What classes would you like to see?

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What classes would you like to see?


 


I'd like to see a geomancer, a controler with lot's of hard movement control.  Heavy on the difficult terrain, walls, pits, and forced movement.  Probably Wis/Con/Str based, with a minor in defender.

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

I would like to see a Shapechanger Class and a Mountend Fighter Class with cool animals and cool attack combos.


 

Incarnate and other classes from incarnum (3.5). Vestige binders, shadow casters and true namers including as much of the tome of magic (3.5) as possible. I wouldn't complain if they released every class found in 3.5, along with every race.


Oh, and elemental power classes, shadow power classes and psionic power classes. Everything I can get my hands on.

Long Live Dragonlance and the Nexus! I still want an athasian nightmare beast and a warforged dragon mini! "Look, Meat, I'll tear your face off, rip your throat out and eat what's left-because that's what I do to food like you." ~Thrikreen Intimidation Tactic.
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I also would like to see some sort of mounted combar focused class.


After that? ... perhaps a guy who had a few minions that he could summon and control all the time. Some sort of puppetmaster or necromancer probaly.


Id also like to see a ranged defender. but im not sure how that would out


 

swashbuckler

a mask everyone has at least two of, one they wear in public and another they wear in private.....


swashbuckler




I buckle swashes in my spare time.

arrrr00020298.gif









a mask everyone has at least two of, one they wear in public and another they wear in private.....

Some prime chocies for me:


Swashbuckler


Hexblade


I like the puppet master idea as well.


Mounted combat could be fun, but sounds more like a pp to me


But the more the merrier

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I agree, mounted combat is much better handled as a PP, as having a class based on a mount as a number of issues, mostly due to its size, and fitting it everywhere. The other problem is  what if your in a throne room and you tick the king off, causing the guards to come at you, odds are they didnt let you bring your horse in.

I'd like to see a Duskblade (Striker Swordmage.  And I don't mean assault ... I mean with an actual striker mechanic.  Or a Sorcerer with the ability to channel through a longsword and some powers intended to be channeled.)


I'd like to see something that has a "3.5 druid shapechanged into a tiger, with Pounce" feel to it.  A primal striker that uses claws, shapechange.  Although the pursuit druid can get awefully close, and they don't seem to be much of a controller....


I'm looking forward to the Psionic Warrior.


The "I'm weak now, but wait until I've fortified myself with my powers" concept doesn't seem to fit into 4th, and I wouldn't mind seeing some of it (A class that's under power par until they use standard action buff powers that then last for the encounter.)

"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus
Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima


Incarnate and other classes from incarnum (3.5). Vestige binders, shadow casters and true namers including as much of the tome of magic (3.5) as possible. I wouldn't complain if they released every class found in 3.5, along with every race.




They have vestiges as a warlock pact.

Zammm = Batman.

It's my sig in a box
58280208 wrote:
Everything is better when you read it in Bane's voice.
192334281 wrote:
Your human antics and desire to continue living have moved me. Just kidding. You cannot move me physically or emotionally. Wall humor.
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56995928 wrote:
Funny story: InQuest Magazine (I think it was InQuest) had an oversized Chaos Orb which I totally rooked someone into allowing into a (non-sanctioned) game. I had a proxy card that was a Mountain with "Chaos Orb" written on it. When I played it, my opponent cried foul: Him: "WTF? a Proxy? no-one said anything about Proxies. Do you even own an actual Chaos Orb?" Me: "Yes, but I thought it would be better to use a Proxy." Him: "No way. If you're going to put a Chaos Orb in your deck you have to use your actual Chaos Orb." Me: "*Sigh*. Okay." I pulled out this huge Chaos Orb and placed it on the table. He tried to cry foul again but everyone else said he insisted I use my actual Chaos Orb and that was my actual Chaos Orb. I used it, flipped it and wiped most of his board. Unsurprisingly, that only worked once and only because everyone present thought it was hilarious.
My DM on Battleminds:
no, see i can kill defenders, but 8 consecutive crits on a battlemind, eh walk it off.
144543765 wrote:
195392035 wrote:
Hi guys! So, I'm a sort of returning player to Magic. I say sort of because as a child I had two main TCG's I liked. Yu-Gi-Oh, and Pokemon. Some of my friends branched off in to Magic, and I bought two pre-made decks just to kind of fit in. Like I said, Yu-Gi-Oh and Pokemon were what I really knew how to play. I have a extensive knowledge of deck building in those two TCG's. However, as far as Magic is concerned, I only ever used those two pre made decks. I know how the game is played, and I know general things, but now I want to get in the game for real. I want to begin playing it as a regular. My question is, are all cards ever released from the time of the inception of this game until present day fair game in a deck? Or are there special rules? Are some cards forbidden or restricted? Thanks guys, and I will gladly accept ANY help lol.
I have the same problem with women.
117639611 wrote:
198869283 wrote:
Oh I have a standing rule. If someone plays a Planeswalker I concede the game. I refuse to play with or against people who play Planeswalkers. They really did ruin the game.
A turn two Tibalt win?! Wicked... Betcha don't see that everyday.

