Holiday Adventure

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Being that it's the Solstice Holidays season, I thought I would try to put together a short adventure, maybe 4-6 encounters.  And, since nothing is scarier than Santa, I decided to make him my main "villain."  At the moment, here are his stats (as a PC).  There is going to be a bit of refluffing/tinkerings to the feat abilities to hopefully make him a bit beefier (such as MC Ruffian allowing the craghammer to count for Sneak Attack) and some power namings.  As for the joke, the hand-crossbow fires candy cane bolts (which cause stunning effects due to the menthol).

Santa, level 8
Dwarf, Artificer

Str 14, Con 16, Dex 14, Int 18, Wis 19, Cha 13.

Str 14, Con 13, Dex 13, Int 16, Wis 17, Cha 13.

AC: 22 Fort: 18 Reflex: 18 Will: 19
HP: 63 Surges: 9 Surge Value: 15

Arcana +13, Dungeoneering +15, Perception +13, History +13, Thievery +11, Stealth +13

Acrobatics +6, Bluff +5, Diplomacy +5, Endurance +11, Heal +8, Insight +8, Intimidate +5, Nature +8, Religion +8, Streetwise +5, Athletics +6

Artificer: Ritual Caster
Level 1: Dwarven Weapon Training
Level 2: Defensive Minions
Level 4: Ruthless Efficiency
Level 6: Arcane Familiar
Level 8: Two-Fisted Shooter

Artificer at-will 1: Aggravating Force
Artificer at-will 1: Magic Weapon
Artificer encounter 1: Scouring Weapon
Artificer daily 1: Obedient Servant
Artificer utility 2: Swift Mender
Artificer encounter 3: Force Infusion
Artificer daily 5: Flameheart Defender
Artificer utility 6: Phantom Structure
Artificer encounter 7: Icy Weapons

Ritual Book, Adventurer's Kit, Point Blank Hand Crossbow +1, Frost Craghammer +2, Leather Armor of Sudden Recovery +2, Master's Wand of Cloud of Daggers +1, Boots of Stealth (heroic tier), Cat Paws (heroic tier)
Brew Potion, Disenchant Magic Item, Enchant Magic Item, Make Whole, Arcane Mark, Unseen Servant, Lullaby, Summon Winds, Knock, Easy Passage, Phantom Steed, Wizard's Escape

At the moment, it looks like he will have a bunch of lvl5 gnomes minions (appropriately named "Santa's Little Helpers"), lvl6 Elven body gaurds ("Santa's Elves" who either wield icy swords and daggers or candy cane-firing bows) and a lvl7 gnome leader (Santa's Toy Maker) who summons Helpers and can eat them for health.  Also, Santa has a sleigh drawn by 8 (modified) White Dragon wyrmlings.

Should the gnome leader be an orc instead to make the health recovery "believable"?

Sound like it could be fair or fun for a troupe of lvl 5-6s?