Please help me with an eladrin swordmage

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Hi, i am currently playing a rageblood barbarian in a campaign where our only defender left. We do get by, but i feel like i would contribute better to the party with a defender instead of another striker (i nearly act as a subpar defender now anyways). So, i read a little up on swordmages, and I will try to give it a shot ;)


This is what I came up with, but there's a lot of things here I am uncertain about, especially feats. Am I missing some? Should I get more feats that boosts my swordburst? I would also appreciate any advice on items. I haven't added any yet, because I will need to get them from my DM.


 


EDIT: I have edited my character a little, but I am still looking for advice and tips.
I added some items, but not really sure if they are good, or if there are other items that would fit me better (not talked to my DM yet about items, so I expect I'll probably have to see most of them go).


 


lvl 11 eladrin swordmage
====== Created Using Wizards of the Coast D&D Character Builder ======
swordmage, level 11
Eladrin, Swordmage, Coronal Guard
Build: Shielding Swordmage
Swordmage Aegis: Aegis of Shielding

FINAL ABILITY SCORES
Str 14, Con 19, Dex 14, Int 21, Wis 11, Cha 9.

STARTING ABILITY SCORES
Str 13, Con 16, Dex 11, Int 16, Wis 10, Cha 8.


AC: 30 Fort: 24 Reflex: 25 Will: 22
HP: 94 Surges: 12 Surge Value: 23

TRAINED SKILLS
Acrobatics +12, Arcana +17, History +17, Athletics +12, Endurance +14

UNTRAINED SKILLS
Bluff +4, Diplomacy +4, Dungeoneering +5, Heal +5, Insight +5, Intimidate +4, Nature +5, Perception +5, Religion +10, Stealth +10, Streetwise +4, Thievery +7

FEATS
Level 1: Intelligent Blademaster
Level 2: Toughness (retrained to Greater Aegis of Shielding at Level 11)
Level 4: Improved Swordmage Warding
Level 6: Focused Expertise (Longsword)
Level 8: Eladrin Soldier
Level 10: White Lotus Riposte
Level 11: Greater Swordmage Warding

POWERS
Swordmage at-will 1: Frigid Blade
Swordmage at-will 1: Sword Burst
Swordmage encounter 1: Sword of Sigils
Swordmage daily 1: Frost Backlash
Swordmage utility 2: Dimensional Warp
Swordmage encounter 3: Transposing Lunge
Swordmage daily 5: Swordmage Shielding Fire
Swordmage utility 6: Swordmage's Decree
Swordmage encounter 7: Dimensional Vortex
Swordmage daily 9: Be Gone
Swordmage utility 10: Impenetrable Warding

ITEMS
Girdle of the Umber Hulk (paragon tier), Periapt of Cascading Health +3, Bracers of Brachiation (paragon tier), Jagged Longsword +3, Shadowflow Drowmesh +3, Boots of the Fencing Master (heroic tier), Casque of Tactics (paragon tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


Shameless bump. 
Aegis of Shielding is likely where you want to go.

Featwise White Lotus Riposte can help boost your damage for free, since you'll be being attacked a lot if you play it right.  Focused expertise is a must as well, and covers your bases very nicely.

Feats that boost your warding are good, and I find Student of Sword Magic great, since it doubles your dailies.

In paragon, Unfailing Courage is awesome, Double Aegis is very nice, White Lotus Master Riposte is golden, and of course your defenses.

Improved Aegis of Shielding is pretty much awesome too. 

That's just off the top of my head.  I daresay you could get some mileage out of multiclassing primal and making use of Hide Armour Expertise, but that's like 3 feats and I reckon you'd be better off leaving that until you have more choices than options.

Just my two cents off the top of my head.  Oh, and a Defensive weapon can give you a real nice boost when you need it most.  Mark + Total Defense = baddy that can either choose to try and hit someone else, and if he connects hit like a wet sponge, or he can try hit you.  Try. 
71176698 wrote:
I would TPK them so hard, their next characters would come into-game at half health.
www.EveElizabeth.com
I have taken White Lotus Riposte, but does not Master Riposte use my immediate interrupt, so i cant use my aegis? 