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Is this my new ego sig? Yes it is, other Barry
57461258 wrote:
And that's why you should never, ever call RP Jesus on being a troll, because then everyone else playing along gets outed, too, and the thread goes back to being boring.
57461258 wrote:
See, this is why RPJesus should be in charge of the storyline. The novel line would never have been cancelled if he had been running the show. Specifically the Slobad and Geth's Head talkshow he just described.
57461258 wrote:
Not only was that an obligatory joke, it was an on-topic post that still managed to be off-topic due to thread derailment. RP Jesus does it again folks.
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I think I'm gonna' start praying to Jesus... That's right, RPJesus, I'm gonna' be praying to you, right now. O' Jesus Please continue to make my time here on the forums fun and cause me to chuckle. Amen.
92481331 wrote:
56957928 wrote:
It was wonderful. Us Johnnies had a field day. That Timmy with the Grizzly bears would actually have to think about swinging into your Mogg Fanatic, giving you time to set up your silly combo. Nowadays it's all DERPSWING! with thier blue jeans and their MP3 players and their EM EM OH AR PEE JEES and their "Dewmocracy" and their children's card games and their Jersey Shores and their Tattooed Tenaged Vampire Hunters from Beverly Hills
Seriously, that was amazing. I laughed my *ss off. Made my day, and I just woke up.
[quote=ArtVenn You're still one of my favorite people... just sayin'.[/quote]
56756068 wrote:
56786788 wrote:
.....would it be a bit blasphemous if I said, "PRAYSE RPJAYSUS!" like an Evangelical preacher?
Perhaps, but who doesn't like to blaspheme every now and again? Especially when Mr. RPJesus is completely right.
56756068 wrote:
I don't say this often, but ... LOL
57526128 wrote:
You... You... Evil something... I actualy made the damn char once I saw the poster... Now you made me see it again and I gained resolve to put it into my campaign. Shell be high standing oficial of Cyrix order. Uterly mad and only slightly evil. And it'll be bad. Evil even. And ill blame you and Lizard for it :P.
57042968 wrote:
111809331 wrote:
I'm trying to work out if you're being sarcastic here. ...
Am going to stop you right there... it's RPJesus... he's always sarcastic
58335208 wrote:
56957928 wrote:
112114441 wrote:
we can only hope it gets the jace treatment...it could have at least been legendary
So that even the decks that don't run it run it to deal with it? Isn't that like the definition of format warping?
I lol'd.
56287226 wrote:
98088088 wrote:
Uktabi Orangutan What the heck's going on with those monkeys?
The most common answer is that they are what RPJesus would call "[Debutantes avert your eyes]ing."
56965458 wrote:
Show
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116498949 wrote:
