Plus a cat hero on the cover of Dragon. Do we have our last race for phb3?
Before posting, why not ask yourself, What Would Wrecan Say? A great man once said "If WotC put out boxes full of free money there'd still be people complaining about how it's folded." – Boraxe
I for one am hoping Battlemind = Ardent = same thing.
Actually, is it possible that we get two Psionic Leaders in this book, the Ardent/Battlemind and the Empath? T
Actually, is it possible that we get two Psionic Leaders in this book, the Ardent/Battlemind and the Empath? TNo. Because we're either getting six classes period, and two Psionic Leaders would mean no room for the Divine Class. Or we're gettnig eight classes, and there's no way WotC will break it down as 5/2/1 or 6/1/1.
... The biggest of which is that there is no way on earth that Hybrids or Skill Powers make up for two classes to me.
Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.
Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.
King Fisher Optimized net user. Moderate.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat. One of THE most abusive character in 4e.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.
Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight with items, making it far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
I'm really not interested in another zealous Divine class, I want some Divine classes that are not hung up on dogma for a change.
I'm really not interested in another zealous Divine class, I want some Divine classes that are not hung up on dogma for a change. This gets filed under 'easily mutable fluff'. You don't want your character to be hung up on dogma? Play him that way.
This gets filed under 'easily mutable fluff'. You don't want your character to be hung up on dogma? Play him that way.
Because then you are saying that you don't care about the quality of writing in the books you just want crunch, and if you really don't care about fluff then go play Mutants & Masterminds where there is no fluff and you get to make up all the crunch yourself.
Actually, I play Dungeon and Dragons where you get to make up all the fluff yourself.
Actually, I play Dungeon and Dragons where you get to make up all the fluff yourself.Ok, if you want to play that game...The thing is, what is the point of making or wanting a new class if you don't care what the class is? If you take fluff out of the equation then what would a new class have to offer you?Are you advocating that fluff be removed altogether??? Seriously, would you just prefer if the books were just cold hard mechanics that had no flavor or archetypes behind them?
I wouldn't mind, no.
I wouldn't mind, no.Let me ask you this; why do you need rules? You're a sensible person, you don't need to be refereed in order to have fun and tell a story.Isn't the crunch getting in the way just as much as the fluff?
No, because the crunch ensures (or at least encourages, there are holes here and there) fair task resolution, something I don't believe I could do without rules guidance. Without the rules framework, it would all just be me spitting out arbitrary rulings without rhyme or reason.I really can't see where you're coming from with this line of reasoning. I look at the fluff in the books as basically being there for beginners or people new to RP, so they have a place to start. Most dwarves act like this. A typical rogue acts like this. So on, so forth. There's absolutely nothing binding about it. If you want a non-gruff dwarf, or a non-stealing rogue, non-singing bard, or a non-hippie druid, that's 100% fine and more people need to realize this.
First of all I think thats a very inimprusting answer and I applaud you you for that, although some would take offense to that.So you think that because fluff is not an absolute, it has no use. Fluff can be ignored there for it does not matter.Interesting...
Wizards, shave and a haircut
< Ax: Isn't "Powers originate from Dieties" kinda the definition of the Divine source? >Rather, the definition of the Divine source is, 'powers originate from the Astral Sea'.The Astral Sea is a realm of Divine light. Divine classes can tap this Divine energy directly to use Divine powers. Immortal intermediaries are unnecessary. A Natural mortal can even become an Immortal emself, by tapping this Divine energy and transfiguring.The polytheistic deities are superfluous.
Usually I'm all for that mentality, but not when it comes to future releases.Because then you are saying that you don't care about the quality of writing in the books you just want crunch, and if you really don't care about fluff then go play Mutants & Masterminds where there is no fluff and you get to make up all the crunch yourself.It's one thing to say okay, what do I have to work with and how can make the most out of it, but it's another thing to have no standards and to accept a pile of dog**** with a smile on your face.
In fact, nobody grants divine spells – divine characters get their power from their faith.
It Came From Section Four!Warning: Posts my contain evil.