Fury

+8 roll twice vs AC 15 for 4d12+5
+8 roll twice vs AC 15 for 3d12+5

Damage: .0975* (53+1d12)+ .8125 * 31 (blood of the mighty) plus .0975 * (41+1d12) +.8125 *24.5

Version 4: Average Damage over two rounds: 85.7175
Round 1:
Minor: Oath of enmity (via disciple of divine wrath)
Minor: Divine strength
Standard: Charge with Ardent Strike

Nova Round:
Minor: Ardent Vow
Standard: Blood of the Mighty
Minor: Ardent Vow
Action point: Heedless Fury

Round 1:
+9 roll twice vs AC 15 for 1d12+10

Round 2
+8 roll twice vs AC 15 for 4d12+5+7 (ardent vow)
+8 roll twice vs AC 15 for 3d12+5 +7 (ardent vow)

Damage:
.0975*(22+1d12)+ .84*16.5 (Ardent strike)+ .0975* (60+1d12)+ .8125 * 38 (blood of the mighty) plus .0975 * (48+1d12) +.8125 *32.5

For kicks, DPR against a marked target is: Holy Strike +8 vs AC 15 for 1d12 + 7
.05*25.5+.65*13.5= 10.05 DPR

That's not going to win any awards, but it's not terrible level 1 DPR either.

--EDIT to fix at-will DPR--
Here's a contribution to the heroic tier nova sweepstakes: It's not a build I would play exactly though I am playing a slightly less aggressive version that is a lot of fun.

Level 1 nova
Average Damage 61.946 Palavenger (1), by Elder Basilisk [nAC=2, nfort=1, nref=-4, nwill=-2]

(note--those ndef values seem a bit low; I'm not sure I'm calculating them right. With fullplate, he has AC 18, Fort 17, Ref 12, Will 14--that's not good, but it's not as abysmal as those ndef stats subtracting (15+level) make it appear to be)

Human paladin, Str 20, Wis 14, Cha 11; Disciple of divine wrath, fullblade proficiency.
Atk: +8 vs AC 15 for 1d12+5

Preparation: It appears from the level 30 nova that we assume that we can begin the turn adjacent to target. Lordduskblade's build assumes several setup actions that do not target the bad guy, so I'm not sure whether or not a setup round disciple of divine wrath oath of enmity would be appropriate. I'll do three versions here: the first assumes adjacency but no enemy-targetting powers in the setup round. The second assumes enemy targetting powers in the setup round and the third will assume neither adjacency nor enemy targetting powers in the setup round.

Version 1: Average Damage: 61.94625
Setup round: Move adjacent to target
Nova Round:
Minor: Oath of Enmity
Minor: Ardent Vow
Standard: Blood of the Mighty
Action point: Heedless Fury

+8 roll twice vs AC 15 for 4d12+5+7 (ardent vow)
+8 roll twice vs AC 15 for 3d12+5

Damage: .0975* (60+1d12)+ .8125 * 38 (blood of the mighty) plus .0975 * (41+1d12) +.8125 *24.5

Version 2: Average Damage: 66.44625
Setup round: Oath of enmity (via disciple of divine wrath)
Nova Round:
Minor: Divine Strength
Minor: Ardent Vow
Standard: Blood of the Mighty
Action point: Heedless Fury

+8 roll twice vs AC 15 for 4d12+5+7 (ardent vow) +5 divine strength
+8 roll twice vs AC 15 for 3d12+5

Damage: .0975* (65+1d12)+ .8125 * 43 (blood of the mighty) plus .0975 * (41+1d12) +.8125 *24.5

Version 3: Average Damage: 55.52625
Setup round: none
Nova Round:
Move: move adjacent to target
Minor: Oath of Enmity
Standard: Blood of the Mighty
Action point: Heedless Fury

+8 roll twice vs AC 15 for 4d12+5
+8 roll twice vs AC 15 for 3d12+5

Damage: .0975* (53+1d12)+ .8125 * 31 (blood of the mighty) plus .0975 * (41+1d12) +.8125 *24.5

For kicks, DPR against a marked target is: Holy Strike +8 vs AC 15 for 1d12 + 7
.05*25.5+.65*14.5= 10.7 DPR

That's not going to win any awards, but it's not bad level 1 DPR either.