I’ve removed content from this thread because off-topic discussions are a violation of the Code of Conduct. You can review the Code here: www.wizards.com/Company/About.aspx?x=wz_... Please keep your posts polite, on-topic, and refrain from making personal attacks. You are welcome to disagree with one another but please do so respectfully and constructively. If you wish to report a post for Code of Conduct violation, click on the “Report Post” button above the post and this will submit your report to the moderators on duty.
...Am I the only one that thinks this is reaching the point of downright Kafkaesque insanity?
I condone the use of the word Kafkaesque. However, I'm presentely ambivalent. I mean, that can't be serious, right? We're April 1st, right? They didn't mod RPJesus for off-topic discussion when the WHOLE THREAD IS OFF-TOPIC, right? Right.
57545908 wrote:
56957928 wrote:
Save or die. If you disagree with this, you're wrong (Not because of any points or arguements that have been made, but I just rolled a d20 for you and got a 1, so you lose).
58397368 wrote:
58222628 wrote:
This just won the argument, AFAIC.
That's just awesome.
57471038 wrote:
57718868 wrote:
HOW DID I NOT KNOW ABOUT THE BEAR PRODUCING WORDS OF WILDING?! WHAT IS WRONG WITH ME?!
That's what RPJesus tends to do. That's why I don't think he's a real person, but some Magic Card Archive Server sort of machine, that is programmed to react to other posters' comments with obscure cards that do in fact exist, but somehow missed by even the most experienced Magic players. And then come up with strange combos with said cards. All of that is impossible for a normal human to do given the amount of time he does it and how often he does it. He/It got me with Light of Sanction, which prompted me to go to RQ&A to try and find if it was even possible to do combat damage to a creature I control (in light that Mark of Asylum exists).
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+10
100176878 wrote:
56957928 wrote:
57078538 wrote:
heaven or hell.
Round 1. Lets rock.
GG quotes! RPJesus just made this thread win!
56906968 wrote:
56957928 wrote:
143359585 wrote:
Blue players get all the overpowerered cards like JTMS. I think it's time that wizards gave something to people who remember what magic is really about: creatures.
Initially yes, Wizards was married to blue. However, about a decade ago they had a nasty divorce, and a few years after that they began courting the attention of Green. Then in Worldwake they had a nasty affair with their ex, but as of Innistrad, things seem to have gotten back on track, and Wizards has even proposed.
You are my favorite. Yes you. And moments like this make it so. Thank you RPJesus for just being you.
On what flavor text fits me:
57307308 wrote:
Surely RPJesus gets Niv-Mizzet, Dracogenius?
56874518 wrote:
First: I STILL can't take you seriously with that avatar. And I can take RPJesus seriously, so that's saying something.
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I'd offer you a cookie for making me laugh but it has an Upkeep Cost that has been known to cause people to quit eating.
56267956 wrote:
I <3 you loads
57400888 wrote:
56957928 wrote:
"AINT NO LAWS IN THE SKY MOTHER****." - Agrus Kos, Wojek Veteran
10/10. Amazing.

