Taking inspiration from SongNSilence's most excellent Arcane Feycharger builds, here's my attempt at building a Barbarian Feycharger.
I wanted to find a way to start with a hybrid Barbarian|Fighter to keep all my attacks Strength focused, but the combination of Aegis of Assault and Eladrin Swordmage Advance was just far too good to give up. I considered MC Swordmage (Int 13 required), but to qualify for Arcane Aegis I would have to Paragon Multiclass Swordmage to get just a single Aegis use per encounter. Again, too much to give up for limited use. With Hybrid Swordmage, I regain the use of my Aegis of Assault once the original subject drops to 0hp or the mark is superseded by another. Unfortunately, this does mean I get stuck with a bunch on INT-based attacks that will probably see limited use until I can trade them out. I tried to make sure most of the Swordmage attacks I selected targetted NADs or had other useful effects hit or miss.
Through Heroic tier he is a fairly squishy striker with limited options. Try to stay alive; it gets better, I promise.
(Note: This build is all pre-Primal Power. I will come back and update where I see fit once I finish going through the new book.)
====== Created Using Wizards of the Coast D&D Character Builder ======
Bamf, level 1
Swordmage Aegis (Hybrid): Aegis of Assault
Background: Windrise Ports (Windrise Ports Benefit)
FINAL ABILITY SCORES
Str 18, Con 13, Dex 15, Int 12, Wis 10, Cha 8.
STARTING ABILITY SCORES
Str 18, Con 13, Dex 13, Int 10, Wis 10, Cha 8.
AC: 14 Fort: 15 Reflex: 12 Will: 12
HP: 27 Surges: 9 Surge Value: 6
Stealth +7, Perception +5, Acrobatics +7, Athletics +9
Arcana +3, Bluff -1, Diplomacy -1, Dungeoneering, Endurance +1, Heal, History +3, Insight, Intimidate -1, Nature, Religion +1, Streetwise -1, Thievery +2
Level 1: Weapon Expertise (Heavy Blade)
Hybrid Barbarian at-will 1: Howling Strike
Hybrid Swordmage at-will 1: Luring Strike
Hybrid encounter 1: Avalanche Strike
Hybrid daily 1: Frost Backlash
Leather Armor, Falchion
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Going Barbarian|Swordmage I am trying to combine the high-damge charging of a Barbarian (especially Howling Strike) with the teleporting and extra attacks of an Assault Swordmage. Eladrin for Fey Step, which will be the primary focus of the build once we hit paragon, and the Forgotten Realms Windrise Ports background benefit to allow us to take two Multiclass feats.
Level 1: Weapon Expertise (Heavy Blade) - +1 to hit. Enjoy.
Howling Strike is our Barbarian At-Will for obvious reasons. Luring Strike from Arcane Power for the Swordmage At-Will. With a 12 Intelligence I don't expect to use this power often; however, it does have "Effect: Before or after the attack, you can shift 1 square." An at-will, hit or (likely) miss, free shift. At least it's something! Avalanche Strike for a 3[W]+STR Encounter smack (our defenses suck so much that another +4 really doesn't concern me). Frost Backlash for a chance to do some pretty decent damage (half on a miss) on an enemies turn. Versus Reflex, so it might hit. Since Hybrids have to alternate power selections between the two classes, it's really a matter of choosing which Barbarian powers I REALLY want, and finding the best Swordmage option for the alternate levels. In this case, as much as I would love to grab one of the Level 1 Rages, I'm holding out for Thunder Hawk at 5.
Level 2: Eladrin Swordmage Advance - Free MBA after Fey Step. Good now, awesome later.
Agile Recovery for a Utility power. At-Will Minor stand up. So many times have I wished for this power.
Level 3: Blazing Lunge; Swordmage Encounter. Versus Reflex, usable when charging or Aegis attack.
Level 4: Sneak of Shadows, retrain Weapon Expertise (Heavy Blade) to Weapon Proficiency (Double sword) - MC Rogue for Sneak Attack and future feats, WP Double Sword for the Light Blade requirement and an AC buff.
+1 Strength +1 Dexterity
Level 5: Thunder Hawk Rage; Barbarian Daily. Once per round, FREE ACTION, Strength vs. Fortitude to knock prone.
Level 6: Hybrid Talent (Barbarian): Feral Might Rageblood Vigor - Not much Con to help with Temp HP, this is all for Swift Charge. Another possible free attack.
Armathor's Step; Swordmage Utility, more teleporting fun, with a +2 (power) bonus on the attack.
Level 7: Flamewall Strike; Swordmage Encounter. Not huge damage, but it is automatic, and a zone effect.
Level 8: Weapon Expertise (Heavy Blade) - Enjoy it for a couple more levels
+1 Strength +1 Constitution (for a couple kickers)
Level 9: Oak Hammer Rage; Barbarian Daily. Another Rage! Every melee attack knocks prone. Again, it would be nicer if we had some more Con, but still pretty sweet.
Level 10: Student of the Sword - MC Fighter (Student of Two-Handed Weapons) for +1 to attack, once per encounter. Really taking this to access the key feat of this whole build: Fey Charge.
Mountain Roots; Barbarian Utility. Stance (stacks with Rages) to negate forced movement. I go wherever I want, and STAY there!
Heroic Tier Gear Worth Considering:
Bestial Armor (daily free MBA after a charge)
Breaching Armor (daily teleport through a wall)
Marauder's Armor (+1AC after charging, daily heal or save)
Vanguard Weapon (more damage on a charge)
Mithrendain Steel Weapon (+1 teleport distance, daily teleport enemy)
Horned Helm (even more damage on a charge)
Cloak of Translocation (+2AC/Ref after teleport, daily regain teleport power)
Bracers of Escape (daily interrupt teleport)
Iron Armbands of Power (everyone loves more damage)
Feyleaf Vambraces (daily teleport into flanking)
Boots of Adept Charging (shift 1 after charge)