Thank you so much for being the first to submit with the format I outlined.  Please tell me how difficult was it.  What could I do to simplify the process?  I presume you meant daily nova.  I'll fix the normalized NAD calculation.  I meant to have found the thread that describes how to calculate them and how they compare.  you do REF - 13 - level.
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
Thank you so much for being the first to submit with the format I outlined.  Please tell me how difficult was it.  What could I do to simplify the process?  I presume you meant daily nova.  I'll fix the normalized NAD calculation.  I meant to have found the thread that describes how to calculate them and how they compare.  you do REF - 13 - level.



There's no reason to use this complicated a measure.  Normalized defense= Actual Defense- level.  Done!  This doesn't embed a particular standard, but it's much easier to know what you're looking at, and comparing between builds is easy.
The paladin detailed above is obviously only as effective as it is because, unlike most builds, it is capable of burning every single daily and encounter power it gets to do single target damage over two rounds. It also has a grand total of zero wasted actions which makes the nova a little unrealistic (But, hey, what nova isn't a little unrealistic? We're talking AC 15 monsters here--AC 15 monsters will almost never survive that nova long enough to justify the second ardent vow and action point for heedless fury). A real monster could reduce the nova's DPR simply by shifting one square away from the paladin after the setup round.

But I noticed that you have a level 6 nova entry, so I thought I'd put up a level 6 version of the nova since it turns out that the paladin can actually solve that aspect of the unrealistic scenario. If the paladin uses hold fast on the charge, the target is immobilized until the end of his next turn, thus preventing the target from moving away. Other foes could still move in and ruin the oath of enmity bonus and the paladin could still be beaten down, stunned, dazed, weakened, etc, but the easiest avenue of escape from the nova is closed off.

Level 6 Palavenger. Str 21, Con 10, Dex 10, Int 8, Wis 15, Cha 11
Feats: Disciple of Divine Wrath (b), fullblade proficiency (1), Weapon Focus: heavy blades (2), Weapon Expertise: heavy blades (4), Action Surge (6)
Build option: Ardent Vow
Powers: at will: Ardent strike, holy strike, valiant strike
Encounter: Heedless Fury, Hold Fast
Utility: Bless Weapon, Shield of Discipline
Daily: Blood of the Mighty, Martyr's Retribution

Equipment: +2 magic fullblade, Iron armbands of power, gauntlets of ogre power, +1 black iron armor, +1 amulet of protection

(gauntlets of ogre power--terrible item, but I can't think of a better level 5 item to support the nova; if we're resolved to blow all our daily powers (and most of the encounters) in two rounds, why not go whole hog and add an item daily to the mix?)

AC 22, Fort 21, Ref 16, Will 18

Basic Attack: +14 for 1d12+10
Holy Strike vs marked target: +14 for 1d12+12


Version 4: Average Damage over two rounds: 122.47671875
Round 1:
Minor: Oath of enmity (via disciple of divine wrath)
Minor: Divine strength
Standard: Charge with Hold Fast
Free: Apply gauntlets of ogre power to the first hit

Nova Round:
Minor: Ardent Vow
Standard: Martyr's Retribution
Minor: Ardent Vow
Action point: Blood of the Mighty

Round 1:
+15 roll twice vs AC 20 for 2d12+15

Round 2
+14 roll twice vs AC 20 for 4d12+10+7 (ardent vow)
+14 roll twice vs AC 20 for 4d12+10 +7 (ardent vow), half damage on a miss

Damage:
.0975*(39+1d12)+ .8625*28 (Hold Fast)+ .0975* (65+1d12+2d6)+ .84 * 43 +.0625*21.5 (Martyr's Retribution) plus .0975 * (65+1d12+2d6) +.84 *43  (Blood of the Mighty) + (1-.04*.0625*.0625)*5 (gauntlets of ogre power)= 122.47671875

For kicks, Level 6 DPR against a marked target is:
Holy Strike +14 vs AC 20 for 1d12 + 12
.05*37.5+.7*18.5= 14.825 DPR

That DPR is not going to win any awards, but it's not terrible DPR for a level 6 character either.
Thank you so much for being the first to submit with the format I outlined.  Please tell me how difficult was it.  What could I do to simplify the process?  I presume you meant daily nova.  I'll fix the normalized NAD calculation.  I meant to have found the thread that describes how to calculate them and how they compare.  you do REF - 13 - level.



