Eldrazi Green

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Eldrazi Green

-=Description=-

"Eldrazi Green" is a mono-green aggro deck that utilizes Eldrazi Monument and Oran-Rief, the Vastwood to pump up it's efficient creatures and win. Since it's big victory at the SCG5K in Nashville, Evan Erwin (of the Magic Show) and Aaron Forsythe (of WotC) have been talking about it frequently on Twitter, praising it's design.

-=The Deck Lists=-

Three Eldrazi Green decks placed in the Top 8 of the Nashville tournament. Two were identical, while the third utilized a splash of white. They are as follows:

Eldrazi Green by Kali Anderson & Todd Anderson

Artifacts:
3x Eldrazi Monument

Creatures:
3x Ant Queen
4x Elvish Archdruid
4x Elvish Visionary
3x Great Sable Stag
4x Llanowar Elves
2x Master of the Wild Hunt
4x Nissa's Chosen
2x Noble Hierarch

Planeswalkers:
3x Garruk Wildspeaker
4x Nissa Revane

Nonbasic Lands:
4x Oran-Rief, the Vastwood

Basic Lands:
20x Forest

Sideboard:
1x Eldrazi Monument
3x Pithing Needle
4x Acidic Slime
1x Great Sable Stag
1x Mold Shambler
3x Mycoloth
2x Windstorm

Green / White Eldrazi by Andrew Shrout

Artifacts:
3x Eldrazi Monument

Creatures:
2x Ant Queen
4x Elvish Archdruid
4x Elvish Visionary
4x Llanowar Elves
2x Master of the Wild Hunt
4x Nissa's Chosen
4x Noble Hierarch

Planeswalkers:
3x Garruk Wildspeaker
4x Nissa Revane

Instants:
4x Path to Exile

Nonbasic Lands:
4x Oran-Rief, the Vastwood
4x Graypelt Refuge
4x Sunpetal Grove

Basic Lands:
10x Forest

Sideboard:
3x Great Sable Stag
2x Oblivion Ring
2x Celestial Purge
2x Harm's Way
3x Vines of Vastwood
3x Windstorm


Of course, there's still room for improvement.

Discuss.

*Reserved*

Wow this deck is very interesting. I'm really happy that Nissa found a home. Acidic Slime seems like a good sideboard card for the mirror and against jund decks. I must test this deck... Laughing

Played against this deck several times (the mono-green version) with my Vampires several times.  No sideboards were used.  My findings.


The average game wins were about 3-2 in favor of green.  Being on the play is huge for both decks and there was a marked advantage.


Discard is mostly ineffective against this, as a first turn Llanowar or Noble Hierarch can empty the hand really quickly.  Black mass removal is also mostly ineffective with all the t-3 running around (Nissa's Chosen, Garruk Beasts, GSS, and anything with an Oran-Rief).


If Ant Queen resolves with an Eldrazi Monument in play, it's game over. 


Fliers are a real weakness of this deck (prior to Eldrazi coming out, of course).  It's tough because of strong ground defenses (Bloodghast is near-useless), but by combining your agressive fliers with lifedrain, you are able to race.  A Hexmage-Nighthawk-Nocturnus tempo hand is very difficult for them to oppose.


For sides, remove Bloodghast and Mind Sludge first.  Ground defenses are too strong and no blocking means the ghast is useless outside Nocturnus, and they can usually empty their hand before turn 5 with 12 mana accel cards (15 if you count Garruk).  Deathmark is always useful and Pithing Needle (naming Nissa Revane) rocks out loud.  For the red-black splash, Thought Hemmorage is good.  The hidden play for Thought Hemmorage is naming Nissa's Chosen.  You deny the creature draw and neutralize a planeswalker in one shot.


For vamps, you have to agressively play defense early game unless you have a race-capable hand.  They can accel into things very quickly, but by the same token, they empty their hands really quickly.  If you can stabilize against the initial assault, you can usually race with fliers.  If you're holding removal, Ant Queen is priority target 1, followed by Master of the Hunt and then Elf Lord.  Hexmage is a supurb maindeck because of all the planeswalkers, but they both give instant card advantage, so use the mages sparingly.  (Garruk goes to 2 counters to summon a beast, so Nighthawk is an awesome card for killing him, as well as a reason why Pithing Needle should always name Nissa).