I would like to see a Witch!


Can be a Shadow class with leader|controller hexes that are heavy on the necrotic, fear and psychic.


Can be a Psionic class with leader|controller disciplines that are heavy on the charm, illusion and psychic.


Can be an Elemental class with leader|controller (x) that are heavy on the (y), (z) and psychic.


Can be a Primal class with leader|controller evocations that are heavy on the lightning, polymorph and psychic.


Can be a Divine class with leader|controller prayers that are heavy on the radiant, force and psychic.


Can be an Arcane class with leader|controller spells that are heavy on the conjuration, poison and psychic.


...I don't care...


I say psychic because the Witch in my head has lots of enchantments and vs. Will effects that complement his other capabilities. The class should feel "bewitching", of course.

Danny

WotC please specify in next Martial Power that the Rogues are also called Swashbucklers, or make a Swashbuckler build for rogues. Either way please let people understand that there can't be a Swashbuckler class.


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WotC please specify in next Martial Power that the Rogues are also called Swashbucklers, or make a Swashbuckler build for rogues. Either way please let people understand that there can't be a Swashbuckler class.


Uh... see Martial Power page 96?


Anyway, I'd like to see a proper gladiator class. A lightly-armoured martial controller who specialises in exotic weapons like the net, whip, bola etc. to do short-ranged and melee control, focusing on one or a small number of targets at once and doing relatively low damage (for a martial class) but slowing, weakening and dazing by cutting tendons, disarming or entangling their opponents, etc. The druid has already proven that the concept of a melee controller can work, and the gladiator would also have access to many thrown weapon powers to use at range.


But, in any case, it's a gladiator I want rather than necessarily a martial controller. I'd be just as happy if it was a striker or defender. I just think it would work better as a controller, since a good gladiator doesn't just kill his opponents quickly, but uses well-placed cuts and jabs (as well as specialist weapons) to move them around and control their actions so as to make a good show for the audience. To me, that's the difference between a 'gladiator' and a 'pit-fighter'.

"My flying carpet is full of elves."

I want a cloth-wearing leader like the WoW priest, Guild Wars monk, White Mage, 3rd edition cloistered cleric, etc.  I can tweak a laser cleric to create one, but I'd like an official build.


I would like to see a Witch!


Can be a Shadow class with leader|controller hexes that are heavy on the necrotic, fear and psychic.


Can be a Psionic class with leader|controller disciplines that are heavy on the charm, illusion and psychic.


Can be an Elemental class with leader|controller (x) that are heavy on the (y), (z) and psychic.


Can be a Primal class with leader|controller evocations that are heavy on the lightning, polymorph and psychic.


Can be a Divine class with leader|controller prayers that are heavy on the radiant, force and psychic.


Can be an Arcane class with leader|controller spells that are heavy on the conjuration, poison and psychic.


...I don't care...


I say psychic because the Witch in my head has lots of enchantments and vs. Will effects that complement his other capabilities. The class should feel "bewitching", of course.




Bolded fix mine.


Isn't that Warlock you're talking about?


Dark Pact


Fey Pact


Infernal Pact


Star Pact


Vestige Pact


It could use more pacts, like a Genie Pact (wishes from Efreet and Djinn) or a Marut Pact (compact with Maruts), but it's already the basis of what you're talking about.  And people have been wrongly using Warlock to mean Witch for a LONG time (they're unrelated words, and Warlock actually has a meaning of liar and oathbreaker, which is ironic that they make Pacts in D&D, because the name would suggest they BREAK pacts).  But in any case, the thematics are all there.


 

Before posting, why not ask yourself, What Would Wrecan Say?

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A great man once said "If WotC put out boxes full of free money there'd still be people complaining about how it's folded." – Boraxe

I do want to see a Soulknife, even if I have to wait till PHB4 for the 2nd batch of Psionic classes.  Don't say it's another Monk build or just X class, as temporary substitutions it's fine as those, but it's not those classes and none of you really understand the Soulknife concept with that statement.


I would also like to the Shaper Psion and it's Astral Constructs return as new Discipline Focus for Psionic Power.


I think there's some room for a Primal-like caster that doesn't shapeshift or have a spirit companion, that could be made unique in other ways.


I want to see the Sha'ir come back in some form.


And I want to see an implement only Defender, now that we finally have a weapon only Controller.

I'd like them to publish my Dreadnought class and admit that I'm the genius I'm always telling people I am.  I would like to use it as a title. 

Resident Shakespeare

I'd like to see a hopilite class, Shield and Spear, with both ranged and melee attacks, able to hit and run.  More like a monster skirmisher then anything player role.

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

none of you really understand the Soulknife concept with that statement.


The egotism is both blatant and almost painful to witness.

3.5 beguiler please ^_^


 


Beguiler


Power Source:  Shadow


Role:  Controller


Primary abilities:  Charisma (primary), dexterity, intelligence (secondaries)


Implements:  Wands, light blades


Armor proficiencies:  Robes, Leather


Weapon proficiencies:  Simple melee, simple ranged, shortsword


 

astral pact warlock

a mask everyone has at least two of, one they wear in public and another they wear in private.....


What classes would you like to see?