It wasn't too difficult, but I didn't find the template easy to follow either. All of the XXXs, brackets, and cheese symbols make it a bit hard to read.

Also, I'm still a bit mystified by how the heck you come up with the normalized defenses. Looking at the stormwarden's normalized defenses, I can tell that my calculations are not done in the same way since the Palavenger has higher AC (by 2), Fortitude (by 2), and Will (by 2)defenses and his Ref is only 2 lower but the Stormwarden's nAC is only one lower, his nfort is the same, his nref is four higher, and his nwill is the same. Based on those numbers, it would initially appear the the normalization is against the standard monster's 14+level AC and 12+level NADs, but in that case, the stormwarden's nfort would be 2 rather than 3, nref would be 1 rather than 2, and nwill would be -1 rather than 0. In general, I agree with the previous poster that it would be easier to explain and to calculate if we simply used defense-level as the formula.
Also, because I can, an encounter nova calculation for the level 1 Palavenger

Version 1: Average Damage: 42.5425
Setup round:
Move adjacent to target
Mark Target

Nova Round:
Minor: Oath of Enmity
Minor: Divine strength
Standard: Heedless Fury
Action point: Holy Strike

+8 roll twice vs AC 15 for 3d12+5+5 (divine strength)
+8 roll twice vs AC 15 for 1d12+7

Damage: .0975* (46+1d12)+ .8125 * 29.5 (blood of the mighty) plus .0975 * (19+1d12) +.8125 *13.5
This build breaks 120 DPR using some conservative estimates. I'm not mathletic enough to figure out how to calc factors like the total value of the Keeper's Prescience roll. While I know that the crit rate of the first attack is 38.5% with the pre-roll, I don't know how to figure out the total accuracy benefit, the benefit of the pre-roll as a floating accuracy & crit buff (when not applied to the initial attack), etc.

I suspect that the actual DPR is at or above 130.

This one is also playable 1-30, and the itemization works in accordance with 'legal' standards.

*Human (Pursuit) Avenger/Student of Caiphon/Sage of Ages... with a Rending Urgrosh and Radiant feats and synergies.

Slap Chop

====== Created Using Wizards of the Coast D&D Character Builder ======
You're Gonna Love My Nuts, level 30
Human, Avenger, Student of Caiphon, Sage of Ages
Avenger's Censure: Censure of Pursuit
Pact Initiate: Pact Initiate (star pact)
Background: Occupation - Criminal (Thievery class skill)

FINAL ABILITY SCORES
Str 10, Con 13, Dex 24, Int 12, Wis 26, Cha 15.

STARTING ABILITY SCORES
Str 8, Con 11, Dex 16, Int 10, Wis 16, Cha 13.


AC: 47 Fort: 41 Reflex: 42 Will: 43
HP: 201 Surges: 8 Surge Value: 50

TRAINED SKILLS
Thievery +28, Religion +28, Stealth +28, Athletics +21, Perception +29, Arcana +28

UNTRAINED SKILLS
Acrobatics +22, Bluff +17, Diplomacy +17, Dungeoneering +29, Endurance +16, Heal +23, History +22, Insight +23, Intimidate +17, Nature +29, Streetwise +17

FEATS
Human: Improved Armor of Faith
Level 1: Weapon Proficiency (Urgrosh)
Level 2: Power of Skill
Level 4: Weapon Expertise (Axe)
Level 6: Two-Weapon Fighting
Level 8: Weapon Focus (Axe)
Level 10: Pact Initiate
Level 11: Painful Oath
Level 12: Two-Weapon Opening
Level 14: Reserve Maneuver
Level 16: Paragon Defenses (retrained to Robust Defenses at Level 21)
Level 18: Starfire Womb
Level 20: Pervasive Light
Level 21: Punishing Radiance
Level 22: Font of Radiance
Level 24: Triumphant Attack
Level 26: Divine Mastery
Level 28: Epic Fortitude
Level 30: Devastating Critical

