Vampires

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These are not the vampires you are used to in magic, flavorful legends or crappy but cool looking cards. This is the most popular new tribe in magic. Not only are Vampires popular they are one of the top decks in this early Alara-Zendikar standard metagame.


The deck seeks to hit hard early and then use its removal and disruption elements late game to assure a win. I would not really call Vampires a pure aggro deck as the deck does have a late game unlike most aggro decks where if they don't win by turn 4 or 5 their chance of winning drops significantly. Here are the most popular card choices with a little explanation on why the card works in the deck.

Here is the Dallas 5k List:
Eric Palmerduca





Maindeck:

Creatures
Bloodghast
Gatekeeper Of Malakir
Malakir Bloodwitch
Vampire Hexmage
Vampire Nighthawk
Vampire Nocturnus

Instants
Disfigure
Tendrils Of Corruption


Sorceries
Grim Discovery
Mind Sludge
Sign In Blood

Basic Lands
15 Swamp

Lands
Marsh Flats
Verdant Catacombs
Sideboard:

Malakir Bloodwitch
Disfigure
Deathmark
Duress
Marsh Casualties
Mind Sludge



Here are the worlds vampire lists:




Here are the links to the Star City Games Vampires lists:


9th Frank Giaquinto: magic.tcgplayer.com/db/deck.asp?deck_id=...


9th Eric Gosse: magic.tcgplayer.com/db/deck.asp?deck_id=...


5th Ted Renner: magic.tcgplayer.com/db/deck.asp?deck_id=... 


lands

Verdant Catacombs- Thins the deck, resets when a land is on top with nocturnus. Run 4.

Marsh Flats- See above


Gargoyle Castle- Not a swamp, but gives you a beat post day of judgement.


One Drops

Vampire Lacerator- Beats early and if you have your opponent at 10 or less his drawback does not exist. Run 4.


Disfigure- With all of the black creatures running around this is a far safer choice maindeck than doomblade. It kills most of the things you would kill with doomblade, but it can hit anything and it can be used as a combat trick to take down something bigger with one of your smaller guys. Run 3-4.


Quest for the Greavelord- Some love it some hate it. I'm in the love it camp, but I think most of the pros say sideboard at most. I run 2 main deck and that is it. Against any deck that isn't white this is such an annoying card for your opponent. It forces them to make horrible decisions. You kill stuff and your opponent kills stuff so one way or another a 5/5 zombie is going to come into play sooner or later.


Duress- Strong discard that can take out mass removal, a planeswalker, key card, or a single removal card. It has been tried in maindeck, sideboard, and not even used. I really can't say if this card belongs in the deck yet because I have won with it and without it and others have too.


Deathmark- In this meta game this basically says destroy target creature for B. It's really good vs. Jund and loves to kill baneslayer angels. It's a great sideboard card.


Pithing Needle- With some planeswalkers and luminarch ascension decks running around this can act as a catch all card to stop those sorts of things. It's a sideboard card in certain metagames.


Two Drops

Vampire Hexmage- Kills planeswalkers on sight, messes up quests, prevents an early beat blitz from RDW and Boros Bushwacker. This also gets mean when you have a nocturnus on the field 4/3 first strike, flyer? yes please! Run 3-4.


Bloodghast- Another great beater for the early game and can get some extra damage through late. His resistance to non exile removal also helps and his hastiness late game. There's little reason not to run this guy. He even randomly wins games vs mill. The only drawback is he can't block and against some decks will get eaten by bigger creatures. I'd still run 4 no matter what.


Doom Blade- Please sideboard this only. Maybe if your metagame has no jund or no vampires then you should main deck this, but the chances of that are very slim. I'd bring this in vs any non-black deck.


Black Knight- First strike and protection from white says it all. If you are against white bringing 3 of this in off the sideboard can work great. He's immune to path to exile and celestial purge so he can keep on beating throughout the game without getting picked off.


Sign in Blood- Draws two cards which is nice. You lose two life, but you can always get that back. The Pros say run 4.


Marsh Casualties- This ended up in some sideboards. It stops hordes of tokens for BB which is nice. Run this only if your metagame merits it.

Grim Discovery- Took awhile but finally earned it's stop here after the Dallas 5k. This thing offers insane card advantage. Bring back an important creature that died and a fetch land. The fetchland can then be used to revive your blooghasts a few more times and thin out your deck, and possibly change the top card of your library to a black card. Running 2 seems to be the trend.