I would like to see the Pacman class from the arcade power source.

Sorry WOTC, you lost me with Essentials. So where I used to buy every book that came out, now I will be very choosy about what I buy. Can we just get back to real 4e? Check out the 4e Conversion Wiki. 1. Wizards fight dirty. They hit their enemies in the NADs. -- Dragon9 2. A barbarian hits people with his axe. A warlord hits people with his barbarian. 3. Boo-freakin'-hoo, ya light-slingin' finger-wigglers. -- MrCelcius in response to the Cleric's Healer's Lore nerf


I'd like to see a hopilite class, Shield and Spear, with both ranged and melee attacks, able to hit and run.  More like a monster skirmisher then anything player role.




This, this sounds awesome. I would love to play that type of class




I do want to see a Soulknife, even if I have to wait till PHB4 for the 2nd batch of Psionic classes.  Don't say it's another Monk build or just X class, as temporary substitutions it's fine as those, but it's not those classes and none of you really understand the Soulknife concept with that statement.


I would also like to the Shaper Psion and it's Astral Constructs return as new Discipline Focus for Psionic Power



I would love a Shaper Psion, as I love little minion like things. And Astral Constructs are just plain cool. 


And I think the soulknife is different from the monk and psion, but we don't know how the other two psionic classes will play like, the Psidefender(Sentinel) could have a Soulknife build. You don't know.  

I want more classes that can wear Scale and Plate Armour and Heavy Shields from the get-go.


Actually, more Shield-bearing classes in general would be nice.


So far we only have Paladin for Plate. 


For Scale, Paladin and Fighter.


For Heavy Shields, Paladin and Warden.


For Light Shields, Fighter, Paladin, Warden, Cleric, and Bard.


 


Shields and Heavy Armour (besides Chainmail) need more love.

Before posting, why not ask yourself, What Would Wrecan Say?

IMAGE(http://images.onesite.com/community.wizards.com/user/marandahir/thumb/9ac5d970f3a59330212c73baffe4c556.png?v=90000)

A great man once said "If WotC put out boxes full of free money there'd still be people complaining about how it's folded." – Boraxe

It'd be cool to build a shield-oriented class. Like, one that could go all Captain America on things, just with a more fantasy orient. But what power source? Martial and you'd be stuck without your shield (arguably not that bad, as weapon-based classes have the same deal). Any other source you could do some fancy tricks with it (Arcane might let you magically modify the shield or do cool things like throw it, Divine might do things like lash out to protect others or do some extra self-buff, Psionic could obviously be specifically augmented like any other Psionic ability).

Psionic could work rather well, especially if they had the ability to control the shield WITH THEIR MINDS!!!!! And it could be used to bound psychic energy off of... Man I can't wait till PHB3..........

wouldnt the hoplite be a controler??

a mask everyone has at least two of, one they wear in public and another they wear in private.....


wouldnt the hoplite be a controler??




It could be constructed as any role, just depends on the powers and features it gets.

Another day, another three or four entries to my Ignore List.

I would prefer a Gladiator with focus on exotic weapons over a Hoplite because I believe they would be more versatile. Also a Necromancer with some necrotic damage, summon his own minions and weakening the enemy. Necromancer could have several paragon paths/epic destinies geared towards becoming one of many powerfull undead himself too, so there could be 2 classes with the same undead thematic or one with different paths.

Divine:


Archivist: Indiana Jones type who uses ancient lore and reliquary


Avatar: Hercules type who is born with natural Divine abilities, has auras


Shadow:


Hexblade: defender who does not so much as challenge enemies as much as *attracts* them


Necromancer: I think would be a fun twist on the leader role


Beguiler: a puppet master type, like a pet class that controls a monster or make a shadow version of one and uses powers through it's pets


Elemental:


Binder: basically the Totemist from incarnum, but with elemental creatures


Entropist: still working on this concept, i'm thinking something like the old prestige class mixed with Void Disciple


Channeler: ragemage type, controller class for Con+Str races, Con based with Str and Cha as secondarys, a butt load of AoEs that hurt anyone and even damage and contort the terrain, summons that beyond your control and just attack wantonly 


 


Beyond that, I can't really think of a concept that shouldn't be covered by an already existing class as a new build or something... for now...