POWERS
Avenger at-will 1: Overwhelming Strike
Avenger at-will 1: Bond of Retribution
Bonus At-Will Power: Radiant Vengeance
Reserve Maneuver: Fury's Advance
Avenger encounter 1: Angelic Alacrity
Avenger daily 1: Aspect of Might
Avenger utility 2: Distracting Flare
Avenger encounter 3: Fury's Advance
Avenger daily 5: Menacing Presence
Avenger utility 6: Aspect of Agility
Avenger encounter 7: Chains of Censure
Avenger daily 9: Temple of Shadow
Avenger utility 10: Wings of Vengeance
Avenger encounter 13: Crimson Stride (replaces Fury's Advance)
Avenger daily 15: Temple of Brilliance (replaces Temple of Shadow)
Avenger utility 16: Astral Cloak
Avenger encounter 17: Vengeful Parry (replaces Angelic Alacrity)
Avenger daily 19: Oath of the Inevitable Blade (replaces Menacing Presence)
Avenger utility 22: Twin Step
Avenger encounter 23: Bond of Justice (replaces Chains of Censure)
Avenger daily 25: Aspect of Death (replaces Aspect of Might)
Avenger encounter 27: Death Stroke (replaces Crimson Stride)
Avenger daily 29: Final Oath (replaces Oath of the Inevitable Blade)

ITEMS
Symbol of Divine Light +6, Rending Urgrosh +6, Battle Harness Starweave Armor +6, Iron Armbands of Power (epic tier), Amulet of Protection +6, Ring of the Radiant Storm (paragon tier), War Ring (paragon tier) (2), Many-Fingered Gloves (paragon tier), Assault Boots (paragon tier), Diamond Cincture (heroic tier), Backlash Tattoo (heroic tier), Crown of the Brilliant Sun (paragon tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


DPR Calc/Estimation Notes
Whoomp!

Data and estimation used:

Base Bond of Retribution: +34 vs AC, 2d12+34 damage.

Damage Breakdown: +8 (Wisdom) +8 (Wisdom, Painful Oath) +3 (Focus) +1 (TWF) +2 (2 pieces, Gifts for the Queen set) +6 (enhancement) +6 (Iron Armbands of Power)

On Crit:
-- Target is knocked prone (Assault Boots)-- this gives CA for subsequent generated swings.
-- Target gains -2 to all defenses until end of the encounter (Triumphant Attack)
-- Target gains vuln 15 Radiant until the end of your next turn. (Punishing Radiance, Symbol of Divine Light)
-- While the target is vuln Radiant, all Divine attacks benefit from the vulnerability. (Pervasive Light)
-- make off-hand Overwhelming Strike (Two-Weapon Opening, Power of Skill). +39 vs AC, 2d6+38
-- make main hand Overwhelming Strike (Rending, Power of Skill). +39 vs AC, 2d12+39.
-- Font of Radiance effect applied to target. Effectively 3d6 ongoing (save ends), and it's worth noting that the first round will always be 3d6+15 due to vuln Radiant.

Turn after a crit, Bond of Retribution:

+36 vs AC, 2d12+49.

'Other' factors:
--Ring of the Radiant Storm allows you to roll twice for Radiant attack damage rolls-- including crits-- and use the higher result.

The Divine Feycharger DPR of 451 is wrong.  The build uses Arcane Admixture(Thunder) on Virtuous Strike, which does not work by RAW.  The Echoes of Thunder damage needs to be subtracted from the DPR total since Virtuous Strike would not be a thunder attack power.
For Level 1 DPR, I'd imagine a githzerai night stalker might be the way to go.

Githzerai Assassin
Dex 20, Cha 14
Feat: Githzerai Blade Master
Shadow Storm w/ Fullblade: +8 vs. AC, 1d12 + 5 (Dex) + 2 (Cha) + 1 (Power) + 2 (Feat)

DPR is 14.73 assuming that your target is isolated, and that you invoke your shrouds every round. You shouldn't, of course, but it's 2:30 a.m. and for the purpose of this exercise it's the most straightforward way to go about it.

(.65*(16.5+3.5))+(.05*(22+6.5+6))

EDIT: DPR assuming shrouds every other round: 15.24

Every third and fourth rounds bumps it up higher, but is less likely to be useful in a game situation (15.43 and 15.51, respectively). 
The Divine Feycharger hasn't been updated in a while, so maybe you could drop SongNSilence a line so he can fix it.

Just wanted to note: I recalculated my numbers with the Stormwarden (had to make an Excel sheet for it and everything >.>), but the DPR value is now 140.82.