 


 

I wonder how Coat of Arms would do in this deck?


I wonder how Coat of Arms would do in this deck?



Monument is just better, evasion + indestructibility > chumpable fatties.
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also Garruk overrun would normally be fine if you need that boost to win the game so really who needs CoA lol
Started to write 2 articles a week on getting ready for GP Toronto were i will be talking about getting ready for sealed. The first one is up so go check it out on PMP post.
I strongly feel that Vines of Vastwood belongs in this deck. For 1 green mana, it counters a removal spell, and 1 more green and it's a huge pump. Very good combat trick, IMO.

River Boa seems like a good sideboard card against any aggro deck with no Exile removal (Vamps, Red, Jund) and anything with Islands. Comments?

Nissa Revane? VERY interesting.


EDIT: White being splashed for legit removal seems like a very good idea. A case for Black could be made for the very same reason, IMO. But White has noble working for it, too. I think this build should have Dauntless Escort in place of GSS, with GSS in the board, though. It stops DoJ, which really hurts a deck with no card-drawing. Thank god for the CA that the PW's provide.

EDIT2: on the note of adding black, I think a highly recursive deck with Nissa+Chosen and Bloodghast + Vampire Aristocrat could make for a very interesting deck...

And anyone else notice the synergy that Garruk's untapping has with Oran-Rief? 
I'm personally intrested in the GR version that splashes for the hasty Bloodbraid Elf, and both lightning bolt and burst lightning. I'd also consider goblin bushwacker if this deck can regularly go ultimate with Nissa as a haste enabler. Goblin Ruinblaster in the sideboard for Trilands, m10 duals and Emeria the Skyruin.
I built this deck based on spoilers before Zen came out. Early test version had CoA and Visionaries, but other than that, yeah. I called it Antsplosion. I abandoned it for being too slow and inconsistent. Shows what I know.

For the life of me i cant figure out why he splashed white over black. Maelstrom Pulse seems like a better choice than path. You get deathmark for the SB too, which is nice. 1 mana to kill baneslayer makes me smile.

EDIT: uhm, also, why dont they thin the decks with fetches? 8 fetchland and 12 forests seems better than 20 forests.
For the life of me i cant figure out why he splashed white over black. Maelstrom Pulse seems like a better choice than path. You get deathmark for the SB too, which is nice. 1 mana to kill baneslayer makes me smile.

EDIT: uhm, also, why dont they thin the decks with fetches? 8 fetchland and 12 forests seems better than 20 forests.



there was a great article a while back when invasion came out (i think) that ran some statistical analysis on the effect of fetches on land thining, while it looked at it in the context of aggro decks it is still very informative. Basically it shows that with 8 fetches you get your 1st "extra" card around turn 25 for the cost of 4 life. Making fetches rather un-impressive as land thinners.

For the life of me i cant figure out why he splashed white over black. Maelstrom Pulse seems like a better choice than path. You get deathmark for the SB too, which is nice. 1 mana to kill baneslayer makes me smile.

EDIT: uhm, also, why dont they thin the decks with fetches? 8 fetchland and 12 forests seems better than 20 forests.



there was a great article a while back when invasion came out (i think) that ran some statistical analysis on the effect of fetches on land thining, while it looked at it in the context of aggro decks it is still very informative. Basically it shows that with 8 fetches you get your 1st "extra" card around turn 25 for the cost of 4 life. Making fetches rather un-impressive as land thinners.




I can do the math, but still there are practical applications for fetchland in a monocolored deck. The most notable being goblin guide. You have an uncracked fetch in play and they swing with the guide, revealing a card thats not going to help you alot in your current situation (lets say, eldrazi monument when u alrady have one in hand), so u crack your fetch, and draw a different card next turn.
For the life of me i cant figure out why he splashed white over black. Maelstrom Pulse seems like a better choice than path. You get deathmark for the SB too, which is nice. 1 mana to kill baneslayer makes me smile.

EDIT: uhm, also, why dont they thin the decks with fetches? 8 fetchland and 12 forests seems better than 20 forests.



there was a great article a while back when invasion came out (i think) that ran some statistical analysis on the effect of fetches on land thining, while it looked at it in the context of aggro decks it is still very informative. Basically it shows that with 8 fetches you get your 1st "extra" card around turn 25 for the cost of 4 life. Making fetches rather un-impressive as land thinners.




