11/18/2009 StF: "Worlds Beyond Our Own"

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This thread is for discussion of this week's Savor the Flavor, which goes live Wednesday on magicthegathering.com.

Amazing responses to the Letter! Favorites included Blue #5, Red #4 (as an engineer), and Green #5.
got me curious about the movie.
downloading a torrent now...

and of course - will be following the worlds coverages.

cheers from the phils!
Very well picked letter Doug!
Also, teleportation sounds very blue to me - don't you just hate these long rides to a tournament
This is a sadly short article, but I really liked it.  It's only barely about Magic, but reads as a very genuine expression of joy for the creative, adventurous spirit that most Magic players have tapped into, and which sadly many of them (myself included) sometimes forget when bogging themselves down in details.

The letters was definitely good, although these answers were a little more flippant than I'd have prefered (admittedly I did get a laugh out of "this is probably a cantrip to make it playable in Limited").  There are lots of answers he overlooked; MaRo pointed out that we only see the combative side of red, but that red is also the color of passion, and I think the ability to inflame someone's emotions has some very...exciting applications when it comes to one's love life.  Just think how many couples out there are trying to put the "spark" back in their relationship.

Also, even without speculating about black's applications beyond necromancy, there's one ability the color of rot and decay can most definitely bring to the table:  "Remove America's graveyard from the game".  Seriously, this country is half built on landfills already, and our garbage production rate is only going to keep increasing; the ability to vaporize our trash with the essence of the Void would be more valuable than everything Doug mentions for all five colors.  (Not to mention it'd be probably also be handy for scrubbing out your bathroom, as long as you made sure to use a kill spell on all the bacteria, and didn't accidentally summon Filth - he has swampwalk, after all.)
My New Phyrexia Writing Credits My M12 Writing Credits
As far as the benefit of the rest of Magic is concerned, gold cards in Legends were executed perfectly. They got all the excitement a designer could hope out of a splashy new mechanic without using up any of the valuable design space. Truly amazing. --Aaron Forsythe's Random Card Comment on Kei Takahashi
Definitely a good letter to answer, but not enough depth!  Really, I just have one complaint:
Red = Love

Sure Green probably holds primary responsibility for... you know... the mechanical element.  But Red is the color of passion and intense emotion.  So pretty much anything having to do with love would be Red magic!  Red always gets this awful "Blarg, Smash Stuff" reputation, and sure Rage is the most relevant thing in Red's pie when it comes to war, but I think in times of peace you'd see way less red for demolition and explosions and way more for candlelit dinners and romantic rendezvous.
I see a lot of artists and poets being Red: Caravaggio, for example, who painted powerful and emotional masterpieces, killed a man over a a tennis match! We all know about Van Gogh, too; there are a million similar stories.

White gets all the poets, as it stands now. But all art has has most often been about defying convention, pushing boundaries, protest and rebellion. That's certainly red-sounding to me. White may get to have art, but that's after it's been dumbed-down and commercialized. Tragic Poet would translate into our world as an advertising executive.
I'm pretty sure blue mages could take the place of the printing press. They seem to know how to do all things book related. And yes, red would have charm effects for a little bit of love magic. I'm guessing blue would probably be willing to hook white up with zones of truth in courts, too...
This was a great question and I do like the answers a lot, but I just wanted to point out...
Today's adventure in fun with mistakes with homophones: "the spells that we planeswalkers use to whale on each other"
Wale: To raise marks on (the skin), as by whipping.
Whale: To engage in the hunting of whales. 
I see lots of errors along those lines here (like writing baited breath instead of bated breath), but this isn't one of them.

From the Random House dictionary:

whale

–verb, whaled, whaling,
to hit, thrash, or beat soundly.

I've been musing on Black's theraputic use ever since I saw the flavor text on Scepter of Fugue. It really seems like it could do people a lot of good. With many of the discard effects, like Scepter of Fugue, the mage doesn't even have to see the memory in order to purge it, s/he just enables the client to forget whatever the client wishes to forget, which is a good bit more privacy than most Blue spells seem willing to allow. In the event that a specific thought needs to be purged involuntarily, well, that's where Duress, Sadistic Sacrament, and the like come in handy.
Just loved the South Park reference!!!
I think a great use for white magic would be to command the loyalty of one's children.
It's nice seeing a question that doesn't boil down to "How do you explain (some technical rule or mechanic) in terms of flavor?"!

Black
...
5. Psychic Therapy (Like blue, but for a way smaller fee, and with no warranty—or Eternal Sunshine style, for when you just want to forget all about your ex. I do think people would pay for this if it were available.)

I sure would.  *sigh*
I think a great use for white magic would be to command the loyalty of one's children.



Speaking as a parent, the last thing I want is for my child to only respect me because I want them to do so. I'd rather be a type of person that my child *wants* to respect and be loyal to.

Though I certainly know plenty of other parents who would agree with you, and that would be the least offensive of their parenting ideas.





