Anyone can be a barbarian; it requires a terrible effort to remain a civilized man- Leonard Wolf
Guide is not complete- working on formatting- sorry for the mess.
This Guide is meant to be a supplement or sequel; not an override for Lord Dusk Blades fantastic “Destruction Manifest.” As such I use his fantastic layouts and grading systems. Since he is no longer actively participating on the Optimization boards- and nobody wants to edit his manuals I've created this one in response to the release of Primal Power.
So to begin: Why the Barbarian? The Ranger deals more damage; the Sorcerer hits more targets; the Rogue is more accurate- so why would you want to play a lightly armored character in the thick of the battle who will inevitably be hit repeatedly in the face, bloodied, possibly killed, and ultimately abused throughout your career?
Big Frigging Numbers.
Thats right. BIG NUMBERS. LOUD NOISES. That's what Barbarians are about. Its about smashing a man in the head right after you nearly loose your arm. Its about Charging into the middle of a fight and pouncing on the largest enemy you can find- and then running down his friends when they turn scared. Its about a battlecry that literally splits the heavens and embodying the raging spirit of primal wrath. Its about Giant Axes, Huge Swords, Spinning Blades, loincloths and driving your enemies before you and hearing the lamentations of their women. This isn't to say that you don't fight tactically, that your a dumb brute who knows only how to crush or that your strategies are any less brilliant than that sneaky git in the shadows- its just that when the time comes to apply direct force, repeatedly, you're the man/woman for the job. After all when you're holding a hammer- every problem looks like a nail.
This Handbook covers the following sources:
- AV - Adventurer's Vault AV2
- Adventurer's Vault 2 (in progress)
- DP - Divine Power
- D### - Dragon Magazine, issue ###
- DMG - Dungeon Master's Guide DMG2 -
- Dungeon Master's Guide 2
- EPG - Eberron Player's Guide
- FRPG - Forgotten Realms Player's Guide MP -
- Martial Power PHB -
- Player's Handbook PHB2 -
- Player's Handbook 2
- PHH# - Player's Handbook Heroes - Series # (the cards in with the new miniatures line)
- PP- Primal Power
This Handbook will use the following system for ratings
- Red: A Mistake you should fix.
- Purple: Highly Situational or theme power; be aware that its probably not too good.
- Black:Average: but you can do better.
- Blue: A good choice; powerful enough that no one will fault you at the gaming table.
- Sky Blue: The Optimal Choice; the best numerical option available.