I want a telekinetic of some kind. It was easy to do with the Wilder in 3.5, but the Psion wasn't a good option for it because there weren't enough telekinesis powers, so it was just wasting powers known to be a Psion telekinetic.


The Psion as we've seen it doesn't fit my desire. It doesn't have nearly enough telekinesis powers that I can simply just take those exclusively. Most of them seem to be telepathic in nature.


Also, due to their relative complexity and difficulty, I maintain that pyrokinesis and its counterpart, cryokinesis, should be left to Paragon Paths... I'm very picky about how "realistically" my psychic phenomenon are portrayed, which is why I hated most psionic powers last edition. I couldn't help but to absolutely cringe whenever anybody tried to use a metacreativity power, most of psychometabolism powers, and a good half of psychokinesis powers that dealt with weird energy damage. In my mind, psychic phenomenon is the following:
(1) Telepathy (reading minds, influencing minds, dominating minds, mental feedback, etc.)
(2) Telekinesis (Influencing matter via moving, lifting, spinning, bending, breaking, impacting, etc.)
(3) Extra-Sensory Perception (precognition, retrocognition, remote viewing, clairvoyance, etc.)
And when I'm feeling very generous:
(4) Teleportation
But just to be clear, it's not that I don't want other types of psionics to exit. I just want to be able to play a psychic character the way that I want to play a psychic character, without all of that extra nonsense psionics has historically thrown in.


 


I would like to see a Witch!

. . . You mean a female Wizard or Warlock? Tongue out

Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TM Speaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask? "If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB "If I ever feel like playing a Minotaur I'll know where to look!" - Undrave "WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm "Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further. Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!


I want a telekinetic of some kind. It was easy to do with the Wilder in 3.5, but the Psion wasn't a good option for it because there weren't enough telekinesis powers, so it was just wasting powers known to be a Psion telekinetic.


The Psion as we've seen it doesn't fit my desire. It doesn't have nearly enough telekinesis powers that I can simply just take those exclusively. Most of them seem to be telepathic in nature.




That's because we've only seen the Telepath half of the class. There's a Telekinetic build too.

58292718 wrote:
I love Horseshoecrabfolk. What I love most about them is that they seem to be the one thing that we all can agree on.
See for yourself, click here!

That's because we've only seen the Telepath half of the class. There's a Telekinetic build too.

I hope so, but I also hope that this build isn't completely filled with all that silly pyrokinesis, cryokinesis, etc. junk. That's really my main concern...

I should also hope there's an ESP-focused build. Of course, it's difficult (but not impossible) to make attack powers out of those... Come to think of it, this could make a great leader class. Giving insight into the future to give allies various bonuses, predict openings for extra attacks, and so on...

Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TM Speaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask? "If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB "If I ever feel like playing a Minotaur I'll know where to look!" - Undrave "WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm "Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further. Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!

It's always funny to me that "what do you wish for?" threads are always peppered with "THAT ALREADY EXISTS AS X"... obviously, if X really epitomized what people are wishing for, they would just use X. Since they're wishing in the first place, X must not be a satiating substitute.


...let dreamers dream, yo. 


Bolded fix mine.

Ah, oops! Embarassed

Isn't that Warlock you're talking about?

No... I'm talking about a new class that I'd like to see called Witch...

Dark Pact

Fey Pact


Infernal Pact


Star Pact


Vestige Pact


It's the Pact thing that gets in the way of the feel that Witches of older editions evoked (for me).

Warlocks are strikers that blast, curse and beguile. I desire a class that functions as a leader|controller that polymorphs other (boon to allies, bane to enemies), conjures and enchants. Big difference.


Also, Warlocks teleport and turn invisible. They're mobile and hard-hitting. The Witch in my head is much less aggressive.