Also wanted to note that the Ranger/Pit Fighter does not use Frost Weapons (didn't have the room with regards to feats).
Human Barbarian, level 1
Howling Strike
Str 20
Feats: Fullblade proficiency, Weapon Expertise (Heavy Blades)

Weapon: Fullblade
Attack: Howling Strike, +9 vs AC 15
Hit: 1d12+1d6+5
Miss: 0
Crit: 23+1d12, Rampage attack: +9 vs AC 15, 1d12+5, Crit: 17+1d12
DPR: 16.66

Unfortunately I'm too dumb to get the formula running in Excel, so I used this tool:
dndcalculator.blogspot.com/
Can you guys please help me out and educate me on how to set this up in Excel?



I don't see how this can possibly offer 16.66 DPR.

You hit on a 6 for a 70% chance for a normal hit and a 5% chance for a crit.
Normal hit average damage is 15. 70% of that is 10.5
On a crit, howling strike deals 23+1d12 for an average of 29.5. The crit directly contributes 1.475 to DPR for a DPR of 11.975
Then Rampage kicks in for a 70% chance of 11.5 damage and a 5% chance of 23.5. Those add 0.4025 and 0.05875 DPR to the total.
The total DPR I come up with is 12.43625

That's a long way from 16.66

--EDITED to reflect ElricEN's correction below--



I forgot to uncheck "roll twice". If I do the program comes to the same conclusion. Sorry for the waste of time. At least now we know that the software works
If he takes Powerful Charge instead of Expertise the charging DPR is 13.91. Not sure if that qualifies as entry...
Hum.. I think I need to look at SongNSilence's build more closely - I can't get nearly as high DPR as he has, so I'm thinking that I must be missing at least 1 attack in the sequence... oh you know.. he uses dancing weapons, which I haven't accounted for yet.  My Goliath FeyCharger only reaches 220 DPR (probably.. 285 with a dancing weapon), although I don't use white lotus at all due to lacking an arcane attack.  I wish I could fit the Virtuous Strike into my build (as having a nice arcane melee basic is a wonderful thing), but I can't be 5 classes at once without a prohibitive feat cost.

Incidentally: Virtuous Strike IS an arcane power, via the feat Power of Arcana (which SongNSilence most certainly uses), thus the echoes of thunder.

Tum te tum..

Longtooth Shifter Fighter|Avenger(Swordmage/Barbarian)/Pit Fighter/Reincarnate Champion Feycharger 195 DPR


First: A rough look at how the Reincarnate Champion ED works with the Feycharger.  With an axe, not too well.

Edit: This is actually slightly too high - the Weapon Talent bonus doesn't apply to the off-hand attacks, which probably accounts for .. oh.. 1 DPR or so.

Longtooth Shifter (Fire Genasi/Eladrin)
Fighter|Avenger(Swordmage/Barbarian)/Pit Fighter/Reincarnate Champion
Windrise Ports
Str 14->22, Con 14->18, Dex 12->14, Int 11->13, Wis 16->28, Cha 8->10

Initiate of the Sword, Beserker's Fury, Feycharge, Eladrin Swordmage Advance, Double Axe Prof, Double Axe Expertise
Double Axe Focus, Deadly Axe, Power of Skill, Hybrid Talent (Weapon Talent: Two-Handed), Shocking Flame, Power Attack
Axe Mastery, Two-Weapon Fighting, Two-Weapon Opening, Hewing Charge, Powerful Charge, Reckless Charge

+6 Rending Double Axe, Epic Bracers of Mighty Striking, 2 War Rings, Epic Horned Helm, Guantlets of Destruction

Assume Oath of Enmity on Target (Since always using Overwhelming Strike, Hybrid Oath applies)

DPR:
Details of Each Attack Type

Charge using Overwhelming Strike (Power of Skill makes that a MBA)
To Hit: +15 lvl +9 wis +6 enh +2 prof +3 exp +1 talent +1 charge +1 reckless -2 power attack = +36 vs AC 44 = 12.25% miss chance
Crit = 19-20 = 19%
Hit = Rest = 68.75%

Damage: (2d10 base +3d6 horned helm, re-roll 1s) +9 wis +6 enh +6 item +4 hewing +2 powerful +9 power attack +4 shocking flame +9 pit fighter +3 feat +1 TWF = 77 avg damage
Crit: (3d10 (high crit) +2d10 (war ring) +6d6 (rending) re-rolling 1's) +20 (base max) +18 (helm max) +53 = 145
+Extra Main Hand Attack +Extra Offhand Attack

