I posted this over at gamers a few weeks or so ago and I thought maybe posting it here also would help make and interesting discussion. If it goes over well i have a couple other game formats that might make SWminis more fun. I would also like anyone who has tried this game style to post what they thought, if you would please.
I was told I should post my game.
It has been around awhile about 3 years or cotf time
Master and Apprentice
by gurneywars's old lgs
Tweaks in the last year or so I have done and below is what has been working quite well.
In this format
A: You get 2 pieces
B:You use hit point total for this game cannot be more then 240 hit points for both pieces added up.(But you can have much less for the hit point total)
C:You have to have one of the pieces with a higher hit point then the other.
D:Faction rules are ignored
E:The pieces must both be force users and melee or no damage pieces without melee.
F:The master is the higher hit point piece and gain force spirit 8
G:Winner of initiative gets to determine order and first person who moves or phase one only moves one piece and everyone else moves both and then the first person moves his last piece and repeat.
H: no gambit last man standing wins.
In head to head GMLS is banned, but in multi-player he is not.
If on arena maps
Geonosis you must play in the arena and the doors and balconies are considered walls. Set up will be opposite sides in middle one space from doors for 2. Add another spot for each new player until your above 4 then set up area is at each pillar sticking up out of the ground. Roll for who gets to choose first. If 9 players the unlucky one sets up in the middle.
Ratatak arena basically same. Roll for set up order.
Other maps players can choose what room or area on map he wants determined by rolls to see who picks first to last.
This has been going over very well on Vassal. Arenas have been the main usage and multi player almost every time.
Edit: You can also play this format on tiles " title="Laughing" /> forgot to add that.
My added extra: Why hit points and not character costs? It comes down to this over time the sets have started to become aggressively lower in cost for more. Hit points seems to be holding its own as more balanced. Doesn't mean to say it is,but seems to be. Why no faction rules? Its just way more fun. If the Gaw Breaks the balance I will lower the total hit points allowed.