Great to see someone else as a fan of 2010. It certainly gets dumped on enough in scifi circles, but I'm a fan of it in both movie and book forms.


And some really neat ideas about the other colors, sure it's not strictly Magic: The Gathering (tm), but it's certainly (waves hands Doug Henning style) magic!
Proud member of C.A.R.D. - Campaign Against Rare Duals "...but the time has come when lands just need to be better. Creatures have gotten stronger, spells have always been insane, and lands just sat in this awkward place of necessity." Jacob Van Lunen on the refuge duals, 16 Sep 2009. "While it made thematic sense to separate enemy and allied color fixing in the past, we have come around to the definite conclusion that it is just plain incorrect from a game-play perspective. This is one of these situations where game play should just trump flavor." - Sam Stoddard on ending the separation of allied/enemy dual lands. 05 July 2013
Definitely a good letter to answer, but not enough depth!  Really, I just have one complaint:
Red = Love

Sure Green probably holds primary responsibility for... you know... the mechanical element.  But Red is the color of passion and intense emotion.  So pretty much anything having to do with love would be Red magic!  Red always gets this awful "Blarg, Smash Stuff" reputation, and sure Rage is the most relevant thing in Red's pie when it comes to war, but I think in times of peace you'd see way less red for demolition and explosions and way more for candlelit dinners and romantic rendezvous.



Good. I'm not the only one who wondered whether viagra would be a product of red magic or green magic.
(Late to the thread because the forum is not friends with my browser.)

Dear Creative, Please please please touch on love being red-aligned in a future set.


Interesting uses of color combinations or alternate specialties of Guilds:

White-Blue: Precision aeronautics (like the Blue Angels). Logistics/Parcel delivery service.
White-Black: Tax audits. Fraud investigations.
White-Red: Firefighting. Poetry.
White-Green: Animal husbandry. Grassroots political organizing.
Blue-Black: Credit-default swap calculations. Financial derivative trading.
Blue-Red: Hard encryption (red's randomness + blue's logic). Arson investigation.
Blue-Green: Agile software development. (Iterative problem solving, cumulative growth). Sushi.
Black-Red: Burlesque. (That Rakdos was the guild of theatre was absolutely awesome and way underemphasized).
Black-Green: Viral growth of memes (bypassing blue's strictly logical for a more primal, base thinking). lolcats. Rickrolling. (esp. since we forget where they originally came from).
Red-Green: Competetive eating. Speed-dating.


I think a great use for white magic would be to command the loyalty of one's children.



I think a great use for red magic would be to get one's control-freak parents off one's back.  Say, by using some of those passion-enflaming spells on them and then slipping out the backdoor while they're revisiting their own teenage.  :D
My New Phyrexia Writing Credits My M12 Writing Credits
As far as the benefit of the rest of Magic is concerned, gold cards in Legends were executed perfectly. They got all the excitement a designer could hope out of a splashy new mechanic without using up any of the valuable design space. Truly amazing. --Aaron Forsythe's Random Card Comment on Kei Takahashi
(Late to the thread because the forum is not friends with my browser.)

Dear Creative, Please please please touch on love being red-aligned in a future set.



Seconded.  Although I'm not sure "love" is precisely the right word.  Romantic love is more on the white end of the scale, and green has both physical and emotional love in the context of family as a way to perpetuate and keep healthy the species.  That leaves red with...well I don't want to say only the physical component, but definitely more towards the "fling" aspect.  Romeo and Juliet were probably not getting their feelings from White, the color of healing and stability.

Black-Red: Burlesque. (That Rakdos was the guild of theatre was absolutely awesome and way underemphasized).



Not just the theater, but the entire entertainment industry!  I've always thought that the Rakdos are the secret heroes of Ravnica...it's a world with a major population problem, so anybody who pushes for individual rights (and encourages going out in a blaze of glory) seems like they're ultimately on the side of right, compared to, say, the Orzhov and the Selesnya.
My New Phyrexia Writing Credits My M12 Writing Credits
As far as the benefit of the rest of Magic is concerned, gold cards in Legends were executed perfectly. They got all the excitement a designer could hope out of a splashy new mechanic without using up any of the valuable design space. Truly amazing. --Aaron Forsythe's Random Card Comment on Kei Takahashi
I was the one who sent in the question. It was inspired by a line in an earlier Savor the Flavor (I can't find it right now), in which Doug Beyer said that most wizards knew only one or two spells. This didn't seem right to me; I don't doubt that there'd be people who knew only a couple of spells, but we wouldn't call such people wizards. My theory was that the beings represented on the cards knew a lot of spells that weren't on the cards. But why would these spells not be shown on the cards? Well, because they weren't relevant to the game, which means they don't come up in a duel between planeswalkers.

This can actually make a fun pastime; come up with a power and try to figure out what color it belongs to. Is weather control green (because it deals with a natural force), or blue (because it's concerned with air and water)? Those cards which deal directly with weather have often been red, but that's because those cards were about natural disasters -- lightning and suchlike.
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