It could use more pacts, like a Genie Pact (wishes from Efreet and Djinn) or a Marut Pact (compact with Maruts), but it's already the basis of what you're talking about.  And people have been wrongly using Warlock to mean Witch for a LONG time (they're unrelated words, and Warlock actually has a meaning of liar and oathbreaker, which is ironic that they make Pacts in D&D, because the name would suggest they BREAK pacts).  But in any case, the thematics are all there.

The "arcane might wrested from primeval entities" theme does not serve my purpose.

The Warlock is a servitor, bargainer and/or partaker of sinister dealings. They have a business relationship with their source.


The Witch (as designed by me) could be described as the child of their source. An enigmatic and reverent protector of knowledge who practices a particular magic.


I see covens as sources of learning, orbs and wands as implements, nature, history, arcana and religion as skills, zones that play as conjured circles of power, polymorphs that give allies awesome attack buffs or enemies crippling forms, utilities that support, enchantments that captivate and disillusion, etc.


The Arcane power source is also the last source I'd like to see tacked onto the Witch. I really want it to be Shadow (for some unknown reason). I think it's because Shadow association would give it that nefarious-but-not feel that people are so into, but mostly because a benevolent user of Shadow could be tooled elegantly and serve to enrich the fluff as it differentiates the class.


On the subject of the term "Warlock" and its (mis)use, I believe that you must enter a pact or take an oath in order to break it; so the name ultimately fits. It adds a dash of unease to the class, which further supports its sinister undertones, because the very name of the class implies that the debt incurred for arcane might wrested from primeval entities is not going to be repaid. That's the stuff of great storytelling!


 . . . You mean a female Wizard or Warlock? 

*poke* 

 


 

Danny


I should also hope there's an ESP-focused build. Of course, it's difficult (but not impossible) to make attack powers out of those... Come to think of it, this could make a great leader class. Giving insight into the future to give allies various bonuses, predict openings for extra attacks, and so on...




Isn't that a precient bard? ^^;

58292718 wrote:
I love Horseshoecrabfolk. What I love most about them is that they seem to be the one thing that we all can agree on.
See for yourself, click here!



What classes would you like to see?



I would like to see the Pacman class from the arcade power source.




I'd give you a cookie, but it's guarded by a ghost.



wouldnt the hoplite be a controler??




It could be constructed as any role, just depends on the powers and features it gets.




Right.  It's sorta like a striker/defender/controler (can't see it as a leader).  It has the ability to strike a paticular target (movement + range/melee options), has a shield and can get in the way (defender), and should be able to handle a few enemies at once (controler).

Obviously it wouldn't be the best at any of these, but should make for a great 5th man.

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

Isn't that a precient bard? ^^;

Come to think of it, that could actually work well enough with just a bit of reflavoring. I hadn't considered it because of all of the silly music powers, but those can be ignored. I'd still need to find out what to do with the class features, but it's not unworkable...

Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TM Speaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask? "If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB "If I ever feel like playing a Minotaur I'll know where to look!" - Undrave "WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm "Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further. Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!


Shadow:


Hexblade: defender who does not so much as challenge enemies as much as *attracts* them


Necromancer: I think would be a fun twist on the leader role


Beguiler: a puppet master type, like a pet class that controls a monster or make a shadow version of one and uses powers through it's pets



THIS


in particular the Beuiler that I call Illusionist thinking of the first edition AD&D Illusionist

IMAGE(http://badge.facebook.com/badge/1105914135.325.1281987627.png)

One sec while I get my dead horse beating stick out......


 


Okay cool. I would like to FINALLY get a simple Kengo/Swordmaster class, that uses technique as opposed to brawn or trickery to slay his opponents.


(perhaps Str/Int so theres finally a smart striker)


One sec while I get my dead horse beating stick out......


 


Okay cool. I would like to FINALLY get a simple Kengo/Swordmaster class, that uses technique as opposed to brawn or trickery to slay his opponents.


(perhaps Str/Int so theres finally a smart striker)




And this can't be any of the extant martial classes because ... ?

Another day, another three or four entries to my Ignore List.
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