Three Drops

Gatekeeper of Malakir- Yes I know he costs BB but there is usually not a reason to play him without the kicker cost. So most agree that he is a three drop. This guy kills something when he comes in to play and it doesn't target. That there is reason enough to run him as he is the only thing that can kill something with shroud or protection from black. Run 4.


Vampire Nighthawk- Another card that sparks a little debate for being a little too slow. In my experience run 4. It gains back some lost life which is huge vs. some of the hard hitting aggro decks. It flies which in this metagame is great because there aren't a whole lot of flyers right now. It has deathtouch so it can kill something and gain you some life back. In a way it's a little like Kitchen Finks was.


Four Drops

Vampire Nocturnus- I don't even feel the need to explain this. He wins games so run 4.


Tendrils of Corruption- Kills bigger creatures and gains you some life back which is huge vs any aggro deck. Run 3-4.


Five Drops
Malakir Bloodwitch- This wins so many games. It has protection from white which is huge. It can stop a baneslayer onslaught. It flies. It comes into play and can win games instantly if your opponent is low. Regains you life. There is no reason not to run 3 maindeck and 1 more sideboard. Some run 4 mainboard, but I like the 3/1 split better.

Mind Sludge- Are you playing a deck that wants to go into the late game like most of the metagame? Wait until they tap out and wreck their hand if you are playing control. Against Jund just let it fly and watch 'em cry. If you have a superior board position this card can spell Good Game. Main deck 2 and Sideboard 2. 


Liliana Vess- She can take out a card, and best of all tutor a black card to the top of your deck to active nocturnus. Sideboard card at most. I don't think it has much value, but some are sideboarding it for some matchups.


Eldrazi Monument- Ted Renner ran it as a one of maindeck, but I really don't think this card is necessary because bloodwitch or mind sludge seems far better for 5 mana.

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I haven't been keeping up with the top lists, but what's to be said about a red splash? That's what I've played the last two weeks at FNM. went 4-1 and 2-3, so hit and miss. I could see reasoning behind both lists. What's you input on the matter?


 


EDIT: I've also been using Vampire Aristocrat, and he is a very god 3-of. I've been using him replacing Nighthawk, who mans the SB. With Bloodghast, he's good, and he's a good response to Maelstrom Pulse as an added bonus. He can survive toughness-based removal and sweepers, which is very helpful. When all you're sacing is a Bloodghast, that landfall can get an Aristocrat quite large very quickly, especially with the fetchlands.


I thought I'd at LEAST give it an honorable mention, because he's served me well.

I've seen lists on MTGS for B/r vampires and most people agree that adding red just takes away from the decks consistency. The red splash has better removal and a little more explosivness, but it's just not worth it at the cost of consistency. If there were a red black fetchland however that would probably change my opinion on the matter.


I have not heard of anyone testing with vampire aristocrat. He only seems good if you have bloodghast out. I'd rather have Nighthawk because it is one of those cards your opponent has to deal with or they are going to lose two life while we gain to life each turn. A deck can only take so much of that before the game becomes unwinnable. 

True post count: 9,900 Thanks Wotc for not counting archived posts. If I post without capital letters than means I'm posting from my phone. For some reason it hates typing capital letters. Go_Texans on MTGO. Texans 12-4 Wildcard: W Texans 19 Bengals 13 Divisional: L Texans 28 Patriots 41 Another awesome season!

I can agree with the Nighthawk being a good card, and that Aristocrat can be hit-or-miss. He did well for me, at any rate. Another bonus for Aristocrat is he stops your bloodghasts from being exiled, as well as your other critters (I ran Crypt of Agadeem for some odd reason, and it came up at times...)


Anyways, I also ran Feast of Blood and very rarely found myself unable to cast it. Enough lifelink in the way of Tendrils, Feast, and Nighthawk and this deck could soon be very hard to keep up with.

Please add what places that took in the tournament. Other then that, good start.


/VCL stamp of approval. (For now....dun dun dun)

VCL (Volunteer Community Lead - Deck Critique (MTG)) Volunteer Community Nutritionist - (I am watching you diet, even when you think I am not.) Photobucket What my sig is based off of.


Please add what places that took in the tournament. Other then that, good start.


/VCL stamp of approval. (For now....dun dun dun)




that looks like NCL
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I don't feel like starting a new topic, so I'm just gonna say... I can't figure out, with this new set-up, how to edit my signature... someone help me out here?