Main Hand Attack using Overwhelming Strike (Power of Skill makes that an MBA)
To Hit: +15 lvl +9 wis +6 enh +2 prof +3 exp +1 talent -2 power attack = +34 vs AC 44 = 20.25% miss chance
Crit = 19-20 = 19%
Hit = Rest = 60.75%

Damage: (2d10 base re-roll 1s) +9 wis +6 enh +6 item +9 power attack +4 shocking flame +9 pit fighter +3 feat +1 TWF = 59 avg damage
Crit: (3d10 (high crit) +2d10 (war ring) +6d6 (rending) re-rolling 1's) +20 (base max) +47 = 121
+Extra Main Hand Attack +Extra Offhand Attack

Off Hand Attack using Overwhelming Strike (Power of Skill makes that an MBA)
To Hit: +15 lvl +9 wis +6 enh +2 prof +3 exp +1 talent -2 power attack = +34 vs AC 44 = 20.25% miss chance
Crit = 19-20 = 19%
Hit = Rest = 60.75%

Damage: (2d10 base re-roll 1s) +9 wis +6 enh +6 item +6 power attack +4 shocking flame +9 pit fighter +3 feat = 55 avg damage
Crit: (3d10 (high crit) +2d10 (war ring) +6d6 (rending) re-rolling 1's) +20 (base max) +43 = 117
+Extra Main Hand Attack +Extra Offhand Attack


Charge: 12.25% miss (0) + 68.75% hit (77) +19% crit (145 +MHBA +OHBA)
Eladrin Swordmage Advance: 20.25% miss (0) +60.75% hit (59) +19% crit (121 +MHBA +OHBA)
Main Hand Basic Attack: 20.25% miss (0) +60.75% hit (59) +19% crit (121 +MHBA +OHBA)
Off Hand Basic Attack: 20.25% miss (0) +60.75% hit (55) +19% crit (117 +MHBA)

For various reasons, I will assume only up to three recursive crits 

DPR = Charge: 0.6875*77 + 0.19*145 + 0.19*0.6075*59 + 0.19*0.6075*55 + 0.19*0.19*121 + 0.19*0.19*117 + 0.19*0.19*0.6075*59 + 0.19*0.19*0.6075*59 + 0.19*0.19*0.6075*55 + 0.19*0.19*0.19*121 + 0.19*0.19*0.19*121 + 0.19*0.19*0.19*117
+ Eladrin Advance: 0.6075*59 + 0.19*121 + 0.19*0.6075*59 + 0.19*0.6075*55 + 0.19*0.19*121 + 0.19*0.19*117 + 0.19*0.19*0.6075*59 + 0.19*0.19*0.6075*59 + 0.19*0.19*0.6075*55 + 0.19*0.19*0.19*121 + 0.19*0.19*0.19*121 + 0.19*0.19*0.19*117
= 108.4942 + 86.83915

= 195.3333



Bugbear Ranger/Stormwarden/Reincarnate Champion, 137 DPR - needs Frost Weapons instead of Harmony, but also gains Lethal Hunter instead of Student of Sword


Bugbear (whatever you'd like + Fire Genasi)
Str 18->30, Con 10->13, Dex 13->20, Int 8->10, Wis 13->18, Cha 10->12
Two-Blade Fighting Style

Beserker's Fury, Bastard Sword Proficiency, Prime Strike, Two-Weapon Fighting, Two-Weapon Opening, Power Attack
Student of the Sword, Heavy Blade Expertise, Heavy Blade Focus, Wintertouched, Lasting Frost, Heavy Blade Mastery
Rending Tempest, Shocking Flame, Prime Punisher, Called Shot, Improved Prime Shot, Prime Hunter

Gauntlets of Destruction, Epic Iron Armbands of Power, 2 War Rings, +6 Harmony Bastard Sword, +6 Harmony Bastard Sword