I guess you also meant Hide Specialization (paragon; +1 AC and no check penalty), not Hide Armor Expertise (substiute con with dex/int for AC) which is useless cause I already have a high intelligence score. But yeah, Hide Specialization seems nice, I might upgrade from leather later in paragon.


I have seen some builds where feats is taken to improve swordburst, but those builds seem to sacrifice nearly all feats to do one trick; is it really worth it?

WL Master Riposte does indeed burn an immediate reaction, but since it only triggers if YOU are attacked, you won't be using your aegis power that turn anyway. 

EDIT: Moreover, you could choose not to attack, if a shielding possibility arose.    Additionally, you get to add the modifier damage twice, since WL Riposte isn't replaced by Master Riposte, just added to without needing to burn a reaction.

As far as the expanding swordburst goes, it's a boon for minion clearing, and means that if you combine it with WLMR you can repeat it each time one of the enemy attacks you... but it takes at least 3 paragon feats (which you can get at 12, with retraining) just to make it burst 2 and useable in that fashion.  That should be plenty, really, but it's only one trick, and while I originally intended to build towards it, I've since delayed that until I have fewer attractive choices, feat-wise. 

Oh, and I DID mean Hide Armour Expertise, I just forgot that Int is an AC stat along with Dex.  :D  D'oh!
71176698 wrote:
I would TPK them so hard, their next characters would come into-game at half health.
www.EveElizabeth.com
Hide armor is a waste of feats really

Hide gives a free -1 on some skills and you need hide spec feat to get rid of it (with +1 feat bonus to ac)

hide armor specialisation and greater swordmage warding both give a feat bonus, thus they don't stack. you're basicaly wasting 2 feats for just +1 AC. Greater swordmage warding automatically becomes +2 to all defenses at epic, clearly a better choice, unless you get knocked unconscious allot during combat (which negates all your warding bonuses until a short rest).

White lotus master reposte is clearly not made for a swordmage, or any class that has plenty of uses for immediate actions. On the other hand, the heroic feat is golden.
Wait, I only get one immediate interrupt once per round, not turn, right? Cause then your strategy with WLMR only works against a single mob. It does look nice though, I guess I'll have to play and see for myself how many immediate interrupts I'll use for shielding.  
...unless you get knocked unconscious allot during combat (which negates all your warding bonuses until a short rest)...



That was changed with last month's errata.  Swordmage warding lasts until forever.  And a day.

TBP 
Wait, I only get one immediate interrupt once per round, not turn, right? Cause then your strategy with WLMR only works against a single mob. It does look nice though, I guess I'll have to play and see for myself how many immediate interrupts I'll use for shielding.  



The thing is, if your aegis target attacks you, use while lotus master repost...if they attack an ally, use your aegis.  It's a win/win situation.  Of course, with double aegis, it might get a bit more finicky.  Do you aegis this guy, or wait and hope to WLMR that guy?

TBP 

The thing is, if your aegis target attacks you, use while lotus master repost...if they attack an ally, use your aegis.  It's a win/win situation.  Of course, with double aegis, it might get a bit more finicky.  Do you aegis this guy, or wait and hope to WLMR that guy?

TBP 



Aye, this is what I was getting at.

The attraction of Sword Burst is that even though WLMR can only trigger once, if you buff it enough, you're effectively repeating a burst 2 (or more) attack once per round, possibly hitting several mobs twice with it in the course of a round.  As Pherret says, though, you would only use WLMR if your Aegis target was attacking you, or if for some reason you didn't have anyone marked at that point.  It creates a lose/lose scenario for your enemy, which we do enjoy.
71176698 wrote:
I would TPK them so hard, their next characters would come into-game at half health.
www.EveElizabeth.com
...unless you get knocked unconscious allot during combat (which negates all your warding bonuses until a short rest)...



