This thread is for discussion of this week's Latest Developments, which goes live Friday morning on magicthegathering.com.
I was hoping THAT land wasnt real when it was spoiled earlier in the week... After seeing the red, white, and green lands I was really looking forward to a sensible, PLAYABLE land for blue. Thanks anyway.
Whoah! I thought they stopped doing large regional prereleases. Just so you know, the event finder thing is terrible if you don't like store prereleases. Oh... the Worldwide Regional Prerelease thing is what I wanted to click on. Gotcha. Well, probably won't be going now, already made other plans because I thought it was only store prerelease events.
how come flores got a bulk rare to preview and this guy gets meloku the clouded mirror?
The rare blue land looks kind of annoying to me (but then most of the rare effect lands do). The main thing I don't like about this one is that it returns to it's controller's hand. Not only do they get extra turns, they get repeatable landfalls. Also it's not legendary, so you can technically have 3 of them looping for infinite turns.
Lands like this bother me because I haven't seen any decent land removal... something that's not fun to play against in my opinion, but something that cards like this ask for. I guess we'll see how the set pans out after the weekend.
Curious: how likely is it that this is going to combo with Gurrak Wildspeaker and blue 'untap target permanent cards', or getting multiple copies out with a card like Knight of the Reliquary, that can search out non-basic lands (Gift of the Gargantuan might work in a pinch)? Green/Blue a possibility?
No, I will not have attended a paper Prerelease this weekend.
I re-iterate: East Hartford should have its large pre-release status restored!
That said, I'm not surprised to find that the blue part of the rare land cycle is a landfall enabler. Red and white just need a certain number of lands, and they're happy. Black is greedy and likes killing things. Green helps its critters out. Blue does something indirect but related to the big mechanic at hand. It definitely all makes sense. Now if only it didn't have that pesky turn-skipping business, then we could get some real landfall fun... but then we'd have Oboro. HEY GUYS, ZENDIKAR HAS INTER-BLOCK SYNERGY WITH KAMIGAWA!
As for the angel... I just wish it could be a bird itself. My bird tribal deck would have loved it. It just seems wrong to be playing angels and giants for a bird deck.
lol, oops. I skimmed over the 'skip your next turn' part of the 2nd effect. That's what I get for looking at this stuff late. In that case I don't get the appeal of the card exactly. You give up turns nothing would have happened in anyways? You Sleep down your opponent to buy time? Once you do have a couple up and running I guess you are guaranteed Landfall every turn, and you you can bliz out for a win?
I like the angel btw. More things need to make 1/1 bird tokens, I like those for some reason. The cost is pretty good too. She's not completely ridicules, but she's still very good.
First I want to say that it is horrible userfriendlyness that I HAVE to register a picture and various settings on the board just to be able to post. Forcing people to do this will just lead to way less posts as the treshold for posting just a quick reply increases.
Second some things about the way prereleases are organized at the local level is rather bad. In our prerelease there are only 28 people who can play, yet there are at least 20 other people who would have wanted to play. Having to set the number of people who can attend 2 months in advance means that it is rather hard for a store to estimate how many people will come.
The bird tokens look better than the angel. The art is a bit messy, but I like the ability. I don't think I'll bother with it as I hate buying cards and the tokens to use with them, and then finding out you're not making other cards to use those tokens with.
Couldn't the Jumping Giant have done something like "When JG loses flying, destroy all creatures with toughness 1 that do not have flying"? That's essentially what it would have done anyway, but it would have been easier for non-rules-lawyers to grok.
Landfall - ~ gains flying until the end of the next combat phase
Whenever ~ loses flying, deal 1 damage to all creatures without flying
I voted that I am goign to a local prerelease, but not because that is the kind I want to go to. You guys basicaly killed the Canadian Maritimes tournament magic community when you took away our shared prereleases. We don't even get PTQs anymore.