Is there nothing to be said for Guul Draz Vampire? I personally like it better than the 2/2 1 drop.

whatcolor_iswhite.jpgSephiroth

you should really add the Crypt of Agadeem + Consume Spirit  since that one combo can just win the game, also the land helps when you sign in blood and want to play what you just got at once, and if you side of the board gets cleared you cna just consume the next turn with it and just send a  F*** you to the other guy haha      

Started to write 2 articles a week on getting ready for GP Toronto were i will be talking about getting ready for sealed. The first one is up so go check it out on PMP post.

I was thinking of Crypt + Consume, too, actually. It only takes 2 crypts, maybe 3.


Also, weren't some lists running Bloodchief Ascention?


I was thinking of Crypt + Consume, too, actually. It only takes 2 crypts, maybe 3.


Also, weren't some lists running Bloodchief Ascention?




yea the decks that sucked imo its to slow for this deck


also OTR i like this version more community.wizards.com/go/thread/view/758...

Started to write 2 articles a week on getting ready for GP Toronto were i will be talking about getting ready for sealed. The first one is up so go check it out on PMP post.


Is there nothing to be said for Guul Draz Vampire? I personally like it better than the 2/2 1 drop.




Guul Draz Vampire, IMO, is too slow for the deck. Early on, it's basically a 1/1, and late game, the 1 extra power over the Lacerator wouldn't make too much of a difference, since by then you should have other stuff providing the primary offensive.

Here's the current list I am throwing together, if anybody has any comments. It's pretty basic, I think. More or less a combination of what we saw in the 3 examples in the OP. One change I made, however, was that I decided to add Feast of Blood... I believe that it is perfectly viable, and more reliable than it is given credit for. IMO, it's only real drawback is being sorcery, because Bloodghast makes it very easy to have 2 vamps in play, and the benefits far outweigh the sorcery speed and sleight limitation, being able to gain 4 life and kill anything. Enough life-gain, and you will very quickly become out of reach of any aggro deck.


 


Mono-Black Vampires


4x Vampire Lacerator
4x Bloodghast
4x Gatekeeper of Malakir
4x Vampire Nocturnus
3x Vampire Hexmage
3x Vampire Nighthawk
3x Malakir Bloodwitch


4x Tendrils of Corruption
4x Sign in Blood
3x Feast of Blood
1x Eldrazi Monument


14-15x Swamp
1x Gargoyle Castle
7-8x Fetches 


SIDEBOARD
4x Duress
3x Mind Sludge
3x Pithing Needle
2x Deathmark
1x Vampire Hexmage
1x Vampire Nighthawk
1x Malakir Bloodwitch


 


 


ps~ is there a way to autocard, yet? This new setup is very strange. Also, how do I edit my sig? 

Sorry Banshee, Feast of Blood is bad magic.


If you topdeck it in a game you're losing, you're going to continue losing.


If you topdeck it in a game you're winning because you've got vampires in play, you're still winning.


Use something guaranteed to be useful at all times.

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Well, it's done very well for me, at any rate. I'll keep using it until it starts to show itself as a bad card. The way I see it, Bloodghast makes it amazing.


I goldfished a few hands, and it got me to thinking that with lots of fetches, Vampire Aristocrat + Bloodghast is looking to be too good to overlook...


 


EDIT: and someone else had the idea to stick Ob Nixilis in the SB against warp world decks. Seems good against aggro, too, with all those fetches. Just throwin' ideas out there.


EDIT2: people also have been doing well with Grim Discovery in place of Sign in Blood...


Sorry Banshee, Feast of Blood is bad magic.


If you topdeck it in a game you're losing, you're going to continue losing.


If you topdeck it in a game you're winning because you've got vampires in play, you're still winning.


Use something guaranteed to be useful at all times.




^^^

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This is a deck I designed for my friend. He does want Sorin, he doesn't want fetchlands, and he does want the transformational sideboard into the Blood Tribute combo. I think to side into the combo he would take out Lacerator, Nocturnus, Tendrils, Sorin and Bloodwitch, and put the whole sideboard in. I'm not sure if I could fit an extra Tendrils, extra Sludge and some Disfigures in here, other than that it seems alright?


