Ok, had this discussion on Gamers during the down time, and I thought it might be worthwhile to have it over here as well especially to give the people who aren't Gamers members a chance to contribute/discuss/etc. I've also included the link to the thread, because it has 17 pages of comments. I understand most people won't want to read 17 pages, but I highly suggest that before you make any negative comments, or alternative suggestions you take the time to at least skim read some of it. Chances are those ideas have been discussed and I don't want to just repost everything that has been said already. Also, understand that these are not all intended as floor rule changes, and that I have no power individually to make said changes. These are not all mine, and are an ongoing work with contributions I have taken from as many of our community members as I can garner their opinions on the issues. SO have fun with it, keep it light, and please, no flame wars, or comments about me, or anyone else. This isn't a personal subject, so let's keep it about the game we all love. If you don't understand the need for one of these, or what the issue is, then I suggest reading the other thread as well. Let's have some fun and get this board back on track to talking about minis, instead of picking fights with one another.
As promised, I have been working on things I think we need to change for a while. Here are my proposals. Note, while I think each of them is a good idea, that does not mean we have to adopt everyone.
#1 - and this is regardless of number 2. We need to create a "Championship Format" for competitive play. Nickname's idea and I support it, is to change the Floor rules from focusing on the specific rules for different point limits, and instead use 3 new formats, that can be reported at any point level for DCI play.
For example, the three new formats might be, "Competitive, Huge Friendly, Open". Competitive can be used anywhere at any time, but it would be the required format for the regionals and championship and so on. It will have a hyperrestricted map list, and would be the only format where official "bannings" would be required. Huge Friendly will have a different map list (and ruleset if needed) based more on making huges playable (much like 200pts is currently). Open, would be the format that I talked about a while ago, however in this proposal, it will only be able to include official WotC materials (although I will be pushing to allow it to use fan created maps as well - no customs figures at this time).
For Competitive, I am proposing that the map list becomes:
Rancor Pit, Ravaged Base, Train Station, Jedi Temple, Deathstar, Cloud City, Muunalist (CS version), Chancelor's Starship and Nightclub.
HF would include the current 200pt legal maps.
Open includes every WotC released map, with the exception of the open Hoth maps (and if possible, fan created maps). Local Tournament Organizers would also have the power to restrict the Open format as needed. For example, one week to play "melee only", or to eliminate a problematic map for a couple of weeks.
#2 - If we don't completely like #1, option 2 is moving the championship to 200pts. A 200pt champ, would create other issues, which I will deal with in #3. But it will also have a hyper restricted map list using the "championship format" even if that list might not be exactly the same.
#3 - Stalling and slow play. First, I would like to add the following to the floor rules:
Changing the existing entry for Victory Conditions to more accurately reflect that scoring the build total is the Victory Condition. Everything else is considered a tie breaker (it's there currently that way, simply planning to clean up the wording.)
Add the following statement to the floor rules:
"Appropriate play speed is one that gives each player opportunity to reach the victory condition within the time limit."
Then perhaps add the following either as an appendix or on another site for judges and players:
Slow Play: Appropriate play speed is a speed that allows both players the opportunity to score the victory points of the format under the time limit. This does not mean that every single game will finish in time and it is judges discretion. In general, if games are going to the time limit with neither player reaching the point limit then the following are good guidelines to decide if slow play was in fact occuring. In a 100pt game 10 or more rounds were played. In 150pt or 200pt game, 8 or more rounds were completed. It is suggested that any game going less than 8 rounds without either player getting close to the victory conditions be considered grounds for a slow play warning for one or both of the players. It is the responsibility of the judge to maintain a fair game, and shrinking the game down to a low number of rounds restricts the ability of either player to complete the game.Attempting to trick the judge by playing slowly, and then asking for additional rounds as time expires can be considered cheating and warrant a DQ from the tournament for stalling.
Stalling: Intentionally slow playing a game. Stalling can also be an escalation for a player warned about slow play earlier in the game or tournament, but can also be a stand alone offense. It is defined as knowingly slowing the game down to prevent your opponent from having a legitimate chance at winning the game from it's outset. (Note, a player is not required to speed up in a situation where more than the minimal rounds of play have occurred, and it would only benefit the other player to do so). Slow play is a warning, and the judge should ask the player to move faster, and add as many rounds to play as necessary to reach a fair outcome. In many situations, a fair outcome cannot be reached, and in those cases, the judge should escalate it to stalling and issue a DQ from the game. For example, in a case where one player has been slow playing the entire time, has been warned, and still continues to turtle and hide his pieces from being defeated, after gaining a small points lead. Players should be encouraged by the judges to watch the time, and compare that to how fast their rounds are going. For example, in a 150pt game, if the minimum is considered 8 rounds, then an average round should not take more than 8 minutes. Players should also inform the judge as early as possible that a game is being played slow, so that the judge can watch it and issue warnings as appropriate.
Once time is called, the current round should be finished within 10 minutes or a slow play warning may be considered by the judge.
#4 - Reinforcements cannot score gambit points. This will encourage people to actually risk pieces worth points in order to score points.
Edit: Change this one to read, "Score 5 points or the cost of the most expensive piece in gambit, whichever is LOWER." The alternate suggestion is to just require that any mini gaining gambit cost at least 5 points (remember reinforcements still cost you 0, so even a 5 pointer cannot score gambit under any of these suggestions).
#5 - General Obi Wan Kenobi needs an errata losing MotF2, and changing SSM to negating only the first 20pts of damage received. There are other errata ideas that I agree are equally good, Boris in particular, and I am not looking to restart the debate. I am simply pointing out that people are working on this and this gives you an idea of what is happening.
#6 - In any game that goes to the time limit, all figures who have taken 1/2 damage or more score as 1/2 their kill points (rounded down).
#7 - Change the 10 rule end game to include scoring Gambit points as qualifying to prevent the 10 round limit.
#8 - The final round of the National Championship will have a 2 hour time limit.
Ok, that's it for now, let me know what you all think.