GG magic in smaller areas.
regarding garruk and untappers: bombo, since the ability that allows you to take an extra turn requires that you return the land to your hand as a cost. even if you have 70 eon counters, paying the cost for the ability once (before, and whether or not it resolves) strips it of all of them. you don't have time to untap the land before it loses all the counters. and two of them in play at the same time would skip two consecutive turns i believe before you reaped the rewards. you can't stack the abilities backwards because the turn skippy ability that makes the eon counter has to resolve and put the counter on before the extra turn ability cost can be payed. this was carefully designed to frustrate johnny and safely prevent time vault shenanigans. but since i am not a very good johnny, maybe someone with greater rules knowledge than me can figure it out.
The grammar on the blue land is not as clear as it could be. Somone unfamiliar with the rules of MtG would most likely read the card as having you remove an eon counter and return the counter to its owner's hand.
since counters can't be returned to hand the player in question would have more important things to worry about besides being confused by this card's wording, like for instance that he doesn't know how to play magic.
Website bug: the image for this article on the front page is linking to an old LD article (#53, Masters of the Multiverse).
I like Magosi, the Waterveil. Probably because it's designed to infuriate me. It's the most interesting of the rare lands, anyway.
Also, another possible fix for Jumping Giant: Landfall - Whenever a land comes into play under your control, Jumping Giant gains flying. At the beginning of the end step, if Jumping Giant has flying, it loses flying and deals 1 damage to each other creature without flying.
Of course, all of these solutions would have been rather contrived and awkward, which is why the card wasn't printed.
There is no option on the poll for "I will attend, but next weekend because the imbeciles at Devir screwed up again"
Not sure if it's Devir or Domo Sur, the Argentinean-Uruguayan distributors, but it's been YEARS since we last had a Prerelease on its scheduled date.
Seconded. I couldn't figure out what to put in the poll. East Hartford is my large regional pre-release....
Jumping Giant Landfall - ~ gains flying until the end of the next combat phaseWhenever ~ loses flying, deal 1 damage to all creatures without flying4/4
Doesn't work the same. Although I like the flavor of killing it in mid-air in order to prevent the Tremor. Also, R&D doesn't like to print cards with wording like that. Everyone will assume it says "until end of turn" and play it wrong. Although this card would've been a good time to make an exception.
Rings of Brighthearth will break Magosi. And you can make it infinite with Garruk (etc) or a second copy of Rings.
how exactly can you do that? as far as i can see, there's no way of getting around skipping the turn (which isn't terribly broken, even if you're getting an extra turn or two afterward) and rings can only copy it once per each rings in play (which i agree is pretty neat). garruk doesn't interact well with magosi at all, since the cost of taking an extra turn involves returning the land to play, so the best you can do is put the counter on, causing a turn skip, and then untap the land to activate the extra turn ability (which i'm pretty sure results in you skipping your extra turn, with no net gain). so i'm not seeing any infinite combos here at all.
edit: i get the rings thing now, but as it's a 3 card combo that i can see easily disrupted, i'm not sure how broken it is. it's turn 3 or 4, optimistically, and they get two turns in a row to mess with the combo. the thing to keep in mind is that you can't get around skipping the turn at least once.
I think you can go infinite only with multiple copies of the land in play, a Garruk, and the rings.
I think you can go infinite with one Garruk, one Magosi and one rings.
Get 2 turns (via land/rings), return card to hand.
Turn 1 - lay magosi, do other stuff.
Turn two, tap to sacrifice your next turn, untap with garruk, tap for 2 turns (with the rings), do other stuff.
Repeat until opponent is dead...
Or if you have 2 rings, 2 Magosis:
Get 3 turns with Magosi A (hereafter called 'A')
Turn 1, lay A. Sacrifice turn 2 to magosi B.
Turn '3': get 3 turns with B and the 2 rings.
Turn 1: Lay B. Sac turn 2 to A.
Turn '3': get 3 turns with A.
Of course, a 4-card combo is even more fragile than a 3-card one, so this wouldn't be top tier material probably. Still sounds like a fun deck to make.
If it's green/blue, maybe it could contain some thallids? Or actually, Garruk himself could be the win condition and would be more dramatic...