25 Swamp


4 Vampire Lacerator
3 Vampire Hexmage
4 Blooghast
4 Gatekeeper of Malakir
4 Vampire Nighthawk
4 Vampire Nocturnus
2 Malakir Bloodwitch 


1 Mind Sludge
2 Sorin Markov
3 Tendrils of Corruption
4 Sign in Blood 


Sideboard


3 Duress
4 Diabolic Tutor
4 Sanguine Bond
4 Blood Tribute



Well, it's done very well for me, at any rate. I'll keep using it until it starts to show itself as a bad card. The way I see it, Bloodghast makes it amazing.


I goldfished a few hands, and it got me to thinking that with lots of fetches, Vampire Aristocrat + Bloodghast is looking to be too good to overlook...


 


EDIT: and someone else had the idea to stick Ob Nixilis in the SB against warp world decks. Seems good against aggro, too, with all those fetches. Just throwin' ideas out there.


EDIT2: people also have been doing well with Grim Discovery in place of Sign in Blood...




www.starcitygames.com/magic/misc/3350_Is...



 


Okay, let me put it this way: it has yet to lose me a game. There has yet to be a situation where I couldn't play it when there was a creature on the opponent's field.


It vs. other removal: I have killed black creatures with it, and creatures with toughness higher than 2. The lifegain has won me games against RDW variants, etc., and sorcery speed has not been an issue.


 


I'm not really into getting into arguements about one card, though, so I'm going to drop the subject. If you're willing to play a high-risk, high-reward card, Feast of Blood is solid, IMO. I'll just leave it at that, though.

The only problem is the reward is pretty bad.

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Feast is situational and bad. Anyway...A big debate with this deck is the decision to run EITHER lacerator or hexmage. Some use both but that means sacrificing a set of useful removal or utility spells like sign in blood or duress/disfigure etc. I opted to cut lacerator for hexmage in order to give me resiliency at the cost of sometimes starting slower. The FS, PW kill, asc/quest setback is too usefull to not take advantage of and I also want 3 sets of non creature spells.

In response to some of the cards mentioned. 


Guul-Draz Vampire is not good. If you play a few games with it you will realize how much it isn't necessary in the deck.


Feast in blood is far too situational. Disfigure kills 90% of the things you want to kill anyway. If disfigure can't surely deathmark, gatekeeper, nighthawk, or doom blade can.


 The Consume Spirit/Crypt of Agdeem Combo is good, but it would just clutter up the deck. Don't get me wrong the combo is good, but I think that it deserves its own deck and should not be part of vampires.


The lacerator, hexmage debate is hard. I actually run 3 of each and no sign in bloods in my deck and it works out fine.

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Not really contributing to the topic (although Vampires is really good and I'm not going to deny that, having lost to it at the recent Standard casual tournament a nearby shop held) - but I'm going to make a comment on the use of "all intensive purposes" in the OP. >=(


I'm using Ted's list minus Monument, and it's been fantastic for me.




His list looks to be the best. I'm really not sure why he played a single eldrazi monument. That still baffles me a little. The best tech right now is main decking 2x Mind Sludge. It's so silly vs. all the decks in the metagame right now. I haven't seen too many decks that by turn 5 or 6 don't have 3-5 cards in their hand.
True post count: 9,900 Thanks Wotc for not counting archived posts. If I post without capital letters than means I'm posting from my phone. For some reason it hates typing capital letters. Go_Texans on MTGO. Texans 12-4 Wildcard: W Texans 19 Bengals 13 Divisional: L Texans 28 Patriots 41 Another awesome season!

Eldrazzi Monument is an Overrun effect. Drop it and win, similar to how Nocturnus is played.


That said, its probably not a requirement for a good vamp aggro deck.

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I'm gonna make a defense for the use of Feast of Blood that I haven't yet heard put out there. A lot of people like to point out that it has a condition. But unlike Doom Blade or Deathmark, it is a condition that you always have a chance to meet. If your opponents creatures aren't the right color, Doom Blade and Deathmark are going to be a complete dead draw, and nothing you do will change that. But, with Feast, you have the chance to make sure the condition is met. And lets be honest, if you can't get two vampires on the board, you're pretty much done anyway.


I'm gonna make a defense for the use of Feast of Blood that I haven't yet heard put out there. A lot of people like to point out that it has a condition. But unlike Doom Blade or Deathmark, it is a condition that you always have a chance to meet. If your opponents creatures aren't the right color, Doom Blade and Deathmark are going to be a complete dead draw, and nothing you do will change that. But, with Feast, you have the chance to make sure the condition is met. And lets be honest, if you can't get two vampires on the board, you're pretty much done anyway.