I can do the math, but still there are practical applications for fetchland in a monocolored deck. The most notable being goblin guide. You have an uncracked fetch in play and they swing with the guide, revealing a card thats not going to help you alot in your current situation (lets say, eldrazi monument when u alrady have one in hand), so u crack your fetch, and draw a different card next turn.




This might work if you had ways to look at top card of library yourself. Relying on your opponent to activate your cards is not the best strategy. Most of the games it will be a forest that pings you for 1 (since we can agree that the thinning effect is negligible).  Also decks playing guide are aggro decks where loosing life is not what you want to be doing. Most of the time after guide you will see a mediocre card on top of your library, and be faced with an option of either keeping it or drawing a random card that could be a land.  This is also ignoring all the times where you draw a fetch and crack it right away to play what ever spells you need. The way i see it is you will be paying about 2-3 life each game for a chance to gain a very slight advantage whe all your stars align.

This is not saying that fetches are usless outside of color fixing, bushwaker.dec is a great example of utilizing them for other effects. I just don't beleave that they should be auto included in every deck that can support them.  And this is once of those decks that does not need them, especially since it should have plenty of ways to use any extra mana it draws.



White splash and no Ajani Goldmane beats the hell out of me.
that's 12 mana sources, and Garruk is in there, too. I find it strange how over-exaggerated mana difficulties can be at times... 2 copies... should be fine.
Bloodbraid Elf is absolutely horrendous in this deck.  By the time you get to 4 mana most of your 1-3 mana spells are much less relevant, unlike a Jund deck.  You are likely to send important 4-5 mana spells to the bottom of your library and hit Nissa's Chosen or a mana Elf.

In testing this deck, Vines of Vastwood is a fantastic card.  It saves an important guy from removal and/or can win the game by getting an extra 4-8 damage through.  2 maindeck is highly recommended and 1-2 sideboard is not a bad idea.

World Queller is actually not a bad sideboard card against this deck, as it knocks off planeswalkers for no cost and can wipe out Eldrazi Monument provided you survive a turn against it.
Any comments on a red splash, not for Bloodbraid, but for Sarkhan Vol, perhaps some burn... Haste seems really good in this deck. So do dragon tokens... and if it's a Naya build, Naya Charm...
if I were to splash red for anything it would be for Lightning Bolt/Burst Lightning.  This deck is desperately lacking in removal and has to make up for it in sheer force.


If this deck becomes more popular people will start playing Turbofog to beat it (since this deck has literally no way to win vs Turbofog).  Then Eldrazi Green will need to expand to another color (probably red for Banefire/Lightning Bolt).
Is there a home for Primal Bellow? It could be a wincon in some cases, or some form of defense aswell. Plus, it only costs G.
So I've been playing my version most of the day yesterday and today on mws, which is a lot of matches since I'm home all day, and have gone undefeated (obviously some game losses, but no match losses). 
// Lands
    3 [ZEN] Swamp (1)
    9 [ZEN] Forest (1)
    4 [ALA] Savage Lands
    4 [ZEN] Verdant Catacombs
    4 [ZEN] Oran-Rief, the Vastwood

// Creatures
    4 [ZEN] Nissa's Chosen
    4 [ARB] Putrid Leech
    4 [10E] Llanowar Elves
    4 [ALA] Elvish Visionary
    4 [M10] Elvish Archdruid

// Spells
    4 [ZEN] Nissa Revane
    3 [M10] Garruk Wildspeaker
    3 [ARB] Maelstrom Pulse
    3 [ZEN] Eldrazi Monument
    3 [7E] Duress

// Sideboard
SB: 1 [M10] Garruk Wildspeaker
SB: 1 [ARB] Maelstrom Pulse
SB: 4 [ZEN] Disfigure
SB: 2 [M10] Ant Queen
SB: 4 [M10] Great Sable Stag
SB: 3 [M10] Acidic Slime