That was changed with last month's errata.  Swordmage warding lasts until forever.  And a day.

TBP 

Technically speaking, it still goes down while you're unconcsious - unless you're a Deva with Immortal Warding.  Then it stays up even through that.

The thing is, if your aegis target attacks you, use while lotus master repost...if they attack an ally, use your aegis.  It's a win/win situation.  Of course, with double aegis, it might get a bit more finicky.  Do you aegis this guy, or wait and hope to WLMR that guy?

TBP 



Aye, this is what I was getting at.

The attraction of Sword Burst is that even though WLMR can only trigger once, if you buff it enough, you're effectively repeating a burst 2 (or more) attack once per round, possibly hitting several mobs twice with it in the course of a round.  As Pherret says, though, you would only use WLMR if your Aegis target was attacking you, or if for some reason you didn't have anyone marked at that point.  It creates a lose/lose scenario for your enemy, which we do enjoy.



 


But as previously mentioned, I will be playing with double aegis, making rounds where both of my ageis'd enemies dont attack any of my allies rare (i guess). But anyways, I'll try out my swordmage for now, and if i find that i could press in WLMR often, that'll certainly be the next feat I'll get ;)



All the best, then, and enjoy yourself!  

Incidentally, it'll still be useful on the offchance that you can't catch two enemies in your burst 2 Aegis.  Unlikely, perhaps, but still useful.   
71176698 wrote:
I would TPK them so hard, their next characters would come into-game at half health.
www.EveElizabeth.com
One useful combination:

Eladrin Swordmage Advance + Fey Charge

As long as you're willing to teleport at least 2 squares, this can work really well.
sadly fey charge is a fighter feat...
sadly fey charge is a fighter feat...


Conveniently, an assault swordmage can generally meet that pesky 13 Str requirement, and either MC feat can be pretty good for them. So long as there wasn't some other MC needed for the build, Fey Charge and Eladrin Swordmage Advance are an interesting pair... Fey Charge's wording doesn't make it absolutely clear you'd be using the power as normal, which might prevent you from getting the Charge attack + MBA; even if that's the case, the non-bo gives you a ton of aggressive utility for a move action power.
Fey charge: "...use your fey step racial power as a free action..."
I think it's reasonable to interpret that wording to mean that you are indeed using fey step, which will trigger any affiliated feats.
Sorry, jumping in this a little late. A few minor changes I would make though would be to switch out Unicorn's Touch (altered to a daily this past errata) for Swordmage's Decree (allows for further enemies to be marked, and can be used as an encounter rather than a daily if you only use it to mark one target), Dimensional Vortex in place of Incendiary Sword (another level 3 encounter power that has the ability to completely interrupt the enemies attack against an ally, and it works against enemies you haven't marked yet), and then Energy Theft in place of Glamor Blade (ET is a two-fold boon for you. It allows every element to be covered within it, and then can either allow your group to become alot more strikery due to it's vulnerability aspect, or even more resilient due to its resistance part).  One thing I have found with this styled build is that you can actually hold off a couple levels to actually pick up Double Aegis, due to all the ways you now have to mark enemies, and instead retrain for Greater Aegis of Shielding.

As far as the Sword Burst stuff goes, it does help, but you shouldn't really start working on it until you hit level 12. At first glance, you might think all the feats you take for it are there only for Sword Burst, but they're not. Solid Sound is a great defensive feat that works with every Thunder and Force power, Echoes of Thunder can truly help out with the piddly damage you'll be doing and it would eventually affect many of your powers as well, Arcane Reach affects every close power you'll have, which will become many later on in your career. Arcane Admixture just makes Sword Burst tougher to resist, as well as being the backbone behind strebgthening your Sword Burst, while Resounding Thunder will increase a few of your other Bursts/blasts. The only tough decisions I have ever made were whether or not to MC wizard for Enlarge Spell or any of the other decent burst/blast feats they get.
Darrius, level 1
Eladrin, Swordmage
Build: Assault Swordmage
Swordmage Aegis: Aegis of Assault

FINAL ABILITY SCORES
Str 14, Con 11, Dex 12, Int 20, Wis 10, Cha 8.