Easy to meet the condition is still bad. Heres the situation I want my removal spell to bail me out of and its not the most uncommon scenario...Player 1 casts baneslayer angel after wiping my board somehow. (clasm,doj, emergency block, bad draw, whatev) I draw a land, maybe recur a ghast to play if im lucky. I have only a removal spell in hand.  If i have deathmark or tendrils, Im golden and can topdeck myself back into the game...If I have feast? Im cursing my throat out and throwing my cards across the room in anger while my removal sits dead in my hand and baneslayer violates me and only a gatekeeper topdeck bails me out. See the problem? I think anyone who plays can say that im not describing a corner case or 1 game out of 100 scenario.

@ the Lacerator/Hexmage debate:


With all the versatility and utility that the vampires have (like Gatekeeper and Hexmage, Bloodwitch, Bloodghast), I find that you don't need a whole lot of spells. We win with creatures, and I find that a list doesn't really need much more than 10-12 spells.


I personally run 4 lacerator, 3 hexmage, and 3 nighthawk/aristocrat (I'm going to keep testing..)


Anyone have comments on Grim Discovery vs. Sign in Blood? There's a lot of suicide in this deck with all the fetches, lacerators, and the sign in bloods... but the Sign in Bloods are a sleight bit more reliable, and I actually killed 2 opponents with them last friday :P (sign in blood + lightning bolt when they were at 5 :P this was before I converted to mono-black)


I think I'm going to test the Spirit-Crypt combo for fun. I just play FNM at the moment anyways, so what do I really care anyways, right?

Grim Discovery might not be bad if you plan on using consume spirit. In fact I'm trying to develop a combo deck with consume spirit/banefire and crypt of agdeem. Grim Dsicovery seems like an auto include in such a deck. I've seen people play similar decks and it looks like fun.


Back to vampires though, I don't play sign in blood. The guys at SCG's did though. I can't really say what makes the deck better. Personally I have never been in a situation where I wished I was holding a sign in blood rather than a creature or a removal spell. Sometimes I wish I had a different creature or removal spell, but sign in blood doesn't really solve that problem.


I found the same thing with duress. Last FNM i decided to experiment by moving my 4x main board duress to 3x in the sideboard. It worked out well I guess because I still made it to the top 4 and tied for the prizes. I did not cast a single duress the whole tournament and did just as good as last week. I'm to the point where I don't think duress is necessary in the deck. Next FNM I think I will remove all my duress from the sideboard.

True post count: 9,900 Thanks Wotc for not counting archived posts. If I post without capital letters than means I'm posting from my phone. For some reason it hates typing capital letters. Go_Texans on MTGO. Texans 12-4 Wildcard: W Texans 19 Bengals 13 Divisional: L Texans 28 Patriots 41 Another awesome season!

We run Sign in Blood to generate card advantage. The Weissman Deck and the Black Summer (the year that Necropotence dominated standard for months and months) proved that card advantage wins games. Yes, we would all rather see a threat on the topdeck. But when the midgame arrives and I'm working through my hand, I know I just want to be holding cards. Sign in Blood is a cheap, relatively painless black draw spell. Unless you plan on running Ad Nauseum, run 4 Sign in Blood and keep the answers coming.

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Vouch that above ^


It's the only fxcking Vamps list I ever lose to.


You bastard, kedi.

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Nice list Kedi. It's basically the same as mine which I have been having a lot of success with. The only thing different is I run 3x Lacerator, 2x Quest for the Gravelord and 2x disfigure over 4x sign in blood and 1x vampire hexmage, 1x mind sludge, 1x swamp. My sideboard is also tailored for my metagame so that doesn't really count. Trust me I've thought about cutting lacerator every time I draw one.


I find black knight is tech if there is a lot of white in your metagame.

True post count: 9,900 Thanks Wotc for not counting archived posts. If I post without capital letters than means I'm posting from my phone. For some reason it hates typing capital letters. Go_Texans on MTGO. Texans 12-4 Wildcard: W Texans 19 Bengals 13 Divisional: L Texans 28 Patriots 41 Another awesome season!



Vouch that above ^


It's the only fxcking Vamps list I ever lose to.


You bastard, kedi.



Isn't it rather sexy?

What I love the most is the SB. I play attrition vs Jund. Big lol.




Kedi, I like ur list and your creature base is identical to mine. The only glaring omission is the lack of the 4th bloodwitch in the sb. Its absolutely a must.