Black splash is sooo good.  Putrid leech is just as fast as bloodbraid, which is kind of underwhelming anyway.  Maelstrom pulse and duress are what really makes the splash tho, pulse deals with things like walkers and is just straight up removal.  Duress is the real all star and probably my mvp so far; it's exactly the protection this deck needs.  The deck is super consistent and fast, but it can some times roll over because it just plays dudes.  Duress is the perfect answer.  For example, before the m-l master when I was playing my WBR control deck I tested a bunch against the GR deck.  Some of the games were close, but I don't think I lost once.  However, today I played against kedi with him using that deck and I won the majority of the games.  The difference is the splash.  Duress took out DoJ and walkers, pulse hit walkers and obelisk, and putrid leech was one of my primary beaters.
Well, I thought at first the red splash would work better as well, but it doesn't really seem to pan out to much Bloodbraid is good, but he really isn't doing anything the deck isn't already doing fine. Sarkhan is decent here, but half the time you sit around wishing he was another card. Honestly the only advantage I see with the red splash is Lightning Bolt to hit troublesome creatures or toss at a Nissa sticking you on the stronger end in the mirror, but it isn't enough to dip into another color. That is my opinion anyway


Any comments on a red splash, not for Bloodbraid, but for Sarkhan Vol, perhaps some burn... Haste seems really good in this deck. So do dragon tokens... and if it's a Naya build, Naya Charm...



<a href="http://www.wizards.com/Magic/PlaneswalkerPoints/1206663433"><img src="http://pwp.wizards.com/1206663433/Scorecards/Landscape.png" border="0" /></a>

Well, I thought at first the red splash would work better as well, but it doesn't really seem to pan out to much Bloodbraid is good, but he really isn't doing anything the deck isn't already doing fine. Sarkhan is decent here, but half the time you sit around wishing he was another card. Honestly the only advantage I see with the red splash is Lightning Bolt to hit troublesome creatures or toss at a Nissa sticking you on the stronger end in the mirror, but it isn't enough to dip into another color. That is my opinion anyway


Any comments on a red splash, not for Bloodbraid, but for Sarkhan Vol, perhaps some burn... Haste seems really good in this deck. So do dragon tokens... and if it's a Naya build, Naya Charm...





I would seriously consider the black splash.
Oracle is cool, but the Ant Queens are there to feed the Monument, as it can become less than ideal tutoring up a Chosen each turn only to send it back down.
The Black splash would definitely be great against control, but how does it work for aggro? Adding Black is going to slow the deck down, and with very limited removal options, that might not be a good thing.
I had my first experience playing this today, and although my jund still beat it, it's a cool and really good deck. I watched it cream a Vampire's variant a lot today too.

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The Black splash would definitely be great against control, but how does it work for aggro? Adding Black is going to slow the deck down, and with very limited removal options, that might not be a good thing.


Putrid leech is better against aggro than any of your creatures in the mono green version basically.  And the thing is one of the points of the black splash is that it does give you removal, so that's kind of an invalid point (invalid is wrong word, but you know what I mean).  Maelstrom pulse is fine against faster decks, as is putrid leech.  I run disfigure out of the board too.
For that black splash list; Why no Grim Discovery? It seems perfect in a deck running creatures, fetch lands, and the monument.
For that black splash list; Why no Grim Discovery? It seems perfect in a deck running creatures, fetch lands, and the monument.


The reason is this: What would you take out?  The whole point of the deck is being able to essentially rush with jacked creatures.  Diluting the deck with something that doesn't actually do anything by itself doesn't seem great.
I don't like Grim Discovery here as there isn't anything you really want to fetch back most of the time, that is if you are losing them up at the point where you get it. I love Grim with my WBG build as it helps me against Blightning and essentially gives me more Baneslayers as they like to kill them in the Jund matchup. Elves needs to just focus on dudes dudes dudes. In the mirror you want more dudes than them so Mycoloth and some kind of card draw would be best. Can't think of a lot in green other than Soul's Majesty.

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Regardless of how you want to build it, get your monuments NOW the price is on the rise for sure.
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I am Blue/Green


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For that black splash list; Why no Grim Discovery? It seems perfect in a deck running creatures, fetch lands, and the monument.


Bloodghast needs to be in there as well. My version of B/G eldrazi is pretty much the same exept I run 4 bloodghast, 3 Lord of extinction. And 1 Marrow Chomper. The deck is all about cratures and less about durress. Who cares what they do when you are just laying creatures every turn. The Meta is so light on artifact control that a deck like this can win. The shift will come, and eldrazi will be forgotten about in about 1 month. Then we can all go back to ignoring artifact removal.
Adopt one today!
For that black splash list; Why no Grim Discovery? It seems perfect in a deck running creatures, fetch lands, and the monument.