STARTING ABILITY SCORES
Str 14, Con 11, Dex 10, Int 18, Wis 10, Cha 8.


AC: 20 Fort: 12 Reflex: 15 Will: 13
HP: 26 Surges: 8 Surge Value: 6

TRAINED SKILLS
Religion +10, Arcana +12, Endurance +5, Athletics +7, History +12

UNTRAINED SKILLS
Acrobatics +1, Bluff -1, Diplomacy -1, Dungeoneering, Heal, Insight, Intimidate -1, Nature, Perception, Stealth +1, Streetwise -1, Thievery +1

FEATS
Level 1: Intelligent Blademaster

POWERS
Swordmage at-will 1: Sword Burst
Swordmage at-will 1: Greenflame Blade
Swordmage encounter 1: Lightning Clash
Swordmage daily 1: Burning Blade


this is what i pilot
works well
Cecil90670: Thanks for the pointers, I'll edit my character (and first post), taking your advice. 

Dariius: Thanks for posting your build, but I am thinking more about a shielding swordmage. 

 


lvl 11 eladrin swordmage
====== Created Using Wizards of the Coast D&D Character Builder ======
swordmage, level 11
Eladrin, Swordmage, Coronal Guard
Build: Shielding Swordmage
Swordmage Aegis: Aegis of Shielding

FINAL ABILITY SCORES
Str 14, Con 19, Dex 14, Int 21, Wis 11, Cha 9.

STARTING ABILITY SCORES
Str 13, Con 16, Dex 11, Int 16, Wis 10, Cha 8.


AC: 30 Fort: 24 Reflex: 25 Will: 22
HP: 94 Surges: 12 Surge Value: 23

TRAINED SKILLS
Acrobatics +12, Arcana +17, History +17, Athletics +12, Endurance +14

UNTRAINED SKILLS
Bluff +4, Diplomacy +4, Dungeoneering +5, Heal +5, Insight +5, Intimidate +4, Nature +5, Perception +5, Religion +10, Stealth +10, Streetwise +4, Thievery +7

FEATS
Level 1: Intelligent Blademaster
Level 2: Toughness (retrained to Greater Aegis of Shielding at Level 11)
Level 4: Improved Swordmage Warding
Level 6: Focused Expertise (Longsword)
Level 8: Eladrin Soldier
Level 10: White Lotus Riposte
Level 11: Greater Swordmage Warding

POWERS
Swordmage at-will 1: Frigid Blade
Swordmage at-will 1: Sword Burst
Swordmage encounter 1: Sword of Sigils
Swordmage daily 1: Frost Backlash
Swordmage utility 2: Dimensional Warp
Swordmage encounter 3: Transposing Lunge
Swordmage daily 5: Swordmage Shielding Fire
Swordmage utility 6: Swordmage's Decree
Swordmage encounter 7: Dimensional Vortex
Swordmage daily 9: Be Gone
Swordmage utility 10: Impenetrable Warding

ITEMS
Girdle of the Umber Hulk (paragon tier), Periapt of Cascading Health +3, Bracers of Brachiation (paragon tier), Jagged Longsword +3, Shadowflow Drowmesh +3, Boots of the Fencing Master (heroic tier), Casque of Tactics (paragon tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======





I am basically playing somewhat the same build, but as human. I do have some minor difference though.

Level 1 Daily: Sweeping Frostblade. Close burst 1 immobilize + the sift 2 from Boots of the Fencing Master is yummy.

Level 9 Daily: Blade Bolt. Just for yet another (though unreliable) extra mark

Because I am human i have kept Toughness, took Action Surge and Weapon Focus (which is basically the same thing as Eladrin Soldier @ Paragon) You are going to need those feats @ paragon