What are opinions of Ad Nauseam? With the low curve, tricks with Nocturnus, and life gain it seems almost shoe in. It's been testing well for me.

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So the current discussions at hand seems to be:


Duress, Lacerator, Sign in Blood


Duress: I have 4 in my sideboard, and in 10 matches (2 FNM's), I've sided them in one or two of them?? I think that won we one of ... 20-something games. Not worth it, IMO.


Lacerator: The early beats are good to get an opponent's life at 10, but... he's the only card who really cares... Vampires really is an aggro-midrange deck, so a 1-drop that slowly kills you (and it has been a bit of a problem at times) isn't worth it if he has zero utility. I feel that using such black cards as Tendrils and Nighthawk's lifelink solely to make up for lifeloss is a bad deal. I'd rather actually be ahead in life and give aggro fits.


Sign in Blood: a card like this is vital. My question was never to remove it, but to compare it to Grim Discovery. I deemed that Sign in Blood has the sleight edge, and it seems to be the general concensus. Whether or not it has a place here altogether is out of the question. Sign in Blood is a staple 4-of.


 


I'm going to bring up the notion of Vampire Aristocrat again. What I've discovered with this card is that a huge amount of the creatures in the current meta have 3 power, and 2-4 toughness. Vampire Aristocrat looks really good against them because he's 3 mana for a creature that is a 4/4 whenever he needs to be. He can dodge any toughness based sweeper in the meta besides the underutilized Earthquake. He has amazing synergy with Bloodghast, and if you run the Spirit-Crypt combo, he stops RFG from becoming an issue (also with the Bloodghasts).


I'm going to keep going between Aristocrats and Nighthawks, but I'm leaning on Aristocrats right now. They're just more aggressive, and the best defense oftentimes is a good offense. ESPECIALLY against Jund, against which Aristocrat really shines.

I agree that sign in blood is one of the best cards in the deck, if not the best. 4 of is not optional in my opinion. My problems (if you can call them that, I havent made less than top 4 at fnm since zen) are 2 issues. 1. I have 4 durress md and while I like them, I usually side them out for disfigure. 2. I have trouble with the stupid mirror matches and feel that i need a sb card to put me over the top. Casualties doesnt cut it. I need a real mirror master.

To be perfectly honest, of all the games I played with this deck, even in the ones I've lost, I haven't come across any cards that are particularly back-breaking to play against beside that Shroud Sphinx... Chandra Nalaar is pretty irritating.


The most troublesome black card I've played against with this deck is Bloodchief Ascention. However, I don't know how you'd go about incorporating that into your deck :P Consume Spirit gets an honorable mention. I'll go as far as saying that the Spirit-Crypt combo is good in the mirror, and against other aggro.

From O.P.:


"So for all intensive purposes"


I believe the expression you're thinking of is "for all intents and purposes."


From O.P.:


"So for all intensive purposes"


I believe the expression you're thinking of is "for all intents and purposes."




I probably was, I was tired after studying for a huge test when I wrote that.
True post count: 9,900 Thanks Wotc for not counting archived posts. If I post without capital letters than means I'm posting from my phone. For some reason it hates typing capital letters. Go_Texans on MTGO. Texans 12-4 Wildcard: W Texans 19 Bengals 13 Divisional: L Texans 28 Patriots 41 Another awesome season!

Taking Vamps to FNM tomorrow night!

Im getting real sick of the vampire hate going around with the pro players. Blasting it on channel fireballs standard primer like none other. Ok, I understand that its not the best deck ever and jund is the best in the format overall, but theres just one thing...I DONT LOSE with this deck! I just made it with the following mindset..."ill make vamps for kicks until I get the cards/lands for a REAL standard deck once the meta takes shape." Then I proceeded to win fnm(mirror finals)...then make the finals( again vs vamps)...then top 4 (losing to vamps...anyone noticing a pattern?). Only losing to the mirror a few times and once to a soldier deck that I later avenged in top 8. The deck just rolls over people! I wish it didnt so I could make a fun naya or bant deck, but every time I do, I test vs vamps and just cant win! I cant help it if I win games just by sludging their whole plan away or crashing in for 15 with nocturnus active. Jund is tough, but if I curve out and you stumble over ur mana, game over. This deck needs a bit more respect than its getting. Until then im just going to keep playing it and feeling near unbeatable even if it is fnm. Thats all I have to say!