Bloodghast needs to be in there as well. My version of B/G eldrazi is pretty much the same exept I run 4 bloodghast, 3 Lord of extinction. And 1 Marrow Chomper. The deck is all about cratures and less about durress. Who cares what they do when you are just laying creatures every turn. The Meta is so light on artifact control that a deck like this can win. The shift will come, and eldrazi will be forgotten about in about 1 month. Then we can all go back to ignoring artifact removal.



Save that Jund main decks Maelstorm Pulse, which can hit the walkers and the artifact. If they can't deal with the artifact they have enough burn to go after your head.
For that black splash list; Why no Grim Discovery? It seems perfect in a deck running creatures, fetch lands, and the monument.


Bloodghast needs to be in there as well. My version of B/G eldrazi is pretty much the same exept I run 4 bloodghast, 3 Lord of extinction. And 1 Marrow Chomper. The deck is all about cratures and less about durress. Who cares what they do when you are just laying creatures every turn. The Meta is so light on artifact control that a deck like this can win. The shift will come, and eldrazi will be forgotten about in about 1 month. Then we can all go back to ignoring artifact removal.


You're bsing yourself if you think that's true.  Every single deck would lose to this if that was true, which it isn't.  The whole point is this deck is really strong if protected, however, when it's not you sometimes just roll over.  Duress and maelstrom pulse provide protection.  And why would you run any of those guys.  Bloodghast isn't particularly fast and he makes the mana base just awful.  Lord of extinction is really weak for a 5 drop considering your options by then include ant queen, eldrazi, nissa, and garruk.  Marrow chomper is the same thing, but worse.  He kills your own dudes.  The point is you try and overrun them with creatures.  And according to your logic the life gain is irrelevant, since you should just be laying creatures every turn.
Play dude, turn sideways, play some planeswalkers and monuments to ward off removal strategies. 

Shake your opponent's hand and say "have a nice day".


This deck doesn't need any removal seeing as how it can even race and beat a baneslayer angel. 
I am Blue/Green
I am Blue/Green
Play dude, turn sideways, play some planeswalkers and monuments to ward off removal strategies. 

Shake your opponent's hand and say "have a nice day".


This deck doesn't need any removal seeing as how it can even race and beat a baneslayer angel. 


I disagree.  For example, I just played against this deck using jund.  Jund charm wrecked it, putrid leech wrecked it, maelstrom pulse did too.  Had they been running black, putrid leeches could've matched mine (but I guess that's not the argument) or they could have maelstrom pulsed them.  In addition, duress would've nabbed jund charm or maelstrom pulse.  The deck can't always just turn creatures sideways because things prevent them from doing so.  That's the point where you need disruption to keep your creatures able to attack.  Think of it like this, in a combo deck you could have the most straight up version of the deck, which has no protection.  Sure, in a vacuum or goldfish that deck is better, but in the real world having thoughtseizes or pact of negation is probably better, unless your list is so tight you have no room.
the problem i find with the deck is still jund im looking for a way that it can beat jund if they get a pulse off it just wrecks u the deck is great im just looking for the best way to beat jund with it i have tested against jund just about every day with the deck and it is just about 40 60 in favor of jund
Presumably the way you play this deck against Jund is to force multiple pulses. Nissa, Garruk, and the monument can all demand them. and having a planeswalker out is a preferable way to keep this running.  The more I look at it, the better I realize that White version is...
GW Eldrazi seems to be pretty good. And some of the pro's seem to agree, considering that people have been buying Eldrazi monument and Emeria Angel at worlds....

The white version gives you a lot of interesting tools, Elspeth, Path, Day of Judgement(which is the clincher as you can wrath through your own guys!), Emeria Angel-keep the monument fed, and also World Queller is a good option, as in the mirror, you use it to take out all the relevant pieces of your opponent's plans etc.

So yeah, expect to see some GW Eldrazi at worlds. The decks seems pretty solid.
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i need to test against this deck
anyone up for mws?

email me? unrealeel@gmail.com 
White is the best splash for this kind of deck. Elspeth is the main reason for me but a Day of Judgement SB is pretty nice. Elspeth is just too good in this deck. And you always get Path.
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