To Hit: +15 lvl +10 Str +6 enh +2 stormwarden +2 prime shot +1 prime strike +1 prime hunter +3 exp +2 CA +3 prof -2 PA = +41 vs AC 44 (80% hit, 10% miss)
Crit: 19-20 (10% crit)
Main Hand Damage (2d12 reroll 1's) +4 shocking flame +5 called shot +3 feat +6 enh +6 item +1 TWF +5 cold +6 PA = 14 +36 = 50 avg
Crit = (8d6 reroll 1s) + 24 +36 = 92 avg + OHBA +OHBA
Off Hand Damage = 49 avg (no TWF)
Crit = 91 avg +OHBA
Off Hand MBA Damage = 66 avg (1 extra W from rending tempest +Str)
Crit = 113 avg +OHBA

DPR = 80% 50 + 80% 49 + 10% 92 + 10% 91 + 33.333% (recurring crits, each one has 1/10 the chance of the last one to crit and I have 3 chances off of the twin strike at 10% each) (85% 60 + 10% 113) = 40 + 39.2 + 9.2 + 9.1 + 1/3 (113) = 79.2 + 18.3 + 38.333 = 135.8333

Hunter's Quarry = 3d6 reroll 1s, crit 19%, hit 80%, crit = 18, hit = 12
DPR = 19% 18 + 80% 12 = 3.42 + 9.6 = 13.02

Rending Tempest = Extra 1d12 on Off Hand Twin Strike if Main Hand Twin Strike hits = 90% (80% 1d12 reroll 1s + 10% 12) = 0.90*(5.6+1.2) = 6.32

Stormwarden Lightning and Double Lightning Features = 10 DPR + 5 DPR to one other target

Total DPR = 135.8333 + 13.02 + 6.32 +10 = 159.17333

an idea I got about 1st level DPR; Curse of Io's Blood is probably the most damage you get for a feat
this assumes both I can be bloodied and that I can curse my target. if any of this can't be met, damage drops accordingly

Dragonborn Warlock 1
Str 20
Curse of Io's Blood
Maul MBA
Attack: +8 vs AC
Hit: 2d6 + 5 + 1d6 + 1 + 5        
breakdown
5 (Str) + 2 (prof) + 1 (Dragonborn Fury)

DPR: (0.65*21.5)+(0.05*29)=15.425
DPR (Ch): (0.7*21.5)+(0.05*29)=16.5 (Ch)
previous entry with Eldritch Strike
Dragonborn Warlock 1
Str 16, Cha 20
Curse of Io's Blood
Maul Eldritch Strike
Attack: +8 vs AC
Hit: 2d6 + 5 + 1d6 + 1 +3

DPR: (0.65*19.5)+(0.05*27)=14.025
a solid third

EDIT3: just remembered that Eldritch Strike is a MBA, so I can charge...
everything the same, except
Attack: +9 vs AC
DPR=(0.7*19.5)+(0.05*27)=15.0
being MBA also means we pick up Bracers of Mighty Striking and go to town @2
previous entry with Eldritch Blast
Dragonborn Warlock 1
Str 16, Cha 20
Curse of Io's Blood
Eldritch Blast
Attack: +7 vs Ref
Hit: 1d10 + 5 + 1d6 + 1 +3

DPR: (0.7*18)+(0.05*25)=13.85
previous entry with Gorebrute Charge
EDIT: I know this is supposed to be at-will, but how about encounter long buffs? 
again, I need to be bloodied (Longtooth Shifting)

Longtooth Shifter Barbarian 1
Str 20
Gorebrute Charge
Maul Howling Strike
Attack: +8 vs AC
Hit: 2d6 + 1d6 + 5 + 2 + 3

DPR: (0.65*20.5)+(0.05*28)=14.725


EDIT2:
For Level 1 DPR, I'd imagine a githzerai night stalker might be the way to go.

Githzerai Assassin
Dex 20, Cha 14
Feat: Githzerai Blade Master
Shadow Storm w/ Fullblade: +8 vs. AC, 1d12 + 5 (Dex) + 2 (Cha) + 1 (Power) + 2 (Feat)

DPR is 14.73 assuming that your target is isolated, and that you invoke your shrouds every round. You shouldn't, of course, but it's 2:30 a.m. and for the purpose of this exercise it's the most straightforward way to go about it.

