Just thought I'd give a first hand account of Assassin playability and how they work/don't work in combat. I'll try to update this twice a month (as thats how often we play) if people are intersted. Here is my build.
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====== Created Using Wizards of the Coast D&D Character Builder ======
Vahn, level 1
Guild Training: Night Stalker
Birth - Among Another Race: Among Another Race (Human)
Background: Arcane Mercenary, Birth - Among Another Race, Occupation - Bounty Hunter, Society - Poor, Geography - Mountains (Diplomacy class skill)
FINAL ABILITY SCORES
Str 8, Con 14, Dex 18, Int 10, Wis 13, Cha 16.
STARTING ABILITY SCORES
Str 8, Con 14, Dex 16, Int 10, Wis 13, Cha 14.
AC: 16 Fort: 13 Reflex: 14 Will: 15
HP: 24 Surges: 8 Surge Value: 6
Stealth +9, Streetwise +8, Acrobatics +9, Diplomacy +8, Bluff +10, Thievery +9
Arcana, Dungeoneering +1, Endurance +2, Heal +1, History, Insight +3, Intimidate +3, Nature +1, Perception +1, Religion, Athletics -1
Level 1: Sneak of Shadows
Assassin at-will 1: Shadow Storm
Assassin at-will 1: Executioner's Noose
Assassin encounter 1: Nightmare Shades
Assassin daily 1: Targeted for Death
Greatsword, Leather Armor, Adventurer's Kit, Crossbow, Crossbow Bolts (40)
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