(.65*(16.5+3.5))+(.05*(22+6.5+6))

EDIT: DPR assuming shrouds every other round: 15.24

Every third and fourth rounds bumps it up higher, but is less likely to be useful in a game situation (15.43 and 15.51, respectively). 

if you're stacking your shrouds to 4, you get more DPR from Leaping Shade, basically trading +1 to damage on every attack for +1/+2/+3/+0 rotation.
the least thinking required to calculate this is every round for itself and average (it's getting really late here :P)
DPR calculations for each round
DPR1: (0.65*16.5)+(0,05*27.5) = 12.10
DPR2: (0.65*17.5)+(0.05*28.5) = 12.80
DPR3: (0.65*18.5)+(0.05*29.5) = 13.50
DPR4: (0.65*(15.5+14))+(0.05*(26.5+24))+0.3*(10.5) = 24.4
average DPR: 15.8125
that's more then 1 point over my longtooth charger, and he uses his encounter power!
now I agree it's unpractical to wait for 4 shrouds, but blocks of tofu don't mind I guess Laughing

EDIT4: I found error in my math and corrected it, optimized Githzerai Assassin DPR is now 0,05 lower
Just so we have a baseline for something to beat at level 6.

25.93 DPR Longtooth Shifter Ranger|Fighter (6), by Mengu74 (6,8;@)

DPR Relevant bits

Longtooth Shifter Ranger|Fighter 6

Str 20

Feats:
Hybrid Talent Tempest
Weapon Focus (Axe)
Weapon Expertise (Axe)
Lethal Hunter

Powers:
Twin Strike
Battle Fury Stance

Items:
Vicious Battleaxe +2
Blood Fury Handaxe +1
Iron Armbands

Assumption: You have already used your Blood Fury weapon to activate Longtooth Shifting (which lasts all encounter), and are in Battle Fury Stance (since it's an encounter power stance, it will be available for every encounter, all day).

Twin Strike
Battleaxe
+13 vs AC (+5 strength +3 level +2 proficiency +2 enhancement +1 expertise)
1d10+10 damage (+2 enhancement +1 feat +1 tempest + 2 item +2 shifting +2 stance)
Handaxe
+13 vs AC (+5 strength +3 level +2 proficiency +1 enhancement +1 expertise +1 tempest)
1d6+10 damage (+1 enhancement +1 feat +2 tempest + 2 item +2 shifting +2 stance)
Quarry
1d8

DPR = (lots of boring calculations) = 25.92875
And now to beat the ranger with a somewhat odd charger build.

26.97 DPR Githzerai Avenger Charger (6), by Mengu74 ()

DPR Relevant bits:

Githzerai Avenger 6

Str 15, Wis 20

Feats:
Githzerai Weapon Training
Power of Skill
Powerful Charge
Power Attack

Powers:
Overwhelming Strike

Items:
Vanguard Fullblade +1
Horned Helm
Iron Armbands

Assumption: You are able to charge your Oath of Enmity target, and use power attack.

Overwhelming Strike
+11 vs AC (+5 wisdom +3 level +3 proficiency +1 enhancement +1 charge -2 power attack)
1d12+15+1d6+1d8 damage (+5 wisdom +1 enhancement +2 feat +2 item +2 powerful charge +3 power attack +1d6 horned helm +1d8 vanguard)

DPR = (0.0975x52)+(0.7425x29.5) = 26.97375

****************************
Update:

27.28 DPR Githzerai Avenger Charger (6), by Mengu74 (@)

Same as above except with Avenging Resolution instead of Power Attack, the DPR goes up a bit (thanks Suoitidure), Str 15 requirement can be removed, dragon material (@) added.

+13 vs AC (+5 wis +3 level +3 prof + 1 enh + 1 charge)
dice: 1d12 + 12 + 1d6 + 1d8 (1s and 2s are 3s)
average on hit: 6.75 + 12 + 4 + 4.875 = 27.625
average on crit: 38 + 6.75 + 4.875 = 49.625
DPR = (.91-.0975)*27.625 + .0975*49.625 = 27.2838 
My Warlock/PMC_Wizard/Archmage build gets 140.68 at-will DPR at level 30 when adjacent to a cursed enemy who he's hit the previous round.  Uses White Lotus Enervation, Salves of Power, and Wintertouched+Lasting Frost+Arcane Admixture.  Basic trick is to use Wizard's Fury to do a one-two combo of Eldritch Blast and Magic Missile every round; this is doable in early paragon tier, given a sufficient number of Salves of Power.  Once he gets to level 30 and can turn Wizard's Fury into an encounter power, the Salves are for recharging Armor of Agathys.